We're so excited for all of the amazing class balancing changes coming to Neverwinter that we want to have an entire livestream devoted to them!
That's right!
Wednesday 10/15 from 2-3PM PDT on our
Twitch.tv channel, we'll be sitting down with the Systems Designer of Neverwinter, Chris Meyer, to talk about all of the class balancing that will come with Module 5: Rise of Tiamat! We'll also be giving away some pretty awesome prizes like autographed R.A. Salvatore Novels, Tyranny of Dragons posters and more! We also have a few milestones for our viewers to meet that will result in even more prizes being given out!
Here's the breakdown:
1000 viewers - We'll give out 3 Scoruge Warlock Booster Packs
2000 viewers - We'll give out 3 Dragonborn Legend Pack
2,500 viewers - we will release a code for a green-quality Quickling companion**!
Have a burning question you want answered about class balancing? Visit our offcial dev Q&A forum thread and post your question for a chance for it to be answered live on-air by the Neverwinter team!
We hope that the Neverwinter community will join us for this very special livestream. Are you excited about getting the latest on class balancing? Let us know on our Facebook and Twitter pages!
**Code only valid for the first 4000 redemptions within the 1 hour time period following its release. Code will expire after the redemption cap has been hit or the 1 hour time period has elapsed.
Comments
Apologies if this is obvious, but, is this going to be on the Twitch channel? Thanks!
1. Can you at least ask everyone on the twitch feed to not post the code in the forums and in Zone chat as soon as it is given out? I know it's hard to enforce, but might get a few people feeling more 'special' about knowing the code.
2. Will we see AkroLantern? (My main question, that's why I saved it for last. lol)
Is there a single algorithm for calculating GS for all classes or is it fixed (but different) for each class OR is it more arbitrary?
What is the intended use of GS? IS it:
-To allow a single value to "sum up" the capabilities (gear, stats, etc.) of a character?
-As a means to guide one to the "proper" build-out (higher GS) so that the character is (more) "inline" with the balancing design?
-Something else?
I agree with this post. I am running Kessel's Retreat skirm on my TR everyday and I feel totally useless. All I can do is attack one mob at a time. As example of how bad it is: I attack one orc mob. I sit there trying to kill it by myself, meanwhile a Warlock, HR, or CW is melting multiple Orc's faster than I can kill one. Usually I am still trying to kill an Orc when the rest of the team show up to help me finish it off. It feels embarrassing. I don't think TR's necessarily need "new" powers, like new amazing AoE powers, but I think they need the damage output increased on their current powers.
**Edit: sockmunkey beat me to it.
TR do indeed have many changes to their powers, Path of the Blade and Blitz is among them.
I'm still trying to get my head around most of the changes. I have a low level TR, but haven't played her in a while, and just leveled a DC to 60. My only 2 characters, and the 2 classes with the biggest list of changes. lol
I definitely need to jump on Preview before I have anything constructive to ask about. Info-overload atm
DC related questions:
-What do you feel was the main reason that was preventing DCs from being as effective as players wanted, till now?
-What inspired you to add the new empowerment mechanic and in what ways do you feel this will help improve DC's performance?
General class balance questions:
-Many players have been suggesting making powers behave differently in pve and pvp,so that one does not get in the way of the other,in terms of balancing.Lately,we've seen some changes that do take that into consideration,reducing cc duration or damage on actual players compared to AI.Is this something you plan to expand on,to separate pvp and pve balancing?
-Balancing is dynamic and requires constant adjusting with every new addition or change to the game.What's the process followed to attempt to ensure no game-breaking advantages to any class? (for example,is it mostly based on player feedback pre and post module releases? Are there dedicated balance teams focusing on each class,doing internal tests? etc)
Balancing position questions:
-What would you say is the most enjoyable and which the toughest part, of being responsible for balancing?
Big thanks to GentlemanCrush for devoting so much time interacting with players both on forum and on stream,to Akro for being an awesome host and to the whole Neverwinter team and Neverwinter community for making this such an enjoyable and fun game
Thank God...i love the TR class...I've played it for many many years...but they feel crippled on this game...
1. Are you planning to make any changes to Damage gained as Hitpoints (Lifesteal) considering it allows players to stack damage and neglect their defensive stats as more damage = better at tanking
2. Since Module 3, almost all changes have been to make each class more powerful compared to the release version of Neverwinter. Are you planning any adjustments to current PvE content (dungeons/skirmishes) which have been made trivial as a result in order to keep them challenging?
3. Many balancing changes are made without fixing existing bugs to classes or content and numerous players have asked that bug fixes ought to happen before balancing changes to not incidentally balance around a flawed picture. What is your take on this?
All the other paragons in the game are equal except the Trickster Rogue ones where one is clearly superior.
Thanks
-Now that all of the classes have received some much deserved love can you disclose any future combat balances that are on the horizon?
-The majority of combat time is spent at full health or almost no health. Very little time is spent between 1/4 to 3/4 HP. The most likely cause is that lifesteal seems to negate all sustained damage in combat. Can we expect lifesteal to be rebalanced to reduce the bipolarness of combat?
When do you anticipate the class balance changes will be in effect? Will it be when the new module comes out or a bit after?
Actually we did give a code out It appears to have been depleted now though.
Hey nice new hair color!
You should dye your hair purple next time, you'd look fabulous in that !
Looking forward for that day.
Thank you for the code, guys, I got it with no problems.
Also, as sheriff posted above, I really loved your new hair as well, that misty metallic blue looks awesome!
I noticed a few issues with TR feat (Shadowy Opportunity)
If I go into stealth and use bait and switch encounter, Shadowy Opportunity will do damage to me
If i go into stealth and use smoke bomb, Shadowy Opportunity will do damage to me
If I go into stealth and use deft strike on an ally (npc) , Shadowy Opportunity will do damage to that ally (npc)
There are many other negative effects with other skils because of Shadowy Opportunity
Will these be fixed before this goes live?
What about the bug that puts us in combat mode if we use certain boons?
Also the proposed changes to TR dodges (increased dodge roll by 50%), this will make many of us fall off the map and die in tight spaces. (also the dodge seems a bit slow recovering after the roll)
It's extremely unlikely for streams to occur outside of office hours (10 AM to 7 PM PT) and if they do it would likely be a charity event such as the Child's Play 24 Hour Live Stream. As you said everyone can't be considered and you are in the time zone which is next to impossible to try to work with.
They do try to vary live streams between 12-6 PM PT but the chances of them ever going out of their way to do a midnight to 9 AM livestream is next to non-existent as that absolutely would not be comfortable for them.