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Cap on critical

superkwstarassuperkwstaras Member Posts: 68 Arc User
edited December 2014 in The Thieves' Den
Hi guys. I would like to ask you if you know if there is a cap on critical strike or critical chance.
Post edited by superkwstaras on

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  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited December 2014
    You will get better answers than this...

    But TR's who reach 48-50% are doing well. Any higher than that, I think is too much sacrifice of other important stats. I was at 49.5%, then got knocked down to 43.7% when Mod5 came out. I do not know where it went, but it has made no difference.

    I could add more crit but I don't think the percentage would go up much, unless I added a LOT.

    I am very happy with 43.x%. Everything is nice and orange.

    (Responding to post below..) I play exec, I don't know about other paths.. but any exec without a vorpal and as little as 30% crit is either still in early development, or is just wasting his best assets, in my opinion. Not meant as insult to anyone, it is just an assessment! I do agree with the post though.. if you are going crit, then you must give crit what it wants.. which is to be severe. =)
  • mutantdemocracymutantdemocracy Member Posts: 497 Arc User
    edited December 2014
    I'm not sure I'd suggest going over 30% crit chance if you don't have a normal, greater, or perfect Vorpal. You can do the same with any level of Vorpal along with a +15% crit severity feat.
  • superkwstarassuperkwstaras Member Posts: 68 Arc User
    edited December 2014
    Thanx for the quick reply
  • rgladiatorgladiato Member, NW M9 Playtest Posts: 313 Arc User
    edited December 2014
    sprawlfx wrote: »
    You will get better answers than this...

    I was at 49.5%, then got knocked down to 43.7% when Mod5 came out. I do not know where it went, but it has made no difference.

    There used to be an exec feet that gave you up to 5% additional crit chance.
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  • jnmlvnjnmlvn Member Posts: 71
    edited December 2014
    rgladiato wrote: »
    There used to be an exec feet that gave you up to 5% additional crit chance.

    The [Critical Teamwork] feat right? I miss that feat alot... if you had a full party of rogues your crit chance would go up by 20%.
    [SIGPIC][/SIGPIC]
  • jnmlvnjnmlvn Member Posts: 71
    edited December 2014
    Hi guys. I would like to ask you if you know if there is a cap on critical strike or critical chance.


    There's a graph calculation on diminishing returns that I found here: https://www.desmos.com/calculator/3dqpvhuavj

    According to the graph, crit chance begins to have DR somewhere around 2.4k and above I think

    Personally I feel with a Perfect Vorpal, Crit is competitive with Power up to about 2.9k - 3k then Power wins in terms of return on investment. I prefer to stack my Crit around ~3k + [Weapon Mastery] T1 Hero Feat and I do pretty decent with damage in PvP and almost always 1st or 2nd ranking in DPS paingiver on PvE (my ArPen is already at 2k so that helps a lot too).
    [SIGPIC][/SIGPIC]
  • fr3akout3fr3akout3 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 72
    edited December 2014
    Hi there

    Personal preference; my opinion

    PVE Based

    Max should be around 3330k crit chance.

    Any more is a waste in my opinion

    IMO dex belt is by far the best belt out there for a TR if stats are right.

    I run at 49% crit chance. Camp buff 50% and potion of Hero 51%

    My stats are distributed very well I believe. Running Swash Set Bonus always up / DF

    I have invested minimal into Deflect around 400 which is the beauty of the dex belt.

    With DF my girl is an ultimate War Machine at 10.6k Power 1.8Rec. 2.45AP 32%DR 35%Deflect 26K HP Action Point Gain 30% w Passive / excluding Swash Buff

    I will bring her well over 11k Power on 26th and more HP with additional 4%DR.

    I may post a guide in near future if I have some time to show some different approaches

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  • group5egroup5e Member Posts: 294 Arc User
    edited December 2014
    fr3akout3 wrote: »
    Hi there

    Personal preference; my opinion

    PVE Based

    Max should be around 3330k crit chance.

    Any more is a waste in my opinion

    IMO dex belt is by far the best belt out there for a TR if stats are right.

    I run at 49% crit chance. Camp buff 50% and potion of Hero 51%

    My stats are distributed very well I believe. Running Swash Set Bonus always up / DF

    I have invested minimal into Deflect around 400 which is the beauty of the dex belt.

    With DF my girl is an ultimate War Machine at 10.6k Power 1.8Rec. 2.45AP 32%DR 35%Deflect 26K HP Action Point Gain 30% w Passive / excluding Swash Buff

    I will bring her well over 11k Power on 26th and more HP with additional 4%DR.

    I may post a guide in near future if I have some time to show some different approaches

    M1SS ATLANTIS

    I'm going to disagree with you as the new Mod 5 pve TR is all about stacking power... therefore the Girdle of Strength (or even the sash of charisma) is your best bet. Deflection in pve is... well... not the greatest stat.
  • mjytreszmjytresz Member Posts: 500 Arc User
    edited December 2014
    group5e wrote: »
    I'm going to disagree with you as the new Mod 5 pve TR is all about stacking power... therefore the Girdle of Strength (or even the sash of charisma) is your best bet. Deflection in pve is... well... not the greatest stat.

    I'm not disagreeing with this but there are also other options.

    Maintaining permastealth now is a lot easier but it's also a lot easier to drop out of stealth. Having a bit of recovery is useful for spamming attacks from stealth and also maintaining stealth without a lot of worries. I'm currently using the Imperial Dragon set and rocking about 2.4k-ish Recovery from just the artifact set, naturally high Int, and other Artifacts. Although I'm trying to find another Artifact with stats I want to get that down a little.

    The Black Ice set is also a nice alternative.
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  • suddenlyslowsuddenlyslow Member Posts: 818 Arc User
    edited December 2014
    The value of critical is tied into one's critical severity and is weighed against power when one is factoring for damage capabilities and there is a good topic about it here http://laggygamerz.com/forum/index.php?/topic/342-crit-power-and-dps-the-numbers-guide/. When comparing the value of critical to other stats that do not increase damage it is more complex and likely more of personal taste. Considering that rogues can know better utilize stealth to focus their crits into whatever attacks they want them in is more challenging to decide but it is enough to realize that the overall value of crit as a stat is diminished some.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited December 2014
    The critical chance is not relevant to cap or diminished returns, the relevant variable is the gear score you put into critical chance (with gear or boons).
    So stating crit chance in % and more so without the crit severity and power is misleading and influenced by things like initial dexterity rolls.

    Critical chance diminished returns begins from the first point (the second point you will put will give you less than the one before it) and so on.

    There is no cap on both critical chance and critical severity, but at each point one should ask himself where should i put point into? power or crit chance?
    Even with a relatively high crit severity (crit companions like epic blade and epic Eryness ) and p.vorpal for 2k crit one should have about 9k power (for exe before changes it was with critical overrun: ~2800 crit you will want 9k power).
    And at 2300 crit points you will want to have 13k power.

    This shows how power is much more beneficial than crit chance from gear score. Before latest changes you could, and should have got more crit chance by feats & dexterity, but it became even less relevant do to having 100% crit chance from invisibility.
    So, imo, stack power and get as low crit as the gear will allow.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited December 2014
    jnmlvn wrote: »
    The [Critical Teamwork] feat right? I miss that feat alot... if you had a full party of rogues your crit chance would go up by 20%.

    I thought it very specifically did not stack from multiple rogues in a party.
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  • fr3akout3fr3akout3 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 72
    edited December 2014
    group5e wrote: »
    I'm going to disagree with you as the new Mod 5 pve TR is all about stacking power... therefore the Girdle of Strength (or even the sash of charisma) is your best bet. Deflection in pve is... well... not the greatest stat.

    Hi there

    You disagree with something that you made up by yourself?

    I never said that I don't stack power. Every offense slot is power slotted and so is everything else; main att: power as always. You are welcome to hit me up in game and I am happy to show you. It's a nice balance.
  • wyndrarchwyndrarch Member Posts: 147
    edited December 2014
    I'm of the mind to agree with group5e's (among others) standpoint. Now that stealth allows you to auto-crit, you can get by without stacking it. Completely unintentionally, my TR has a 30% CS rating at the moment, and it's plenty. I mainly PvP mind you, so for PvE you may want a higher score.

    I personally don't really see the benefit of a dex belt on a TR anymore, but to each their own. :)
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