We've got new stuff to refine with new module. Prices for rp stones are increased since devs decided to bound rp from hoards. If someone hasnt farmed/bought many stacks before it cost 80-90k+ for stack, he is now deeply in black hole. Its main disadvantage for new players or veterans who wants gear up more than one toon. Now, Tiamat brings us low prices for T2; ZAX start working again (which is good for f2p players i guess, but bad for PW and people who actually pay real cash) but its harder to farm AD. There is no reason to run them now except having fun ofc. But you need rp, ad and so on to improve your character. LFG is pretty dead, specially for T1, T2 dungeons. This is bad and can cause more non-expirienced players who buy gear and dont know how to play their class.
Its simple solution for all pve and pvp players:
- Add lesser resonation stones/peridots to chests in T1, T2 and T3 dungeons. T1 like 1-5, T2 5-10, T3 10-15 or something like that. It will revive old dungeons.
- Add lesser resonation stones/peridots for killing/reviving people in pvp. Pvpers will appreciate that for sure.
Stones should be BoE since bots cant run dungeons or killing players. I know that Tiamat "drop" some rp stones but its not enough when you need 300k+ exp to refine your mainhand/offhand/belt/cloak at last levels.
Sorry about my english.
Comments
Born of Black Wind: SW Level 80
Once level 60, all EXP earned also gives RP credit to any Arti Equip on at the time you turn in the quest.
"You need 3,800,000 + rp"
Even at 5k per quest. Thats 760 quests.
NOW when you combine that with the current RP system. It makes alot more sense since you can easily do 10-20 dailies that should grant nice EXP. Meaning it would take you 38 days doing 20 daily quests a day, earning 5k EXP per quest (which its more like 4k but w.e).
If that seems TOO good. Then SPLIT all the EXP per gear. Thus, if you turn in a quest for 5k but have 3 pieces on. EACH item only gets 1667 RP for that quest.
DONE.
PROBLEM SOLVED.
Whats funny is they can monetize this system and more players will buy EXP boosters for farming RP now. You could also sell boosters that (on the second one where its splits EXP->RP per item) have a consumable that grants the FULL EXP for X hours to ALL equipped item.
Meaning 3-4 items at once, turn in that 4k quest and ALL get 4k (basically turns the second suggestion into the 1st with a consumable).
PROBLEM SOLVED