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texture loading...or lack thereof

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  • hetz000hetz000 Member Posts: 0 Arc User
    edited September 2014
    charononus wrote: »
    332.33 is the version from geforce experience.

    After some further look up about my version, it was a special package version put together for ASUS RoG laptops it looks like, so you may not be able to get my version on another computer.

    I also have 340.52 released on 29/07/2014(not RoG laptop), and the problem with textures isnt with drivers. I have this problem since mod 3 (not as bad as now) and in that time i changed many a driver and nothing changed.+ its not only nvidia that has this problem some amd also reported this.
  • jrfbrunetjrfbrunet Member Posts: 388 Arc User
    edited September 2014
    Yep, I never figured that it was a driver issue.
    Anyone know if a dev has acknowledged this issue at all yet?
    Where'd my blinky-blinky path go?
  • rotatorkufrotatorkuf Member Posts: 537 Arc User
    edited September 2014
    just swipe it under the rug they said, out of sight out of mind they said
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited September 2014
    Generally, you don't need to prat around with driver versions much with NV drivers- just stick to the current WHQL unless you want some bleeding edge game-specific speedup found in the current beta, or a very new chip needs the support. One of several reasons why I don't miss my Radeon, the Catalyst dance became very time-consuming, having to swap drivers to play different games.

    Note- this problem happens to other GPU flavours too, not just NV, so spare a kind thought for people who aren't NV users also. It's possible that jfrbrunet is onto something, too- though my money would be something to do with texture management between disk, main memory and video memory. It certainly looks like something of that ilk..
  • wreckedmwreckedm Member Posts: 4 Arc User
    edited September 2014
    Something that helped me and may other Nvidia Experience users. If you have a reasonably powerful system Nvidia will 'optimize' the Character and World Texture Detail distance to 200 each. The in-game tooltips indicate anything over 100 is not useful. When I turned these down to 100 I receive a lot loss texture load issues. Although still get a few in PE.
  • rgladiatorgladiato Member, NW M9 Playtest Posts: 313 Arc User
    edited September 2014
    I have this issue sometimes as well. I just skimmed the posts but I didn't see any mention of OS. I think it would be helpful to list the OS, Graphics Card, and driver versions. Or really try to list everything you can. I remember there was a bug recently with AMD cpu's that had more than four cores so lets see if we can find any commonalities. For me I have:

    Intel Ivy Bridge Core i5
    Nvidia 670
    Nvidia driver 340.52
    Windows 8.1 64bit -- Always with the latest patches
    Nixon the TR
    Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
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  • cyencecyence Member, NW M9 Playtest Posts: 99 Arc User
    edited November 2014
    Anyone find a solution to this? I have a high end system, nvidia 680, and an ssd. did moving game to HD help with loading? This is just awful on dragons... I cant see anything.
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