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Whose fault is that?

imm0rtalboyimm0rtalboy Member Posts: 76 Arc User
edited January 2015 in General Discussion (PC)
A lot of players complain about TR is so op or dc is immortal or hr cw have too much cc, well whose fault is that the players of the devs, the people who designed this game or the people who playing this game.
[SIGPIC][/SIGPIC]
Post edited by imm0rtalboy on

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    charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    People just need to give up on pvp balance and pvp in general in this game. It's too far broken to ever come back at this point. Just let the poor beast die and be out of it's misery.
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    lordzalmlordzalm Member Posts: 107 Bounty Hunter
    edited January 2015
    TR is and always will be OP since its in the class mechanics to be OP. If the class had the ability to one hit most well geared players, and stealth, but no stuns, then it wouldnt. Or if it had stealth and stuns, but no dmg output, again it would be fine. But that class has mechanics that MAKE it OP, no matter what. Even lowering the stun time, or making stealth deplete quicker wouldnt change anything. IT still has a basic tactic that makes it OP to any class not already playing a TR.

    Stealth, enter combat, stun, dmg, stun, dmg. If target lives, stealth and retreat till cooldowns are up, then try again. If target dies, move on to next target. If your overwhelmed, stealth and run.

    Thats OP no matter what the timers, dmg output, stealth, or cooldown drain is. Its just how the class works.

    DC is only OP if you cant outdamage their heals. Otherwise, most DC that are specced to ehal dont have great dmg output, so you have to outank them. As a Pure Healer DC, I have many a stalemates on PvP grounds due to my inability to dmg them, and their inability to outdmg my heals. We call it a draw, and move on. I've literally run side by side with a TR that couldnt out dmg my DC heals into a base fight, then we got lost in the battle.

    And yeah, CW have tones of CC. Its what they are built for. Do you expect any different? If you dont like it, try to avoid head on fights with them. Other than that, dont complain about a class mechanic. Thats like complaining Tanks have too much health and take too little dmg.

    HR only have that much more CC if they spc into it. They are about the most varied class in the game as it stands, but if you want to CC your foes, you have to spec feats, gear and skills into that, which severely limits your dps output as well as your utility. Given, in a team fight, that root gets really frustrating, but again, with their large CC comes small dmg, less than they would have originally.

    And SW have very little CC, they are mostly life steal and dmg output. They have one decent CC, harrowing storm, and even then, its mediocre at best.
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    frishterfrishter Member Posts: 3,522 Arc User
    edited January 2015
    magenubbie wrote: »
    People should stop complaining about class balance period unless something's out of whack

    But balance is way out of whack.

    It was hard to kill gwfs when they were unstoppable tanks that still hit a lot.
    It was hard to kill HRs when they could tank pretty much a whole team. Something that you'd assume was a squishy class.
    It can be hard to kill TRs that can easily 1 shot you, if if they don't they get a crapload of utility from dazes just from their auto attacks even ignoring other cc they may carry. They can be squishy, but something being OP doesn't mean they can't be taken down. It means that it requires more effort and skill in order to do so. Some people say learn to outplay, but the point is that you're not the only one that can try to outplay one another. Only that they don't need to try as hard to counter you or can be less skilled.

    Just because you can out-skill a ****, doesn't mean the class isn't imba.
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    isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited January 2015
    magenubbie wrote: »
    People should stop complaining about class balance period unless something's out of whack, which doesn't happen that often. We all have our strengths and weaknesses.
    - TRs make mincemeat out of you in a few hits, but if he's caught before he can hit he's like a cheesecake: fluffy and easily eaten.
    - DCs can become an almost immovable tank, but if you can control him before that point, he's a straw wall: easily blown away.
    - HRs are hard to hit because of their deflect and agility. But control 1 and he's redcap food.
    Etc.
    That's how it works. People should stop complaining about the strong points of other classes and learn how to (ab)use their weaknesses instead. So you can't beat every class with the same setup and you might lose power against another class. You're not a god.
    seems like you having been playing in this mod.
    I think it is good that a class like the healing specced dc needs 2 ppl to kill it because it can't kill anyone. But faithful procs heals. This means that they dont have to hit buttons to heal. So the cc'ing to death doesnt work.
    Trs are the hardest class to fight. In everyone mod except mod4 and mod3 in my opinion. Even in these mods there were still a force to recon with. They were still top tier class capable of killing every other class. Trs have itc which means that if you cant prone, you are forced to only use your cc's when they have just used itc. But this is hard to do because that can achieve immunity to damage with their stealth rotations. Searching for them now is harder because of being cc'ed and then shocking execution. Perhaps it was a bad idea to both increase the cast time of dazing strike while allowing it to refill stealth. Smoke bomb means that a tr will win against a gf seeing as they do not have cc break and if a tr uses smoke bomb it becomes near impossible for melee classes to do dmg to them because they will most likely use itc also in their rotation. Scoundrel tr is just ****ing stupid. I am not asking for nerfs just telling yo what makes rogues so hard to fight against and why it is a lie when trs say that they need more skills to play a tr than another class needs to fight against a tr. Searching for a tr now is lethal and it forces class to deplete their stamina so they don't get dazed and shocking executed.
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    rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited January 2015
    charononus wrote: »
    People just need to give up on pvp balance and pvp in general in this game. It's too far broken to ever come back at this point. Just let the poor beast die and be out of it's misery.

    While that is true, PVP as broken as it is, is the only evolving part of the game where you face significant challenge (sometimes too much).

    There is no challenge in PVE, there is not enough profit to farm PVE, there hasn't been a new Castle Never. They have focused on introducing boring dailies after dead heroic encounters. Plus, the new big raid flopped because you couldn't even have the enjoyment of queueing with your parties seamlessly.
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    charononuscharononus Member Posts: 5,715 Arc User
    edited January 2015
    While that is true, PVP as broken as it is, is the only evolving part of the game where you face significant challenge (sometimes too much).

    There is no challenge in PVE, there is not enough profit to farm PVE, there hasn't been a new Castle Never. They have focused on introducing boring dailies after dead heroic encounters. Plus, the new big raid flopped because you couldn't even have the enjoyment of queueing with your parties seamlessly.

    How many pvp'ers do you really think are left? They've all left already for the most part. PvE has a chance to still be saved, there is no hope for pvp. All imo of course.
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    ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    edited January 2015
    A lot of players complain about TR is so op or dc is immortal or hr cw have too much cc, well whose fault is that the players of the devs, the people who designed this game or the people who playing this game.
    The people who designed the game. If you give a child a gun and he shoots it. Do you blame the child or the person who gave him the gun.

    The game developers have time and time again made changes to powers and abilities and have not bothered to think them through, nevertheless test them out properly before sending them live.

    The whole SOP of Cryptic is throw it against the wall and lets see if it'll stick. There is 0 thought being put into this game. Just look at the tiamat "raid" and how often it fails because of bugs. Hell, I just finished a raid where we killed all the heads with 30 seconds left before the next to last phase finished and instead of us winning it reset all the heads and advanced to the cleric phase.

    Do not expect these people to get it right. Because they cant, they dont have the ability or the desire to.
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    lewel555lewel555 Member Posts: 616 Arc User
    edited January 2015
    A lot of players complain about TR is so op or dc is immortal or hr cw have too much cc,

    TR being OP, yes, of course people are complaining, and from my recent runs in pvp, the pvp is getting russian-ized. That makes the other possible concerns irrelevant. There are most probably ways to kill a DC. In practise what happens is "TR comes and instant-kills someone", either you or the DC, and the art of killing a DC when you're a HR remains a purely academical discussion.
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    zevathonzevathon Member Posts: 24 Arc User
    edited January 2015
    No one thinks the GWF is OP?
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    zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited January 2015
    Closing this as this topic will only continue to serve to lure folks into rule violations. Please refrain from inciteful topics.

    Safe travels,
    Archmage Zebular of Mystryl

    PWE Community Moderator
This discussion has been closed.