They do damage but their damage is subpar to CWs and SWs, both of whom can provide buffs for the group and controls for the mobs. So what's the point of ever bringing around an HR when they're subpar in the DPS department?
The Hunter Ranger is a love it or hate it class.
The best players can do unbelievable things, outstripping the Damage of just about anything else out there.
They also have a terrific selection of Buffs and Heals.
I have no idea of how they do it, but I've seen them take a GWF apart in seconds in Melee while taking minimle damage.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
0
rlrobrMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited October 2014
A good HR can easily outdps a CW in all dungeons, except CN and (maybe) MC. The problem is most HRs are bad-average players and since HR is the most difficult class to play...
HR is not the most difficult class to play, they are just very bad in average and choose the wrong encounters/feats... and that's from MoD 2 at least (when I started to play).
1. TW, Pack, and boar are all buffs/ debuffs.
2. My HR gets out SPSed by CWs using a PVorp when I use a PTerror. By about 10%. Meaning if I switched enchnts my DPS would go up 10% and his would go down 5% (condidering optimal ArPen). The thing is my vorp is on the TLock.
3. When you are done clearing the trash you have to kill bosses. A good HR does a preposterous ammount of single-target damage when played properly.
1. TW, Pack, and boar are all buffs/ debuffs.
2. My HR gets out SPSed by CWs using a PVorp when I use a PTerror. By about 10%. Meaning if I switched enchnts my DPS would go up 10% and his would go down 5% (condidering optimal ArPen). The thing is my vorp is on the TLock.
3. When you are done clearing the trash you have to kill bosses. A good HR does a preposterous ammount of single-target damage when played properly.
All other classes do great single target plus with AOE like CW and SW. SW with tyrannical threat destroys stuff. How does HR fare against those
All other classes do great single target plus with AOE like CW and SW. SW with tyrannical threat destroys stuff. How does HR fare against those
My SW is fair to middling, all things considered.
About 14k GS.
And he has already outdone my veteran 18k GS GWF in PvP Achievements, and he hasn't gotten his first Profound item yet, or accessed Icewind Dale.
I squash most HR's in short order.
But the minority who actually know how to play their class well?
OMFG
Even at a low GS they are near indestructable.
All that Deflect essentially makes Dread Theft completely useless (as in it does nearly no damage per tick).
They do crazy DoT Circles.
They buff themselves and their teammates.
They can dodge any of your big attacks cleanly, suffering NOTHING from Killing Flames or your Dailies.
I never stand a chance.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Hmm... I've been having fun with my TR but have been thining of rolling a HR to see what they're about. I am NOT an experienecd player but learn quickly. SHould I go ahead and roll one just to try it out or is it a "complicated" class which requires expertiese to really enjoy?
Hmm... I've been having fun with my TR but have been thining of rolling a HR to see what they're about. I am NOT an experienecd player but learn quickly. SHould I go ahead and roll one just to try it out or is it a "complicated" class which requires expertiese to really enjoy?
Both.
In my experience, if you like a Class to begin with, it is easy to get good at it, but if you don't, skill is hard to come by. So roll that critter up! Just avoid putting couple million AD into it until you're sure you're going to use it as something other than another Leadership Alt.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
0
lordfuzunMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 54
edited October 2014
A Ranger is Ranged or Melee DPS or Ranged / Melee DPS/Support or Ranged / Melee DPS/CC (Snares). It all depend on your build and your Encounters that you slot.
Sorry about that.
When you said "Fare Against" I assumed you meant in PvP.
My bad.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
I play a PvE combat range. I do deal alot of damages, while at the same time being able to tank all the dungeons/skirmishes except for LoL and SoE (one shot abilities on trash mobs for the win!).
My main role i guess is to soak up damage, while debuffing with plaguefire and doing loads of AoE dps. My life steal gets up to about 30%, deflect to 50% and power to about 9-10k in combat (with overload slots, class features, feats and boons).
My go to encounters
Split the sky
Rain of Swords
Fox shift.
Will change split the sky for thornward on single target bosses
At-wills
Rapid strike
Clear the ground
Dailies
Seismic
And err whatever i have slotted in the second slot
Will change seismic for distruptive slot on single target boss fights
class features:
aspect of the lone wolf for that huge deflection bonus (Also with fey thistle your deflection becomes a semi offensive stat)
Blade storm as second.
Will change blade storm for Storm step action on single target bosses
Companion set up
Priestess of sune (purple)
Rust Monster (purple, duh?)
Renegade evoker (purple)
Ioun Stone of Allure (blue)
Were rat thief (blue)
Artifacts
Sigil of the hunter,
Oghma's token of free movement
Sigil of the guardian.
I think the HR is in a pretty good spot right now if you play your class correctly,
Of course CW is still the best PvE class because of the insane amount of damage and CC they can dish out. And you can still play all dungeons (maybe the new ones are an exception?) with 5 CWs with no problem at all.
Well, I find it interesting most of the comments are referring to Combat HR. In reality, there are 3 different strains of HR: Archery, Combat, and Trapper.
The first has amazing DPS capability when used well (think AoE trash + single-target bosses), but not quite as much as CW, thanks to CWs' large AoE bursts - HR's only burst is RoA, which is a tiny area.
The second is a PvP powerhouse, very able to avoid taking much damage and possessing a few traits which allow it to deal massive damage if done properly; this is the build many are talking about when in reference to face-to-face experience and the shock, awe, and tears are merited.
The last is the hardest to play well. HR's CC dynamics have been majorly changed/nerfed/changed (Farewell Constricting Shot... QQ) and the root system as of mod 4 doesn't really work too well, but trappers really embody the whole intention of HR from its introduction - utilizing both ranged and melee, gaining benefits from switching stances, and managing your timers. Essentially, you now have 6 powers, when used correctly.
Unfortunately, Nature build, which was the handy party buff build, is no longer with us (RIP) as Archery and Combat trees were tailored more to those wanting to not switch stances (guilty as charged) and Trapper was invented as the sole reminder of a bygone age.
HRs are generally expected to be versatile damage dealers, which means you are expected to do good single target or AoE damage depending on what's needed. They are very similar to GWFs in that no one expects them to outdamage SWs/CWs (though you are expected to keep up), and yet when things don't go as planned everyone expects you to be among the last people standing.
You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
A good HR can easily outdps a CW in all dungeons, except CN and (maybe) MC. The problem is most HRs are bad-average players and since HR is the most difficult class to play...
mostly this, For me CW and HR are pretty even dpswise.... cw better aoe and hr better single target. So depending on the instance one will have the edge. stuff like cn or t2s wherte u can just herd huge ammounts of adds cw has a very big advantage due to some of its powers not having a target cap. where in dungeons like lol/mc/vt hr has the edge. It also depends on how u run the dungeon, if u slow pull hr might have an advantage if u herd cw has it. VT is a good example of that.
Basically an archers role is a striker, good aoe (not best) for trash clearing and best single target for boss murdering. It also contributes with decent debuffs with Thorn ward and one of the best buffs in game if played properly (aspect of the pack).
Fox cunning is also very usefull in mod 4 party content, as everything hits very hard.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
edited October 2014
most HRs are not bad players, they just dont care about some "melee blades" and switch stances. nobody ever want melee HR, only now people play it couse its overpowered. i will always play only with bow, no matter what
Both.
In my experience, if you like a Class to begin with, it is easy to get good at it, but if you don't, skill is hard to come by. So roll that critter up! Just avoid putting couple million AD into it until you're sure you're going to use it as something other than another Leadership Alt.
Cool - I'll roll one up tonight then... now, race-wise. Does it matter or is there one that is better than another for this class? I was thinking Drow, despite their obvious dislike for nature...
A lot of HR are combat spec for pvp which reduces our pve dps, I can do decent dps but get out dpsed by most CW or SW in dungeons, but can off tank and apply dots and debuffs also, its pretty good for keeping plaguefire debuff on everything.
Tala -KDF Tac- House of Beautiful Orions
0
lordfuzunMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 54
edited October 2014
You''ll want races that give stat bonuses to Dex (Primary), Wisdom or Stength. Most people avoid Strength primarily because all of the Armor Penetration (which strenth boosts) that HR's get. But if you want PvP, more Strength and AP can't hurt (except your target ). Another thing to consider is Deflection Bonuses that race can give. HR's are a class get a lot of Deflection. So any bonuses you get get will certainly reduce the ouchies.
as o specific recommendations....Drow and WOOD Elf are good for HR. Halflings are ideal with Deflection Chance bonus (extra special +10% Control if you go Trapper.)
0
lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
edited October 2014
Wood Elf FTW +1 Dex +1 Wis.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
most HRs are not bad players, they just dont care about some "melee blades" and switch stances. nobody ever want melee HR, only now people play it couse its overpowered. i will always play only with bow, no matter what
There indeed are many bad HR players, aggroing everything in sight and ending up dead soon after, using wrong encounters, having bad builds, etc.
As for combat HRs, they can hardly ever outdps a good equally geared archery HR in PvE.
The same stands for Pathfinders in comparison to Stormwardens.
As for combat HRs, they can hardly ever outdps a good equally geared archery HR in PvE.
The same stands for Pathfinders in comparison to Stormwardens.
True. But Combat Pathfinder HRs trade some DPS for a boatload of suvivabilt. My Combat HR can stand toe to toe with the new toughest Cult of the Dragon spawns (you know the ones with two Green Dragon claws) and wind up with full health at the end of the encounter. I don't even have to dodge the nasty green streamers of Doom.
True. But Combat Pathfinder HRs trade some DPS for a boatload of suvivabilt. My Combat HR can stand toe to toe with the new toughest Cult of the Dragon spawns (you know the ones with two Green Dragon claws) and wind up with full health at the end of the encounter. I don't even have to dodge the nasty green streamers of Doom.
what surviviability that PF have and SW don't have ??
you are not talking about the useless passif " cruel recovery " ??
0
lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
what surviviability that PF have and SW don't have ??
you are not talking about the useless passif " cruel recovery " ??
Not so useless actually. I can easily face-tank Vilithrax and Venfithar now as PF Combat using Cruel Recovery whereas I was never able to pull it off as SW Combat. Hell I can even take on Garakas face-to-face without him killing me. Yes PF won't do nearly as much damage as SW Combat, especially in AoE situations, but then SW Combat won't get close to SW Archery for that matter.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
0
gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
Not so useless actually. I can easily face-tank Vilithrax and Venfithar now as PF Combat using Cruel Recovery whereas I was never able to pull it off as SW Combat. Hell I can even take on Garakas face-to-face without him killing me. Yes PF won't do nearly as much damage as SW Combat, especially in AoE situations, but then SW Combat won't get close to SW Archery for that matter.
Pretty much. If you relatively stationary targets and you can drop Rain of Arrows and Thorn Ward on them you´ll get a pretty good streaming of healing from Cruel Recovery.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
Pretty much. If you relatively stationary targets and you can drop Rain of Arrows and Thorn Ward on them you´ll get a pretty good streaming of healing from Cruel Recovery.
well if u get those to constantly hitting with decent ls and endless consumption u can also facetank even with an archer.... i constantly do so, not the huge spikes obv as i dont have that many hp but the damage sustain is there even without that feat.
0
gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
well if u get those to constantly hitting with decent ls and endless consumption u can also facetank even with an archer.... i constantly do so, not the huge spikes obv as i dont have that many hp but the damage sustain is there even without that feat.
You can feel the difference. My HR has the Fallen Dragon weapons, almost 7K power and 1600 lifesteal, so I'm lifestealing quite some HPs, but still I would not go back to Stormwarden. Cruel Recover makes my life much less stressful. And I have Endless consumption as well, by the way.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
I thought cruel recovery was just a 300 HP temporary if not refreshed 'buffer' much like an extra layer of barkshield, I don't think it actually heals you at all. Your lifesteal is doing the healing.
Comments
The best players can do unbelievable things, outstripping the Damage of just about anything else out there.
They also have a terrific selection of Buffs and Heals.
I have no idea of how they do it, but I've seen them take a GWF apart in seconds in Melee while taking minimle damage.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
2. My HR gets out SPSed by CWs using a PVorp when I use a PTerror. By about 10%. Meaning if I switched enchnts my DPS would go up 10% and his would go down 5% (condidering optimal ArPen). The thing is my vorp is on the TLock.
3. When you are done clearing the trash you have to kill bosses. A good HR does a preposterous ammount of single-target damage when played properly.
All other classes do great single target plus with AOE like CW and SW. SW with tyrannical threat destroys stuff. How does HR fare against those
My SW is fair to middling, all things considered.
About 14k GS.
And he has already outdone my veteran 18k GS GWF in PvP Achievements, and he hasn't gotten his first Profound item yet, or accessed Icewind Dale.
I squash most HR's in short order.
But the minority who actually know how to play their class well?
OMFG
Even at a low GS they are near indestructable.
All that Deflect essentially makes Dread Theft completely useless (as in it does nearly no damage per tick).
They do crazy DoT Circles.
They buff themselves and their teammates.
They can dodge any of your big attacks cleanly, suffering NOTHING from Killing Flames or your Dailies.
I never stand a chance.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Both.
In my experience, if you like a Class to begin with, it is easy to get good at it, but if you don't, skill is hard to come by. So roll that critter up! Just avoid putting couple million AD into it until you're sure you're going to use it as something other than another Leadership Alt.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Sorry about that.
When you said "Fare Against" I assumed you meant in PvP.
My bad.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
My main role i guess is to soak up damage, while debuffing with plaguefire and doing loads of AoE dps. My life steal gets up to about 30%, deflect to 50% and power to about 9-10k in combat (with overload slots, class features, feats and boons).
My go to encounters
Split the sky
Rain of Swords
Fox shift.
Will change split the sky for thornward on single target bosses
At-wills
Rapid strike
Clear the ground
Dailies
Seismic
And err whatever i have slotted in the second slot
Will change seismic for distruptive slot on single target boss fights
class features:
aspect of the lone wolf for that huge deflection bonus (Also with fey thistle your deflection becomes a semi offensive stat)
Blade storm as second.
Will change blade storm for Storm step action on single target bosses
Companion set up
Priestess of sune (purple)
Rust Monster (purple, duh?)
Renegade evoker (purple)
Ioun Stone of Allure (blue)
Were rat thief (blue)
Artifacts
Sigil of the hunter,
Oghma's token of free movement
Sigil of the guardian.
I think the HR is in a pretty good spot right now if you play your class correctly,
Of course CW is still the best PvE class because of the insane amount of damage and CC they can dish out. And you can still play all dungeons (maybe the new ones are an exception?) with 5 CWs with no problem at all.
Well, I find it interesting most of the comments are referring to Combat HR. In reality, there are 3 different strains of HR: Archery, Combat, and Trapper.
The first has amazing DPS capability when used well (think AoE trash + single-target bosses), but not quite as much as CW, thanks to CWs' large AoE bursts - HR's only burst is RoA, which is a tiny area.
The second is a PvP powerhouse, very able to avoid taking much damage and possessing a few traits which allow it to deal massive damage if done properly; this is the build many are talking about when in reference to face-to-face experience and the shock, awe, and tears are merited.
The last is the hardest to play well. HR's CC dynamics have been majorly changed/nerfed/changed (Farewell Constricting Shot... QQ) and the root system as of mod 4 doesn't really work too well, but trappers really embody the whole intention of HR from its introduction - utilizing both ranged and melee, gaining benefits from switching stances, and managing your timers. Essentially, you now have 6 powers, when used correctly.
Unfortunately, Nature build, which was the handy party buff build, is no longer with us (RIP) as Archery and Combat trees were tailored more to those wanting to not switch stances (guilty as charged) and Trapper was invented as the sole reminder of a bygone age.
Sharra Del'Armgo - SW Trapper Hybrid HR
Ogghra Bar'Ghuzumn - MI Scoundrel TR
Vænna Thrymskjöldr - IV Protector GF
mostly this, For me CW and HR are pretty even dpswise.... cw better aoe and hr better single target. So depending on the instance one will have the edge. stuff like cn or t2s wherte u can just herd huge ammounts of adds cw has a very big advantage due to some of its powers not having a target cap. where in dungeons like lol/mc/vt hr has the edge. It also depends on how u run the dungeon, if u slow pull hr might have an advantage if u herd cw has it. VT is a good example of that.
Basically an archers role is a striker, good aoe (not best) for trash clearing and best single target for boss murdering. It also contributes with decent debuffs with Thorn ward and one of the best buffs in game if played properly (aspect of the pack).
Fox cunning is also very usefull in mod 4 party content, as everything hits very hard.
Cool - I'll roll one up tonight then... now, race-wise. Does it matter or is there one that is better than another for this class? I was thinking Drow, despite their obvious dislike for nature...
as o specific recommendations....Drow and WOOD Elf are good for HR. Halflings are ideal with Deflection Chance bonus (extra special +10% Control if you go Trapper.)
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I personally like Human, 2 less wis but them 3 extra feat points pretty much make up for it.
There indeed are many bad HR players, aggroing everything in sight and ending up dead soon after, using wrong encounters, having bad builds, etc.
As for combat HRs, they can hardly ever outdps a good equally geared archery HR in PvE.
The same stands for Pathfinders in comparison to Stormwardens.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
True. But Combat Pathfinder HRs trade some DPS for a boatload of suvivabilt. My Combat HR can stand toe to toe with the new toughest Cult of the Dragon spawns (you know the ones with two Green Dragon claws) and wind up with full health at the end of the encounter. I don't even have to dodge the nasty green streamers of Doom.
what surviviability that PF have and SW don't have ??
you are not talking about the useless passif " cruel recovery " ??
Not so useless actually. I can easily face-tank Vilithrax and Venfithar now as PF Combat using Cruel Recovery whereas I was never able to pull it off as SW Combat. Hell I can even take on Garakas face-to-face without him killing me. Yes PF won't do nearly as much damage as SW Combat, especially in AoE situations, but then SW Combat won't get close to SW Archery for that matter.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Pretty much. If you relatively stationary targets and you can drop Rain of Arrows and Thorn Ward on them you´ll get a pretty good streaming of healing from Cruel Recovery.
Born of Black Wind: SW Level 80
well if u get those to constantly hitting with decent ls and endless consumption u can also facetank even with an archer.... i constantly do so, not the huge spikes obv as i dont have that many hp but the damage sustain is there even without that feat.
You can feel the difference. My HR has the Fallen Dragon weapons, almost 7K power and 1600 lifesteal, so I'm lifestealing quite some HPs, but still I would not go back to Stormwarden. Cruel Recover makes my life much less stressful. And I have Endless consumption as well, by the way.
Born of Black Wind: SW Level 80