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Patch Notes NW.35.20141208a.4

dwightmcdwightmc Member Posts: 95
edited January 2015 in Patch Notes (PC)
Classes and Balance
  • General
    • Tenacity: Points in Tenacity are now worth roughly 36% more. Base Tenacity for all players remains unchanged at 10%.
  • Control Wizard
    • Chilling Advantage: The material components have been found and this feature now works correctly. Chilling.
  • Great Weapon Fighter
    • Destroyer's Purpose: Determination gain from this feat has been increased.
    • Destroyer's Purpose: Now caps at 10 stacks (down from 20) and grants 5% per stack (up from 2%).
    • Destroyer's Purpose: Now increases the damage of encounter powers by 20% (up from 10%).
  • Trickster Rogue
    • Stealth: Striking a player while you are stealthed will temporarily reveal you to the target you strike. This reveal lasts 2 seconds.
    • Last Moments: Now correctly benefits from putting points in this feat and correctly activates in all cases.
    • Master Infiltrator: Shocking Execution: Damage reduced by roughly 20%.
    • Shadowy Opportunity: This feat no longer improperly triggers multiple times on channeled powers such as Bloodbath.

Content and Environment
  • Well of Dragons
    • Factional Assets can no longer be abandoned.
    • There is more descriptive text as to where to find the items that can be donated. Talk to Elminster or interact with the donation cart for more information.
    • Resolved an issue with the Tiamat fight that could cause rewards to not be properly awarded in some cases if the map opened faster than the Event Logic could detect it.
    • Switching instances in the Temple of Tiamat has been disabled.
    • The door to the Temple of Tiamat is now easier to interact with.
    • The Temple of Tiamat now has an updated entry hall to allow for better organization of parties.
    • Tiamat's Hoard: Player investments to the Hoard will now be more impactful and chances at reaching higher tiers of investment are much better. Scaling for current population has been further adjusted to this effect as well.

Enemies
  • Tiamat: The Blue Dragon heads FX should more reliably draw on low end machines.

Items and Economy
  • Potions of Dragon Slaying and Scrolls of Protection from Dragons are now able to be equipped in your potion belt.
  • Resolved an issue that could cause level scaling items to not work properly if dyed or transmuted.
  • The Lathander artifact set bonus will now protect from injuries suffered due to death from falling.
  • Tyranny of Dragons Campaign: We have removed the Astral Diamond cost for the Adventuring Gear task and the items received will now be bound to account rather than bound to character.
Post edited by dwightmc on
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Comments

  • aazimar23aazimar23 Member Posts: 6 Arc User
    edited December 2014
    dwightmc wrote: »
    Classes and Balance
    [*]Switching instances in the Temple of Tiamat has been disabled.
    [/LIST]

    I can see the detriment to players playing with their friends...but this also hurt raids more due to "when" players were switching instances. As players refuse to use the intended strategy and instead focus more on the zerg tactic, if a raid doesn't get to the red head by the end of phase one, many players would just switch to another instance hoping that one is doing better- effectively ruining the encounter for players actually trying to come from behind. This may force players to actually use strategy again - even gem use seems infrequent with a standard zerg mentality to the encounter.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited December 2014
    dwightmc wrote: »
    [*]Switching instances in the Temple of Tiamat has been disabled.

    This is actually an awesome change because it means people have to fight if they want to win. I've been in quite a few where people start switching instances after the first couple minutes, leaving 18-20 people to do the best they can.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited December 2014
    Maybe there's a new PvP event in the Winter Festival? An open-world PvP area?
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • ainulindalionainulindalion Member, Neverwinter Beta Users Posts: 1 Arc User
    edited December 2014
    hfgtfsdfs wrote: »
    What exactly does this mean? I don't get it (eng isnt my native lang, I don't understand the wording). Material components? What was not working exactly? Did it not actually give us 10% crit? Or did it just not show it?

    In table-top D&D, casting spells usually requires some sort of material component (a physical object somehow linked to what the spell does, for example, crushing a dead firefly to cast the spell 'Light'). They were attempting to be clever - the magic wasn't working because the material components were missing.

    They tend to forget that clever doesn't translate well.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    ironzerg79 wrote: »
    This is actually an awesome change because it means people have to fight if they want to win. I've been in quite a few where people start switching instances after the first couple minutes, leaving 18-20 people to do the best they can.

    More likely they'll just afk imo. It's just like the quitter penalty in pvp. Now that they can't leave they sit at the campfire.
  • shadowgod244shadowgod244 Member, NW M9 Playtest Posts: 44 Arc User
    edited December 2014
    what about an increase in the GS requirement for entering tiamat's lair? if we cant switch and a good chunk of players being below 15k will be detrimental to earning linu's favour as it will now be a lottery with only the high GS instances getting anything then the lower ones being abandoned
  • group5egroup5e Member Posts: 294 Arc User
    edited December 2014
    what about an increase in the GS requirement for entering tiamat's lair, if we cant switch and a good chunk of players being below 15k will be detrimental to earning linu's favour as it will now be a lottery with only the high GS instances getting anything then the lower ones being abandoned

    Dude if you are having this much trouble beating Tiamat I suggest rethinking your strategy. At this point, I fail maybe 1/15 times with pugs... Honestly either that... or you are having the worst luck ever (I feel for you if that's the case). Tip... don't go during the zone chat times xD.
  • shadowgod244shadowgod244 Member, NW M9 Playtest Posts: 44 Arc User
    edited December 2014
    its mostly bad luck as i win one third of the time, that and the slew of people who have low GS and no DPS that have ruined it for the players who have worked there way for several modules only to have these new players have the new things (like artifact gear) handed to them
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited December 2014
    I love how some players seem to know exactly how an instance was intended to be run, and any other strategy is not kosher.

    Zerg tactic works because A) It doesn't rely on much coordination other than GO Here, Stop, Go Here, Stop etc. If people don't use the stones, its fine because you are in and out really fast and it likely won't kill all. and B) its a PUG, less coordination = better run.

    I would LOVE to be able to try it with 5 people on each dragon, but this has a LOT of downsides. Having to coordinate it for one is horrible, one bad group sinks the entire raid, DPS needs to be higher...

    Zerg or 5 on 1 strategy....its all strategy in the end.
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  • iamwaerlogaiamwaerloga Member Posts: 3 Arc User
    edited December 2014
    Jesus Christ the Entitlement and Elitist attitudes in this game are revolting. Not a one of you can Solo Tiamat so everyone is effectively carrying everyone else. Gear Score hardly matters if you apply some basic tactical understanding. You people cry about low gear scores ruining it for you but you running away just cause you didn't get a quick win with your friends ruins it for others just the same. If you can't handle having to PUG, go do something else.
  • thehumancodexthehumancodex Member Posts: 196 Arc User
    edited December 2014
    (Post Removed)
  • unstablevikingunstableviking Member, NW M9 Playtest Posts: 72 Arc User
    edited December 2014
    group5e wrote: »
    Dude if you are having this much trouble beating Tiamat I suggest rethinking your strategy. At this point, I fail maybe 1/15 times with pugs... Honestly either that... or you are having the worst luck ever (I feel for you if that's the case). Tip... don't go during the zone chat times xD.

    I'm sure ONE man's strategy is NOT going to affect the outcome... I have documented every Tiamat encounter I have had, and in 47 tries, I have YET to defeat the **** thing. I would say that the chances of winning is the same as wining a cloak in the WoD. It can be done...just a VERY low chance of it.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    Jesus Christ the Entitlement and Elitist attitudes in this game are revolting. Not a one of you can Solo Tiamat so everyone is effectively carrying everyone else. Gear Score hardly matters if you apply some basic tactical understanding. You people cry about low gear scores ruining it for you but you running away just cause you didn't get a quick win with your friends ruins it for others just the same. If you can't handle having to PUG, go do something else.
    Get a group of 10kgs in there and they will fail every run. It can't be done that low and if it can't be done that low it needs a higher req.
  • blairreblairre Member Posts: 21 Arc User
    edited December 2014
    Jesus Christ the Entitlement and Elitist attitudes in this game are revolting. Not a one of you can Solo Tiamat so everyone is effectively carrying everyone else. Gear Score hardly matters if you apply some basic tactical understanding. You people cry about low gear scores ruining it for you but you running away just cause you didn't get a quick win with your friends ruins it for others just the same. If you can't handle having to PUG, go do something else.

    Gs score does matter when it comes to damage i know someone with 11k power is outdamaging me when mine is 6k but at least I worked at getting the 6k power and 18k gs instead of having others carry and potentially fail because of me .
  • thehumancodexthehumancodex Member Posts: 196 Arc User
    edited December 2014
    (Post Removed)
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    blairre wrote: »
    Gs score does matter when it comes to damage i know someone with 11k power is outdamaging me when mine is 6k but at least I worked at getting the 6k power and 18k gs instead of having others carry and potentially fail because of me .
    Exactly, there is a lot of entitlement here, but it's not coming from those that want a reasonable GS requirement for entry.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited December 2014
    I wasn't aware that GS was a single indicator of DPS output...

    Now you are. You can't do high dps without good gear which will give you higher gs.
  • blairreblairre Member Posts: 21 Arc User
    edited December 2014
    Lol thehuman gs indicates your power recovery crit exc how wouldnt it indicate your damage ???? The higher your gs most likely the more you have otherwise their would never be a pre req on any dungeon or anything to work torwards .
  • delfeluguedelfelugue Member, NW M9 Playtest Posts: 24 Arc User
    edited December 2014
    rayrdan wrote: »
    you really have all those boons?? 0.0
    yes if you do tiamat and the quest to have the 1.5K points
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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited December 2014
    Great Weapon Fighter

    Destroyer's Purpose: Determination gain from this feat has been increased.
    Destroyer's Purpose: Now caps at 10 stacks (down from 20) and grants 5% per stack (up from 2%).
    Destroyer's Purpose: Now increases the damage of encounter powers by 20% (up from 10%).

    MAN Really? Why are you messing with the poor GWFs again ... mutters and walks off.

    Did you actually run the numbers here? This is a BOOST to GWF. 20 * 2% per = 40% boost, Now it's 10 stacks at 5% = 50% boost, plus you ramp up faster so before, 5 stacks got you 10%, now, 5 stacks gives you 25%. Plus, you get more Determination AND you get twice the encounter damage bonus.

    If you're saying "poor GWF" sarcastically to mean, no, don't make them better -- then... ok... point taken... but if not, you should understand that this change is a BOOST not a nerf.
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited December 2014
    Jesus Christ the Entitlement and Elitist attitudes in this game are revolting. Not a one of you can Solo Tiamat so everyone is effectively carrying everyone else. Gear Score hardly matters if you apply some basic tactical understanding. You people cry about low gear scores ruining it for you but you running away just cause you didn't get a quick win with your friends ruins it for others just the same. If you can't handle having to PUG, go do something else.

    Spot on mate!

    I don't do much of the new content anymore, all i see in LFG or Zone Chat is disgusting, the game is now getting only a place for Money Warriors. (While is still contribute, my payments are only for mount and coalescent wards.)

    You can hardly see a normal dungeon group, 90% is elitist <font color="orange">HAMSTER</font> in LFG, who ask for 18k+ gs or even 20k+ GS, 35K HP and perfect vorpal. C'mon with this mentality, the game is utterly no fun anymore and i was polite. If you are kicked out of a dungeon, cause you "only" have 17,7k GS and a normal weapon enchant, that hurts so much, you wanna log off. Other terrible thing is, when you see nowadays the "no HR" sign in LFG. Something is utterly broken here, Community Management or Devs should do something about it, ok i know i am dreaming.
    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

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  • nurmoodnurmood Member Posts: 342 Arc User
    edited December 2014
    Well despite all the anger about the changes i hope i can start doing tiamat now - why? because of better rewards from it (Tier 2/3)
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited December 2014
    blairre wrote: »
    Lol thehuman gs indicates your power recovery crit exc how wouldnt it indicate your damage ???? The higher your gs most likely the more you have otherwise their would never be a pre req on any dungeon or anything to work torwards .

    Well... recovery lets you use encounters more often... Power is a linear damage bonus and armor pen prevents mob defense from reducing your damage... points in all those increase GS..... ergo..... higher GS generally equates to higher DPS. Clearly, you could find an exception for someone who hasn't boosted anything but defense and crit (which would eventually softcap and be more or less useless), so GS can't be 100% relied upon when it comes to very poorly built characters, and GS is a poor substitute for actual skill in actual game play... but GS is the only metric and when it comes to figuring out whether a toon has the *possibility* of surviving a given thing, it's as good as we can really do.
  • vallivvalliv Member Posts: 0 Arc User
    edited December 2014
    I do agree in 10k gs is bit low. 12 - 13k Gs would be plenty though. just for that little bit extra of survivabillity.

    It's not really the GS that is the biggest issue, it's people abandoning the instance (not enough ppl to prot. the clerics fast enough) that's probably the biggest issue, and I'm certain those who are jumping off are the ones that whine the most about it all being other peoples fault.

    I do find it a bit sad that I cannot play with my friends doing Tiamat, but generally I like the event. but so far, even though winning the event it's been fairly unrewarding compared to long fights that are really tipsy on the outcome.
    (normally there are only 2min or less left of the event timer when finishing Tiamat. more often just a few seconds left of the timer)
    but if there are too many ppl who don't know how to do the event, it will result in fail but more often because not enough ppl are around. =/
  • finmakinfinmakin Member Posts: 456 Arc User
    edited December 2014
    Conserning the patch notes for WoD (Temple), i see no solution for Groups of players who like to get in same raidforce, what is happening is that there are some changes and the real problem(s) are pushed forwards (something we have seen many times before.

    Get us a Que system based on GS.
    Get us a change to form our own groups (even a complete raid force)
    Get us the possibillity to be able to donate (as Raidgroup) which effects the raidgroup only.. and not for the whole zone wich attract players who Skipping Sharandar. Dreadring and even IWD.

    I have seen blue/green (r3.4 Enchanted) geared with 10k GS trying to get intoo the Higher GS players groups with no change to perform well due lack of needed gear.. I have seen them dropping like flies in a single breath.
    I am not talking about the group 13/14k GS.... Im talking about those who have hardly 10K GS

    I challange you Developers (and all who are connected with them) to come with clear solutions instead pushing the real problems forward (as they done that for multiple times already)
    Ogguk The Beholder… Justicar Paladin Tank/ Healer
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  • peerukott1peerukott1 Member Posts: 28 Arc User
    edited December 2014
    Great Weapon Fighter

    Destroyer's Purpose: Determination gain from this feat has been increased.
    Destroyer's Purpose: Now caps at 10 stacks (down from 20) and grants 5% per stack (up from 2%).
    Destroyer's Purpose: Now increases the damage of encounter powers by 20% (up from 10%).

    MAN Really? Why are you messing with the poor GWFs again ... mutters and walks off.
    this is an improvement though. Cant wait to try it out :)
This discussion has been closed.