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Epic Shore

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  • finmakinfinmakin Member Posts: 456 Arc User
    edited January 2015
    This is a very easy fight from my point of view.

    As being a so called a "Obsolete class" GF tank I have no issues at all, with being said that I have worked properly on my stats (Enchantments, Artifacts and Companions) which give me the abillity to be able to absorb these so called “one shot” killing blasts from this Boss.
    As being a Tank I have no time to look out for red spots on the ground due I have to watch his rotation and the group at the same time. I always ask the group to give me a second or two to get myself high on the Aggro table and position myself before unleashing all their DPS because a death Hero doesn’t do much damage. Unfortunately a lot of GWF players have the tendency to rush ahead and start smashing mob’s for mysterious reasons (sometimes I put them on their place by taunting the mob on the moment they casting their daily).

    This means that I take aggro from Boss include the two drakes so I become a singularity for these mobs just because I am able to absorb the incoming damage (include the 50% damage interception from KV). This Boss fight have high changes on success when all group members are behind and close on the boss for (in my case) getting a reasonable protection from KV and DPS buff from ItF. The only thing they have to worry about is the AoE blast which can easily being healed trough by a healer (or use pots on time).

    Players who have grouped with me in this zone are always telling me that they have not experienced much a run with a “good” Tank which ended in an easy and smooth run by just giving me the second or two to gather decent aggro. If there are players here who like to see and experiencing it by themselves then don’t hesitate to look me up in Game and I’m more than willing to group up..

    Have fun
    Ogguk The Beholder… Justicar Paladin Tank/ Healer
  • lordzalmlordzalm Member Posts: 107 Bounty Hunter
    edited January 2015
    This attack needs to be nerfed, either red lines, or less dmg, period, no attack should one hit a player with no warning.

    Either that, or make it so pugs have to run with a tank, like dungeons pugs. that way a tank is always available. I am so sick of stealing aggro wth heals, or watchng a TR/CW tank and spin the boss around.

    IF not, do both.
  • fralousfralous Member Posts: 10 Arc User
    edited January 2015
    charononus wrote: »
    It's fine. Probably one of the more fun encounters because of it. Most red areas feel cheap. Watch his tells and his rotation.

    Agreed. If nerfed, it would be too ez. My 15k righteous DC got one shot as well btw.
  • lordzalmlordzalm Member Posts: 107 Bounty Hunter
    edited January 2015
    Getting one shot is fine. I dont mind getting one shot if I get more warning for it. I get one shot in eLoL as well by dragon. I dont complain about that because dragon has good warning for all his attacks, and those attacks that dont have warning, like tail swipe or claw attack, dont one hit anyway, unless they crit.

    This boss has <font color="orange">HAMSTER</font> for warning AND it one hits no matter what.

    Bad programming, needs to be reworked or fixed.
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