Whats going on with Guardian Fighters. I stopped playing PvP because of the Glyphs that were introduced, but today i decided to do a few games anyway.
And people are stacking more then 1 GF in each party. Its impossible to attack them. I attacked a GF, he wasent even attacking me back and i dropped to 50% HP before he took his shield down. And after that he had a daily up, supremacy of steel or something, which mean i definitely could not attack him.
Also i met other GF who had daily up all the time. He was just holding his shield up on middle base and people that were attacking his teammates died from his blue stuff comming out of his body. So i receive damage when i attack him and his friends and extra damage when he has daily? When he got a daily up, it was impossible to attack anyone in that battleground. My entire screen was shaking and i was taking damage like crazy. Also i met a GF who almost killed our entire team by just holding his shield up.. wth?
Whats going on with Guardian Fighters. I stopped playing PvP because of the Glyphs that were introduced, but today i decided to do a few games anyway.
And people are stacking more then 1 GF in each party. Its impossible to attack them. I attacked a GF, he wasent even attacking me back and i dropped to 50% HP before he took his shield down. And after that he had a daily up, supremacy of steel or something, which mean i definitely could not attack him.
Also i met other GF who had daily up all the time. He was just holding his shield up on middle base and people that were attacking his teammates died from his blue stuff comming out of his body. So i receive damage when i attack him and his friends and extra damage when he has daily? When he got a daily up, it was impossible to attack anyone in that battleground. My entire screen was shaking and i was taking damage like crazy. Also i met a GF who almost killed our entire team by just holding his shield up.. wth?
Can someone explain to me whats going on pls
Knight's Valor + reflect damage + Red Dragon Glyph + SoS = all enemies in sight are dead.
Add in that they gain AP while SoS is running and they have their daily active for 80-90% of the fight, you can't attack.
Knight's Valor + reflect damage + Red Dragon Glyph + SoS = all enemies in sight are dead.
Add in that they gain AP while SoS is running and they have their daily active for 80-90% of the fight, you can't attack.
Yeah i noticed their daily was up all the time. But at times when daily was not up, they still reflected some damage.. It was not as much as with SoS, but still enough to get me to 50% without even attacking me. But yeah, the constant daily is just wow. Why would they even make the class like that
Yeah i noticed their daily was up all the time. But at times when daily was not up, they still reflected some damage.. It was not as much as with SoS, but still enough to get me to 50% without even attacking me. But yeah, the constant daily is just wow. Why would they even make the class like that
It's a collection of overpowered things, mainly the glyphs. They proc from reflected damage so everytime you do some damage to the GF he reflects back 400 or 600 unresistable damage.
Ontop of that with knights valor (absorbs 50% of party damage) if you attack anyone else he can still reflect damage back to you when he puts up his sheild.
THEN knights valor gives AP continously as long as your party is in combat (i think it is everytime the GF's party member uses a power they get the AP for it too). So they can spam dailies (SoS) which is a reflect damage daily that works the same as above.
Right now its crazy, I main as a GF and i can kill the opposite team providing they don't have a GF of the same. Then it becomes a battle of who can block more.
They just need to fix Glyphs AND fix the AP generation of knights valor (this one is the less gamebreaking one but still overpowered and must be a bug)
Ok I only play a gf as my main, I don't pve, and I have been testing this in pvp a lot and these are the problems.
1. Gf gets much reflect abilities, this was no problem but the red dragon glyphs reflect off all dmg and they are OP, not the gf. But since gf can use them more effectively than any other char it makes it a problem, and makes people who have no idea what they are talking about ask for gf nerfs.
2. Kv is bugged atm, everyone cried for a nerf and look what happened....the gf with KV on gets his ap built 100% almost every 5 seconds while in pvp so the gf can almost permanently keep supremacy of steel up. that with red dragon glyphs means basically an instant win. Kv builds ap from either allies dmg or taking dmg, that should change. Also maybe if 2 gf are using it, the team should only be affected by one.
TBH if dragon glyphs was removed then the whole problem would go away. Kv will get fixed but the gf isn't OP at all it's just a few bugs and the fact that we can use red dragon glyphs very effectively.
chaoscourtesanMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2014
14 chars and all of their AP (dailies are up almost all the time. The only one who isn't is my HR, and who cares about his crappy dailies anyway (PvE?) GF's pay a hefty price for those AP, and the party gets a hefty benefit.
But here it is.. PvP complaints, a lot of them centered around an item that most people (in the game- only PvP people seem to want them) don't have or even care about.. are going to break pve yet again.
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
14 chars and all of their AP (dailies are up almost all the time. The only one who isn't is my HR, and who cares about his crappy dailies anyway (PvE?) GF's pay a hefty price for those AP, and the party gets a hefty benefit.
But here it is.. PvP complaints, a lot of them centered around an item that most people (in the game- only PvP people seem to want them) don't have or even care about.. are going to break pve yet again.
I run swordmaster and with steel defense I am immune to dmg for the whole game because of this super fast ap gain from KV. The only time I can get killed is if sometime prones me and I don't activate the daily in time.
I run swordmaster and with steel defense I am immune to dmg for the whole game because of this super fast ap gain from KV. The only time I can get killed is if sometime prones me and I don't activate the daily in time.
I run swordmaster and with steel defense I am immune to dmg for the whole game because of this super fast ap gain from KV. The only time I can get killed is if sometime prones me and I don't activate the daily in time.
Alright man. But in PvP you only have one or three (usually) underskilled and undergeared escapee(s) from walmart trying to keyslap you, and make you pay because they have a small package. You don't have preprogrammed hounds of hell with counters to whatever you got focusing totally on you, ignoring the rest of the party because that is what you invited them to do.
Unfortunately it takes 37 Einsteins. 19 Teslas, and 112 DaVincis to determine that PvP and PvE need to be separated.. that is.. a power does one thing in PvE and another in PvP... simple. But in order to make it easy for you cats to get around the latest whatever, without ever figuring out what the REAL issue is, or taking the time to realize that it might just be technique or gear.. We get tossed to the lions, naked.
So.. just back up claims with REAL data. That is all I am saying. If the guys at the control panels listen, great. But it does no good for them to listen without proper data. Garbage in = Garbage out.
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
We only have one encounter prone and to maximise the KV-reflect build you will be running two passive, non-offensive encounters (KV and Iron Warrior). How are we perma-proning people? In fact, the KV-reflect GF is a non-offensive build because the minute he drops his guard and starts to fight back he is in danger of taking massive party damage. All he is is a turtle that holds down shift and walks around in circles.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
We only have one encounter prone and to maximise the KV-reflect build you will be running two passive, non-offensive encounters (KV and Iron Warrior). How are we perma-proning people? In fact, the KV-reflect GF is a non-offensive build because the minute he drops his guard and starts to fight back he is in danger of taking massive party damage. All he is is a turtle that holds down shift and walks around in circles.
Yeah. Apparently we can prone while guarding even though with any rotation or any build we only have max 2 prones lol and that involves using a daily. People really should learn that the glyphs are the problem.
Yeah. Apparently we can prone while guarding even though with any rotation or any build we only have max 2 prones lol and that involves using a daily. People really should learn that the glyphs are the problem.
Not to mention the KV-reflect turtle will likely use SOS before he uses IS, TI or Crescendo.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
We only have one encounter prone and to maximise the KV-reflect build you will be running two passive, non-offensive encounters (KV and Iron Warrior). How are we perma-proning people? In fact, the KV-reflect GF is a non-offensive build because the minute he drops his guard and starts to fight back he is in danger of taking massive party damage. All he is is a turtle that holds down shift and walks around in circles.
Exactly...I ran 1 and only 1 dom run with a lesser red to test out what everyone was complaining about with KV spec...and yes it is a wee bit in need of a review (the lag issue seriously though needs a review as well). Problem I'm seeing is that certain players are using the glyphs as the opening to intentionally nerf GF's more than what is resonable to address the current issues....and lets be clear as was said all classes can utilize the glyphs it's just that GF's use them more effectively than other classes and that includes some of the loudest on forums and in dom/gg/openworld(IWD). I'm not sure where it stems from maybe its that GF's are no longer (with some exceptions) the pvp speedbump they were previously but considering the smack talk in dom and other areas against GF's for using KV spec even without red glyphs perhaps the people complaining for false reasons would like some cheese with that whine.
14 chars and all of their AP (dailies are up almost all the time. The only one who isn't is my HR, and who cares about his crappy dailies anyway (PvE?) GF's pay a hefty price for those AP, and the party gets a hefty benefit.
But here it is.. PvP complaints, a lot of them centered around an item that most people (in the game- only PvP people seem to want them) don't have or even care about.. are going to break pve yet again.
Eh? I play PvP and PvE. I have played both enough to know that KV is OP as hell in PvE and PvP.
50% of party dmg taken and he can just block that all day. No need for a DC in PvE anymore if you have a GF that hold his block and uses KV.
As for PvP? Earlier tonight I met a really terrible guild, but they had GF, GF, CW, CW and DC. Everyone using red glyphs and both GF using KV. There was nothing to do, absolutely nothing. I attacked a CW, got him to 65% hp and almost killed myself doing so.
If they are going to keep KV at 50% then they need to rework the block mechanic AGAIN. It should deplete on dmg taken, not amount of hits.
Don't even get me started on that Supremacy of Steel daily that they can spam often enough even without KV. Even worse if they are using DC artifact. No one can attack a GF that uses that daily. IMO they should make the GF be rooted as long as that daily is up. Makes no sense that he can spam a daily that makes the enemies not able to hit you at all.
All of this, KV, infinity block, Glyphs and SoS is bull****. But it all together in one package, and then stack the party of that package.
It's gamebreaking and I am yet again baffled by Cryptic's way of doing things. Got enough grief from CW's and their perma CC with 10k storm spell passive crits. Slap some KV and glyphs on them and it's gameover.
Your wall of text, and it comes back to the Glyph. As you wouldn't kill yourself if that wasn't there. It's just the glyph.
No you're wrong. Glyphs are hardly the only issue with GFs.
Let's go through the issues, shall we?
- Block is basically infinite and in a 1vs1 situation, GF will never run out of stamina
- Movement with Block up is TOO FAST
- permadaily GF... AP generation from KV. NO. Nobody can spam dailies. GF should not be able to either, you guys aren't speshul.
- GF immune to both Icy Rays AND Chill with Block up. I am sorry, but no. 3 seconds Freeze Immune after being frozen is all that you need. If there is a class that needs to have Icy Rays/Chill immune mechanics it is the DEVOTED CLERIC. Not GF.
- Reflect damage from KV (and guarded assault?) if you attack party member. Needs to be tested further to see what happens if GF wears no glyphs.
All in all, I should NOT be taking reflect damage by attacking people while under KV.
GF has, at the moment, heavy damage output and great resilience and HP pool. The mechanics described above make them best 1vs1 contenders overall. The only class that can kill reliably a GF is an HR, due to their piercing damage not respecting anything and healing from WM. Yet piercing should be dealt with as well, and without it, an HR will have no chance either.
Which sucks, as I hate the KV-reflect build outside of a dungeon and run a pure offensive GF in PVP. If my team asks for KV they can go jump. I'm not there to sandbag. I spent the better part of two mods barely able to kill anything, so now that I can actually roam around like a wrecking ball that is what I do.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
0
adernathMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited September 2014
I too encountered a GF who had his daily up litterally all the time. We were unable to attack anyone in that team. The match was decided very fast. Hopefully that mechanic will get 'adjusted'...
Suggestions to improve NW:
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
I too encountered a GF who had his daily up litterally all the time. We were unable to attack anyone in that team. The match was decided very fast. Hopefully that mechanic will get 'adjusted'...
Did anybody attempt to stun him from behind? Or did you all zerg his shield?
I was on a team that forced one of the GFs in the top-3 pages (I won't mention his name) to leave a match. He stared with KV on and after two quick deaths - in which we focused him - KV was off. When it became clear our team was better he left, presumably to preserve his ranking.
Not saying KV is a problem when on a good team, but there are ways to nullify it and on a weaker team KV is a liability. Two GFs with KV on are another story and I have had the misfortune of dealing with that, but then again in the past two OP classes stacked usually won the match, so it is no different.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Comments
Knight's Valor + reflect damage + Red Dragon Glyph + SoS = all enemies in sight are dead.
Add in that they gain AP while SoS is running and they have their daily active for 80-90% of the fight, you can't attack.
As a bonus, it also (in some cases) brings out a deviant tactic called "video lag your opponent to death", one of the most powerful CCs.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Yeah i noticed their daily was up all the time. But at times when daily was not up, they still reflected some damage.. It was not as much as with SoS, but still enough to get me to 50% without even attacking me. But yeah, the constant daily is just wow. Why would they even make the class like that
It's a collection of overpowered things, mainly the glyphs. They proc from reflected damage so everytime you do some damage to the GF he reflects back 400 or 600 unresistable damage.
Ontop of that with knights valor (absorbs 50% of party damage) if you attack anyone else he can still reflect damage back to you when he puts up his sheild.
THEN knights valor gives AP continously as long as your party is in combat (i think it is everytime the GF's party member uses a power they get the AP for it too). So they can spam dailies (SoS) which is a reflect damage daily that works the same as above.
Right now its crazy, I main as a GF and i can kill the opposite team providing they don't have a GF of the same. Then it becomes a battle of who can block more.
They just need to fix Glyphs AND fix the AP generation of knights valor (this one is the less gamebreaking one but still overpowered and must be a bug)
and also the featured satirical comedic adventure "A Call for Heroes".
1. Gf gets much reflect abilities, this was no problem but the red dragon glyphs reflect off all dmg and they are OP, not the gf. But since gf can use them more effectively than any other char it makes it a problem, and makes people who have no idea what they are talking about ask for gf nerfs.
2. Kv is bugged atm, everyone cried for a nerf and look what happened....the gf with KV on gets his ap built 100% almost every 5 seconds while in pvp so the gf can almost permanently keep supremacy of steel up. that with red dragon glyphs means basically an instant win. Kv builds ap from either allies dmg or taking dmg, that should change. Also maybe if 2 gf are using it, the team should only be affected by one.
TBH if dragon glyphs was removed then the whole problem would go away. Kv will get fixed but the gf isn't OP at all it's just a few bugs and the fact that we can use red dragon glyphs very effectively.
[SIGPIC][/SIGPIC]
Welcome back mod 3 gwf disguised as gfs!
But here it is.. PvP complaints, a lot of them centered around an item that most people (in the game- only PvP people seem to want them) don't have or even care about.. are going to break pve yet again.
Roland Mac Sheonin GF | Tarron Direheart SW |
I run swordmaster and with steel defense I am immune to dmg for the whole game because of this super fast ap gain from KV. The only time I can get killed is if sometime prones me and I don't activate the daily in time.
[SIGPIC][/SIGPIC]
Steel Defense doesn't even work in PVP.
It has it's bugs just like most gf skills, we are probably the most bugged class atm but it still works just not on some piercing dmg.
[SIGPIC][/SIGPIC]
Alright man. But in PvP you only have one or three (usually) underskilled and undergeared escapee(s) from walmart trying to keyslap you, and make you pay because they have a small package. You don't have preprogrammed hounds of hell with counters to whatever you got focusing totally on you, ignoring the rest of the party because that is what you invited them to do.
Unfortunately it takes 37 Einsteins. 19 Teslas, and 112 DaVincis to determine that PvP and PvE need to be separated.. that is.. a power does one thing in PvE and another in PvP... simple. But in order to make it easy for you cats to get around the latest whatever, without ever figuring out what the REAL issue is, or taking the time to realize that it might just be technique or gear.. We get tossed to the lions, naked.
So.. just back up claims with REAL data. That is all I am saying. If the guys at the control panels listen, great. But it does no good for them to listen without proper data. Garbage in = Garbage out.
Roland Mac Sheonin GF | Tarron Direheart SW |
We only have one encounter prone and to maximise the KV-reflect build you will be running two passive, non-offensive encounters (KV and Iron Warrior). How are we perma-proning people? In fact, the KV-reflect GF is a non-offensive build because the minute he drops his guard and starts to fight back he is in danger of taking massive party damage. All he is is a turtle that holds down shift and walks around in circles.
Yeah. Apparently we can prone while guarding even though with any rotation or any build we only have max 2 prones lol and that involves using a daily. People really should learn that the glyphs are the problem.
[SIGPIC][/SIGPIC]
Not to mention the KV-reflect turtle will likely use SOS before he uses IS, TI or Crescendo.
Exactly...I ran 1 and only 1 dom run with a lesser red to test out what everyone was complaining about with KV spec...and yes it is a wee bit in need of a review (the lag issue seriously though needs a review as well). Problem I'm seeing is that certain players are using the glyphs as the opening to intentionally nerf GF's more than what is resonable to address the current issues....and lets be clear as was said all classes can utilize the glyphs it's just that GF's use them more effectively than other classes and that includes some of the loudest on forums and in dom/gg/openworld(IWD). I'm not sure where it stems from maybe its that GF's are no longer (with some exceptions) the pvp speedbump they were previously but considering the smack talk in dom and other areas against GF's for using KV spec even without red glyphs perhaps the people complaining for false reasons would like some cheese with that whine.
Eh? I play PvP and PvE. I have played both enough to know that KV is OP as hell in PvE and PvP.
50% of party dmg taken and he can just block that all day. No need for a DC in PvE anymore if you have a GF that hold his block and uses KV.
As for PvP? Earlier tonight I met a really terrible guild, but they had GF, GF, CW, CW and DC. Everyone using red glyphs and both GF using KV. There was nothing to do, absolutely nothing. I attacked a CW, got him to 65% hp and almost killed myself doing so.
If they are going to keep KV at 50% then they need to rework the block mechanic AGAIN. It should deplete on dmg taken, not amount of hits.
Don't even get me started on that Supremacy of Steel daily that they can spam often enough even without KV. Even worse if they are using DC artifact. No one can attack a GF that uses that daily. IMO they should make the GF be rooted as long as that daily is up. Makes no sense that he can spam a daily that makes the enemies not able to hit you at all.
All of this, KV, infinity block, Glyphs and SoS is bull****. But it all together in one package, and then stack the party of that package.
It's gamebreaking and I am yet again baffled by Cryptic's way of doing things. Got enough grief from CW's and their perma CC with 10k storm spell passive crits. Slap some KV and glyphs on them and it's gameover.
Hold shift down to win!
if at all...
mod6?
I really dont care anymore. Lost all hope for this game. Shame such a great combat system goes to waste
seriously, best action combat i've ever met (only reason i'm still playing tbh)
only dragon nest compares, tera sucks
but yeah, man, i wish the company had a little more pride (or foresight, open ears) in PVP
No you're wrong. Glyphs are hardly the only issue with GFs.
Let's go through the issues, shall we?
- Block is basically infinite and in a 1vs1 situation, GF will never run out of stamina
- Movement with Block up is TOO FAST
- permadaily GF... AP generation from KV. NO. Nobody can spam dailies. GF should not be able to either, you guys aren't speshul.
- GF immune to both Icy Rays AND Chill with Block up. I am sorry, but no. 3 seconds Freeze Immune after being frozen is all that you need. If there is a class that needs to have Icy Rays/Chill immune mechanics it is the DEVOTED CLERIC. Not GF.
- Reflect damage from KV (and guarded assault?) if you attack party member. Needs to be tested further to see what happens if GF wears no glyphs.
All in all, I should NOT be taking reflect damage by attacking people while under KV.
GF has, at the moment, heavy damage output and great resilience and HP pool. The mechanics described above make them best 1vs1 contenders overall. The only class that can kill reliably a GF is an HR, due to their piercing damage not respecting anything and healing from WM. Yet piercing should be dealt with as well, and without it, an HR will have no chance either.
Which sucks, as I hate the KV-reflect build outside of a dungeon and run a pure offensive GF in PVP. If my team asks for KV they can go jump. I'm not there to sandbag. I spent the better part of two mods barely able to kill anything, so now that I can actually roam around like a wrecking ball that is what I do.
- Dualspec
- Better rewarding foundry and foundry pvp maps
- Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
- Armory
- make jumping cost stamina (to reduce hopping in pvp)
Probably the worst lag fest in the game.
Did anybody attempt to stun him from behind? Or did you all zerg his shield?
I was on a team that forced one of the GFs in the top-3 pages (I won't mention his name) to leave a match. He stared with KV on and after two quick deaths - in which we focused him - KV was off. When it became clear our team was better he left, presumably to preserve his ranking.
Not saying KV is a problem when on a good team, but there are ways to nullify it and on a weaker team KV is a liability. Two GFs with KV on are another story and I have had the misfortune of dealing with that, but then again in the past two OP classes stacked usually won the match, so it is no different.