I would use sunburst to knock adds off cliffs at heads, or away from clerics if they are overwhelemed. Otherwise, I usually sit at spawn and attack them.
My setup is Lance and Astral seal(I DO NOT USE SEAL during tiamat, I just leave it since I usually run a healers build for non raid stuff) and my encounters are switched to Divine Glow, Break the Spirit and Forgemasters for buff/debuff stacks. I use hallowed ground for daily, never use my other, so I dont even remember what it is.
IF you don't have it already, buy 4-piece high prophet from the auction house.
I have not collected actual data on DC debuffs, but according to the tooltip, I think this is optimal for killing heads:
empowered break the spirit and non-empowered/non-divinty divine glow.
I use sunburst on the heads to remove unwanted monsters or remove monsters from other players.
Since I use empowered break the spirit, I don't use non-empowered/non-divinty forgemaster's flame
re-spec to righteous DC if you are not already righteous. This is very important.
"Bear your Sins" and "Condeming Gaze" are important feats to increase everyone's dps.
Get a debuff weapon enchantment, ideally one which nobody in the group is using.
Alternatively, get a frost weapon enchantment. frost is very useful on mob because it immediately stops enemy attacks.
frost is one of the most under-rated enchantments in the game. most people don't know about it.
All of those tips are very helpful, but I generally play a healer based DC, and do not wish to retrain everytime I fight a monster. I'll keep my healer based virtuous feats and keep chugging along.
And I use draconic, mixed with fabled illyabruen since I dont thave the 4/4 set yet, and so far it hasnt let me down. Dracnic set is literally the best set in the world for a healer DC. Given, it sucks for a raid like tiamat, but I stopped going that over a week ago, so meh to buying or farming a whole armour set for something I gave up on anyway.
And to all those asking about the win loss ratio I have, I have in fact stopped running tiamat about a week ago. Maybe more, but a week seems about right. I ran once more because I had 39 runs under my belt, all losses, and wanted to round it out. My last run, all of 2 days ago, was so bad, I cant imagine ever bothering to go back.
We did so little dmg to the heads, we didnt even get to the third head, we got stuck on clerics for about 50% of the fight. We literally only saw tiamat once during the whole fight. We defended clerics once, tiamat, then clerics again for the rest of the fight. Barely touched the second head during the zerg. During the second cleric run, two of the clerics completed, and one was only 1/3 done. I left about 5 mins left, no use sitting there to waste any more time.
SO yeah, 40 runs on tiamat, from day 1 till last week, all losses. I literally could not care less when I found out liru can be obtained from horde points. Given, its ALOT more time consuming, but its much more possible for me to complete in that fashion.
I lost how many times I fail at tiamat,but always in the top 10
only 1 time I have win in tiamat,because most of the players where 17+ (I am 18+)
now more than the half is under 14k and run around like chicken without head
and after the first run with the heads they go to the campfire for a free ride
I hope they do something about this
empowered break the spirit and non-empowered/non-divinty divine glow.
I use sunburst on the heads to remove unwanted monsters or remove monsters from other players.
Since I use empowered break the spirit, I don't use non-empowered/non-divinty forgemaster's flame
Sorry, seems I am mistaken. divine "divine glow" gives 5% bonus damage. up to 3 stacks.
empowered "break the spirit" and divine "divine glow" seem to be best.
Since I have not collected any data on which combo's are most effective, I could be wrong about which encounter powers to use.
Key thing is to buff everyone else's damage as much as possible. Maximize your own damage is less important.
One more thing about high prophet set. It has low survivability which means it's a good idea to use the class feature "anointed armor".
When I enter Tiamat with my HR or CW, I inspect other players. If I see a DC with high prophet, it indicates to me that he is a buff/debuff and maybe dps DC which inspires confidence in me. If I don't see high prophet, then I assume he is a healer DC. Healer DC does not inspire confidence in me (to defeat Tiamat) which means I am more likely to move to a different instance.
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited January 2015
afaik Empowered BTS is still bugged and does nothing. could of been fixed.
Virtuous was the main culprit for the lag issues, specifically a feat called shared burdens, when combined with Astral Seal and Burning guidance. The only fix they ever did was to implement an ICD on shared burdens. The problem is still there it is just lessened.
Let me explain the lag problem.
Take a character, let's call him Bob. using a single click of an at will. This doesn't generate a single hit in the combat log. Depending on the class, feats, weapon enchant, etc, it can generate between 3-20 entries in the combat log. let's say it generates 5 entries. That's the hit, any weapon enchant, any feat that procs off of hits, etc. We are ignoring Life steal for now, but keep in mind each hit also generates a lifesteal proc. so 5 hits, 5 lifesteal procs, from a single click of an at will.
Now lets add Astral Seal. As long as bob is missing hit points (which is common in this encounter with both AOE attacks, head bite attacks, small red aoe attacks, and devil spawns), each attack he does generates a heal. As we saw above, it doesn't generate 1 heal in the combat log. It generates 5, one for each "hit" in the combat log.
Now lets take shared burdens. Each time you heal, it splits off a % of that heal (iirc 30%) and shares it among allies. in a Zerg, there are 25 of you. So instead of 1 heal, you are actually generating 25 heals. Or rather, instead of the 5 heals from Astral Seal, you are actually generating 125 heals.
Now lets add Burning Guidance.
Each time you heal you deal ~100 points of radiant damage. Tada, 125 more attacks in the combat log from burning guidance.
Thats 1 player attacking with 1 at will 1 single click, generates:
5 hits, 5 life steals, 125 heals, 125 burning guidance procs. 260 entries in the combat log.
Now multiply this by the other 25 people who are all attacking. they are all generating hits. multiple hits per second. at wills, encounters, dailies. some of which generate far, far more than just 5 hits in the combat log.
Burning Guidance plus shared burdens plus astral seal generates thousands of combat log entries per second. I believe the average was 7k entries per second, before the fix to shared burdens. it's just text but all that data is sent to every player, whether they are actively logging it or not. the data is still sent. Part of it is server side, yeah, having to process all the calculations, takes up a lot of cpu cycles. but in addition, that is what is causing network congestion.
The only thing they did, was add a 0.5s ICD on shared burdens so that it could only proc twice per second. that's it.
Astral Seal and burning guidance are still the culprit but it's just much less than it was before.
Nobody needs the heals from Astral Seal, don't use it.
afaik Empowered BTS is still bugged and does nothing. could of been fixed.
Virtuous was the main culprit for the lag issues, specifically a feat called shared burdens, when combined with Astral Seal and Burning guidance. The only fix they ever did was to implement an ICD on shared burdens. The problem is still there it is just lessened.
Let me explain the lag problem.
Take a character, let's call him Bob. using a single click of an at will. This doesn't generate a single hit in the combat log. Depending on the class, feats, weapon enchant, etc, it can generate between 3-20 entries in the combat log. let's say it generates 5 entries. That's the hit, any weapon enchant, any feat that procs off of hits, etc. We are ignoring Life steal for now, but keep in mind each hit also generates a lifesteal proc. so 5 hits, 5 lifesteal procs, from a single click of an at will.
Now lets add Astral Seal. As long as bob is missing hit points (which is common in this encounter with both AOE attacks, head bite attacks, small red aoe attacks, and devil spawns), each attack he does generates a heal. As we saw above, it doesn't generate 1 heal in the combat log. It generates 5, one for each "hit" in the combat log.
Now lets take shared burdens. Each time you heal, it splits off a % of that heal (iirc 30%) and shares it among allies. in a Zerg, there are 25 of you. So instead of 1 heal, you are actually generating 25 heals. Or rather, instead of the 5 heals from Astral Seal, you are actually generating 125 heals.
Now lets add Burning Guidance.
Each time you heal you deal ~100 points of radiant damage. Tada, 125 more attacks in the combat log from burning guidance.
Thats 1 player attacking with 1 at will 1 single click, generates:
5 hits, 5 life steals, 125 heals, 125 burning guidance procs. 260 entries in the combat log.
Now multiply this by the other 25 people who are all attacking. they are all generating hits. multiple hits per second. at wills, encounters, dailies. some of which generate far, far more than just 5 hits in the combat log.
Burning Guidance plus shared burdens plus astral seal generates thousands of combat log entries per second. I believe the average was 7k entries per second, before the fix to shared burdens. it's just text but all that data is sent to every player, whether they are actively logging it or not. the data is still sent. Part of it is server side, yeah, having to process all the calculations, takes up a lot of cpu cycles. but in addition, that is what is causing network congestion.
The only thing they did, was add a 0.5s ICD on shared burdens so that it could only proc twice per second. that's it.
Astral Seal and burning guidance are still the culprit but it's just much less than it was before.
Nobody needs the heals from Astral Seal, don't use it.
Yup I hate seeing DC's in tiamat period lately. They always turn it into a slideshow.
Comments
IF you don't have it already, buy 4-piece high prophet from the auction house.
I have not collected actual data on DC debuffs, but according to the tooltip, I think this is optimal for killing heads:
empowered break the spirit and non-empowered/non-divinty divine glow.
I use sunburst on the heads to remove unwanted monsters or remove monsters from other players.
Since I use empowered break the spirit, I don't use non-empowered/non-divinty forgemaster's flame
re-spec to righteous DC if you are not already righteous. This is very important.
"Bear your Sins" and "Condeming Gaze" are important feats to increase everyone's dps.
Get a debuff weapon enchantment, ideally one which nobody in the group is using.
Alternatively, get a frost weapon enchantment. frost is very useful on mob because it immediately stops enemy attacks.
frost is one of the most under-rated enchantments in the game. most people don't know about it.
And I use draconic, mixed with fabled illyabruen since I dont thave the 4/4 set yet, and so far it hasnt let me down. Dracnic set is literally the best set in the world for a healer DC. Given, it sucks for a raid like tiamat, but I stopped going that over a week ago, so meh to buying or farming a whole armour set for something I gave up on anyway.
And to all those asking about the win loss ratio I have, I have in fact stopped running tiamat about a week ago. Maybe more, but a week seems about right. I ran once more because I had 39 runs under my belt, all losses, and wanted to round it out. My last run, all of 2 days ago, was so bad, I cant imagine ever bothering to go back.
We did so little dmg to the heads, we didnt even get to the third head, we got stuck on clerics for about 50% of the fight. We literally only saw tiamat once during the whole fight. We defended clerics once, tiamat, then clerics again for the rest of the fight. Barely touched the second head during the zerg. During the second cleric run, two of the clerics completed, and one was only 1/3 done. I left about 5 mins left, no use sitting there to waste any more time.
SO yeah, 40 runs on tiamat, from day 1 till last week, all losses. I literally could not care less when I found out liru can be obtained from horde points. Given, its ALOT more time consuming, but its much more possible for me to complete in that fashion.
only 1 time I have win in tiamat,because most of the players where 17+ (I am 18+)
now more than the half is under 14k and run around like chicken without head
and after the first run with the heads they go to the campfire for a free ride
I hope they do something about this
Sorry, seems I am mistaken. divine "divine glow" gives 5% bonus damage. up to 3 stacks.
empowered "break the spirit" and divine "divine glow" seem to be best.
Since I have not collected any data on which combo's are most effective, I could be wrong about which encounter powers to use.
Key thing is to buff everyone else's damage as much as possible. Maximize your own damage is less important.
One more thing about high prophet set. It has low survivability which means it's a good idea to use the class feature "anointed armor".
When I enter Tiamat with my HR or CW, I inspect other players. If I see a DC with high prophet, it indicates to me that he is a buff/debuff and maybe dps DC which inspires confidence in me. If I don't see high prophet, then I assume he is a healer DC. Healer DC does not inspire confidence in me (to defeat Tiamat) which means I am more likely to move to a different instance.
Virtuous was the main culprit for the lag issues, specifically a feat called shared burdens, when combined with Astral Seal and Burning guidance. The only fix they ever did was to implement an ICD on shared burdens. The problem is still there it is just lessened.
Let me explain the lag problem.
Take a character, let's call him Bob. using a single click of an at will. This doesn't generate a single hit in the combat log. Depending on the class, feats, weapon enchant, etc, it can generate between 3-20 entries in the combat log. let's say it generates 5 entries. That's the hit, any weapon enchant, any feat that procs off of hits, etc. We are ignoring Life steal for now, but keep in mind each hit also generates a lifesteal proc. so 5 hits, 5 lifesteal procs, from a single click of an at will.
Now lets add Astral Seal. As long as bob is missing hit points (which is common in this encounter with both AOE attacks, head bite attacks, small red aoe attacks, and devil spawns), each attack he does generates a heal. As we saw above, it doesn't generate 1 heal in the combat log. It generates 5, one for each "hit" in the combat log.
Now lets take shared burdens. Each time you heal, it splits off a % of that heal (iirc 30%) and shares it among allies. in a Zerg, there are 25 of you. So instead of 1 heal, you are actually generating 25 heals. Or rather, instead of the 5 heals from Astral Seal, you are actually generating 125 heals.
Now lets add Burning Guidance.
Each time you heal you deal ~100 points of radiant damage. Tada, 125 more attacks in the combat log from burning guidance.
Thats 1 player attacking with 1 at will 1 single click, generates:
5 hits, 5 life steals, 125 heals, 125 burning guidance procs. 260 entries in the combat log.
Now multiply this by the other 25 people who are all attacking. they are all generating hits. multiple hits per second. at wills, encounters, dailies. some of which generate far, far more than just 5 hits in the combat log.
Burning Guidance plus shared burdens plus astral seal generates thousands of combat log entries per second. I believe the average was 7k entries per second, before the fix to shared burdens. it's just text but all that data is sent to every player, whether they are actively logging it or not. the data is still sent. Part of it is server side, yeah, having to process all the calculations, takes up a lot of cpu cycles. but in addition, that is what is causing network congestion.
The only thing they did, was add a 0.5s ICD on shared burdens so that it could only proc twice per second. that's it.
Astral Seal and burning guidance are still the culprit but it's just much less than it was before.
Nobody needs the heals from Astral Seal, don't use it.