SW's harrowstorm prone only lasts 2 secs on players and it is the only effective CC they have. GWF's stun lasts 3 second (without tenacity) in case you didn't know.
If you lose 1v1 against a SW then I'm sorry you really need to learn to play.
takedown stun is half effective vs players also duration can be mitigated by deflect so once someone deflect takedown the stun is nonexistant thats why GWFs wants their prone back.
I think what people are missing here is this: The current intimidation build is stupid, but it's the only thing that currently works for a pvp GWF.
Most GWFs will agree that the intimidation build feels gimmicky and not anywhere near as fun to play as mod 3 GWF. I miss having IBS on my bars, I do not enjoy a 15-17 second CD rotation that is basically just 1shot someone and run away while on CD.
The intimidation build is also pretty squishy, infact there are no pvp gwf builds that aren't squishy and have decent damage.
Mod 5 is nerfing intimidation but not giving GWF anything else, some wierd buffs to Instigator.. which still leave it being inferior to Destroyer... So yeah. What the hell will GWFs do mod 5?
And once again, the intimidation build feels like poo to play, it's got lol burst but that's it.
Mod 5 is nerfing intimidation but not giving GWF anything else, some wierd buffs to Instigator.. which still leave it being inferior to Destroyer... So yeah. What the hell will GWFs do mod 5?
its mod1 all over again, except now we dont have DR on unstoppable
SW's harrowstorm prone only lasts 2 secs on players and it is the only effective CC they have. GWF's stun lasts 3 second (without tenacity) in case you didn't know.
If you lose 1v1 against a SW then I'm sorry you really need to learn to play.
Who the hell loses against a SW except a DC?
Don't be ridiculous.
And surely you know Stun is affected by various things which shortens its duration. If you didn't know that then I'm sorry but you really need to learn how to play.
Comments
takedown stun is half effective vs players also duration can be mitigated by deflect so once someone deflect takedown the stun is nonexistant thats why GWFs wants their prone back.
I think what people are missing here is this: The current intimidation build is stupid, but it's the only thing that currently works for a pvp GWF.
Most GWFs will agree that the intimidation build feels gimmicky and not anywhere near as fun to play as mod 3 GWF. I miss having IBS on my bars, I do not enjoy a 15-17 second CD rotation that is basically just 1shot someone and run away while on CD.
The intimidation build is also pretty squishy, infact there are no pvp gwf builds that aren't squishy and have decent damage.
Mod 5 is nerfing intimidation but not giving GWF anything else, some wierd buffs to Instigator.. which still leave it being inferior to Destroyer... So yeah. What the hell will GWFs do mod 5?
And once again, the intimidation build feels like poo to play, it's got lol burst but that's it.
its mod1 all over again, except now we dont have DR on unstoppable
Who the hell loses against a SW except a DC?
Don't be ridiculous.
And surely you know Stun is affected by various things which shortens its duration. If you didn't know that then I'm sorry but you really need to learn how to play.
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