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Shocking Execution, Anvil of Doom, Terrifying Impact, Sunburst

kriszbkriszb Member, Neverwinter Beta Users Posts: 0 Arc User
edited December 2014 in PvE Discussion
Each of these encounters or dailys are broken in some way,

Shocking Execution (TR): besides the fact that it does ridiculous damage, shocking execution also executes a player upon death with the daily, but if you have soulforged you are resurrected anyway, except you are resurrected proned. the problem with this is that upon resurrection all of you're stamina is drained leaving you completely defenseless so even after you stand up from the prone, you are unable to do anything except take the damage which will continue to kill you. this makes soulforged completely useless versus a tr. (on top of that, you get 2 deaths in pvp, 1 for the shocking kill, and another for the kill after soulforged procs)

Anvil of Doom (GF): Does the exact same thing as Shocking Execution (see above)

Terrifying Impact (GF): Goes through ALL CC immunity's (including ITC and Unstoppable) and prones any target (this daily should not be going through those CC immunity's)

Sunburst (DC): Similar to Terrifying Impact, it is Currently ignoring most CC immunity's such as ITC and Unstoppable and is knocking the targets back and up through the air (which similar to prones, leaves them completely defenseless.

Thorned Roots (HR trapper paragon path: Similar to what icy rays was like, the bleed goes through dodges aswell as the root.

Now, a question to players, do you think these abilitys should stay the way they are, do you think they are balanced
or should they respect CC immunity's (Sunburst & Terrifying impact) and should these abilities (Shocking Execution & Anvil of Doom) execute players, prone them, and drain their stamina completely?

-please post constructive feedback-
Post edited by kriszb on
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Comments

  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited December 2014
    they should respec cc immunity. Also ibs can become an execution move if the gwf is spec to increase the dmg as the targets health goes down. Hence it can kill you through soul forge. Also you forgot about all the tr's dazing that can go through cc immunity.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited December 2014
    isuuck2 wrote: »
    they should respec cc immunity. Also ibs can become an execution move if the gwf is spec to increase the dmg as the targets health goes down. Hence it can kill you through soul forge. Also you forgot about all the tr's dazing that can go through cc immunity.

    Yeah and all those "delayed" daze strikes once you stop shadow sliping/holding your shield. Even though you had that "immune" message popping up
  • darkballaddarkballad Member Posts: 1 Arc User
    edited December 2014
    What TR dazing goes thru CC immunity?
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited December 2014
    isuuck2 wrote: »
    they should respec cc immunity. Also ibs can become an execution move if the gwf is spec to increase the dmg as the targets health goes down. Hence it can kill you through soul forge. Also you forgot about all the tr's dazing that can go through cc immunity.

    Ignorance is bliss.
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited December 2014
    kriszb wrote: »
    Each of these encounters or dailys are broken in some way,

    Shocking Execution (TR): besides the fact that it does ridiculous damage, shocking execution also executes a player upon death with the daily, but if you have soulforged you are resurrected anyway, except you are resurrected proned. the problem with this is that upon resurrection all of you're stamina is drained leaving you completely defenseless so even after you stand up from the prone, you are unable to do anything except take the damage which will continue to kill you. this makes soulforged completely useless versus a tr. (on top of that, you get 2 deaths in pvp, 1 for the shocking kill, and another for the kill after soulforged procs)

    Anvil of Doom (GF): Does the exact same thing as Shocking Execution (see above)

    Terrifying Impact (GF): Goes through ALL CC immunity's (including ITC and Unstoppable) and prones any target (this daily should not be going through those CC immunity's)

    Sunburst (DC): Similar to Terrifying Impact, it is Currently ignoring most CC immunity's such as ITC and Unstoppable and is knocking the targets back and up through the air (which similar to prones, leaves them completely defenseless.


    Now, a question to players, do you think these abilitys should stay the way they are, do you think they are balanced
    or should they respect CC immunity's (Sunburst & Terrifying impact) and should these abilities (Shocking Execution & Anvil of Doom) execute players, prone them, and drain their stamina completely?

    -please post constructive feedback-

    SE now have been nerf and ninja nerf cause a lot of time when I do that today even my enemy TR there is no damage something is off about that daily's, if there is damage its so little. Doing five times to a 10 percent hp enemy it did not die and it did not refill my daily's or its just a bad luck for me and other TR who use it?
  • grac3n77grac3n77 Member, NW M9 Playtest Posts: 234 Arc User
    edited December 2014
    Is come and get it is the one that pulls you with high damage? I think the radius have been increase cause most of the time I was far away from that GwF and still hit me.
  • edited December 2014
    This content has been removed.
  • tonyswutonyswu Member Posts: 223 Arc User
    edited December 2014
    kriszb wrote: »
    Each of these encounters or dailys are broken in some way,

    Terrifying Impact (GF): Goes through ALL CC immunity's (including ITC and Unstoppable) and prones any target (this daily should not be going through those CC immunity's)

    1. Terrifying Impact is hard to use. Narrow width, long cast time, if your target isn't already proned or CC'ed it's hard to hit.

    2. It's a daily, so special effects should be expected.

    3. GF already sucks, stop complaining about GFs.
  • nuudlznuudlz Member, NW M9 Playtest Posts: 285 Arc User
    edited December 2014
    Don't try to nerf skills because of effects that aren't caused by said skills.

    So why exactly doesn't that effect happen on every other at-will, encounter, daily in this game? Anvil of Doom and Shocking Execution causing the player to die even if he's getting resurrected by Soulforge. This will end into a prone with full stamina drain and since this only happens with SE or AoD IMHO it is caused by said skills.
    Also you forgot about all the tr's dazing that can go through cc immunity.

    Which one for example? There's only one encounter which doesn't work properly and that's Dazing Strike. It doesn't daze you while you are CC immune it interrupts you tho'.
    2. It's a daily, so special effects should be expected.

    So it should be expected that a Daily works different than its own tooltip says? Ye... that should be expected.
    Is come and get it is the one that pulls you with high damage?

    The AOE from Come and get it has never changed. It was always the whole node. Also it doesn't deal alot of damage but it can proc Initimidation and if you are marked it will deal ridiculous damage to you.
    3. GF already sucks, stop complaining about GFs.

    That's still no reason why at-wills, encounters or dailies work different than their tooltip says.
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  • kriszbkriszb Member, Neverwinter Beta Users Posts: 0 Arc User
    edited December 2014
    magenubbie wrote: »
    None of these skills prone or drain stamina. These are results of dieing and happen regardless of the reason of death. Don't try to nerf skills because of effects that aren't caused by said skills. Instead, don't die to AoEs that do DoT.

    skills that are causing executes are the problem and ARE the cause of the stamina drain coupled with soulforged. without being revived first, soulforged revives you as you were, with abilities still on cooldown and with the same current stamina, but when using these skills it forces the execute and drains the stamina which should not be happening. just change it so they dont execute or remove the stamina drain from dieing because most players use soulforged anyway, and it makes the enchantment useless, because since they have to get up from the ground due to the prone effect of dying from one of these abilitys any hit will kill the player again, because they are completely defenseless
  • kweassakweassa Member Posts: 2,390 Arc User
    edited December 2014
    vasdamas wrote: »
    Yeah and all those "delayed" daze strikes once you stop shadow sliping/holding your shield. Even though you had that "immune" message popping up

    I think Shadow Slip probably isn't a "remove CC" power, but simply its mechanic being "override current state" type of power. That's what would be causing it. So when you're hit with a CC the effect is still there, but simply being overriden while Slip is going on.

    Does GWF sprint work this way? My impression is that one does not.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • wyndrarchwyndrarch Member Posts: 147
    edited December 2014
    kriszb wrote: »
    Each of these encounters or dailys are broken in some way,

    Shocking Execution (TR): besides the fact that it does ridiculous damage, shocking execution also executes a player upon death with the daily, but if you have soulforged you are resurrected anyway, except you are resurrected proned. the problem with this is that upon resurrection all of you're stamina is drained leaving you completely defenseless so even after you stand up from the prone, you are unable to do anything except take the damage which will continue to kill you. this makes soulforged completely useless versus a tr. (on top of that, you get 2 deaths in pvp, 1 for the shocking kill, and another for the kill after soulforged procs).

    I noticed this yesterday, and was rather rudely surprised. I wasn't killed afterwards (or again that battle), but was confused for a while where the death had come from. It wasn't until it happened a second time that I realized.

    Anyway I'm certain this can't be WAI (in that regard), I may post it as a bug.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited December 2014
    Ahh ofc, comlpaning about Anvil executions, but since u r not gf, u wont mention that anvil miss evrytime if r not on same high with ur target? And thats most part of why "elite" is jumping around in pvp liek crazy monkeys.


  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2014
    I am having a rly hard time as a fighter with CW-Repel and DC-Sunburst, i would very much like those to be fix and not ignore CC immunity.
  • faziskontrasztfaziskontraszt Member Posts: 36
    edited December 2014
    Ahh ofc, comlpaning about Anvil executions, but since u r not gf, u wont mention that anvil miss evrytime if r not on same high with ur target? And thats most part of why "elite" is jumping around in pvp liek crazy monkeys.

    I'd love to see that getting fixed.

    I don't know if Terrifying Impact is just bugged or intended to ignore cc, but it should stay that way, it's a very hard daily to pull off successfully.
  • tantivetyrelltantivetyrell Member Posts: 180 Arc User
    edited December 2014
    I'de like to see this thread removed, because at no point do I want the whiners to get traction on these skills. They're satisfying skills to use. Shocking Execution shockingly executes you in a blow? *gasp*
    Anvil of doom, brings down a smiting blow on top of your weakenned self, ringing the sound of destruction? It's like an Iceknife onto a 10 hp enemy, and I love how overkill it is. Terrifying impact, ' I have CC immunity!' ...oh yea? Let's see how you are in an Earthquake *CRACKS the GROUND*. Creating a miniature sunburst from the power of the gods channeling the sun in a tiny area, push everyone away!

    They work, it's unique and I find that incredibly flavorful.
  • wyndrarchwyndrarch Member Posts: 147
    edited December 2014
    kriszb wrote: »
    Sunburst (DC): Similar to Terrifying Impact, it is Currently ignoring most CC immunity's such as ITC and Unstoppable and is knocking the targets back and up through the air (which similar to prones, leaves them completely defenseless.

    I don't know about the wording for block, but IIRC ItC actually states that it gives immunity to most control effects, not all.

    Correct me if I'm wrong, I haven't read it's tooltip in months and am far away from NW right now.
  • nuudlznuudlz Member, NW M9 Playtest Posts: 285 Arc User
    edited December 2014
    wyndrarch wrote: »
    I don't know about the wording for block, but IIRC ItC actually states that it gives immunity to most control effects, not all.

    Thats correct. It also says that you will deflect /all/ incoming damage and you'll become immune to further CC effects.

    Do I know if it's WAI? No.
    Do people write posts like these to get an answer for the confusion? (imho) Yes.
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  • wachumpongwachumpong Member Posts: 118 Arc User
    edited December 2014
    kriszb wrote: »
    Each of these encounters or dailys are broken in some way,

    Shocking Execution (TR): besides the fact that it does ridiculous damage, shocking execution also executes a player upon death with the daily, but if you have soulforged you are resurrected anyway, except you are resurrected proned. the problem with this is that upon resurrection all of you're stamina is drained leaving you completely defenseless so even after you stand up from the prone, you are unable to do anything except take the damage which will continue to kill you. this makes soulforged completely useless versus a tr. (on top of that, you get 2 deaths in pvp, 1 for the shocking kill, and another for the kill after soulforged procs)

    Anvil of Doom (GF): Does the exact same thing as Shocking Execution (see above)

    Terrifying Impact (GF): Goes through ALL CC immunity's (including ITC and Unstoppable) and prones any target (this daily should not be going through those CC immunity's)

    Sunburst (DC): Similar to Terrifying Impact, it is Currently ignoring most CC immunity's such as ITC and Unstoppable and is knocking the targets back and up through the air (which similar to prones, leaves them completely defenseless.


    Now, a question to players, do you think these abilitys should stay the way they are, do you think they are balanced
    or should they respect CC immunity's (Sunburst & Terrifying impact) and should these abilities (Shocking Execution & Anvil of Doom) execute players, prone them, and drain their stamina completely?

    -please post constructive feedback-

    another idiotic post btw you forgot to mention ice knife? its like SE isnt it?
    do whatever you want to say ill just comment on 1 thing,
    so anvil of doom theres no problem in this skill damage but,
    the real problem is it didnt hit alot of hes target, you miss alot of time
    and you can only use this when your near the target, got it?
    its like a fox cunning of hr(melee) only works if theres enemy close
    so yea fix this anvil
  • nuudlznuudlz Member, NW M9 Playtest Posts: 285 Arc User
    edited December 2014
    another idiotic post btw you forgot to mention ice knife? its like SE isnt it?

    No it is not.
    so anvil of doom theres no problem in this skill damage but,
    the real problem is it didnt hit alot of hes target, you miss alot of time
    and you can only use this when your near the target, got it?

    What has the mentioned problem todo with that?
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  • runonnikerunonnike Member Posts: 337 Arc User
    edited December 2014
    Are you kidding me? Anvil of doom is the only reason GFs can do any DPS in PvE, and the only reason GFs can have half a chance of beating any other class of the same GS.

    In fact, you can walk out of its range. Plus, it has the tendency to randomly miss.
    [SIGPIC][/SIGPIC]
  • zxornzxorn Member Posts: 160 Bounty Hunter
    edited December 2014
    A few more that have something broken about them, off the top of my head.

    Thorned Roots ( Feated form of Grasping Roots ) damage portion goes through dodge immunity.
    Fox Cunning, Dodge buff granted does not function against CC effects.
    Interrupt effects go through CC immunity such as Unstoppable and Villain's menace. (Always been like this)

    It seems common when an ability is introduced or reworked it wont respect some current mechanic, anyone remember Grasping Roots when HR first came out? I bet the GWFs do.

    And of all those I find Sunburst the most annoying and broken, It's worse than any prone effect, esp for melee.
  • tantivetyrelltantivetyrell Member Posts: 180 Arc User
    edited December 2014
    zxorn wrote: »
    A few more that have something broken about them, off the top of my head.

    Thorned Roots ( Feated form of Grasping Roots ) damage portion goes through dodge immunity.

    Strong/Thorned roots has an damage/animation delay when applied. Direct impact will be dodged but about 1 second or so later when the roots have fully grasped around you after your dodge ended, it sticks you in place and starts ticking. It's the shtick for trapper that you get caught after the dodge. It's also why trapper is the bane of TR.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited December 2014
    Can someone please explain why sunburst(an encounter) bypasses most immunities. I could understand a daily but an encounter that you can spam is not something I can call 'balanced'.
    Main-Lothor Syralth Guardian Fighter
  • themgaic421themgaic421 Member Posts: 15 Arc User
    edited December 2014
    1, Shocking execution, damage is fine it's called shocking execution for a reason, and it's now dodgeable and pretty hard to land, you hear it coming from a mile away and takes a million years to cast.

    2, anvil of doom, shouldn't drain stamina or prone upon soul proc, damage is fine though, it's hard to land so fair game.

    3, terrifying impact, change description so it says it ignores CC immunity, I can understand why the CW can't ignore CC as its abilites are <font color="orange">HAMSTER</font> easy to land, impact is very very hard to land if the target isn;t already under CC, so should ignore CC in my opinion.

    4, sun burst, hard to say, it really helps DCs survivability as we don't have any CC immunity unless you include the daily which isn't really enough to compensate.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited December 2014
    1, Shocking execution, damage is fine it's called shocking execution for a reason, and it's now dodgeable and pretty hard to land, you hear it coming from a mile away and takes a million years to cast.

    For the 100th time I tell this. NOT EVERY ****ING CLASS HAS DODGE IMMUNITY!!! GF, GWF and SW don't have it and can't dodge SE at all. Our shift/tab abilities grant us additional DR which SE ignores completely.
  • mfgamesysmfgamesys Member Posts: 462 Arc User
    edited December 2014
    4, sun burst, hard to say, it really helps DCs survivability as we don't have any CC immunity unless you include the daily which isn't really enough to compensate.

    As a gf this skill is utterly op against us since block cannot stop us from being knocked away and then cc'd by someone else or if done by a dps spec dc will lead to a quick death. There is almost no skill involved in using the skill against a gf since if will affect us through block or villians menace the gf has nothing to combat this cc.
    Main-Lothor Syralth Guardian Fighter
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited December 2014
    I just hope they don't fix one of these and ignore the rest.
    (´・ ω ・`)
  • yukimaru153yukimaru153 Member Posts: 173 Arc User
    edited December 2014
    wachumpong wrote: »
    another idiotic post btw you forgot to mention ice knife? its like SE isnt it?
    do whatever you want to say ill just comment on 1 thing,
    so anvil of doom theres no problem in this skill damage but,
    the real problem is it didnt hit alot of hes target, you miss alot of time
    and you can only use this when your near the target, got it?
    its like a fox cunning of hr(melee) only works if theres enemy close
    so yea fix this anvil

    and another person just spouting <font color="orange">HAMSTER</font> out of no where. However seen you phrased it as a question...Heres the answer. Hell no ice knife is not like SE.
  • adamy2004adamy2004 Member Posts: 226 Arc User
    edited December 2014
    zxorn wrote: »
    A few more that have something broken about them, off the top of my head.

    Thorned Roots ( Feated form of Grasping Roots ) damage portion goes through dodge immunity.
    Fox Cunning, Dodge buff granted does not function against CC effects.
    Interrupt effects go through CC immunity such as Unstoppable and Villain's menace. (Always been like this)

    It seems common when an ability is introduced or reworked it wont respect some current mechanic, anyone remember Grasping Roots when HR first came out? I bet the GWFs do.

    And of all those I find Sunburst the most annoying and broken, It's worse than any prone effect, esp for melee.

    thorned roots from the trapper path for HR, its not just the damage, the root goes through also similar to what roar was
    Don't waste my time.
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