Next week on November 5, 2014 from 3:25-4:30 PM PDT, we’ll be livestreaming a play session with the Devs on our Twitch.tv channel as they take on Tiamat. However, we need some brave souls from the community to join the Devs for this epic battle!
Don't want to fight Tiamat, but have some questions? Ask them here! We'll do our best to answer as many as we can live on our dev livestream broadcasted from our Twitch.tv channel.
How do you plan to deal with the insane power creep and massive GS inflation that each new module seems to bring now? new players simply can not hope to ever realistically catch up with older players now unless they are willing to spend literally thousands of dollars and a MMO without a constant influx of new players is a dead MMO and judging by the pathetic number of new likes for the respens rerun thing not many new players are even bothering anymore.
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skyvalker64Member, NW M9 PlaytestPosts: 55Arc User
edited November 2014
Can we expect harder versions of the current dungeons with better BoE loot in the next module? Also, any hints about the next class?
Any plans to review the Heroic Encounter (HE) reward system?
Players still have difficulties obtaining the Black Ice gauntlets and main-hand, and with the release of the new module, one can expect that difficulty to increase as even less players will be doing Icewind Dale, leading to less HEs being completed successfully due to a lack of numbers to participate and clear it. Similar issue may be in store for the Tyranny of Dragons HEs, but to a lesser degree as the gauntlets/boots from those are bind-on-equip and can be purchased on the auction house.
- Suggestion would be to implement a token system like what was done for the Call-To-Arms (CTAs) skirmish events. The original CTAs gave random bind-on-pickup transmutable weapons, but the current CTAs now have a token system (Battle Medallions) which greatly improved the reward system allowing players to track their progress and purchase the transmutable weapons that they wanted, effectively reducing much frustration about the event.
How are the lucky participants selected? Class balance, first come first served, most creative bribe? draw straws? (Works for me when I DM games)
Joking aside, I'm quite, quite keen to attempt to get in on this, most of our guild are UK based, so there could be some impressive abuse of flexible working hours, all going well.
How are the lucky participants selected? Class balance, first come first served, most creative bribe? draw straws? (Works for me when I DM games)
Joking aside, I'm quite, quite keen to attempt to get in on this, most of our guild are UK based, so there could be some impressive abuse of flexible working hours, all going well.
For future modules, will we see more open world type areas? I really liked that some were added with IWD. I'd definitely like to see them go even bigger for exploring and finding HE's/quests, but not linear like a lot of the pre-IWD zone design.
How much programming - work would be needed to create harder versions of our current dungeons?
With triple HP + damage or more?
Are they considering that?
Thank you for the possibility to ask!
Triple the HP, double the damage, 10 man versions of the existing T1/T2 dungeons. Call them T3/T4 dungeons. RE-tool the existing T1/T2 sets and make then on par with Black Ice gear "empowered" to rank 2 and rank 3. Except the set bonuses would be different.
RE-do CN, 10 man version, triple HP, double the damage, New versions of CN weapons on par with Legendary Artifact Equipment.
Now players can "pay" for their orange equipment, or they can run CN and get equiv gear.
Now players can farm HEs in IWD for blackice gear, or run dungeons to get equiv gear.
Only thing that takes and OUNCE of creativeness would be re-doing the set bonuses so they are worth while and not some crappy 5% more DR "aura" like we saw on Draconic gear.
Hey guys! Just thought it was worth noting that characters wanting to participate in the Tiamat fight will need at least 10k gear score to get in! Hope to see you all there!
How do you plan to deal with the insane power creep and massive GS inflation that each new module seems to bring now? new players simply can not hope to ever realistically catch up with older players now unless they are willing to spend literally thousands of dollars and a MMO without a constant influx of new players is a dead MMO and judging by the pathetic number of new likes for the respens rerun thing not many new players are even bothering anymore.
This is actually a pretty easy question to answer in what they could IDEALLY do.
Step 1: Raise the level cap to 70.
Step 2: Keep existing content EXACTLY the same EXCEPT ALL "module" content "scales to level" like the existing dragon fights from mod 4.
What does this do?
At lvl 60 +167 power = 1% damage, however at lvl 50, we all know 167 power adds alot more than 1% damage. Upping the level cap to 70, would be a net "nerf" across the board to ALL stats. meaning the players who have thousands of more stats than a rookie would be on a more "even" playing field.
They ALREADY have enough content in the game with now 5 modules to EASILY contain "10 levels". I mean how many daily quests is each module? I bet just completing Mod 1 and Mod 2 would be enough to get someone to the new level cap.
So the end result would be a MORE even playing field for a new lvl 60 compared to a veteran.
Why would someone WANT to be 70?
Well not only would they not have a choice (if they want to do modules for more stats, they gain EXP). Also, they could release T3/T4 VERSIONS of the T1/T2 dungeons (see my post above about this for details) This new gear could have a level cap of 70 on it.
OR
The minimum level cap to ENTER the 10 man versions could be 70.
Why is awesome for PVP?
Newbies who just hit 60and have NO boons will NOT compete against lvl 70s in PVP.
PVP would continue its "bracket" of 60-69 having its own and 70 having its own. typicalyl any player whose 70 would by definition have atleast 2 campaigns done, have about 10 boons and theoretically be a much higher GS and MAYBE skill level than a newbie 60.
Think of 60 as the end game "softcap" and 70 as the endgame "hardcap".
Instead of upping a level cap, making old content obsolete, and trying to PUSH in new content enough to justify an increased level cap, they ALREADY have BUILT IN ALL the necessary "tools" heck they even have a thing where you continue to level PAST 60 currently in that you get more skill points!!!!!
EVERYTHING is built into the game EXCEPT the actual increase of level and the actual DIMINISHING of stats (which is now NEEDED).
@ 70 ideally youd see something LIKE 200 power = 1% damage. Critical/ARP/REcovery would have (as a result) INCREASED softcaps meaning players would need to stack MORE of those stats to get teh same effect they have today.
Again, stats have outpaced difficulty and this is their way to fix that, with BUILT IN TOOLs!!!!!
Next time you run a stream you guys need to make sure you have on demand patching turned off and a fully updated client ,it prevents a lot of the lag you guys suffered from during the Tiamat fight.
Next time you run a stream you guys need to make sure you have on demand patching turned off and a fully updated client ,it prevents a lot of the lag you guys suffered from during the Tiamat fight.
He also has on Demand patching turned on , Watch the stream back and you will see it patching in the top left above the player portrait a number of times , but whatever it is the stream should have been abandoned because no offence intended but as I'm watching now it's embarrassing .
He also has on Demand patching turned on , Watch the stream back and you will see it patching in the top left above the player portrait a number of times , but whatever it is the stream should have been abandoned because no offence intended but as I'm watching now it's embarrassing .
Yeah that won't help either of course.
Right now they are playing at 1-2 FPS lol.
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onecoolscatcatMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 575Arc User
edited November 2014
Tiamat needs a higher difficulty level. ATM lag is a tougher enemy than the Dragon Goddess.
Can't they even get a little presentation right?
Was it too much to expect them to do a test run and set up a box, a client, a connection and an instance which can handle the encounter?
People, this is ADVERTISING!
You should strife to make the product look desirable, not awful nor boring.
And <1 fps with graphics like a 8-Bit game 25 years ago is NOT appealing for your average customer.
Not to mention awful simple looking tactics and far too easy combat.
...it's just so embarrassing...
I may wish to point out that PWE's main office and the server are not in the same location. Therefore their connection to the server is at the mercy of the same elements that may affect yours or mine.
Stuff happens--even at Cryptic. See also: the first demo of Windows 95.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
I may wish to point out that PWE's main office and the server are not in the same location. Therefore their connection to the server is at the mercy of the same elements that may affect yours or mine.
Stuff happens--even at Cryptic. See also: the first demo of Windows 95.
The transmission suffered from graphical lag, from the accumulated 25 people FX - especially Guardian Fighter KV. It is the blue aura and its effect when you take damage that slow down to a crawl even top PCs in situations with many on-screen entities, such as Gauntlgrym or this 25 man content. It was reported quite a few times. If you want, it would be amazing if you would submit this buggy effect to the devs attention again
There was also apparently lag caused by on-demand patching, which every experienced player turns off.
Their latency seemed just fine and connection worked out nicely, although sound broke up a few times. Nothing unusual for Twitch.
However, the Knight's Valor FX bug was reported numerous times and should be fixed.
All in all, a few unfortunate events that could have been avoided easily.
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onecoolscatcatMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 575Arc User
edited November 2014
I like the Dragon Soul mechanic. Makes inter-party communication easy.
"I've got the green soul. Our party fights the green head."
I wondered what souls were for, but since I've only 2-manned the temple I didn't know how to use them. Interesting mechanic.
Currently 2 people in mod4 gear successfully kill all summoners and defend one cleric. This tells me Tiamat's difficulty slider is "easy" for two 5-man parties wearing Mod4 gear and, based on the livestream, challenging, but not overly difficult for 6 well-coordinated TS-using players. Discounting lag, 25 toons is a roflstomp.
I'm glad the developer plans on upping Tiamat's difficulty slider.
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onecoolscatcatMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 575Arc User
edited November 2014
I really like the encounter's feel. There's a lot of imaginative stuff going on.
I may wish to point out that PWE's main office and the server are not in the same location. Therefore their connection to the server is at the mercy of the same elements that may affect yours or mine.
Stuff happens--even at Cryptic. See also: the first demo of Windows 95.
it was not network, it was neverwinter being neverwinter, this game cannot stand more than few ppl in same place, its so bad its hilarious, i did a test with graphic options, full max and full min sliders make a few fps difference in ten towns(17 vs 20 fps)
somebody needs to take a look to find out why this game runs so badly, this is the only game ive seen to do this, i can play many way better looking games at max
no idea whatsoever why couldnt they just use smth like unreal/cry or smth instead going for some school project
did they say anything interesting about future changes ?
I only watched up to the part just after they started the second attempt at the Tiamat encounter so I didn't watch it all and up to that point Akromatic had only asked about whether old content like dungeons would be getting updated/upgraded to a higher difficulty level to help deal with the insane power creep/GS inflation we are seeing and the developer guy basically said nothing of consequence , he said he liked the idea but nothing was planned atm or something along those lines.
Comments
With triple HP + damage or more?
Are they considering that?
Thank you for the possibility to ask!
How about letting foundry users be able to make PVP maps with no rewards?
Players still have difficulties obtaining the Black Ice gauntlets and main-hand, and with the release of the new module, one can expect that difficulty to increase as even less players will be doing Icewind Dale, leading to less HEs being completed successfully due to a lack of numbers to participate and clear it. Similar issue may be in store for the Tyranny of Dragons HEs, but to a lesser degree as the gauntlets/boots from those are bind-on-equip and can be purchased on the auction house.
- Suggestion would be to implement a token system like what was done for the Call-To-Arms (CTAs) skirmish events. The original CTAs gave random bind-on-pickup transmutable weapons, but the current CTAs now have a token system (Battle Medallions) which greatly improved the reward system allowing players to track their progress and purchase the transmutable weapons that they wanted, effectively reducing much frustration about the event.
My friend is going insane.
Joking aside, I'm quite, quite keen to attempt to get in on this, most of our guild are UK based, so there could be some impressive abuse of flexible working hours, all going well.
Here's hoping we get to be part of it!
All are welcome to join
Triple the HP, double the damage, 10 man versions of the existing T1/T2 dungeons. Call them T3/T4 dungeons. RE-tool the existing T1/T2 sets and make then on par with Black Ice gear "empowered" to rank 2 and rank 3. Except the set bonuses would be different.
RE-do CN, 10 man version, triple HP, double the damage, New versions of CN weapons on par with Legendary Artifact Equipment.
Now players can "pay" for their orange equipment, or they can run CN and get equiv gear.
Now players can farm HEs in IWD for blackice gear, or run dungeons to get equiv gear.
Only thing that takes and OUNCE of creativeness would be re-doing the set bonuses so they are worth while and not some crappy 5% more DR "aura" like we saw on Draconic gear.
This is actually a pretty easy question to answer in what they could IDEALLY do.
Step 1: Raise the level cap to 70.
Step 2: Keep existing content EXACTLY the same EXCEPT ALL "module" content "scales to level" like the existing dragon fights from mod 4.
What does this do?
At lvl 60 +167 power = 1% damage, however at lvl 50, we all know 167 power adds alot more than 1% damage. Upping the level cap to 70, would be a net "nerf" across the board to ALL stats. meaning the players who have thousands of more stats than a rookie would be on a more "even" playing field.
They ALREADY have enough content in the game with now 5 modules to EASILY contain "10 levels". I mean how many daily quests is each module? I bet just completing Mod 1 and Mod 2 would be enough to get someone to the new level cap.
So the end result would be a MORE even playing field for a new lvl 60 compared to a veteran.
Why would someone WANT to be 70?
Well not only would they not have a choice (if they want to do modules for more stats, they gain EXP). Also, they could release T3/T4 VERSIONS of the T1/T2 dungeons (see my post above about this for details) This new gear could have a level cap of 70 on it.
OR
The minimum level cap to ENTER the 10 man versions could be 70.
Why is awesome for PVP?
Newbies who just hit 60and have NO boons will NOT compete against lvl 70s in PVP.
PVP would continue its "bracket" of 60-69 having its own and 70 having its own. typicalyl any player whose 70 would by definition have atleast 2 campaigns done, have about 10 boons and theoretically be a much higher GS and MAYBE skill level than a newbie 60.
Think of 60 as the end game "softcap" and 70 as the endgame "hardcap".
Instead of upping a level cap, making old content obsolete, and trying to PUSH in new content enough to justify an increased level cap, they ALREADY have BUILT IN ALL the necessary "tools" heck they even have a thing where you continue to level PAST 60 currently in that you get more skill points!!!!!
EVERYTHING is built into the game EXCEPT the actual increase of level and the actual DIMINISHING of stats (which is now NEEDED).
@ 70 ideally youd see something LIKE 200 power = 1% damage. Critical/ARP/REcovery would have (as a result) INCREASED softcaps meaning players would need to stack MORE of those stats to get teh same effect they have today.
Again, stats have outpaced difficulty and this is their way to fix that, with BUILT IN TOOLs!!!!!
They are lagging because KV from GFs...
Was reported a billion times.
He also has on Demand patching turned on , Watch the stream back and you will see it patching in the top left above the player portrait a number of times , but whatever it is the stream should have been abandoned because no offence intended but as I'm watching now it's embarrassing .
Yeah that won't help either of course.
Right now they are playing at 1-2 FPS lol.
Yes they won at 1 FPS without any communication lol, full random pug group.
Nice "raid"
I may wish to point out that PWE's main office and the server are not in the same location. Therefore their connection to the server is at the mercy of the same elements that may affect yours or mine.
Stuff happens--even at Cryptic. See also: the first demo of Windows 95.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
The transmission suffered from graphical lag, from the accumulated 25 people FX - especially Guardian Fighter KV. It is the blue aura and its effect when you take damage that slow down to a crawl even top PCs in situations with many on-screen entities, such as Gauntlgrym or this 25 man content. It was reported quite a few times. If you want, it would be amazing if you would submit this buggy effect to the devs attention again
There was also apparently lag caused by on-demand patching, which every experienced player turns off.
Their latency seemed just fine and connection worked out nicely, although sound broke up a few times. Nothing unusual for Twitch.
However, the Knight's Valor FX bug was reported numerous times and should be fixed.
All in all, a few unfortunate events that could have been avoided easily.
"I've got the green soul. Our party fights the green head."
I wondered what souls were for, but since I've only 2-manned the temple I didn't know how to use them. Interesting mechanic.
Currently 2 people in mod4 gear successfully kill all summoners and defend one cleric. This tells me Tiamat's difficulty slider is "easy" for two 5-man parties wearing Mod4 gear and, based on the livestream, challenging, but not overly difficult for 6 well-coordinated TS-using players. Discounting lag, 25 toons is a roflstomp.
I'm glad the developer plans on upping Tiamat's difficulty slider.
it was not network, it was neverwinter being neverwinter, this game cannot stand more than few ppl in same place, its so bad its hilarious, i did a test with graphic options, full max and full min sliders make a few fps difference in ten towns(17 vs 20 fps)
somebody needs to take a look to find out why this game runs so badly, this is the only game ive seen to do this, i can play many way better looking games at max
no idea whatsoever why couldnt they just use smth like unreal/cry or smth instead going for some school project
Or somebody has a log or something?
I only watched up to the part just after they started the second attempt at the Tiamat encounter so I didn't watch it all and up to that point Akromatic had only asked about whether old content like dungeons would be getting updated/upgraded to a higher difficulty level to help deal with the insane power creep/GS inflation we are seeing and the developer guy basically said nothing of consequence , he said he liked the idea but nothing was planned atm or something along those lines.