HI players, guild leaders, and especially pvp addicts.
I've followed precisely threads on this part of the forum, long enough to understand the general direction. After being nominated to the founders community, i've suggested to Xeltey, our european CM, differents initatives to put my favorite tool, the foundry, in valor. One of the idea is to make event like in mod 4, but the subject would be to create a new pvp map ; the winner would have his creation added to the existing pvp map. Unfortunately the devs didn't give agreement to this project, and still on deadpoint.
I've decided to create this map myself. I did it in a voluntary way, i don't ask for anything, if not as you can guess, to add it to the official maps, so you players, can play on.
Obviously, devs aren't agree on this initiatives as for the previous one. And so I need your support : if you are interested to add this map, I'ad ask you to talk about this initiative around you : ingame chat, forums, and social network related to Neverwinter.
It would be a plus if you could afford pictures, comments or videos.
We also look to spread this idea to foreign communities : english, german, italians, turkish, russian... The more we claim, the more we are heard and the more chance this project will succeed.
I'll let you check my map by yourself : you will find here informations to reach the foundry pvp map. There is few textures bug and some fail, I know them and it's already on the to do list.
Name : Map PvP
Code : NW-DROK7HMUV
Author :
@Malkagar
Language : french.
Oh, and here =>
https://www.youtube.com/watch?v=nSvJrQnJfGE you can see a video of the map !
Comments
This map looks large enough to be a 10v10 map.
I honestly don't know why they haven't implemented (or attempted) player made PvP maps. It literally takes care of 2 things at once which are:
Desire for new PvP maps
More PvP in an Action Combat oriented game.
the things i dont like
1)its too narrow, more space is needed, i like more open maps + that can cause problems with aoes locking choke points
2)the floors are uneven so there might be problems with getting stuck, if even for half a sec but thats unacceptable in pvp, pvp maps should be as smooth as possible so there are nowhere to get stuck, no invisible ledges that can give advantage to ppl etc.
3)the colors, its too bright and that blue-whitish color is harder on eyes + may make it hard to see encounters + its all in same color so its easier to miss a ledge or get lost etc. coloring for pvp map should be easy on eyes, non-distracting and really clear
I can't nothing about your personnal appreciation of open space, but about the narrow feature : it is not always the same. Yes, exterior corridors are ; it is volontary and, if you observe the official PvP maps, you will find some of them ; especially on top way.
2) I know there are problems with the floor, I fix it but I would you understand a foundry map is a realy long and hard work, I had finished it twice days earlier and I have a debug seance for today. As I said :
3) I can correct color and light ; Icepsear dungeon isn't terrible for your eyes yeah ?
At the end, mehguy, I think (and hope) my map cannot be reducted at "tunnels, corridors, more tunnels, more corridors" ; have you explor them ? Or just Watch the video ?
Whatever I thank your really much for your commentaries, I will remember of your observation burkaanc ;-)
I used to make whole warzone (PvP area) maps in Neverwinter Classic. I can't do the same quality work YET here with Foundry mostly due to being unable to change landscape features at will.
Still, an area mostly clear, some easy aims in it, a few corners (that are hard to physically get stuck in), and certainly farther to run would all be good in a new PvP map.
Keep trying Foundry Authors. Maybe an ice map with a few slip n slide spots?
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Id scale it down about 25%...
Overall NICE job. Im curious to know how long it took you. Seems like the map is about 80% done, with the DEVs help it would be really nice with a few additional "extras".
This game needs initiatives like this one!
For the map, I'm not a fan of the dominant color, I think minor variations ( if possible ) would be more pleasant for eyes.
We have ice and cold with Icespire, and IWD.. a little touch of color would be interesting.
I know, a map is a big work, so thank you four your work, your time, and congratulations. I'm so happy, the future of this game is based on this kind of small things, i'm 100% with you !
I had cogitated about a slide spot on the big cave, or on the last floor objective, but I have finally decide to take some classical thing ; don't forget it is the first time somebody do that, and I wouldn't rush the stages ;-)
About the dominant color, I would first do a dwarf variation for the central cave and the twice bottom objectives, but as you know the foundry is full of limits and I can't, cause I have no many detail for. But I am really sorry about that to.
Again, thank you for your reading guys, and for your support ! =D
Maybe not as excellent as required to be featured but the idea is there!
So... who starts?