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Patch Notes NW.35.20141208a.4

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    blacksladdiblacksladdi Member Posts: 359 Arc User
    edited December 2014
    charononus wrote: »
    Now you are. You can't do high dps without good gear which will give you higher gs.

    I agree with high dps with good gear, i disagree with your thinking that gs = dps. I can have a high gs with defense, deflect, hp, crit, recovery and NOT power. I could have 15k gs and still hit like a wet noodle (but i'll hardly die as a non GF). How does that help verses tiamat? That is what most pvp geared players use (pure bi gear), except they usually have perfect enchantments to make up for the lack of power but nevermind that it doesn't add to GS as with boons and active bonus' that surely doesn't add to damage either by your line of thought.

    Good gear, good balance of stats = win. If the gs number is high congrats to your e-peen.
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    thehumancodexthehumancodex Member Posts: 196 Arc User
    edited December 2014
    (Post Removed)
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    charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    I agree with high dps with good gear, i disagree with your thinking that gs = dps. I can have a high gs with defense, deflect, hp, crit, recovery and NOT power. I could have 15k gs and still hit like a wet noodle (but i'll hardly die as a non GF). How does that help verses tiamat? That is what most pvp geared players use (pure bi gear), except they usually have perfect enchantments to make up for the lack of power but nevermind that it doesn't add to GS as with boons and active bonus' that surely doesn't add to damage either by your line of thought.

    Good gear, good balance of stats = win. If the gs number is high congrats to your e-peen.

    Yes GS is not perfectly accurate, but since it's impossible to do high dps without good gear, and good gear will always give you a high gs, it is then also impossible to do high dps without high gs.
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    vallivvalliv Member Posts: 0 Arc User
    edited December 2014
    The Temple of Tiamat now has an updated entry hall to allow for better organization of parties.
    I am curious about this thou...
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    effectensteineffectenstein Member Posts: 1,031 Bounty Hunter
    edited December 2014
    estroyer's Purpose: Determination gain from this feat has been increased.
    Destroyer's Purpose: Now caps at 10 stacks (down from 20) and grants 5% per stack (up from 2%).
    Destroyer's Purpose: Now increases the damage of encounter powers by 20% (up from 10%).

    Im just grumpy today i guess. This isant all that helpful and alot of time was spent talking about this change in another thread.
    Thing is there are other problems for the GWF that are not addressed and they pushed this instead.
    Its better than nothing though. :)

    tnx

    they didnt even add this with this update :)))))

    there are no changes for GWF .
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    scammerzascammerza Member Posts: 76 Arc User
    edited December 2014
    aazimar23 wrote: »
    if the instance is winning, odds are there aren't open spots.

    People still jump instances hoping to get lucky... Its not like they were gonna win anyway, can just get points at last instance and still be rewarded... Allowing instance switching was just opening it up for bad behavior .. I'd rather see people TRY if they see things are going slow at the start than immediately jumping ship and making it worse for the people that want to try.
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    matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited December 2014
    scammerza wrote: »
    What is the point of doing T1, T2, VT or MC now? Even Epic SoT & Epic LoL is not worth it for artifact belts. Now you can get T1 gear at salvage prices and as common drops from dragons. T2 gear is way down as-well because of Tiamat rewards. All dungeons before Mod4 are now obsolete as well as some professions like artificing & weaponsmithing. All i see in our guild now is a list full of people at Well of Dragons & Tiamat. Now i run random dungeons just to get a break from seeing the same content over and over. Mod4 is the only module that has been expanded on by its successor with previous modules just adding on side content. I'm pretty confused about the direction of this game and where it will end up, the only logical thing i can think of is a whole new version where you start over :p

    Exactly mate!

    They messed up things here very much. Now nobody wants to run any T1 dungeon anymore and T2s are not wanted very much too. DD is hardly fun anymore or you have to wait a ton for a normal group to come along or except you as you are.

    The strategy behind Mod 4 and 5 has failed, people do only Well of Dragons and the older good and fun dungeons are empty.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

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    peerukott1peerukott1 Member Posts: 28 Arc User
    edited December 2014
    estroyer's Purpose: Determination gain from this feat has been increased.
    Destroyer's Purpose: Now caps at 10 stacks (down from 20) and grants 5% per stack (up from 2%).
    Destroyer's Purpose: Now increases the damage of encounter powers by 20% (up from 10%).

    Im just grumpy today i guess. This isant all that helpful and alot of time was spent talking about this change in another thread.
    Thing is there are other problems for the GWF that are not addressed and they pushed this instead.
    Its better than nothing though. :)

    tnx
    As I have a destroyer build I am seriously happy with this on paper. Will have to see how it works in gae bbut seems quite a nice boost.
    Now please change some of our at wills and encounters and I am a really happy GWF
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    pointsmanpointsman Member Posts: 2,327 Arc User
    edited December 2014
    pmabraham wrote: »
    It is far too common to see (mainly) 10K to 12K GS afking around the campfire because either they want someone to carry them (they are lazy) or they gave up from not being able to handle it.

    it's not the 10k'ers at the campfire

    it's the 20k'ers who gave up early

    there really ought to be an AFK penalty. 1 min AFK = booted from Tiamat plus 1 hour prohibition from re-entering
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    finmakinfinmakin Member Posts: 453 Arc User
    edited December 2014
    pmabraham wrote: »
    Good day

    For those of you who keep mentioning low GS is ok, PLEASE put your actions where your mouth is and have a 25 person team all <= 12 K GS and win. It is far too common to see (mainly) 10K to 12K GS afking around the campfire because either they want someone to carry them (they are lazy) or they gave up from not being able to handle it.

    Thank you.

    I second that.. Amen
    Ogguk The Beholder… Justicar Paladin Tank/ Healer
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    k0lpazk0lpaz Member Posts: 7 Arc User
    edited December 2014
    pointsman wrote: »
    it's not the 10k'ers at the campfire

    it's the 20k'ers who gave up early

    there really ought to be an AFK penalty. 1 min AFK = booted from Tiamat plus 1 hour prohibition from re-entering

    i totally agree with you
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    finmakinfinmakin Member Posts: 453 Arc User
    edited December 2014
    pointsman wrote: »
    it's not the 10k'ers at the campfire

    it's the 20k'ers who gave up early

    there really ought to be an AFK penalty. 1 min AFK = booted from Tiamat plus 1 hour prohibition from re-entering

    Then Explain (in your word's) why those 20k'ers are giving up early. because there are two sides on a coin.
    I know the answer but I like to hear it from you
    Ogguk The Beholder… Justicar Paladin Tank/ Healer
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    truckulatruckula Member Posts: 124 Arc User
    edited December 2014
    dwightmc wrote: »
    • Stealth: Striking a player while you are stealthed will temporarily reveal you to the target you strike. This reveal lasts 2 seconds.

    *does a snoopy happy dance* I believe this was well over due! I have said it before and I will say it again, if Bane the God of Murder has to become visible when striking an opponent, then so do players.

    And, to all those who want to argue whatever reason your against it, I do not care, I have been a Forgotten Realms fan for over 20 years, and this has been a rule of the realm the entire time.
    ddfuv.jpg
    Click banner for the Dragon Dogs Family guild page.
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    asterotgasterotg Member Posts: 1,742 Arc User
    edited December 2014
    I did leave just one fight without a bug. Not by jumping, but via the door. Why?. After it took ages to defend the clerics, the zerg dpsed ONE head to 30%. There is no heroic performance enableing a low dps PuG to kill 4 1/3 heads in two more phases, if they do 70% of one head in one phase. Thats not elitism, but math and sound reasoning.

    If there where a que system, you would not have to complain about ppl asking for 18k+ GS que times, bc ppl would group according to their preferences and run with whomsoever they prefer.

    Why is it elitism, if I spent my time gearing up and want to have a easy run with ppl with similar gear and skill. Yes, a 21k premade with skilled players could faceroll TOT. I am quite sure, that they could kill him in one phase, so what.

    As you are fed up with 'elitism', I am fed up with entitelement. 'You have to group with 10k PuGs and AFKlers, if you lose due to them, suck it up'.

    I could not care less about 10 AFK ppl on the campfire, if I could enter with 15 ppl I know, who can do TOT on their own. As it is, ppl depend on que times, to ensure a minimum of decent players to win the fight. The poor sobs who dont know this times and dont join this groups by chance are the ones complaining about 47 lost fights in a row.
    Chars: CW, DC, GF, GWF, HR and TR.
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    animalustanimalust Member, Neverwinter Beta Users Posts: 573 Bounty Hunter
    edited December 2014
    Warhammer Online, had a system in place where you had to complete certain Tasks to unlock "wards" which you would require to take on the next tier Dungeon/boss fight. Not sure how you could incorporate something similar to this, but lets say that without the "Wards" for Tiamat, you wouldn't be able to enter without them without them.

    the real problem I have with 10k GS limit for entering Tiamat is the fact that most of these people do not stack defenses and HP well at all. With the groups being completely random its hard to get with a Tank and a Healer which might be necessary if your defense and HP are too low.

    Personally I dont care what GS someone is in order to be able to enter, but to not allow us to Group Queue is one of the biggest Slaps in the Face of MMO History!

    You need to be able to allow players to form a "Warband" allowing one or more users (Leader and Moderators) to Creat multiple 5 man groups, change who is in what group, and easily coordinate.

    Again, Warhammer Online did this pretty flawlessly and also allowed customized addons to improve even further.

    \Neverwinter also has a random issue when Group queuing int eh first place, it seems to take one of your players, and swaps him for a random solo queuer, and then gives him group lead. thsi happens randomly to me in PVP and in Skirmishes.



    btw, ive been in one instance where Tiamat was completed in a single phase
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    gwynny2gwynny2 Member, NW M9 Playtest Posts: 93 Arc User
    edited December 2014
    Clerics bugged out in my instance, and I had no ability to switch to a non-broken one. That's a very disappointing fix.
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    enero1986enero1986 Member, NW M9 Playtest Posts: 4 Arc User
    edited December 2014
    You fix change instance on Tiamat by block this but dont fix any bug on that instance :confused: ang GWF Still have 20 stack 2% per stack
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    k0lpazk0lpaz Member Posts: 7 Arc User
    edited December 2014
    animalust wrote: »
    You need to be able to allow players to form a "Warband" allowing one or more users (Leader and Moderators) to Creat multiple 5 man groups, change who is in what group, and easily coordinate.

    that's what i talking about, raid groups
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    finmakinfinmakin Member Posts: 453 Arc User
    edited December 2014
    Honestly I find it quite funny when i hear people talking about the lag in Tiamat and (according to them) it's caused by bad coding.
    I have no issues with lag at all and im running this Game on a simple (old) computer (dual core 2.24Ghrz) and a average Videocard..

    Sometimes i ask those complainers in the Temple what Computer they have then i hear 6/8 core with state of the art Videocards.. then i come to the next question.. what are the settings they run?... all are saying high settings because my computer can handle it...
    They could turn down their settings for Tiamat a bit and have no lag instead of pointing to coders as they have made bad coding
    Ogguk The Beholder… Justicar Paladin Tank/ Healer
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    dante126pldante126pl Banned Users Posts: 257 Bounty Hunter
    edited December 2014
    why GWF changes are not implemented???
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    charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    finmakin wrote: »
    Honestly I find it quite funny when i hear people talking about the lag in Tiamat and (according to them) it's caused by bad coding.
    I have no issues with lag at all and im running this Game on a simple (old) computer (dual core 2.24Ghrz) and a average Videocard..

    Sometimes i ask those complainers in the Temple what Computer they have then i hear 6/8 core with state of the art Videocards.. then i come to the next question.. what are the settings they run?... all are saying high settings because my computer can handle it...
    They could turn down their settings for Tiamat a bit and have no lag instead of pointing to coders as they have made bad coding

    Yes but when you can run most games on high to ultra with no video lag, and you have to turn all the settings in neverwinter down to off or minimum settings to have it run right something is off. I replaced my computer this year. I went from a 4 year old i3 with only an intel HD video on board card and 4gb of ram to a new i7 system, with an Nvidia gtx 860m, 16gb ram, ssd hard drive, and I can't run the settings any better. There is something seriously wrong going on.
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    frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    finmakin wrote: »
    Honestly I find it quite funny when i hear people talking about the lag in Tiamat and (according to them) it's caused by bad coding.
    I have no issues with lag at all and im running this Game on a simple (old) computer (dual core 2.24Ghrz) and a average Videocard..

    Sometimes i ask those complainers in the Temple what Computer they have then i hear 6/8 core with state of the art Videocards.. then i come to the next question.. what are the settings they run?... all are saying high settings because my computer can handle it...
    They could turn down their settings for Tiamat a bit and have no lag instead of pointing to coders as they have made bad coding

    "It doesn't happen to me therefore the issue doesn't really exist".
    ----
    As a side note I find it funny that heads can still get bugged, while a fix was to swap instances possibly replacing those who already leave. Now you're unable to do that. Thankfully I haven't had someone go leeroy jenkins more than once or twice. It could be a problem though refilling spots if someone decides they don't actually have time or can't be bothered. Plus good groups could actually do 2 favors in 1 run by swapping instance by doing 2 full runs together and not just joining midway.
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    finmakinfinmakin Member Posts: 453 Arc User
    edited December 2014
    charononus wrote: »
    Yes but when you can run most games on high to ultra with no video lag, and you have to turn all the settings in neverwinter down to off or minimum settings to have it run right something is off. I replaced my computer this year. I went from a 4 year old i3 with only an intel HD video on board card and 4gb of ram to a new i7 system, with an Nvidia gtx 860m, 16gb ram, ssd hard drive, and I can't run the settings any better. There is something seriously wrong going on.

    Maybe not so wrong, try to see it from a different angle.. if coders are making this game so High end computers are able to run their game in high settings then a lot of players who arent able to affort a high end computer are excluded of this game due not reaching the required hardware demands.. so where lies the priorities of the developers ?

    Side note. I am a Prot GF and I am aware of this issue so I do not activate KV (wich actually helps the whole raid, because KV combined with ItF gives the raid a extra 7.5% increase in damage output) because it lags players with high end computers out..
    Ogguk The Beholder… Justicar Paladin Tank/ Healer
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    charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    finmakin wrote: »
    Maybe not so wrong, try to see it from a different angle.. if coders are making this game so High end computers are able to run their game in high settings then a lot of players who arent able to affort a high end computer are excluded of this game due not reaching the required hardware demands.. so where lies the priorities of the developers ?
    Umm I'm sorry but I don't think what you just wrote makes any sort of logical sense with how computers work in the real world. The fact is that some process calls are screwed up and not working right on the drivers that a large percentage of users have.
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    twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    frishter wrote: »
    And the entitlement of 10k gsers thinking they can burden the whole group without putting any effort into meeting practically any requirement to go into the raid apart from reaching level 60 is revolting. Seriously mod 2 had higher requirements. If you're 10k gs which I have seen, go away and put actual effort into gearing up like the rest of us. It's end game content, you're of no use. People overestimate gs requirements, but 10k is ridiculously low in a game that has had massive gs inflation. Anyone who differs in opinion is deluded or a leech.
    If a piece of content has a 10k GS entrance limit, expect 10k GS players to enter. Simple.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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