So, I see this "Show me the group of 10K GS that won Tiamat" argument a lot. Impossible to make that group, so it is an excellent rhetorical argument. What I don't get, though, is how this leads to arguments for a GS in the range I consider to require paying to play. I guess, maybe, there are some AD-wealthy people just because they have played this game forever. I just consider that paying with your life and not your wallet, but time is money so same difference. For my playing budget, I've managed to get an SW into about the 14K GS range. That may not be the affordability wall, but it is getting close.
Here's an odd thing I've noticed in Tiamat runs, though. This SW never finishes below #5 on the scoreboard. Now, I know that doesn't mean anything because nobody knows what the scoreboard means. Lots of high-GS players seem to dismiss it because they don't get a high score. So, it must be meaningless, right? Cause we all know GS is what matters, right?
Here's the interestingly odd thing, though. Pretty consistently, I see that failed Tiamat runs are where my SW ends up on her personal low end (#5) while wins she is always #1 or #2. I am absolutely NOT suggesting this is because my character makes the difference between a win and a loss. Her score is about 100K points higher in a win - doing the exact same things! The point is that, in a win, the group is leveraging EVERYBODY!
That is what has convinced me that the real challenge of Tiamat is one this community is losing. Every time I see talk about separating from "the scrubs" or about how a fail must be because there was some low GS in the instance, I read that as people making assumptions that are getting in the way of winning this challenge. The challenge is to be social and, on short notice, make something out of a hodge-podge collection. Perhaps forcing people not to switch instances will help, but somehow I doubt it.
Yes, I would like to be able to play only with people I can count on. For me, that means people who are not going to go AFK or who are not going to declare the instance a fail and leave when the second phase will be at all challenging (but usually still winnable). Cryptic is not giving us that choice, though. So, now we have to continue trying to solve a social problem in a social game. We don't get the God Mode of social problems - excluding everyone not exactly like us - can we try to solve the challenge we do have, please?
First I got a bugged black dragon head, heard of others getting the cleric bug. Oh and I was in a bugged instance (higher number than it should be after entering instantly) but I didn't stick long enough to find out whether I got any rewards.
The incompetent devs didn't fix anything I could see, much less allow people to go in with people they wanted. They actually disabled instance switching which made things worse.
So we waited for 2 weeks for them to make things worse instead of better. Great.
are you saying by chance, that using older drivers might be more beneficial with Neverwinter?
I was originally using a GTX 275 with my i7 920, 6gb ram, but recently was provided a GTX 570 so that I could Alpha test on Camelot Unchained (alpha has no dx9/10 support).
As it currently stands i pretty much have to turn every setting to off to lowest -.- and even still drop to terrible fps but that appears to be Players ability related
Is there not an option to turn off other player Spell Animations and such? was always a very common option for Large Scale MMO's.
So, I see this "Show me the group of 10K GS that won Tiamat" argument a lot. Impossible to make that group, so it is an excellent rhetorical argument. What I don't get, though, is how this leads to arguments for a GS in the range I consider to require paying to play. I guess, maybe, there are some AD-wealthy people just because they have played this game forever. I just consider that paying with your life and not your wallet, but time is money so same difference. For my playing budget, I've managed to get an SW into about the 14K GS range. That may not be the affordability wall, but it is getting close.
Here's an odd thing I've noticed in Tiamat runs, though. This SW never finishes below #5 on the scoreboard. Now, I know that doesn't mean anything because nobody knows what the scoreboard means. Lots of high-GS players seem to dismiss it because they don't get a high score. So, it must be meaningless, right? Cause we all know GS is what matters, right?
Here's the interestingly odd thing, though. Pretty consistently, I see that failed Tiamat runs are where my SW ends up on her personal low end (#5) while wins she is always #1 or #2. I am absolutely NOT suggesting this is because my character makes the difference between a win and a loss. Her score is about 100K points higher in a win - doing the exact same things! The point is that, in a win, the group is leveraging EVERYBODY!
That is what has convinced me that the real challenge of Tiamat is one this community is losing. Every time I see talk about separating from "the scrubs" or about how a fail must be because there was some low GS in the instance, I read that as people making assumptions that are getting in the way of winning this challenge. The challenge is to be social and, on short notice, make something out of a hodge-podge collection. Perhaps forcing people not to switch instances will help, but somehow I doubt it.
Yes, I would like to be able to play only with people I can count on. For me, that means people who are not going to go AFK or who are not going to declare the instance a fail and leave when the second phase will be at all challenging (but usually still winnable). Cryptic is not giving us that choice, though. So, now we have to continue trying to solve a social problem in a social game. We don't get the God Mode of social problems - excluding everyone not exactly like us - can we try to solve the challenge we do have, please?
Part of the reason you are higher on the leaderboard might be due to the fact that the SW can basically only heal and DPS. Both of these seem to directly impact the leaderboard. On the other hand, CWs, DCs, and GFs can perform knockback. So, while you are focusing on killing the mobs during the Cleric phase via damage, many of the more tactically able classes are focusing on KBing the mobs away from the clerics and over the edges, because the clerics can't do their work while fighting off the mobs of cultists. The KB players don't generate as much direct DPS since the fall is what kills the mobs, but the cleric phase goes much smoother and faster. My main is a CW. Originally I focused on burning mobs via aoe and tended to score rather high on the leaderboard. Then I was directed to change my tactics by guildies. I now score lower, but generally see better runs.
At the same time, I have seen the elitist GS groups that can't follow a simple plan totally blow a Tiamat run by not coordinating DPS and bugging the heads.
Also, I run a decent computer. My biggest lag spikes seem happen when a DC gets too close and starts procking Burning Guidance out the wazzoo. I have tested this myself on my DC doing WoD with guildmates. The more Burning Guidance I proc, the more lag. It got to the point that I simply stopped playing my DC in WoD. My Dc is a heal/debuff, I am thinking of just switching to DPS and dropping BG.
That's the main point...
...this game has no clear vision and direction, noone knows which next changes loom on the horizon, and all one can do is to ignore changes and accept sub par character performance or spend an fortune in respecs to chance another char any other week.
This is even worse due to all the ninja- and failed patches, so that one doesn't even know what works as designed and stays for a few weeks, was a HAMSTER idea to be scratched in the next patch, or simply an accident / bug.
Mod 4 and Mod 5 directly corelate with the release of the pen and paper D&D 5th Ed. Both Tyrany of Dragons and Rise of Tiamat were also released in pen and paper format as the opening modules for 5th Ed. I personally assume that Cryptic worked closely with Hasbro/Wizards of the Coast to maintain the D&D license and mutually support eachother, similar to how WizKids and Cryptic teamed for the Tiamat figurine. Whe the intellectual property you license goes in a certain direction, you tend to follow
Did you actually run the numbers here? This is a BOOST to GWF. 20 * 2% per = 40% boost, Now it's 10 stacks at 5% = 50% boost, plus you ramp up faster so before, 5 stacks got you 10%, now, 5 stacks gives you 25%. Plus, you get more Determination AND you get twice the encounter damage bonus.
If you're saying "poor GWF" sarcastically to mean, no, don't make them better -- then... ok... point taken... but if not, you should understand that this change is a BOOST not a nerf.
This GWF fix doesn't seem to be in game, tooltips are old ones and my buff bar shows 20 stacks and not 10.... disappointing to say the least...
I do agree in 10k gs is bit low. 12 - 13k Gs would be plenty though. just for that little bit extra of survivabillity.
It's not really the GS that is the biggest issue, it's people abandoning the instance (not enough ppl to prot. the clerics fast enough) that's probably the biggest issue, and I'm certain those who are jumping off are the ones that whine the most about it all being other peoples fault.
I do find it a bit sad that I cannot play with my friends doing Tiamat, but generally I like the event. but so far, even though winning the event it's been fairly unrewarding compared to long fights that are really tipsy on the outcome.
(normally there are only 2min or less left of the event timer when finishing Tiamat. more often just a few seconds left of the timer)
but if there are too many ppl who don't know how to do the event, it will result in fail but more often because not enough ppl are around. =/
The GS requirement is lower than the requirement of eLoL, you have fresh 60s in greens and blues running with 18-20k GS people. The prices on the AH for BiS Tier 1 gear are extremely low so there really isnt any reason the GS requirement to be there can not be raised to 15k and people still get in with no trouble and very little AD spent.
And if you have an emergency call of nature, you're screwed? That's a rather harsh suggestion there.
You are really saying this as an answer? Seriously? You cant possibly mean this. So in almost all the instances people are quiting the fight just waiting for a reward, whatever that is, and instead of preventing this you are thinking about the less than 0.5% who cant wait for 10-15 minutes.
a good idea is that you can have a command for you takin 1 break, in rest you will be kicked.. but even if you are kicked that would make it inconvinient for the 24 players that are left..
And if you have an emergency call of nature, you're screwed? That's a rather harsh suggestion there.
Um, sorry, but if you have to go to the bathroom THAT bad, you'll be gone several minutes, during which you contribute nothing, and deserve to be kicked out.
This is already the penalty in Gauntlgrym PvP. If you're AFK or disconnected for one minute, bye, you're booted. Disconnect and can't get back on for more than a minute? Bye. Go AFK to pee instead of holding it for a few minutes? Bye. My only regret with it is that it doesn't get people who sit at the campfire or untargettable up on the ledge of the campfire area and attack. I'd love to see all those cowardly campfire-camping Luskans abusing the spots on the ledge where you can't be targetted to use CW/SW skills get punted back to the lobby where they belong.
And GG is only every three hours except for the doubles around resets, and it used to be every six hours. Tiamat is every hour. Get booted for AFKing like you should? Oh well, do it next hour. Or better yet, go to the bathroom before Tiamat so you aren't hurting your instance.
Um, sorry, but if you have to go to the bathroom THAT bad, you'll be gone several minutes, during which you contribute nothing, and deserve to be kicked out.
This is already the penalty in Gauntlgrym PvP. If you're AFK or disconnected for one minute, bye, you're booted. Disconnect and can't get back on for more than a minute? Bye. Go AFK to pee instead of holding it for a few minutes? Bye. My only regret with it is that it doesn't get people who sit at the campfire or untargettable up on the ledge of the campfire area and attack. I'd love to see all those cowardly campfire-camping Luskans abusing the spots on the ledge where you can't be targetted to use CW/SW skills get punted back to the lobby where they belong.
And GG is only every three hours except for the doubles around resets, and it used to be every six hours. Tiamat is every hour. Get booted for AFKing like you should? Oh well, do it next hour. Or better yet, go to the bathroom before Tiamat so you aren't hurting your instance.
So sorry that life isn't so convenient that it will wait for something as trivial as a game, though. Things happen, and shouting that "hey, you forgot that you signed away 20-30 minutes of your life by clicking on the door, BOOT THEM NOW!!" is a little unfair.
You are really saying this as an answer? Seriously? You cant possibly mean this. So in almost all the instances people are quiting the fight just waiting for a reward, whatever that is, and instead of preventing this you are thinking about the less than 0.5% who cant wait for 10-15 minutes.
Yes, in fact, I do mean this. Life happens. People shouldn't be penalized for having to step away from the keyboard for a moment. I do stress have to. There's a difference between needing to and wanting to simply because you gave up on the fight and only want the rewards.
I'm just a mod. I'm not staff, so I don't see where you believe I can prevent anything. Some of us have lives that revolve around something other than Neverwinter (I, for instance, have two young children and a wife, and sometimes things crop up that I have to turn around and tend to in that instant).
People shouldn't just sit out the fight and get rewarded--I've said that before. But neither should they be penalized for what many would consider a reasonable absence from the keyboard for moments that absolutely require their attention.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
So sorry that life isn't so convenient that it will wait for something as trivial as a game, though. Things happen, and shouting that "hey, you forgot that you signed away 20-30 minutes of your life by clicking on the door, BOOT THEM NOW!!" is a little unfair.
Yes, in fact, I do mean this. Life happens. People shouldn't be penalized for having to step away from the keyboard for a moment. I do stress have to. There's a difference between needing to and wanting to simply because you gave up on the fight and only want the rewards.
I'm just a mod. I'm not staff, so I don't see where you believe I can prevent anything. Some of us have lives that revolve around something other than Neverwinter (I, for instance, have two young children and a wife, and sometimes things crop up that I have to turn around and tend to in that instant).
People shouldn't just sit out the fight and get rewarded--I've said that before. But neither should they be penalized for what many would consider a reasonable absence from the keyboard for moments that absolutely require their attention.
If you need to go afk that badly, then you shouldn't mind the penalty because you had to do something more important.
So sorry that life isn't so convenient that it will wait for something as trivial as a game, though. Things happen, and shouting that "hey, you forgot that you signed away 20-30 minutes of your life by clicking on the door, BOOT THEM NOW!!" is a little unfair.
Yes, in fact, I do mean this. Life happens. People shouldn't be penalized for having to step away from the keyboard for a moment. I do stress have to. There's a difference between needing to and wanting to simply because you gave up on the fight and only want the rewards.
I'm just a mod. I'm not staff, so I don't see where you believe I can prevent anything. Some of us have lives that revolve around something other than Neverwinter (I, for instance, have two young children and a wife, and sometimes things crop up that I have to turn around and tend to in that instant).
People shouldn't just sit out the fight and get rewarded--I've said that before. But neither should they be penalized for what many would consider a reasonable absence from the keyboard for moments that absolutely require their attention.
As someone who has had to suddenly walk away from the keyboard at times. I 100% would not mind getting no reward from a run I had to suddenly walk away from for a few minutes. I wasn't able to fight the full time, I shouldn't get a reward.
Life happens to all 24 players in a instance. You are not the only one spending your time playing, 23 others do as well. If you would run a dungeon with me as a PuG and be AFK for some minutes without notice, I would kick you. I would not say, well, maybe he has a reason for his behaviour, lets wait for another 10 minutes and talk about it.
You can do with your time what you want, same goes for the other players. If they dont want to waste it, bc. you have something else to do, it is their choice and if they want to kick you instead of waiting, thats their choice, too.
If the fight fails bc. you went AFK (theoretical, but possible) you wasted 23 ppls time. They had no saying in the matter. If they win while you were AFK, you did not contribute, you dont deserve a reward.
If I had to go asap, I would either tell them and leave (if possible) or leave, but not wait and hope, that no one notices. I am not talking about 20 sec. to close a door or to tell someone, you will call back, but AFK for several minutes.
I did a skirmish with one player who was AFK from the beginning, till maybe 30 seconds before the bossfight was over. I had posted multiple times, that the leader should kick him, so another player could join. When he came back, he called me rude, he just had to answer the phone. In what world are you entiteld to a reward just for queing? Why should the other players do your share of the fight, bc your time is more precious? Not in my opinion and I am quite sure, most ppl in a group with AFK ppl see it the same way.
So sorry that life isn't so convenient that it will wait for something as trivial as a game, though. Things happen, and shouting that "hey, you forgot that you signed away 20-30 minutes of your life by clicking on the door, BOOT THEM NOW!!" is a little unfair.
Yes, in fact, I do mean this. Life happens. People shouldn't be penalized for having to step away from the keyboard for a moment. I do stress have to. There's a difference between needing to and wanting to simply because you gave up on the fight and only want the rewards.
I'm just a mod. I'm not staff, so I don't see where you believe I can prevent anything. Some of us have lives that revolve around something other than Neverwinter (I, for instance, have two young children and a wife, and sometimes things crop up that I have to turn around and tend to in that instant).
People shouldn't just sit out the fight and get rewarded--I've said that before. But neither should they be penalized for what many would consider a reasonable absence from the keyboard for moments that absolutely require their attention.
I agree with this. I have medical issues that cause me to HAVE TO get up at any given point IMMEDIATELY. Why should I be penalized for a NEED that is uncontrollable? You guys see me in zone and such quite often (LordWhiteTiger, Princess White Tiger, Nylea, Ricmy) but if I HAVE to afk all of a sudden, do you honestly think it's fair to me to get booted out of an instance because of this?
Yea, though I walk through the Valley of the Shadow of Death, I shall fear no evil for *I* am the meanest entity in the Valley!
I agree with this. I have medical issues that cause me to HAVE TO get up at any given point IMMEDIATELY. Why should I be penalized for a NEED that is uncontrollable? You guys see me in zone and such quite often (LordWhiteTiger, Princess White Tiger, Nylea, Ricmy) but if I HAVE to afk all of a sudden, do you honestly think it's fair to me to get booted out of an instance because of this?
I have a similar situation and poor health. I am absolutely ok with being booted when it happens to me.
With something like tiamat where it's a dps race with only 6 minutes of time to burn down the dragons in a typical run, one minute away would be missing 16% of the dps time. So in the case of Tiamat yes 1 minute. A regular dungeon run yeah give someone a few minutes to see what's going on, but not tiamat.
Most ppl would not kick after one minute, bc. you dont know, if someone has a disconnect or is really AFK. How long ppl wait is their choice.
I have waited for friends for more than 10 minutes and calmed down the rest of the party. If they went AFK for a BS reason I told them, that they should have been kicked and that I would do so the next time.
This is actually an awesome change because it means people have to fight if they want to win. I've been in quite a few where people start switching instances after the first couple minutes, leaving 18-20 people to do the best they can.
Life happens to all 24 players in a instance. You are not the only one spending your time playing, 23 others do as well. If you would run a dungeon with me as a PuG and be AFK for some minutes without notice, I would kick you. I would not say, well, maybe he has a reason for his behaviour, lets wait for another 10 minutes and talk about it.
You can do with your time what you want, same goes for the other players. If they dont want to waste it, bc. you have something else to do, it is their choice and if they want to kick you instead of waiting, thats their choice, too.
If the fight fails bc. you went AFK (theoretical, but possible) you wasted 23 ppls time. They had no saying in the matter. If they win while you were AFK, you did not contribute, you dont deserve a reward.
If I had to go asap, I would either tell them and leave (if possible) or leave, but not wait and hope, that no one notices. I am not talking about 20 sec. to close a door or to tell someone, you will call back, but AFK for several minutes.
I did a skirmish with one player who was AFK from the beginning, till maybe 30 seconds before the bossfight was over. I had posted multiple times, that the leader should kick him, so another player could join. When he came back, he called me rude, he just had to answer the phone. In what world are you entiteld to a reward just for queing? Why should the other players do your share of the fight, bc your time is more precious? Not in my opinion and I am quite sure, most ppl in a group with AFK ppl see it the same way.
Let me say this again, since my point is clearly being missed.
If someone was doing nothing more than sitting at the campfire twiddling their thumbs, for 3-5 minutes, then yes, I would say they needed to be booted because it can be seen to be with a purpose (e.g. just trying to mooch a reward).
My issue is with people screaming "boot 'em after one minute".
Have you ever had an issue that has demanded more than 60 seconds of your time? A phone call? Someone at the door? Kid spilled something near your PC that you had to clean up in a hurry? Mind you, you're factoring the time it takes to travel from your PC to the phone or door, or to get something to clean up that spill. If you haven't, you're extremely lucky in life, for many of us have.
A reward system that scales with contribution would be less punitive towards people with genuine emergencies yet would still curb the problem of excessive AFKing, I think. As the current system stands, just booting someone from the instance doesn't help, because access is closed off after the battle begins. If someone else could get in, then sure, but otherwise, the better solution would be: No or miniscule measurable contribution to the battle = no rewards. (By miniscule, I don't mean "low GS output", I mean "maybe one or two swings to get out of zero contribution status")
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Destroyer's Purpose: Determination gain from this feat has been increased.
Destroyer's Purpose: Now caps at 10 stacks (down from 20) and grants 5% per stack (up from 2%).
Destroyer's Purpose: Now increases the damage of encounter powers by 20% (up from 10%).
where is this? nothing changed in live and even in preview server.
its not applied in the game.
Destroyer's Purpose: Determination gain from this feat has been increased.
Destroyer's Purpose: Now caps at 10 stacks (down from 20) and grants 5% per stack (up from 2%).
Destroyer's Purpose: Now increases the damage of encounter powers by 20% (up from 10%).
nothing was implemented, but i bet you realized that these changes are pretty pointless and you are preparing better changes for PvE GWF.. Not only boosting our dps but also boosting our survive as a melee only class..
reactivating old Deep Gash and old Unstoppable dmg reduction could be first step how to bring GWF back to line..
Comments
Here's an odd thing I've noticed in Tiamat runs, though. This SW never finishes below #5 on the scoreboard. Now, I know that doesn't mean anything because nobody knows what the scoreboard means. Lots of high-GS players seem to dismiss it because they don't get a high score. So, it must be meaningless, right? Cause we all know GS is what matters, right?
Here's the interestingly odd thing, though. Pretty consistently, I see that failed Tiamat runs are where my SW ends up on her personal low end (#5) while wins she is always #1 or #2. I am absolutely NOT suggesting this is because my character makes the difference between a win and a loss. Her score is about 100K points higher in a win - doing the exact same things! The point is that, in a win, the group is leveraging EVERYBODY!
That is what has convinced me that the real challenge of Tiamat is one this community is losing. Every time I see talk about separating from "the scrubs" or about how a fail must be because there was some low GS in the instance, I read that as people making assumptions that are getting in the way of winning this challenge. The challenge is to be social and, on short notice, make something out of a hodge-podge collection. Perhaps forcing people not to switch instances will help, but somehow I doubt it.
Yes, I would like to be able to play only with people I can count on. For me, that means people who are not going to go AFK or who are not going to declare the instance a fail and leave when the second phase will be at all challenging (but usually still winnable). Cryptic is not giving us that choice, though. So, now we have to continue trying to solve a social problem in a social game. We don't get the God Mode of social problems - excluding everyone not exactly like us - can we try to solve the challenge we do have, please?
First I got a bugged black dragon head, heard of others getting the cleric bug. Oh and I was in a bugged instance (higher number than it should be after entering instantly) but I didn't stick long enough to find out whether I got any rewards.
The incompetent devs didn't fix anything I could see, much less allow people to go in with people they wanted. They actually disabled instance switching which made things worse.
So we waited for 2 weeks for them to make things worse instead of better. Great.
I was originally using a GTX 275 with my i7 920, 6gb ram, but recently was provided a GTX 570 so that I could Alpha test on Camelot Unchained (alpha has no dx9/10 support).
As it currently stands i pretty much have to turn every setting to off to lowest -.- and even still drop to terrible fps but that appears to be Players ability related
Is there not an option to turn off other player Spell Animations and such? was always a very common option for Large Scale MMO's.
Part of the reason you are higher on the leaderboard might be due to the fact that the SW can basically only heal and DPS. Both of these seem to directly impact the leaderboard. On the other hand, CWs, DCs, and GFs can perform knockback. So, while you are focusing on killing the mobs during the Cleric phase via damage, many of the more tactically able classes are focusing on KBing the mobs away from the clerics and over the edges, because the clerics can't do their work while fighting off the mobs of cultists. The KB players don't generate as much direct DPS since the fall is what kills the mobs, but the cleric phase goes much smoother and faster. My main is a CW. Originally I focused on burning mobs via aoe and tended to score rather high on the leaderboard. Then I was directed to change my tactics by guildies. I now score lower, but generally see better runs.
At the same time, I have seen the elitist GS groups that can't follow a simple plan totally blow a Tiamat run by not coordinating DPS and bugging the heads.
Also, I run a decent computer. My biggest lag spikes seem happen when a DC gets too close and starts procking Burning Guidance out the wazzoo. I have tested this myself on my DC doing WoD with guildmates. The more Burning Guidance I proc, the more lag. It got to the point that I simply stopped playing my DC in WoD. My Dc is a heal/debuff, I am thinking of just switching to DPS and dropping BG.
Mod 4 and Mod 5 directly corelate with the release of the pen and paper D&D 5th Ed. Both Tyrany of Dragons and Rise of Tiamat were also released in pen and paper format as the opening modules for 5th Ed. I personally assume that Cryptic worked closely with Hasbro/Wizards of the Coast to maintain the D&D license and mutually support eachother, similar to how WizKids and Cryptic teamed for the Tiamat figurine. Whe the intellectual property you license goes in a certain direction, you tend to follow
This GWF fix doesn't seem to be in game, tooltips are old ones and my buff bar shows 20 stacks and not 10.... disappointing to say the least...
The GS requirement is lower than the requirement of eLoL, you have fresh 60s in greens and blues running with 18-20k GS people. The prices on the AH for BiS Tier 1 gear are extremely low so there really isnt any reason the GS requirement to be there can not be raised to 15k and people still get in with no trouble and very little AD spent.
And if you have an emergency call of nature, you're screwed? That's a rather harsh suggestion there.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
You are really saying this as an answer? Seriously? You cant possibly mean this. So in almost all the instances people are quiting the fight just waiting for a reward, whatever that is, and instead of preventing this you are thinking about the less than 0.5% who cant wait for 10-15 minutes.
Um, sorry, but if you have to go to the bathroom THAT bad, you'll be gone several minutes, during which you contribute nothing, and deserve to be kicked out.
This is already the penalty in Gauntlgrym PvP. If you're AFK or disconnected for one minute, bye, you're booted. Disconnect and can't get back on for more than a minute? Bye. Go AFK to pee instead of holding it for a few minutes? Bye. My only regret with it is that it doesn't get people who sit at the campfire or untargettable up on the ledge of the campfire area and attack. I'd love to see all those cowardly campfire-camping Luskans abusing the spots on the ledge where you can't be targetted to use CW/SW skills get punted back to the lobby where they belong.
And GG is only every three hours except for the doubles around resets, and it used to be every six hours. Tiamat is every hour. Get booted for AFKing like you should? Oh well, do it next hour. Or better yet, go to the bathroom before Tiamat so you aren't hurting your instance.
Why is it not applied in the game?
WTB Class Reroll please
So sorry that life isn't so convenient that it will wait for something as trivial as a game, though. Things happen, and shouting that "hey, you forgot that you signed away 20-30 minutes of your life by clicking on the door, BOOT THEM NOW!!" is a little unfair.
Yes, in fact, I do mean this. Life happens. People shouldn't be penalized for having to step away from the keyboard for a moment. I do stress have to. There's a difference between needing to and wanting to simply because you gave up on the fight and only want the rewards.
I'm just a mod. I'm not staff, so I don't see where you believe I can prevent anything. Some of us have lives that revolve around something other than Neverwinter (I, for instance, have two young children and a wife, and sometimes things crop up that I have to turn around and tend to in that instant).
People shouldn't just sit out the fight and get rewarded--I've said that before. But neither should they be penalized for what many would consider a reasonable absence from the keyboard for moments that absolutely require their attention.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
If you need to go afk that badly, then you shouldn't mind the penalty because you had to do something more important.
As someone who has had to suddenly walk away from the keyboard at times. I 100% would not mind getting no reward from a run I had to suddenly walk away from for a few minutes. I wasn't able to fight the full time, I shouldn't get a reward.
You can do with your time what you want, same goes for the other players. If they dont want to waste it, bc. you have something else to do, it is their choice and if they want to kick you instead of waiting, thats their choice, too.
If the fight fails bc. you went AFK (theoretical, but possible) you wasted 23 ppls time. They had no saying in the matter. If they win while you were AFK, you did not contribute, you dont deserve a reward.
If I had to go asap, I would either tell them and leave (if possible) or leave, but not wait and hope, that no one notices. I am not talking about 20 sec. to close a door or to tell someone, you will call back, but AFK for several minutes.
I did a skirmish with one player who was AFK from the beginning, till maybe 30 seconds before the bossfight was over. I had posted multiple times, that the leader should kick him, so another player could join. When he came back, he called me rude, he just had to answer the phone. In what world are you entiteld to a reward just for queing? Why should the other players do your share of the fight, bc your time is more precious? Not in my opinion and I am quite sure, most ppl in a group with AFK ppl see it the same way.
I agree with this. I have medical issues that cause me to HAVE TO get up at any given point IMMEDIATELY. Why should I be penalized for a NEED that is uncontrollable? You guys see me in zone and such quite often (LordWhiteTiger, Princess White Tiger, Nylea, Ricmy) but if I HAVE to afk all of a sudden, do you honestly think it's fair to me to get booted out of an instance because of this?
I have a similar situation and poor health. I am absolutely ok with being booted when it happens to me.
But only 1 minute? 3 maybe... one minute, no.
Most ppl would not kick after one minute, bc. you dont know, if someone has a disconnect or is really AFK. How long ppl wait is their choice.
I have waited for friends for more than 10 minutes and calmed down the rest of the party. If they went AFK for a BS reason I told them, that they should have been kicked and that I would do so the next time.
and what happens when it bugs?
Let me say this again, since my point is clearly being missed.
If someone was doing nothing more than sitting at the campfire twiddling their thumbs, for 3-5 minutes, then yes, I would say they needed to be booted because it can be seen to be with a purpose (e.g. just trying to mooch a reward).
My issue is with people screaming "boot 'em after one minute".
Have you ever had an issue that has demanded more than 60 seconds of your time? A phone call? Someone at the door? Kid spilled something near your PC that you had to clean up in a hurry? Mind you, you're factoring the time it takes to travel from your PC to the phone or door, or to get something to clean up that spill. If you haven't, you're extremely lucky in life, for many of us have.
A reward system that scales with contribution would be less punitive towards people with genuine emergencies yet would still curb the problem of excessive AFKing, I think. As the current system stands, just booting someone from the instance doesn't help, because access is closed off after the battle begins. If someone else could get in, then sure, but otherwise, the better solution would be: No or miniscule measurable contribution to the battle = no rewards. (By miniscule, I don't mean "low GS output", I mean "maybe one or two swings to get out of zero contribution status")
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
where is this? nothing changed in live and even in preview server.
its not applied in the game.
reactivating old Deep Gash and old Unstoppable dmg reduction could be first step how to bring GWF back to line..