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Over kitted TR is over kitted

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  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    ....................................
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    you are just casting the wrong spells at the wrong time bro...
    you also said you gs and hp.. what did the try have.
    also tr cc immune only lasts 5 seconds and if they use itc at the exact moment you strike them.. the skill bugs and goes on cooldown with no effect...

    so again train your skill timing... dont start with your cc skills...
    good luck


    in the past try had very limited abilities in pvp.
    that made us have to be wiser to win.

    ????????? Casting the wrong spell???? Show me one CW that can win Domination 50% of the time against a good 20k stealth TR!!!!! You won ’t. And timing, what timing? The guess of when they will appear, wow what a reply...
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    kweassa wrote: »
    What you are saying here is full of gibberish, self-contradictions and plain exaggeration, and its starting to make me wonder if you're really a 22k+ GS CW with 40k HP.

    What's your in-game handle?

    Don't wonder I am what I said, and I've played over 10,000s 1 x 1 encounters and win most of them (I've made 1477 kill so far since Wednesday). PVP is the only reason I'm playing that game and that why I'm really mad about the new Tr god mod 5. Adventurer here the big new Neverwinter PVP update, the new Tr god Mod 5.
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    cloud990pl wrote: »
    "TR fights back, nerf TR" is all I see here;
    -Perma is annoying but can be fought back, every class has AoE that can flush TR from stealth (except perma exec whisperknife - this spec can deal 20k damage in single dot)
    -All classes have daze and disable type skills (CW can perma freeze for instance) why TRs scoundrel makes such a fuss?
    -There are TRs that hit my TR for 4k crit from stealthed LB and there are CWs with 40k+ HP hitting my TR for 20k crit from icy rays, invest in defense, HP and deflect otherwise blame matchmaking for pairing you with better geared players (or avoid IWD PvP areas until you properly gear up).

    CW can be tanky and deal hell of a damage, same with GF, SW, DC, HR, GWF.... why TR should be freekill in PvP?

    CW freeze take several second to apply the other player have the time to counterattack (and for Chill Strike it last a second on TR). A smoke bomb out of stealth and it's done right away for 5 sec while we're being DPS. That's a huge difference..... Let's not talk about the Icy Terrain joke spell that should do what smoke bomb does for daze, it should freeze right away. If it's good for TR it good for CW, but no just let’s take a step outside the little tiny area of the evil Icy Terrain spell before we got frozen, and don’t forget be careful we only have around 4 sec to take the step so beware adventurer…..Oooooooooooooo
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited November 2014
    jarecsteph wrote: »
    What are you talking about , daze time is reduced due to cc resist????, being daze and slow for 5 sec is a ridicules amount of time while a knew module 5 TR god is DPS you as much as CW. CW control are practically inexistent against you. For one thing, the area of effect of smoke bomb is way to large it should be nerf 50% also its effect, but it could be as large as the entire map and you will still say it's ok , your all full of it….

    40k+HP, 22k CW with high cc resist is being slowed and dazed by me for 2 seconds max after which he dodges the hell out of the place, turning around and cc me (and since I don't use ITC anymore I'm getting pulverized).
    jarecsteph wrote: »
    Don't wonder I am what I said, and I've played over 10,000s 1 x 1 encounters and win most of them (I've made 1477 kill so far since Wednesday). PVP is the only reason I'm playing that game and that why I'm really mad about the new Tr god mod 5. Adventurer here the big new Neverwinter PVP update, the new Tr god Mod 5.

    Either you have no clue how to play your class (because you're posting theese things), are lying or are simply a troll.
    You did not bring any proof of TR being OP, no proof of your "22k, 40k+ HP" CW standing no chance in real fight, no evidence that you're indeed playing PvP constantly (to achieve so many kills in few days, which I doubt since I'm on page 13th on the leaderboards and didn't saw anyone having over 1k kills on ten pages).
    Stop posting until you have any evidence
    jarecsteph wrote: »
    CW freeze take several second to apply the other player have the time to counterattack (and for Chill Strike it last a second on TR). A smoke bomb out of stealth and it's done right away for 5 sec while we're being DPS. That's a huge difference..... Let's not talk about the Icy Terrain joke spell that should do what smoke bomb does for daze, it should freeze right away. If it's good for TR it good for CW, but no just let’s take a step outside the little tiny area of the evil Icy Terrain spell before we got frozen, and don’t forget be careful we only have around 4 sec to take the step so beware adventurer…..Oooooooooooooo

    feated CW can freeze in 2 seconds (and usually a good CW uses other cc before freezing with RoF), chill strike may last from 1 second to even 5 depending on build and gear.
    Dodging smoke bomb is one of the easiest things (cc of SB starts after ~0.5s after cast, enough to dodge) and to be cc, as you describe it, you would have to stay in the middle of it for whole 5 seconds.
    Icy terrain is good for perma TRs only (combat ones would probably risk getting into one to get enemy-I do) and not to damage them but to reveal them (to be honest it's useless for WK permas) also IT AoE is same or bigger than SB.

    and use edit ffs
  • marnivalmarnival Member Posts: 1,432 Arc User
    edited November 2014
    You did not bring any proof of TR being OP, no proof of your "22k, 40k+ HP" CW standing no chance in real fight, no evidence that you're indeed playing PvP constantly (to achieve so many kills in few days, which I doubt since I'm on page 13th on the leaderboards and didn't saw anyone having over 1k kills on ten pages).
    Stop posting until you have any evidence

    Tr are fine ---

    Evidence mm leaderboard maby ..... Death kill ratio for Trs maby etc etc
    Everybody thats pvping seing tr 17/30- 1/3 Kills/death in about every match the go into ..

    If you ask for evidence your either dont pvp or are compleatly blind or mm yea just a troll but dont forget ....

    Tr are fine.....
  • kweassakweassa Member Posts: 2,390 Arc User
    edited November 2014
    jarecsteph wrote: »
    Don't wonder I am what I said, and I've played over 10,000s 1 x 1 encounters and win most of them (I've made 1477 kill so far since Wednesday). PVP is the only reason I'm playing that game and that why I'm really mad about the new Tr god mod 5. Adventurer here the big new Neverwinter PVP update, the new Tr god Mod 5.

    So who are you? Whom should I look for in the leaderboards, hmm?
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited November 2014
    marnival wrote: »
    Tr are fine ---

    Evidence mm leaderboard maby ..... Death kill ratio for Trs maby etc etc
    Everybody thats pvping seing tr 17/30- 1/3 Kills/death in about every match the go into ..

    If you ask for evidence your either dont pvp or are compleatly blind or mm yea just a troll but dont forget ....

    Tr are fine.....

    You're actually wrong, TR is still underperforming, it should get a slight boost in damage in his encounters, also deft should slow even without stealth, yes mmm, and from stealth it should prone enemy for 2 seconds also each attack that activates skullcracker should be critical (after all it's capstone) and cd on it should be lowered to 5 seconds.
    Yeaaa... seems about right.... TR gonna be fine.....


    edit: but seriously, there's diffrence in getting PvP and actually doing it right and from most posts I see that most people are unprepared on new TR possibilities and instead of adapting they're whining that TR is actually dealing some (serious) damage.
    Also since I'm quite high in PvP leaderboard I'm usually matched against well geared, PvP hardened players and they also have stats like 20-4, 30-1 (usually CW, GWF or HR), does that mean we have to nerf them as well?
  • willborn0001willborn0001 Member Posts: 5 Arc User
    edited November 2014
    dnalyr wrote: »
    TR's are fine, You guys think TR's are OP in pvp maybe because you are not wearing the RIGHT armor. I got a TR and a GWF, TR's lash me for maximum 14k on my TR and 8k on my GWF mostly. If you PVP you need to LEARN to use TENACITY, they did not put it there for just DISPLAY you know.

    I'm a GWF with 48.2% Damage Resistence and 17% Tenacity Resistences. along with a Sentinel tanker build and 22.3k GS.

    I've got hit by TR's from steath by 35k! I've said 35K.

    They nerfed GWF's intimidation damage by15% because it was hitting hard. Ok, it was a needed nerf. But now they rise TR's to do the same nonsense damage in pvp.

    Why in every patch they continues to do the same unbalance nonsenses? CW's, then HR's, now TR's...
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    cloud990pl wrote: »
    40k+HP, 22k CW with high cc resist is being slowed and dazed by me for 2 seconds max after which he dodges the hell out of the place, turning around and cc me (and since I don't use ITC anymore I'm getting pulverized).



    Either you have no clue how to play your class (because you're posting theese things), are lying or are simply a troll.
    You did not bring any proof of TR being OP, no proof of your "22k, 40k+ HP" CW standing no chance in real fight, no evidence that you're indeed playing PvP constantly (to achieve so many kills in few days, which I doubt since I'm on page 13th on the leaderboards and didn't saw anyone having over 1k kills on ten pages).
    Stop posting until you have any evidence



    feated CW can freeze in 2 seconds (and usually a good CW uses other cc before freezing with RoF), chill strike may last from 1 second to even 5 depending on build and gear.
    Dodging smoke bomb is one of the easiest things (cc of SB starts after ~0.5s after cast, enough to dodge) and to be cc, as you describe it, you would have to stay in the middle of it for whole 5 seconds.
    Icy terrain is good for perma TRs only (combat ones would probably risk getting into one to get enemy-I do) and not to damage them but to reveal them (to be honest it's useless for WK permas) also IT AoE is same or bigger than SB.

    and use edit ffs

    I don't want to wright a book here, I'm just describing a bit of the results of TR PVP God mode and if a programmer wants a good CW to test their stuff I'm available anytime up until I decide to quit this crazy game. And yes I have all these kills and yes they're others like me in the top pages so be more careful before writing
  • cloud990plcloud990pl Member Posts: 16 Arc User
    edited November 2014
    jarecsteph wrote: »
    I don't want to wright a book here, I'm just describing a bit of the results of TR PVP God mode and if a programmer wants a good CW to test their stuff I'm available anytime up until I decide to quit this crazy game. And yes I have all these kills and yes they're others like me in the top pages so be more careful before writing

    Indeed I checked leaderboards again, my apologies.
    Then again how did you get so many kills? Because of what you were saying it seems like PvP is dominated by TRs, explain to me how is being dazed and killed by TR so diffrent from GF/GWF/HR stuns or CW cc?
    Don't tell me you were killing only 9-10k GS players with your 22k CW.
    I say it again: TR can openly fight back now, why so much hate? Perma is still a problem (especially if it's not part of saboteur path) but until it's addressed and balanced by developers you either adapt or die (simple as that).

    Also I'm pretty sure that most TRs in top leaderboards are old perma using new tricks (they probably adapted well enough to not have any need for saboteur path which may cause frustration, I personally met few exec permas and scoundrel permas, nasty buggers I'd say).
  • murthag1990murthag1990 Member Posts: 71 Arc User
    edited November 2014
    I quit the game in mod 4 and came back 2 weeks ago and continued playing my tr. All i can say is there are 2 things thats seems a bit too strong in my opinion. First thing is gloaming cut with 100% crit chance while in stealth, i can nearly 1 hit a pug cw with no shield with it. 2nd thing is a feat in the saboteurs path which gives you 75% of your weapon dmg as piercing dmg while in stealth, thats the reason bloodbath seems too op but i think it is buggy. With mh and offh i got 1000 wp dmg so i should deal 750 piercing dmg but i deal around 1300 per hit . But imagine i played since mod 2 as semi-perma and our crit severy is now really dicreased about 30% (or even more depends how you set your feats) in stealth and now when you want to land a df you lose your stealth completly the same with throwing daggers,our itc is also nerfed from 100% immunity from stealth to 50% dmg reduction for 5sec. Scoundrel is funny to play but i have still no chance against a skilled and well geared hr because of your lack of dmg and his insane dot procs and selfheal if you want some adjustments for tr's please also ask for adjustments for hunters teamwork which procs even more insane with the new artufact weapon :S maybe there is a chance to get them down as scoundrel and i havent figured it out yet. And the executions tr's have never killed me with 1 lb and i have only 37k hp. a full combat rogue has still no chance against me even when im checking my professions on the node and he lands the lb. So overall i thought this ****storm will come up! you all wished for a nerf for permas and now we landed somewhere between mod 1 and 2. What do you expect? If you take the stealth from trs they need more burst so there are some pug trs using lb and are effective with it in pug pvp atm. If you dont stack hp as player who most of the time plays pve its your fault if you are 1-2 shot for everything in pvp. For everyone else adapt or die as trs always did since closed beta of nw...
    and please dont come with the leaderboard stats this **** is broken as hell since everyone on the first pages quit games and kick people if they die more than 2 times....

    It seems like you totally forget the tyranny of control wizard or the pug gwf god modules ^^ pvp is very well balanced atm tr/hr/dc just need some fine adjustments.
    and yes english isn't my native language and im a pug too with 18k gs if that matters.
    Black Turtle TryhartzIV
    Deadpool // HR
    Shakur // Tr
  • ivcakamikazeivcakamikaze Member Posts: 54 Arc User
    edited November 2014
    jarecsteph wrote: »
    I am a CW 22K gear score and 40k HP. 16K + TR takes me down with only a couple of shots their control (daze) last way longer than mine that as practically no effect on them, they are invisible 80% of the fight while hitting as much DPS as they want while I'm not able to cast spells because they're invisible and when they are not, I'm daze being blast of. Goooood job Neverwinter Team for ruining the game.

    If you have CW 22k GS and you can't fight against TR, then you are bought that account, or you are just the worst CW. Perma daze TR can't kill you with couple of shoots, so stop trolling. You are crying how they are invisible 80%, and you are CW right? Are you sure that 22k CW is your account? If you see the other mmo games, in almost every mmorpg assassins (rogues) are made to kill the casters. So, it's nothing wrong with Neverwinter. Im glad that TR finally work.
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    If you have CW 22k GS and you can't fight against TR, then you are bought that account, or you are just the worst CW. Perma daze TR can't kill you with couple of shoots, so stop trolling. You are crying how they are invisible 80%, and you are CW right? Are you sure that 22k CW is your account? If you see the other mmo games, in almost every mmorpg assassins (rogues) are made to kill the casters. So, it's nothing wrong with Neverwinter. Im glad that TR finally work.

    Hey smart guy you're just proving my point that TR god mode is perfectly alright with most of TR (it goes with the character, who wants to be a little sneaking rogue anyway?) so your comments can’t be taken seriously.
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    The build saboteur/WK (if i got it right) is currently OP. It's not balance to see TRs with 700-6 kill/death ratios or 1000-36 and so on, and seeing 15k TRs going 21-0 in domination.

    Survivability must be brought in line and TRs must have their window of vulnerability after they attack from stealth to kill the target. No stealth, dodges, dazes and that's it, like HRs. A gap of time during which you can't go back to stealth and the enemy can catch you. Every class has its weakness and holes in defense for the enemy to counterattack.
    Current saboteur/WK got none and that's wrong. Hope the devs soon look into the issue and TRs learn to survive without semi-permanent stealth+ tons of tools piled up to keep them away from damage 99% of the time.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited November 2014
    I have one simple reason why TRs should not be nerfed, why should they keep all their damage and CC - Gift of Faith. Someone should be able to do 80k damage and daze for 6 seconds because otherwise teams with GoF will be immortal.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    cloud990pl wrote: »
    Indeed I checked leaderboards again, my apologies.
    Then again how did you get so many kills? Because of what you were saying it seems like PvP is dominated by TRs, explain to me how is being dazed and killed by TR so diffrent from GF/GWF/HR stuns or CW cc?
    Don't tell me you were killing only 9-10k GS players with your 22k CW.
    I say it again: TR can openly fight back now, why so much hate? Perma is still a problem (especially if it's not part of saboteur path) but until it's addressed and balanced by developers you either adapt or die (simple as that).

    Also I'm pretty sure that most TRs in top leaderboards are old perma using new tricks (they probably adapted well enough to not have any need for saboteur path which may cause frustration, I personally met few exec permas and scoundrel permas, nasty buggers I'd say).
    I'll describe what I think is my average 22K CW outcom on 1 x 1 encounters in Domination (It’s a bit different in open world PVP), considering that the player is good and maybe you'll understand my disappointment.
    Hr: Under 18k as praticly no chance to win against me, beetween 18k to 19k chance are 30%\70% for me, between 19k to 20k chance are 40%\50% for me, between 20k to 21k chance are 50%\50%, over 21k and if he’s very good 65%\35% for me, and if he's good 50%\50%
    GF: Under 18k as praticly no chance to win against me, beetween 18k to 19k chance are 10%\90% for me, between 19k to 20k chance are 35%\65% for me, between 20k to 21k chance are 45%\55%, over 21k and if he’s very good 60%\40% for me, and if he's good 50%\50%
    GWF: Under 18k as praticly no chance to win against me, beetween 18k to 19k chance are 20%\80% for me, between 19k to 20k chance are 35%\65% for me, between 20k to 21k chance are 40%\60%, over 21k and he’s very good 60%\40% for me, and if he's good 50%\50%
    DC: Under 18k as praticly no chance to win against me, beetween 18k to 19k chance are 10%\90% for me, between 19K to 20k chance are 35%\65% for me, between 20k to 21k chance are 35%\65%, over 21k and he’s very good 40%\60% for me, and if he's good 35%\65%
    SW: Under 18k as praticly no chance to win against me, beetween 18k to 19k chance are 10%\90% for me, between 19K to 20k chance are 35%\65% for me, between 20k to 21k chance are 40%\60%, over 21k and he’s very good 45%\65% for me, and if he's good 35%\65%
    Tr (stealth): Under 13k as praticly no chance to win against me, beetween 13k to 14k chance are 40%\60% for me, beetween 14k to 15k chance are 50%\50% for me, between 15k to 16k chance are 55%\45% for me, between 16k to 18k chance are 70%\30% for me, over 18k and if he’s very good 95%\5% for me, and if he's good 80%\20%, over 20k impossible to kill unless he's dum
    Conclusion the balance is not so bad with other Neverwinter caracters, but regarding TR (stealth), balance is a joke and the joke are on us!!!! And for us that play and pass a huge amount of time in Neverwinter, it's a fist in the face coming from Neverwinter Team.
  • ivcakamikazeivcakamikaze Member Posts: 54 Arc User
    edited November 2014
    jarecsteph wrote: »
    Hey smart guy you're just proving my point that TR god mode is perfectly alright with most of TR (it goes with the character, who wants to be a little sneaking rogue anyway?) so your comments can’t be taken seriously.

    And you are serious with your 22k CW who can't detect TR? Tanky CW is the God of battlefield, if you didn't know that. Did you see DC in mod 5? Well, TR can't kill DC, It is impossible. If they nerf TR they will nerf DC also, and they must to nerf many other things (GoF?). So, your comments can’t be taken seriously.
  • jarecstephjarecsteph Member Posts: 270 Arc User
    edited November 2014
    And you are serious with your 22k CW who can't detect TR? Tanky CW is the God of battlefield, if you didn't know that. Did you see DC in mod 5? Well, TR can't kill DC, It is impossible. If they nerf TR they will nerf DC also, and they must to nerf many other things (GoF?). So, your comments can’t be taken seriously.

    I asked the programmers to make Steal Time usable in PVP buy cutting 50% of the activation time of Steal Time and make the Slowing Time working on all class without any immunity, so the activation time will slow everyone for around 1.5 sec (not a big deal) and make this spell able to interrupted TR Stealth and immunities (so TR will have to use knowledge and good play by using there encounters to compensate instead of always disappearing and strike while immune, stealth or stunning without us having no way to fight). That would be maybe the beginning of a satisfying way to fight against TR without cutting anything to what you have now, but still some DPS as to be cut down when coming out of stealth on other players (not in PVE)
  • pando83pando83 Member Posts: 2,564 Arc User
    edited November 2014
    If TRs are to stay the same, my Instigator GWF must get double stamina for sprint, movement speed boost, determination gain boost (already needed on Instigator) and 30% decrease cooldown on FLS. That would pretty much give enough weapons to fight current TR, if we want it to stay the same.
  • dante126pldante126pl Banned Users Posts: 257 Bounty Hunter
    edited November 2014
    something needs to be done about TRs
    right now they can perma daze,steathl,dodge,daily or just simply 1 shot you.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited November 2014
    And here's me thinking that blatant 'nerf plox' threads were forbidden.

    Pathetic.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • thirdquestionthirdquestion Member, Neverwinter Beta Users Posts: 96
    edited November 2014
    And you are serious with your 22k CW who can't detect TR? Tanky CW is the God of battlefield, if you didn't know that. Did you see DC in mod 5? Well, TR can't kill DC, It is impossible. If they nerf TR they will nerf DC also, and they must to nerf many other things (GoF?). So, your comments can’t be taken seriously.

    No brain - no pain. U rly funny :) If u dont know about 100% immune cc TR and perma control, u rly blind :D
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited November 2014
    They said they want to make it harder. You have to learn to read with understanding.
    They didn't make it harder. They made it easier. Just roll a Sab and you can perma with little or no effort while still hitting like a truck. This tree needs work.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited November 2014
    zvieris wrote: »
    Why does TR in ITC take no damage?
    Eh? This is just plain wrong, and a shining example of why threads like this should be locked. So much false 'feedback' from people who don't understand the mechanics or powers of the class they're whining about.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
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