CW's whine about T's , TR's Whine HRs, HR's whine about GWFs ... etc etc etc
Every class whines about someone else for a while until that class gets nerfed to hell
The bottom line is that NOBODY should be able to one shot anyone else with a daily never mind with an encounter power.
It's really really bad gameplay when you get scrag someone with one shot. and right now it's lashing blade that's stupid. a few weeks back it was icy rays. it's all bad gameplay.
I would suggest that every Encounter power no matter what it is or who it's from should do at most 20% of a players total hitpoints. Dailies should do at most 40% of players total hit points. At least then it'll be a game and not a duck shoot.
urlord283Member, NW M9 PlaytestPosts: 1,084Arc User
edited November 2014
I get stunned for so long thet in a few min I get smoked
But while that is happening someone else is getting a free ride
So it works out
The main issue in PVP I see is team work
Most "teams" do whatevert they want and if they run into a Group that act as a team they always get smoked and then cry about it
Urlord
0
jeffmwillsonMember, NW M9 PlaytestPosts: 116Arc User
CW's whine about T's , TR's Whine HRs, HR's whine about GWFs ... etc etc etc
Every class whines about someone else for a while until that class gets nerfed to hell
The bottom line is that NOBODY should be able to one shot anyone else with a daily never mind with an encounter power.
It's really really bad gameplay when you get scrag someone with one shot. and right now it's lashing blade that's stupid. a few weeks back it was icy rays. it's all bad gameplay.
I would suggest that every Encounter power no matter what it is or who it's from should do at most 20% of a players total hitpoints. Dailies should do at most 40% of players total hit points. At least then it'll be a game and not a duck shoot.
This makes no sense. Then it would unbalance the game. A CW doesnt have as much armor class and DR as a GF. Also this would allow people to go glass cannon style. lower their hit points and effectively take less damage then if they had 40-60k hp
I'd really change from one shot to one rotation. Nobody should be able to one-rotation anyone in case they have close GS.
Cause before as you had - CW IR knife and so on - one rotation most of people. HR were just able to out heal.
HRs - disruptive, mara, boar, aimmed, fox - same thing. at least for squshy classes.
TR now.
Having one rotation that can not be avoided or interrupted is not good for skill. Instead of tactics we have 1st shoot - 1st kill race. This is what was the issue with skill less CWs in start of mod 4.
I'd never advice thought to limit damage to % of players health - this is part of build. If you play low HP char - be ready to rely on something else then plain HP pool.
Simple and fast solution would be to double tenancy total resistance. Now with no tenancy gear you have 10% of DR, Control and Crit resistance. first option - make it resist x2 - but this may bring issues with over geared people be invincible.
Better may be to make base as 20% or 30% by default. Will give low GS a change and may not buff tops too much.While decreasing the damage, control received and will decrease that spike damage that Critical Hit does.
CW's whine about T's , TR's Whine HRs, HR's whine about GWFs ... etc etc etc
Every class whines about someone else for a while until that class gets nerfed to hell
The bottom line is that NOBODY should be able to one shot anyone else with a daily never mind with an encounter power.
It's really really bad gameplay when you get scrag someone with one shot. and right now it's lashing blade that's stupid. a few weeks back it was icy rays. it's all bad gameplay.
I would suggest that every Encounter power no matter what it is or who it's from should do at most 20% of a players total hitpoints. Dailies should do at most 40% of players total hit points. At least then it'll be a game and not a duck shoot.
good points raised there, but what about PvP/PvE balance? do you mean encounters are only nerfed going into PvP? because im down with that
I get stunned for so long thet in a few min I get smoked
But while that is happening someone else is getting a free ride
So it works out
The main issue in PVP I see is team work
Most "teams" do whatevert they want and if they run into a Group that act as a team they always get smoked and then cry about it
[Combat (Self)] Critical Hit! Frodo deals 33241 (50567) Physical Damage to you with Lashing Blade.
[Combat (Self)] Critical Hit! ?atilla? deals 35489 (59298) Physical Damage to you with Lashing Blade.
Both TR are about 15k GS I am a 17k GWF with 21% of Tenacy. Is this balancing classes? It only takes one shot to kill me and with this kind a damage, one shot to kill anyone. This is not PvP, this is a walk on the park for any decent TR.
Everytime a get 1 shot like this I will leave PvP immediately. This is a joke.
Before mod 5 it was rare to encounter a PVE TR exec in PVP, but if you had, you may have had one of those surprise moments where you got 1 or 2 shot. I was one of those 16k PVE exec that often pugged PVP. The fun is shortlived against premades though because once you start your surprise kills, they simply target lock you and reduce me to to be opportunistic while they are engaged or running caps instead with stealth.
People are just surprised now because just about any tree can produce the burst of the previous PVE TR exec, where before they only know TRs as the invisible dot machine.
This is only a problem in PvP. Thus, I do not care.
No, it's the same problem in PvE as well, since easy kills makes PvE essentially nothing more than AoE steamrolling.
Let's face it -- compared with some games (heck, even compare it with Cryptic's past games like CoH/V...) there's no real tactics or coordination required in NW. You don't even need role distinction in PvE -- all you need is massive AoE DPS -- hence the reason why some classes are simply neglected.
IMO every 'normal' dungeon should be on the level of ESoT (even ESoT is easy, but at least it has mobs hitting hard enough to wipe incompetent CW/SW hordes), and any Epic or late-level content much, much stronger.
The game should either; (a) give all mobs 20% more HP, 20% more damage reduction, 20% more attack damage, or (b) globally nerf all damage across the board for all classes and powers by 30%.
That's how much of a "zero-challenge" NW PvE is.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
[Combat (Self)] Critical Hit! Frodo deals 33241 (50567) Physical Damage to you with Lashing Blade.
[Combat (Self)] Critical Hit! ?atilla? deals 35489 (59298) Physical Damage to you with Lashing Blade.
Both TR are about 15k GS I am a 17k GWF with 21% of Tenacy. Is this balancing classes? It only takes one shot to kill me and with this kind a damage, one shot to kill anyone. This is not PvP, this is a walk on the park for any decent TR.
Everytime a get 1 shot like this I will leave PvP immediately. This is a joke.
Hi jim. i hope never to find those rogues in my pvp daily tasks. I always get killed by 1 shot with thatl ashing blade. and the higher damage ive had is 28k. my toons dont get more than 25k hp. and they have their pvp sets and my cleric has 3k defense and 1k deflect. its not nice. rogues still have their classes broken. and i support this thread, not class should be able to 1 shot anyone.
neverwinter is pretty low skill in general. Tactics consist of you go fight on this point because its a better match up for us or at best you cc him then I cc him. GS rules over all. If we wanted to use skill we would play real games and when I've had a few this bad game is just the thing. Lol at people thinking they are good at it.
I have never been one shot by a TR (though its possible but they would have to BIS geared, considering I am not but I can manage them fine)
I have been one shot by CW's however.
I have been one shot by GWF's (Come and Get it mostly, which I do not agree with how the skill works, but its mostly BIS thats done it)
I have never been one shot by HR (a encounter rotation yes, one shot with one skill no)
I have never been one shot by a SW ( an encounter rotation yes, one shot no)
I have never been one shot by a DC.
[Combat (Self)] Critical Hit! Frodo deals 33241 (50567) Physical Damage to you with Lashing Blade.
[Combat (Self)] Critical Hit! ?atilla? deals 35489 (59298) Physical Damage to you with Lashing Blade.
Both TR are about 15k GS I am a 17k GWF with 21% of Tenacy. Is this balancing classes? It only takes one shot to kill me and with this kind a damage, one shot to kill anyone. This is not PvP, this is a walk on the park for any decent TR.
Everytime a get 1 shot like this I will leave PvP immediately. This is a joke.
That was probably LB with first strike, nasty thing but exec build with first strike can do that, same as GWFs can deal 30k crits with instigation
I have never been one shot by a TR (though its possible but they would have to BIS geared, considering I am not but I can manage them fine)
I have been one shot by CW's however.
I have been one shot by GWF's (Come and Get it mostly, which I do not agree with how the skill works, but its mostly BIS thats done it)
I have never been one shot by HR (a encounter rotation yes, one shot with one skill no)
I have never been one shot by a SW ( an encounter rotation yes, one shot no)
I have never been one shot by a DC.
I was one shotted by TR with LB with first strke
I was one shotted by CWs Icy Rays or Ice Knife
I was one shotted by GWF IBS
I was one shotted by HRs Aimed shot
in the end I never complained but learned to avoid thoose attacks (though icy rays are kinda hard to dodge) instead
If you're getting one shot by ANY class you simply don't have enough survivability. Simply saying "I have 20-22% tenacity" isn't enough, read up how tenacity interacts with defense and as result works with HP.
People were crying about 1 shots before tenacity was introduced and it was stupid then just as it is now. Tenacity itself ruined gearing for PvP. If you got 1 or 2 shot before, just as now; it's because you made a mistake or put yourself in a bad position.
CW's whine about T's , TR's Whine HRs, HR's whine about GWFs ... etc etc etc
Every class whines about someone else for a while until that class gets nerfed to hell
The bottom line is that NOBODY should be able to one shot anyone else with a daily never mind with an encounter power.
It's really really bad gameplay when you get scrag someone with one shot. and right now it's lashing blade that's stupid. a few weeks back it was icy rays. it's all bad gameplay.
I would suggest that every Encounter power no matter what it is or who it's from should do at most 20% of a players total hitpoints. Dailies should do at most 40% of players total hit points. At least then it'll be a game and not a duck shoot.
You think in very simple terms, in reality the queue puts 20s and 10s against each other and if your 10 gets hit by a crit from my 20 then darn right its gonna get 1shot. The insane damage spikes are usually from gear difference. Usually but not always, just fixing the queue will do more for class balance than any single class change.
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
[Combat (Self)] Critical Hit! Frodo deals 33241 (50567) Physical Damage to you with Lashing Blade.
[Combat (Self)] Critical Hit! ?atilla? deals 35489 (59298) Physical Damage to you with Lashing Blade.
Both TR are about 15k GS I am a 17k GWF with 21% of Tenacy. Is this balancing classes? It only takes one shot to kill me and with this kind a damage, one shot to kill anyone. This is not PvP, this is a walk on the park for any decent TR.
Everytime a get 1 shot like this I will leave PvP immediately. This is a joke.
If you're getting one shot by ANY class you simply don't have enough survivability. Simply saying "I have 20-22% tenacity" isn't enough, read up how tenacity interacts with defense and as result works with HP.
People were crying about 1 shots before tenacity was introduced and it was stupid then just as it is now. Tenacity itself ruined gearing for PvP. If you got 1 or 2 shot before, just as now; it's because you made a mistake or put yourself in a bad position.
It's not one shot by any class. I play over than a year NW and this is the first time that it happens. No one ever killed me before with one shot, not even a +20k CW. But you missed the point.. I am a 17k GWF with 21% of Tenacy and I dont stand a chance with a 15k TR. Where is the balance?
It's not one shot by any class. I play over than a year NW and this is the first time that it happens. No one ever killed me before with one shot, not even a +20k CW. But you missed the point.. I am a 17k GWF with 21% of Tenacy and I dont stand a chance with a 15k TR. Where is the balance?
What's your DR, Deflect and HP is part of my comment. It's not all about Tenacity.
My GWF doesn't have too much trouble with TRs he eats Lashing blade a lot and hes only 15k. Only a Perma whisper knife gives him real trouble. It sounds like you might want to try other abilities, I dunno. I still use the old Sent build with indom, restoring, takedown. Mark spec. If you're using intimidation build that HAMSTER is easy to dodge and has a long CD and rogues have plenty of dodges now to deal with it.
I am Destroyer Iron Vanguard, based on power. I dont have a pure PvP built, but I have the Tenacy items to give me more balance for PvP. I am not afraid to admit that there are better builts than mine and better players than me, but I always did good in PvP. In Mod3 we were OP, Mod4 we were nerfed pretty bad and in Mod5, all classes were powered up except us (feels like we're nerfed again). At this moment, GWF are the last in the food chain. Looking for standings, TR have the best ratio of kills/deaths by far. They kill very easily and they are hard to kill. They are an OP Class now and for PvP, they are undoubtedly the best class. They can kill me with one shot (+26k of HP) but like I said before, they can hit much more than that: 33241 (50567) and I can't hit like that, not even close.
I just think its not fair and I will not die 20 times just to win one match.
I am Destroyer Iron Vanguard, based on power. I dont have a pure PvP built, but I have the Tenacy items to give me more balance for PvP. I am not afraid to admit that there are better builts than mine and better players than me, but I always did good in PvP. In Mod3 we were OP, Mod4 we were nerfed pretty bad and in Mod5, all classes were powered up except us (feels like we're nerfed again). At this moment, GWF are the last in the food chain. Looking for standings, TR have the best ratio of kills/deaths by far. They kill very easily and they are hard to kill. They are an OP Class now and for PvP, they are undoubtedly the best class. They can kill me with one shot (+26k of HP) but like I said before, they can hit much more than that: 33241 (50567) and I can't hit like that, not even close.
I just think its not fair and I will not die 20 times just to win one match.
Honestly 33241 (50567) Crit is showing failry low DR and possibly no tenacity at all. 20% tenacity should bring a 50k crit down to 30k without added DR. This person obv isn't geared for PvP correctly. But I get what you're saying you think the encounter does too much damage. I don't agree really, I think TR needs to be dangerous in melee where as previously they were not. I ran right up to them with my CW without a care cuz I knew all they were going to do was throw knives at me or try to flurry which I'd dodge.
I haven't tried Destroyer myself, I took a look at it after I came back from a break and was happy to see a possibly viable build other than Sent but I never switched and that's mostly because of Determination as a class mechanic. It simply works better with higher mitigation. I can deff tell you that unless you're running Intimidation you shouldn't be power based. Armor pen and Crit are far more valuable in PvP than power.
If you don't wana switch enchants or armor cuz of PvE I get it but unfortunately PvE and PvP have become two very different gearing scenarios these days. A Fighter with 26k HP is basically fodder in PvP I don't have any toons that low. I def don't believe TR is the best PvP class, I still do best with my GF and my CW, my GWF is a point holder so he doesn't usually get much kills except against poorly geared players, his job is to outlast 1v1 and stand on a point forcing 2+ players to get him off it.
The one shot pvp since mod 5 has been terrible. I used to enjoy the pvp since it had good pacing and a moderate amount of strategy and teamwork. Now it's just who attacks first and quite possibly kills before they take any damage. Picking targets is meaningless since whoever it is can kill you in no time and you can kill them yourself in no time. Add to this that half the participants are invisible and you can just go ignore the whole thing until something changes.
Well, each class has counters and can be powerful in its own way.
Except current saboteur/WK TRs. They have huge spike and pretty much perfect defense with stealth, immunities and dazes piling up to prevent the opponent from doing shlt and even escape near death situations against multiple enemies.
Which is the reason why TRs have absurd Kill/Death ratios in PvP and leaderboard right now.
Would lower overall spike DPS to avoid 1 shots at same gear level, and for sure cut the survivability tools they have to create a window of opportunity for the opponent to actually catch the TR. Right now, it's impossible taking also latency into account.
Part of the TR community is in denial about this but it's quite clear since at both premade and pug level they have the lowest deaths and kills as high as other DPS classes who, on the other hand, are quite vulnerable if focused (CWs, SWs, Mod5 HR can be now killed).
Then stop complaining about being 1-shot. If you bring a knife to a gunfight don't be surprised if you die fast.
Gunfight? Ok! I take my 17k GWF with 20% of tenacy (knife) and TR brings what? A tank? I am just saying the obvious, TR doesn't need a pure PvP build to rule PvP. They don't PvP anymore, they just chase kills. The team who has best TRs wins the match and most matches has 3/4 TR now. Why is that?
Comments
But while that is happening someone else is getting a free ride
So it works out
The main issue in PVP I see is team work
Most "teams" do whatevert they want and if they run into a Group that act as a team they always get smoked and then cry about it
Urlord
This makes no sense. Then it would unbalance the game. A CW doesnt have as much armor class and DR as a GF. Also this would allow people to go glass cannon style. lower their hit points and effectively take less damage then if they had 40-60k hp
Cause before as you had - CW IR knife and so on - one rotation most of people. HR were just able to out heal.
HRs - disruptive, mara, boar, aimmed, fox - same thing. at least for squshy classes.
TR now.
Having one rotation that can not be avoided or interrupted is not good for skill. Instead of tactics we have 1st shoot - 1st kill race. This is what was the issue with skill less CWs in start of mod 4.
I'd never advice thought to limit damage to % of players health - this is part of build. If you play low HP char - be ready to rely on something else then plain HP pool.
Simple and fast solution would be to double tenancy total resistance. Now with no tenancy gear you have 10% of DR, Control and Crit resistance. first option - make it resist x2 - but this may bring issues with over geared people be invincible.
Better may be to make base as 20% or 30% by default. Will give low GS a change and may not buff tops too much.While decreasing the damage, control received and will decrease that spike damage that Critical Hit does.
good points raised there, but what about PvP/PvE balance? do you mean encounters are only nerfed going into PvP? because im down with that
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
if you want stealth make a tr or hr ..
end of story
gwf intimidation does not need to go away..
its fine...
i learned to dodge it...
does that mean we also get block, unstoppable, 4th encounter slot, curses, and melee/ranged stances (totals at 8 encounters)?
This x100.
If you want intimidation make a GWF
end of story
[Combat (Self)] Critical Hit! ?atilla? deals 35489 (59298) Physical Damage to you with Lashing Blade.
Both TR are about 15k GS I am a 17k GWF with 21% of Tenacy. Is this balancing classes? It only takes one shot to kill me and with this kind a damage, one shot to kill anyone. This is not PvP, this is a walk on the park for any decent TR.
Everytime a get 1 shot like this I will leave PvP immediately. This is a joke.
People are just surprised now because just about any tree can produce the burst of the previous PVE TR exec, where before they only know TRs as the invisible dot machine.
No, it's the same problem in PvE as well, since easy kills makes PvE essentially nothing more than AoE steamrolling.
Let's face it -- compared with some games (heck, even compare it with Cryptic's past games like CoH/V...) there's no real tactics or coordination required in NW. You don't even need role distinction in PvE -- all you need is massive AoE DPS -- hence the reason why some classes are simply neglected.
IMO every 'normal' dungeon should be on the level of ESoT (even ESoT is easy, but at least it has mobs hitting hard enough to wipe incompetent CW/SW hordes), and any Epic or late-level content much, much stronger.
The game should either; (a) give all mobs 20% more HP, 20% more damage reduction, 20% more attack damage, or (b) globally nerf all damage across the board for all classes and powers by 30%.
That's how much of a "zero-challenge" NW PvE is.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Hi jim. i hope never to find those rogues in my pvp daily tasks. I always get killed by 1 shot with thatl ashing blade. and the higher damage ive had is 28k. my toons dont get more than 25k hp. and they have their pvp sets and my cleric has 3k defense and 1k deflect. its not nice. rogues still have their classes broken. and i support this thread, not class should be able to 1 shot anyone.
I have been one shot by CW's however.
I have been one shot by GWF's (Come and Get it mostly, which I do not agree with how the skill works, but its mostly BIS thats done it)
I have never been one shot by HR (a encounter rotation yes, one shot with one skill no)
I have never been one shot by a SW ( an encounter rotation yes, one shot no)
I have never been one shot by a DC.
That was probably LB with first strike, nasty thing but exec build with first strike can do that, same as GWFs can deal 30k crits with instigation
I was one shotted by TR with LB with first strke
I was one shotted by CWs Icy Rays or Ice Knife
I was one shotted by GWF IBS
I was one shotted by HRs Aimed shot
in the end I never complained but learned to avoid thoose attacks (though icy rays are kinda hard to dodge) instead
People were crying about 1 shots before tenacity was introduced and it was stupid then just as it is now. Tenacity itself ruined gearing for PvP. If you got 1 or 2 shot before, just as now; it's because you made a mistake or put yourself in a bad position.
You think in very simple terms, in reality the queue puts 20s and 10s against each other and if your 10 gets hit by a crit from my 20 then darn right its gonna get 1shot. The insane damage spikes are usually from gear difference. Usually but not always, just fixing the queue will do more for class balance than any single class change.
Merrily, merrily, merrily, merrily, Life is but a dream.
Its easy to add numbers to that.
It's not one shot by any class. I play over than a year NW and this is the first time that it happens. No one ever killed me before with one shot, not even a +20k CW. But you missed the point.. I am a 17k GWF with 21% of Tenacy and I dont stand a chance with a 15k TR. Where is the balance?
Why would I do that? And can't you see for yourself? Do PvP and check the scores.
What's your DR, Deflect and HP is part of my comment. It's not all about Tenacity.
My GWF doesn't have too much trouble with TRs he eats Lashing blade a lot and hes only 15k. Only a Perma whisper knife gives him real trouble. It sounds like you might want to try other abilities, I dunno. I still use the old Sent build with indom, restoring, takedown. Mark spec. If you're using intimidation build that HAMSTER is easy to dodge and has a long CD and rogues have plenty of dodges now to deal with it.
I just think its not fair and I will not die 20 times just to win one match.
Honestly 33241 (50567) Crit is showing failry low DR and possibly no tenacity at all. 20% tenacity should bring a 50k crit down to 30k without added DR. This person obv isn't geared for PvP correctly. But I get what you're saying you think the encounter does too much damage. I don't agree really, I think TR needs to be dangerous in melee where as previously they were not. I ran right up to them with my CW without a care cuz I knew all they were going to do was throw knives at me or try to flurry which I'd dodge.
I haven't tried Destroyer myself, I took a look at it after I came back from a break and was happy to see a possibly viable build other than Sent but I never switched and that's mostly because of Determination as a class mechanic. It simply works better with higher mitigation. I can deff tell you that unless you're running Intimidation you shouldn't be power based. Armor pen and Crit are far more valuable in PvP than power.
If you don't wana switch enchants or armor cuz of PvE I get it but unfortunately PvE and PvP have become two very different gearing scenarios these days. A Fighter with 26k HP is basically fodder in PvP I don't have any toons that low. I def don't believe TR is the best PvP class, I still do best with my GF and my CW, my GWF is a point holder so he doesn't usually get much kills except against poorly geared players, his job is to outlast 1v1 and stand on a point forcing 2+ players to get him off it.
Except current saboteur/WK TRs. They have huge spike and pretty much perfect defense with stealth, immunities and dazes piling up to prevent the opponent from doing shlt and even escape near death situations against multiple enemies.
Which is the reason why TRs have absurd Kill/Death ratios in PvP and leaderboard right now.
Would lower overall spike DPS to avoid 1 shots at same gear level, and for sure cut the survivability tools they have to create a window of opportunity for the opponent to actually catch the TR. Right now, it's impossible taking also latency into account.
Part of the TR community is in denial about this but it's quite clear since at both premade and pug level they have the lowest deaths and kills as high as other DPS classes who, on the other hand, are quite vulnerable if focused (CWs, SWs, Mod5 HR can be now killed).
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Gunfight? Ok! I take my 17k GWF with 20% of tenacy (knife) and TR brings what? A tank? I am just saying the obvious, TR doesn't need a pure PvP build to rule PvP. They don't PvP anymore, they just chase kills. The team who has best TRs wins the match and most matches has 3/4 TR now. Why is that?
Guess you are playing with Erin now...