Patch notes today include some much needed fixes for CWs:
Freeze and Chill: After a target has been Frozen they are immune to new Chill stacks for 3 seconds. This lock out affects all Wizards.
Shatter Strike: After a target has been stunned by Shatter Strike they are immune to new chill stacks for 4 seconds (3 seconds on players). This lockout affects all Wizards.
Master of Flame: Twisting Immolation: This feat will no longer ignore control immunity.
Yeah, I will remember that the NEXT TIME I am in a dungeon and one of my party is being killed because I can no longer freeze and stun the mobs that gave my party a chance to recover. To bad so sad for the others actually. Most people like the change for PvP reasons... but I no longer play PvP.. I am dungeons only so..this change WILL affect everyone, and not for the good I promise you.
Yeah, I will remember that the NEXT TIME I am in a dungeon and one of my party is being killed because I can no longer freeze and stun the mobs that gave my party a chance to recover. To bad so sad for the others actually. Most people like the change for PvP reasons... but I no longer play PvP.. I am dungeons only so..this change WILL affect everyone, and not for the good I promise you.
Yeah, I will remember that the NEXT TIME I am in a dungeon and one of my party is being killed because I can no longer freeze and stun the mobs that gave my party a chance to recover. To bad so sad for the others actually. Most people like the change for PvP reasons... but I no longer play PvP.. I am dungeons only so..this change WILL affect everyone, and not for the good I promise you.
Bring a real aggro-grabbing tank and attack/aggro support class (a certain stealthy feller comes into mind) and stop doing the broken easy mode "GWF + more and more CWs" steamroller shi*.
Problem solved.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Bring a real aggro-grabbing tank and attack/aggro support class (a certain stealthy feller comes into mind) and stop doing the broken easy mode "GWF + more and more CWs" steamroller shi*.
Problem solved.
I run solo so...when I Queue for a Dungeon, I have NO control over who I get in a party.
I do not have steal time so... just have to hope that my party is strong enough NOT have to rely on me holding off the mobs as much anymore.
You can simply hope for a better balanced party that can help with aggro spikes to weaker classes. Much easier solution that actually helps the PvE scope, especially for classes neglected due to the "mass AoE CC/DPS shi*storm".
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
I run solo so...when I Queue for a Dungeon, I have NO control over who I get in a party.
Well then, one can only hope more classes that were neglected due to the CW shi*storm now feel a bit more compelled to try their luck and queue up, no?
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Yeah. GFs are awesome and very useful too. They can even go DPS and perform quite good if needed.
You didn't take Steal Time? Try using Shard.
However, you should get Steal Time, lol. It's exceptionally good vs many adds situation. All respectable CWs have it.
I use Shard regularly.. but as a 16.7K GS CW... I have cleared CN with only a GWF and a GF.. so I am fairly sure my applied powers are sufficient to tackle ALMOST anything.. almost. But I will put any points I get in the future into Steal Time.
Well then, one can only hope more classes that were neglected due to the CW shi*storm now feel a bit more compelled to try their luck and queue up, no?
i've been running vt as the only cw for the last 40 runs (more or less) and i can guarantee that if people don't have at least 3 cw in the party start to freak out and leave the party. this nerf is going to hurt more at the other classes cw-dependant than at the cw themself. and no i'm not going to bring a tr or a gf because i lack control, i wil bring one more sw to melt thing faster while i am controlling
Well then, one can only hope more classes that were neglected due to the CW shi*storm now feel a bit more compelled to try their luck and queue up, no?
Time will tell.... just remember, we CW's will be limited a bit on controlling the mobs like we use to so...be prepared.
What are CWs suppose to do against GWFs now? they have immunity and unstoppable = we cant control them at all.
Use your other 4 rooting/CCing encounters? It doesn't make you immune to all CCs just chill stacks if I'm not mistaken which changes basically nothing in PvP..
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aulduronMember, NW M9 PlaytestPosts: 1,351Arc User
edited September 2014
My CW is far from fixed.
Our other rooting/CCing PvP encounters are Chill Strike and EF, which hardly slows most players down. Icy Rays is the only semi decent PvP encounter we have. Not that it matters to me, Assailant and Storm Spell forced me out of PvP.
Bring a real aggro-grabbing tank and attack/aggro support class (a certain stealthy feller comes into mind) and stop doing the broken easy mode "GWF + more and more CWs" steamroller shi*.
Problem solved.
Still yet to see a GF that doesn't get turned to paste instantly without a cleric nanny. Also not sure what the TR is suppossed to do. Yeah they can stealth and live for quite a while but every other class but DC does more dps both aoe and single target.
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hexanna22Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 204Bounty Hunter
I use Shard regularly.. but as a 16.7K GS CW... I have cleared CN with only a GWF and a GF.. so I am fairly sure my applied powers are sufficient to tackle ALMOST anything.. almost. But I will put any points I get in the future into Steal Time.
Steal Time is a trigger to every other effect--at least on a Stormspell Mage--it procs EOTS, Storm Spell, any renegade stuffs--all of that, at a very high rate. I think you would like it.
Use your other 4 rooting/CCing encounters? It doesn't make you immune to all CCs just chill stacks if I'm not mistaken which changes basically nothing in PvP..
GWF's unstoppable does make them immune to CW's CC plus gives them damage resistance and damage bonus
GWF's unstoppable does make them immune to CW's CC plus gives them damage resistance and damage bonus
I'm talking about 3 second immunity. GWFs aren't even a challenge on my CW and my CW is a nub. Icy rays on tab with chill strike entangling and ray of enfeeblement. Time it correctly and the only ones taking you down are GFs
I'm talking about 3 second immunity. GWFs aren't even a challenge on my CW and my CW is a nub. Icy rays on tab with chill strike entangling and ray of enfeeblement. Time it correctly and the only ones taking you down are GFs
What kind of known, skilled and geared GWFs did you win against with your tactics?
Comments
Yeah, I will remember that the NEXT TIME I am in a dungeon and one of my party is being killed because I can no longer freeze and stun the mobs that gave my party a chance to recover. To bad so sad for the others actually. Most people like the change for PvP reasons... but I no longer play PvP.. I am dungeons only so..this change WILL affect everyone, and not for the good I promise you.
Use Steal Time after mobs unfreeze.
Bring a real aggro-grabbing tank and attack/aggro support class (a certain stealthy feller comes into mind) and stop doing the broken easy mode "GWF + more and more CWs" steamroller shi*.
Problem solved.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Yeah. GFs are awesome and very useful too. They can even go DPS and perform quite good if needed.
You didn't take Steal Time? Try using Shard.
However, you should get Steal Time, lol. It's exceptionally good vs many adds situation. All respectable CWs have it.
You can simply hope for a better balanced party that can help with aggro spikes to weaker classes. Much easier solution that actually helps the PvE scope, especially for classes neglected due to the "mass AoE CC/DPS shi*storm".
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Well then, one can only hope more classes that were neglected due to the CW shi*storm now feel a bit more compelled to try their luck and queue up, no?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Any plans on HR?
i've been running vt as the only cw for the last 40 runs (more or less) and i can guarantee that if people don't have at least 3 cw in the party start to freak out and leave the party. this nerf is going to hurt more at the other classes cw-dependant than at the cw themself. and no i'm not going to bring a tr or a gf because i lack control, i wil bring one more sw to melt thing faster while i am controlling
How did chill help? I'd be worried more about GFs since chill was actually very effective against them.
Are CWs gonna go back to being punching bags in PVP again?
I suspect a ton more thaum as they now can produce as much control as controller and tons more damage potential.
GG , just GG
I commented on this other day and got nothing but grief, so I'm sorry if people don't want to hear it.
I'll go back to hush up mode and just be a free kill for everyone in pvp
Use your other 4 rooting/CCing encounters? It doesn't make you immune to all CCs just chill stacks if I'm not mistaken which changes basically nothing in PvP..
Our other rooting/CCing PvP encounters are Chill Strike and EF, which hardly slows most players down. Icy Rays is the only semi decent PvP encounter we have. Not that it matters to me, Assailant and Storm Spell forced me out of PvP.
Steal Time is a trigger to every other effect--at least on a Stormspell Mage--it procs EOTS, Storm Spell, any renegade stuffs--all of that, at a very high rate. I think you would like it.
There are lots of things to do. I - for example - leave the keyboard and take a sip of coffee while my CW is violated.
GWF's unstoppable does make them immune to CW's CC plus gives them damage resistance and damage bonus
I'm talking about 3 second immunity. GWFs aren't even a challenge on my CW and my CW is a nub. Icy rays on tab with chill strike entangling and ray of enfeeblement. Time it correctly and the only ones taking you down are GFs
CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
What kind of known, skilled and geared GWFs did you win against with your tactics?
It got adjusted because some people were crying that CW's ability is legitimately more advantageous.