Greetings Adventurers!
We are happy to unveil the second paragon path for Scourge Warlocks, the Soulbinder. Soulbinders siphon the life force from their foes and store this energy as Soul Sparks. Soul Sparks grant you passive bonuses but they may also be spent on your Encounter or Daily spells to cause massive damage. The best Soulbinders will use their Soul Sparks wisely and will decimate foes quickly and efficiently.
Powers
- Passive – Soul Spark - Various Soulbinder spells siphon the life force from targets, granting you a Soul Spark. Critically striking a foe also grants you a Soul Spark. You may have up to 30 Soul Sparks at any given time and they passively increase your Life Steal by.008% each. When combat ends you are healed for.5% of your max life for each Soul Spark you possess and they are consumed. Soul Sparks last until consumed or combat ends.
- At Will – Essence Defiler – Blast your foe with necrotic power, siphoning a Soul Spark from them. If the target is cursed, the final hit of this combo will siphon 3 Sparks.
- Encounter – Soul Scorch – You expend a Soul Spark to blast a foe with black fire, dealing heavy damage. This power has no cooldown, but requires 6 Soul Sparks to be cast. Curse Consume: If this power strikes a Cursed target the flame also continues to burn for 6 seconds. This effect can stack and consumes the Curse.
- Daily – Immolation Spirits – You consume Soul Sparks to animate burning spirits to attack your foes for 15 seconds. These spirits gain increased damage resistance and damage for every 6 Soul Sparks consumed.
- Class Feature – Dust to Dust – When your Soul Sparks heal you they also generate .8% of your Maximum AP.
- Class Feature – Borrowed Time – While you have Soul Sparks they heal you every 2 seconds for .08% of your HP per Soul Spark.
- Class Feature – Snuff Out – When a target within 30' of you dies you gain a Soul Spark. This effect can trigger once every 5 seconds.
- Fury Feat – Burning Soul – Your Soul Sparks now also increase your damage by .4/.8/1.2/1.6/2% per Spark.
- Damnation Feat – Sparkbinder – The fire spirits summoned by Immolation Spirits now last 1/2/3/4/5 seconds longer.
- Temptation Feat – Vampiric Sparks – Your Soul Sparks increase your Life Steal by an additional .01/.02/.03/.04/.05% per Spark.
Comments
We need to collect as much feedback as possible on this so we can tweak the Soulbinder in PVE and performance in PVP. Given that, we would like you to categorize and color code your feedback so we can sort it and act on it most effectively! Please use the below format to submit bugs/feedback.
Type: Bug/Feedback (Please only choose one)
Spec: (Please enter the spec that you are providing feedback for here)
Please use “Bold” face text for the Type & Spec then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
(Concise Feedback & Screen Shots are much appreciated)
Examples:
Bug: Destroyer
Destroyer’s Purpose didn’t grant stacks while dealing damge.
Feedback: Sentinel
I feel like I don’t have enough tools to stay alive under fire now and it makes tanking too hard.
Please try to play for a few hours to get used to the Soulbinder. Thank you again for all your help Adventurers! We look forward to hearing back from you!
Chris “Gentleman_Crush” Meyer
Feedback is what the devs are looking for. Your experience with the new path is what the devs are looking for. The devs are NOT interested in your opinion of another player's feedback or of another player, nor are they interested in arguments.
Posts which are not genuine feedback or are deemed argumentative are subject to removal without notice.
Great Weapon Fighter: Because when is today not a good day to die?
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Fury Feat – Burning Soul – Your Soul Sparks now also increase your damage by .4/.8/1.2/1.6/2% per Spark.
60% bonus damage for a t2 feat is a bit much, even if it takes 20s to build.
This feat did escape that change and in the next build will be changing to .06/.12/.18/.24/.3% per spark. A slight nerf from the original version, but given that the pacing at which you gain sparks has increased drastically since the first design of that feat it should be about even overall.
Stay at happy hour...we all weekend. Started mine like I said...anyhow looking forward to testing it.
Oh well... Carry on! lol
Feedback: Snuff Out is underwhelming, having suffered from the x5 change. Increase the number of sparks gained to 6 or so
I really like building sparks from crits, but it makes Dreadtheft even MORE of a staple than it already was.
Well one thing to be able to test is that we can buy the entire new artifact gear sets....which will answer some questions. But we have all weekend. This took foreer to type Makecocktailsnotwar.
In the Powers Tab it shows 101-101 Physical Power.
Soul Scorch: It being Fire Damage is a bit meh... I'd love it to be Necro Damage, but that's cause I want it for the Fury spec...
Immolation Spirits: Also Fire Damage... Looking for Necro as it replaces Gate's of Hell
lol, sorry but you really think anyone will ever change hellbrnger to that HAMSTER useless weak paragon path??
guess u have miss some maths classes,well let me refresh it for u. no pity no mercy give 20~22% damage bonus, and u wanna us to change that for a HAMSTER useless 9% at maximium??? realy?????? also this parago is alll fire damae but warlock is necrotict so...
Get it worth or just take it out, we dont need another dead paragon.
I want more Necotic DMG, too.
In my opinion, its senseless to creat a new paragon, called Soulbinder (every SW looks for more necotic DMG) wich also get more fire skills. Only Essence Defiler is a necotic skill .. thats not cool
Feedback:
There must be a difference between a full 'Soul Spark' ( x / 5 loads) and those 'Soul Sparks' wich filled the 'Load Bar'
(i hope you understand what i mean, my english isnt that well)
Because you named 2 different things with the same name.
Maybe there could be a change for filling the 5 spark loads, thats only those 5 Loads called 'Soul Spark' and buff you.
In addition your passive power 'Snuff out' is very senseless, it would be great if it will fill a complete load.
General feel from initial testing: Fun but slightly underwhelming compared to Hellbringer. In particular the class features seem somewhat 'meh' and downright second rate when compared to No Pity, No Mercy. Soul Scorch also needs either the damage increased or the animation sped up. Currently the advantage of being able to spam it if you have enough Sparks is pretty meaningless due to cast time.
I'd also agree with others that it seems odd that Hellbringer has more necrotic and less fire than Soulbinder. Makes the paragon a poor fit with Fury and I don't expect that a single Fury Warlock will choose Soulbinder. It has better synergy with Temptation and Damnation though.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Thus far I do like, quite a bit, the way the Soul Sparks fly to you and the icon to the left of the center screen that shows how many you have collected. The look and feel of the entire Paragon Path is super cool IMO. So great job with that!
I just feel it needs a bit of ramp up to be even in the same level of consideration against Hellbringer, along with the fact it should be heavily focused on Necrotic Damage and not Fire Damage. Hellbringer equals Fire Damage paragon path to me.
I like that it is completely different to the Hellbringer due to the mechanics (btw, it would be cool if each paragon in every class could have these kind of differences). So far, I didn't like how fast we lose the Soul Spaks after combat, maybe they shouldn't disappear instantly but like 1 soul spark each second, that would give us 30 seconds top in order to enter in another combat again and I feel the class features a bit weak, playing Hellbringer is more straight I know I will deal damage with No Pity No Mercy and Flames of Empowerment but playing with the Soulbinder's class features is too much randomness. I parsed the damage and it's a bit more weaker with this paragon, hellbringer is easier to play and is more rewarding.
IMHO Creeping Death should work with both Fire and Necrotic spells even if it's lowered to 50% or 66% each one instead of 100% in this way we can play with different options. I will be testing more.
Feedback: Dust to Dust
Dust to Dust is not triggered by Borrowed Time's heals. This is probably for the best as gaining that much AP every 2 seconds would be excessive. The wording of Dust to Dust's tooltip should be changed.
I dipped 10pts into Temptation and took both paragon feats in both trees. I ran Borrowed Time and Shadow Walk as class featues. Encounters were DT/WB/Soul Scorch. At-wills were Essence Defiler and DSA. ED does good damage and is very fast. Coupled with DT you build Sparks REALLY fast and this gives a good DPS and healing boost from Burning Soul and Borrowed Time (will need to test again when BS is fixed). You also build CD stacks really fast as ED is faster than HoB.
My SW is undergeared for WoD content and as Hellbringer I coudn't solo the Prison boss; with Soulbinder I can. The added survivability from boosted healing/lifesteal makes a real difference.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Sorry for my english, my first language is french.
I don't really get this paragon path. I was looking at trying to build something around this path and I don't see the benefit. The sparks are too transitory and the path has the same problem as hellbringer damage wise, lots of build up when most groups don't leave you time to do so. I don't see why I should take this over Hellbringer. As is, it might be useful in single target fights or encounters specificly designed around it (saving up sparks then using TT + Soul Scorch to eliminate adds you know will come at specific times).
But intsead of making it another damage style path, why not make it a minor control path and change soul scorch into something like this:
Dominate Soul
Casting Cost: 6 Sparks
Converts enemies into servants of the warlock, fighting on their behalf for 5 seconds. Enemies that are dominated take damage from other enemies, but are immune to player damage. They do not recieve any healing from players (temp lock, dc, etc). For each 6 sparks consumed above the casting cost, convert an addition enemy within 10ft of the target. When dominate soul ends, each enemy that was dominated takes 5k damage. Any enemy that dies from this damage heals 2% of the warlock's health.
Curse Consume: For each curse consumed increase the duration by 1 second.
An encounter power like that could offer an alternate way to handle add heavy fights and synergize really well with tempt locks theme/support role.
Of course you'd need to change the feats:
Fury's feat increases dominated enemies damage.
Damnation's feat gives dominated enemies a chance to curse their targets.
Temptation's feat could either siphons health from the dominated enemies' damage or split damage the warlock takes among them (like warlock's bargain).
Features I'm unsure, but you might be able to keep those the same. Anyway, it's just a suggestion for the kind of thing I'd prefer to see and it fits with the name of the path as well.
Edit: Just a note on the effects, I'm not a fan of the new at will casting animation. Hopefully it's placeholder.
You'll exchange some damage to healing, also it's not necrotic damage as it should so fury SW isn't good on this patch, let me explain the path on KISS method.
Hellbringer x Soubinder.
Up to 37% damage bonus.
Up to 9% damage bonus plus 2% healing
So when u choose soulbinder u'll be saying good bye to 37-9=28% damage for 2% healing every 2 sec at max. so the question is, will you change???
No damage, no real healing, no control x good damage, beter healing through life steal, no control?
Where did you get 37%?
The no pity no mercy class ability is really the only deal breaker (maybe rebuke too). Maybe they should just have that ability in both para paths. I like the idea of the new path and its a shame that no one will use it just because of one class ability.
That's 0.24% at maximum. Is it a typo? That's nothing. I hope it was meant to be 0.08% with a maximum of 2.4%.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
20% fron cha CA+boons e artifact
17% from flames of empowerment