is Come and Get it a control power?
when you say control it means knockbacks, stuns, freeze, rooting.. right?
if i remember correctly i read something on class balance that they would do changes on IVs Battle Trample.. if there are any changes on that, can you pls post a link? cause i've been looking for it for a while (or maybe there just isnt any lol)
THANKS
Post edited by edongrivera on
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2014
As far as I know, it's not, so it won't proc Trample. It moves enemies but it doesn't cause any control effect on them.
was observing Come and get it in PVP.. when they get hit by CaGi they are kind of stunned for a few miliseconds.. and i get to land my other stun encounters easier..
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nezraalMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2014
I will explain the mechanism:
Sentinel don't need the extra run speed, stamina or deflection. Here is why:
FLS (range, saves stamina/run speed) , CAGI (brings target closer, saves stamina, run speed) then DS inflicts damage on the opponent. Plus, sentinels rely less on at-wills and rely more heavily on encounters to make an impact, which is why stamina and run speed are less important feats for this tree, complete opposite to it's perma-runner destroyer cousin.
So there is no need for "Bravery". Instead you slot:
1. Weapon Master (for 4th column, plus critical rate)
2. Trample the Fallen
So how do they activate Trample, here is the trick:
The impact on a 8k-10k+ power sentinel on 40% RI is tremendous! Specially if it crits, while mark and trample is active. I don't recommend going over the 10k mark as it effects either ArP, Critical Rate or Defense significantly. At-least this is my play style on Sentinel and it's reasonably successful. But I enjoy Destroyer more.
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Sentinel don't need the extra run speed, stamina or deflection. Here is why:
FLS (range, saves stamina/run speed) , CAGI (brings target closer, saves stamina, run speed) then DS inflicts damage on the opponent. Plus, sentinels rely less on at-wills and rely more heavily on encounters to make an impact, which is why stamina and run speed are less important feats for this tree, complete opposite to it's perma-runner destroyer cousin.
So there is no need for "Bravery". Instead you slot:
1. Weapon Master (for 4th column, plus critical rate)
2. Trample the Fallen
So how do they activate Trample, here is the trick:
TR (mark) > FLS (range stun as target runs, activates trample) > CAGI (brings target closer) > DS
The impact on a 8k-10k+ power sentinel on 40% RI is tremendous! Specially if it crits, while mark and trample is active. I don't recommend going over the 10k mark as it effects either ArP, Critical Rate or Defense significantly. At-least this is my play style on Sentinel and it's reasonably successful. But I enjoy Destroyer more.
I hope this helps.
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