Why not use a broken game mechanic in PvP? Everyone has access to the same stuff. There is no honor in pvp no matter the game. And neverwinter is serious business, lol.
I am still having fun in pvp with my divine oracle spec tank. No problem with players under 18k GS, under 12K and its a joke. The gap between bads and good players has increased with each module and it has made for some good domination matches. Not going to lie and say that there is not many one sided fights, but it is still fun.
or, you know ... you could refrain from becoming part of the problem.
Well since it makes up for the missing damage the class is suffering given the fact that self healing doesn't work anymore since they reworked righteousness and killed my self-healing astral shield... Nope. I used to have tenes when they were here, i'll use glyphs until they get nerfed to uselessness like tenes were. If ever see patch notes saying "ok we're doubling the damage of all the cleric spells" then i might reconsider using glyphs. Since it will never happen...
I still do Arena Domination events as my new level 60 TR needs the Glory for Profound Gear. She has the boots already. We even win some matches!
We lost some matches 1000 - 0, or 1000 - 5. We lost one by 1000 - 997 - that was annoying, as it only happened because my team kept going to 3 and losing 1 and 2, when I was capping 3 in Stealth anyway.
In this game, 1 + 2 = >3! Why do people not get that? Why are they fighting on waste ground?
But if I get stunned or frozen even once, I cannot move and in 2 seconds I am dead.
The only thing truly broken about PvP is the match-making "system". I have been matched against teams with several characters with 18 to 20k gear scores and three Rank 100 artifacts several times in the last week.
Anything else is to do with enchants and things over-procccing in a way that was not intended, or to do with class balance.
And also the classes being constantly nerfed, then uber-boosted, then nerfed, then uber-boosted... they probably should have left things alone after open beta - that is what beta testing is for!
Quick Update: Captain Jack has now completed PvP Domination and Icewind Dale. 27 more Triple kills and 495 more NPC's till completion of Gauntlgrym. Best performance in Domination was 26 kills. Other team literally had a meltdown about a DC having that many kills.
or, you know ... you could refrain from becoming part of the problem.
That's called having too many expectations, Spooky.
Let them use Reds and w/e other broken mechanic in the game.
Then we can see who used them, and who did not, and decide what type of persons are they, worthy of some respect or not.
Stuff like this separates people with some honor and people that are nothing but cheezers.
I do agree though that DC should have a good DPS path (with heals pretty much removed) and hope it will happen in the next few weeks. because slotting Reds for damage is pretty dumb against anything but pugs, since the guy you trying to melt can switch to Reds too and melt you even faster if it's some "enemy" class such as CW or HR.
Comments
I am still having fun in pvp with my divine oracle spec tank. No problem with players under 18k GS, under 12K and its a joke. The gap between bads and good players has increased with each module and it has made for some good domination matches. Not going to lie and say that there is not many one sided fights, but it is still fun.
Got blamed for a team quitting the other night after they were winning most of the match. http://www.twitch.tv/raist718/c/5140273
Raist Torilrocker | Dwarf | DCWaterdeep Dungeon & Salvage LLC
http://www.twitch.tv/raist718/profile
.BLADE RUNNERS.
Well since it makes up for the missing damage the class is suffering given the fact that self healing doesn't work anymore since they reworked righteousness and killed my self-healing astral shield... Nope. I used to have tenes when they were here, i'll use glyphs until they get nerfed to uselessness like tenes were. If ever see patch notes saying "ok we're doubling the damage of all the cleric spells" then i might reconsider using glyphs. Since it will never happen...
Nice! haven't done much PVP since I got my Dominion Champion title I wish I had a red glyph back then
We lost some matches 1000 - 0, or 1000 - 5. We lost one by 1000 - 997 - that was annoying, as it only happened because my team kept going to 3 and losing 1 and 2, when I was capping 3 in Stealth anyway.
In this game, 1 + 2 = >3! Why do people not get that? Why are they fighting on waste ground?
But if I get stunned or frozen even once, I cannot move and in 2 seconds I am dead.
The only thing truly broken about PvP is the match-making "system". I have been matched against teams with several characters with 18 to 20k gear scores and three Rank 100 artifacts several times in the last week.
Anything else is to do with enchants and things over-procccing in a way that was not intended, or to do with class balance.
And also the classes being constantly nerfed, then uber-boosted, then nerfed, then uber-boosted... they probably should have left things alone after open beta - that is what beta testing is for!
Isn't it?
.BLADE RUNNERS.
You HAVE to post your build - my DO is nowhere that tanky.
And what gear do you need for the Dragon Glyphs?
PS - you also seem to have a lot of Control Resistance
Not running anything special and not that tanky against 18k+ players for sure. See way more tanky DC out there better than me. Only started play this DC in janaury. So far purified black ice gear with profound iron accessories. silvery enchants. Sovereign justice with 5 points in benefit of foresight. Knowledge learned from this thread http://nw-forum.perfectworld.com/showthread.php?446761-GCTRL-s-quot-Sentinel-quot-Cleric-Tank-for-PvP-25-Deflect-1k-Regen-2kDef
Raist Torilrocker | Dwarf | DCWaterdeep Dungeon & Salvage LLC
http://www.twitch.tv/raist718/profile
Red Glyphs + Break the Spirit + Forgemaster Flame + Brand of the Sun =
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
That's called having too many expectations, Spooky.
Let them use Reds and w/e other broken mechanic in the game.
Then we can see who used them, and who did not, and decide what type of persons are they, worthy of some respect or not.
Stuff like this separates people with some honor and people that are nothing but cheezers.
I do agree though that DC should have a good DPS path (with heals pretty much removed) and hope it will happen in the next few weeks. because slotting Reds for damage is pretty dumb against anything but pugs, since the guy you trying to melt can switch to Reds too and melt you even faster if it's some "enemy" class such as CW or HR.
Verbally attacked nearly every day I played a DPS cleric in Domination and still progressed to completion months later.
Carried PUG groups through Frozen Heart and Spellplague Caverns soloing both bosses while they still retained over 80% of their health.
My gear score is just over 20K and my opponents are not pushovers.
I've EARNED Grandmaster of Gladiators, Bloodthirsty, and Headhunter without the assistance of a Guild, premade team, or glyph.
Don't judge people till you've walked a mile or at least 10 triple kills in their shoes.
.BLADE RUNNERS.
Thanks pal for the tips and pointers offered! Greatly appreciate it, am now inspired and off to pursue the PVP campaign!
DCs FTW :cool: