What are the odds that this will get looked into? I don't understand the logic of the mods and their respective gear. I didn't start playing until Dread Ring had already been out but I have to say i'm confused. When new gear comes out in theory it should be the most desirable gear to work towards right?
Why is it that even today with MOD4 out many characters still will desire their older T2 dungeon gear set over what new gear is currently out. The two most notable examples are Avatar of War and High Vizier sets ... actually for DC a freaking T1 set is considered "BiS" for DC. I have been playing on my CW in High Vizier and noticed how incredibly useful this set is (although does seem to restrict you on what spells to use). With the right load out a CW can have a pretty solid defense score and increase damage for however long you can maintain that buff/debuff. The HV set seems to allow increased damage for all party members which makes it rather nice when stacked on a DC debuff. AoW is the same thing it gets a huge 1300 increase in power and recovery as long as you maintain the stacks which can be done relatively easily with well timed encounter rotations.
These T2 and T1 sets are so useful that most don't seem to want to use or might not even want to run with people wearing other gear. The Draconic set has a recharge increase which is ok but almost unnoticeable in how useful it is (for CW that is), dread legion gear is nice with stats and seems to have a decent set bonus but from the views of many still does not compare to the HV set.
Black Ice gear is nice but you have to keep feeding it and having a full set is rather expensive to keep it powered up meaning more time wasted in an area farming for ice. The purified set is ok for a CW as it increases survivabilty quite nicely especially in pvp.
What is the logic if any to this? We have T2 dungeon gear 4 mods down the road as still being the best ... we have mod 3 that gave some pretty hefty stat increases once powered up and then mod 4 has draconic armor that has a bit lower stat bonus than the mod 3 set with some rather minimal set bonuses. +150 to ap gain isn't really all that helpful, much rather see a +475 power than +150 ap gain. The 4 piece set is nice but increasing the recharge speed by 10% just isn't really noticeable. Now if it were a increase part damage 10% that might be something but according to other people HV would still be better.
So we are basically at running content for things that almost don't matter at all, grind for artifact belt and artifact weapon is really all that seems to matter, the rest of the content appears to be viewed as near pointless by a lot of elder community members.
Which brings me to my last issue ... they allow for armor reinforcement crafting for gear ... so you can now upgrade your T2 set to have about +400 in additional stats (so far I pretty much only see people stacking power for that) which doesn't quite close the gap but I guess gets you a bit closer to bringing up old T2 to the new T3 level. Then there is the issue of getting armor reinforcement kits. You can craft these (I have all my professions up to 20 spread out on all of my toons so I can craft anything) but these kits cost you a dragon egg AND 50k AD. I get the idea of an AD sink but why not just average that out and make it straight AD cost and skip this EGG garbage. Eggs don't seem to want to drop below 70k these days and they do NOT drop guaranteed from booster packs. Back to assuming you just buy this stuff from AH you are looking at about 150k per kit to upgrade your armor which at 4 pieces is about 600k in AD that isn't even being removed from the market its being transferred to another player making another player rich.
Why not just make kits flat ad cost at their respective profession levels and give people a reason to start leveling professions and then you actually have an AD sink since it has a flat AD cost to it ... this egg business is just too much.
I know gearflation can be an issue especially when content in this game will at least for the time being get released a little faster than other mmo's out there ... but come on can you at least upgrade the existing T2 and T1 sets to T3 standards, maybe in mod 5 make an armor set that is the same set bonuses just with updated increased stats?
From what I can tell the only draconic armor set worth upgrading for is the DC armor set which actually only bumps the stats people want for a DC (power crit recovery defense) and it increases healing done by 20%. That is actually probably worth upgrading too although losing the debuff might make your DC undesirable to some groups still.
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited September 2014
Well, I cannot speak for users of the Avatar of War and High Vizier sets, but as far as the DC is concerned - High Prophet is simply the only set that really helps with buffing/debuffing, which has become the DCs primary role in high-end content. As far as the Draconic gear is concerned, it will not replace HP, but it may well replace the Miracle healer which is the primary healing gear for DCs, and as such, the gear of choice for HEs, as that's the only situation where DCs must really focus on healing, healing, healing.
We have asked for a viable upgrade for HP ... it feels kind of silly to run around eLoL win a T1 set ... but so far we have been ignored - however, big changes to DCs (and TRs) are coming in the next module, so hopefully this will be considered then.
imho the problem is that they made those sets too good, already content is too easy for many players, imagine if they had better gear
i think well be running in t2 for a long time, since they cant create challenging content.
I've said it before and I'll say it again . . . There are a lot of players that are challenged by the PvE content. I see it all the time as I watch people die in front of me. And I am a casual player only (12-15 hours a week max)
The developers have to design the game for ALL player types, not just the skilled ones. If not, most of the not-as-skilled players would leave the game out of frustration.
(I fall in the middle for sure - I don't worry about attack rotations a lot because my older brain can't deal with that - too stressful and not as much fun as just unleashing attacks as they come off cool-down.)
There are still some challenging dungeons, especially VT. I haven't even finished it yet because of the Valindra fight being a bit tough for me.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
Well, I cannot speak for users of the Avatar of War and High Vizier sets, but as far as the DC is concerned - High Prophet is simply the only set that really helps with buffing/debuffing, which has become the DCs primary role in high-end content. As far as the Draconic gear is concerned, it will not replace HP, but it may well replace the Miracle healer which is the primary healing gear for DCs, and as such, the gear of choice for HEs, as that's the only situation where DCs must really focus on healing, healing, healing.
We have asked for a viable upgrade for HP ... it feels kind of silly to run around eLoL win a T1 set ... but so far we have been ignored - however, big changes to DCs (and TRs) are coming in the next module, so hopefully this will be considered then.
I used to use Miracle Healer mainly because I never got to run the T1's I went straight to T2 in my guild and never got around to pugging the T1 to try for. In the end I got 3 pieces from running CN or other T2 dungeons and a guildy took pity on me and bought me boots. Now I run around with it as enchanted out as I can get, its a nice set just wish they would release the same set with better stats in later mods as that appears to be a better quality set than anything else for end game.
Now as for dragon fighting, I have no trouble with great success as long as the dragon isn't dead in less than 1 minute. Need at least 2 or 3 minutes of fighting and I get great success. I think I can get it at the 60 second mark but the dragon has to hit people a few times at least. What I do is throw out AS (if another DC is out there then I just put it where that other DC didn't, so if one went at the feet of the dragon I threw mine out where ranged people are) and used sunburst and forgemaster flame. I also keep a pet out as my always takes damage and if it goes down I res my pet if I can (probably to the annoyance of others). Between all that I can hit great success quite a lot as long as the dragon isn't dead in less than 60 seconds, which is the more problematic issue now that so many have these dragons unlocked for quests.
Your initial assumption is wrong. It has never been stated, or even implied, that newer gear was to replace older gear. Cryptic has always maintained a more lateral style with gear. New gear is meant to expand options, rather then be direct replacements.
Black ice gear might not be over all better then some T2 gear but offers a single set of hybrid PvE/PVP armor.
Deaconic might not offer the best set bonuses but you get an overload slot.
It's simply about options. And I'd personally rather have a game that has several sets of of gear that can fill different functions or needs. Rather then have one single best in slot set that I have to upgrade to with each expansion.
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
FYI, with the new SW gear, BiS is once again a t2 set. No one will want to use the draconic gear.
Most of the draconic gear doesn't seem all that great, stats on some seem OK but overall seemingly very ... meh. I was kinda jazzed about my CW set as i'd really like to move away from my HV, but it looks like i'd be better off salvaging everything but my MH/OH set and just dumping money into adding reinforcement to my HV. I will say the increase in recharge allows for a bump in other stats but the loss of the HV full set debuff just is almost not worth trading for. Think I had about 6k power with mine (including what was stacked on stone) which was fine for me, so maybe i'll just dump a bunch of defense reinforcements to bring the defense up closer to that 2k+ that the higher end sets provide as I rather enjoy not getting one shot by trash mobs, which happens fairly often in my HV if I don't get a nice rotation off that amps up my defense. Charging mobs and spitting mobs just murder me for some reason, even if i'm waiting til melee or anyone else to attack first.
I've said it before and I'll say it again . . . There are a lot of players that are challenged by the PvE content. I see it all the time as I watch people die in front of me. And I am a casual player only (12-15 hours a week max)
The developers have to design the game for ALL player types, not just the skilled ones. If not, most of the not-as-skilled players would leave the game out of frustration.
(I fall in the middle for sure - I don't worry about attack rotations a lot because my older brain can't deal with that - too stressful and not as much fun as just unleashing attacks as they come off cool-down.)
There are still some challenging dungeons, especially VT. I haven't even finished it yet because of the Valindra fight being a bit tough for me.
no
the new/bad players can run t1, t2, skirmishes etc, the main mod dungeon must be for good players and reward accordingly
enough of these participation prizes breeding ppl useless to society
problem is draconic gear is not better than BI. except maybe the weapon set.
BI at tier 3 is still BIS. and its real easy to keep charged. i have over 100k black ice on my cw that was just from doing the campaign. at this rate it will be months if not years before I need to "farm" black ice...
BI at tier 3 is still BIS. and its real easy to keep charged. i have over 100k black ice on my cw that was just from doing the campaign. at this rate it will be months if not years before I need to "farm" black ice...
If you are talking about PvP perhaps. But otherwise BI gear sucks for every class (sep HR)
problem is draconic gear is not better than BI. except maybe the weapon set.
BI at tier 3 is still BIS. and its real easy to keep charged. i have over 100k black ice on my cw that was just from doing the campaign. at this rate it will be months if not years before I need to "farm" black ice...
After crafting my set and having done a few weekly's after the fact, i'm sitting at about 25k. After playing a couple of hours it seems its down a few %, after about two days of playing its needing a recharge and its running easily a couple to several thousand ice to recharge from about 80% all pieces including MH/OH. I love the set but I don't want to farm ice anymore and 25k isn't going to last.
Personally I think it would be neat to run a group with people giving each other auras and see what happens ... not even sure they stack but would be funny if they did and 3 - 4 CW in a group with draconic gear boosting recharge 30-40%, on my CW with a recharge speed of 50% it'd be interesting to see how that affects my powers if I was at 80 - 90% recharge. And before you argue that isn't how it works, I have the full set and that is exactly how it works, if you 40% recharge and i'm in the group it gets bumped to 50%.
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
be happy u have a pice of gear that is usefull
and u dont have to farm something thats impossible to get
I probably should be, it seems I have been fortunate to get pretty much all pieces. 5 of my toons have full black ice armor sets, 4 have the MH/OH sets. I got my draconic full set the same day I unlocked the dungeon (the skirmish took me quite a few runs to get the pieces from it the dungeon took me I think 4 or 5).
Here is one thing to consider, I just thought of this ... at least for the time being its relatively easy to pick up groups for skirmish and the dungeon (although dungeon pugs are harder to come by due to people running them demanding 16k GS people) and get your gear a tad bit easier than some of the T2 dungeons. Although completing epic LoL (that abbreviation still makes me giggle) can be tricky if the whole group is just at the 13k requirement. The normal versions of both are pretty casual player/pug friendly and gives out halfway decent non-set piece gear for fairly minimal effort.
But still when new content is released it would be nice to see somewhere something that makes me ditch armor i've been wearing for months (for some people over a year) for something fresh and new.
As far as the Draconic gear is concerned, it will not replace HP, but it may well replace the Miracle healer which is the primary healing gear for DCs, and as such, the gear of choice for HEs, as that's the only situation where DCs must really focus on healing, healing, healing.
So... am I misreading the set bonus or are you?
Draconic set bonus is:
"You gain an aura that increased the healing received from Cleric spells of allies within 50"
Note is says "of allies" - so it can be read as "healing of allies by cleric spells... or healing of yourself by cleric allies... I so hate the way they phrase this stuff (I mean: RELLY!) LOL So am I simply reading this wrong, that this Draconic set is not so useless and that it is actually healing my allies an additional 20% (within limits of course)?
Thanks if you can clarify this for me because I've been interested in this set but confusion of it's bonus has put me off.
Your initial assumption is wrong. It has never been stated, or even implied, that newer gear was to replace older gear. Cryptic has always maintained a more lateral style with gear. New gear is meant to expand options, rather then be direct replacements.
Black ice gear might not be over all better then some T2 gear but offers a single set of hybrid PvE/PVP armor.
Deaconic might not offer the best set bonuses but you get an overload slot.
It's simply about options. And I'd personally rather have a game that has several sets of of gear that can fill different functions or needs. Rather then have one single best in slot set that I have to upgrade to with each expansion.
OK I can concede to the idea that the new MODs are meant more for new options, I can even go with the idea that the gear is for players that might not be in dedicated guilds so they can get gear that at least makes them survive better or be more useful to a group even if they have not been able to get successful runs (or blessed with RNG love) to get best T2 gear sets.
However one of the issues I have encountered (and by no means all encompassing) is the fact there are people that have such strong opinions of what gear you should have might not even want to run end game content unless you are in HV for a CW or the like. Its a community culture issue or mentality of the community. As far as many elder community members go there is only one set of armor for a class it seems (well for most classes) and there is often only one build with one set of power rotations and to play any other way is not optimal and therefore stupid if you do any other way. Again not to say that is everyone out there but if you are a new player asking around or even a casual player who has been around a while you will get the same things told to you by just about everyone you talk to. So i'm all for actual options but the mindset of the players in the game kinda stifle that.
I personally have pretty much every set of armor for a CW (just recently salvaged my archmage set to make room for all this <font color="orange">HAMSTER</font> i'm hoarding for double RP weekend). About the only options that I can consistantly use comfortably happen to be the black ice set or the HV set. I worked hard for my black ice set so I will be d@mned if i'm gonna salvage that set, plus it works as you said great for PVP, in fact its good enough to make me consider dropping my profound set I have and salvage it.
I am currently trying out the draconic set, I like to try new things but not only am I told but i'm also seeing that over all its still not a replacement as you said ... it might be an option but certainly not a replacement.
What I would like is to see cryptic come out with some nice replacements in the next mod, especially since if the next mod follows the D&D game as it should, will end up with prime potential for truly epic dungeons as I believe the end of that scenario is going to be fighting Tiamat herself or at the very least an avatar of Tiamat (not sure what rules D&D operates under these days since at one time you didn't fight gods only their avatars).
So it would be really hot to see maybe a new set of dungeons that drop armor pieces that leads up to fighting Tiamat (who maybe drops say both MH and OH pieces or make hers at least a two boss, boss 1 drops OH and Tiamat dropping MH). Something like a story driven line where the daily is to run a dungeon (one dungeon that has an end boss that drops, or has a chance to drop, a set piece). Perhaps to make it fall in line with having to do them daily make the dungeons drop tokens or whatever that can only be acquired 1/day for campaign progress purposes. So we would have a nice new series of dungeons to run all with story driven motives to run them that prepare you for the final encounter of the campaign which then drops the best stuff players would want to have on their characters.
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
Draconic set bonus is:
"You gain an aura that increased the healing received from Cleric spells of allies within 50"
Note is says "of allies" - so it can be read as "healing of allies by cleric spells... or healing of yourself by cleric allies... I so hate the way they phrase this stuff (I mean: RELLY!) LOL So am I simply reading this wrong, that this Draconic set is not so useless and that it is actually healing my allies an additional 20% (within limits of course)?
Thanks if you can clarify this for me because I've been interested in this set but confusion of it's bonus has put me off.
I don't have the set but based on how the set I do have works, i'm pretty sure that this set increases all healing by cleric spells 20% that means AS increases by 20% the healing done by astra seal is increased by 20% etc. Which is kind of nice especially given the fact that the armor set gives some pretty hefty bonuses to your key stats its a pretty good sell. However, as others have stated there maybe some tough calls on whether your should abandon your HP set for this.
My opinion is keep the HP set (you can refinforce it with kits now) but try out the draconic set and see how it works. Debuffing is very nice but you can still use hallowed ground and divine glow to debuff (feat divine glow to make it better as I recall) since the HP set only debuffs what you attack constantly so its only really effective on boss fights where you can swing at the boss a few times use encounters and swing at the boss some more. A DC AoE debuff tends to be better overall than the single target debuff from the HP set. I'm sure someone will correct me as i'm not sure how long the HP set debuff lasts but i'm assuming its like everything else where it only lasts for like 4 - 6 seconds meaning you have to keep hitting something to keep the debuff going, tricky when you have to stop and dodge or do some actual healing.
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
Even still, in what scenario would a 20%healing buff be better than a 30% damage buff?
Lots of things are very dependant on play style, what works for some (or many) might not work for another person, it does not mean its wrong to play that way, at worst its just outside the norm. To answer that question, throwing down AS and it healing more than it does now would be pretty nice as the miracle healer set did NOT affect AS (unless that has changed). You can still debuff and buff using hallowed ground and divine glow, and those tend to be more consistent on the debuff side than the bonus from the HP set unless you are soloing or fighting major bosses like dracolich.
I'm not arguing against the HP set I have it myself, but other sets might offer higher survivabilty or maybe more desirable stat distribution that might cause someone to want to change. If you look at the draconic set that stat distribution is EXACTLY what ever person says should have for stat bonus and its a pretty hefty boost in those stats. Personally I can't wait to get the set on my DC just so I can see if its as nice as it looks or if my HP is going to get longer life and just have me spend oodles of money reinforcing it to bring it up to par with T3 stuff.
[edit]
If someone wants to correct me but the draconic set seems to have a pretty big increase in stats over the HP set +707 increase in power +234 crit +350 rec and +350 to defense. Even spending a bunch of money reinforcing HP set you will only increase its stats by +400 total where as draconic is increasing those stats by +1641, that is a pretty big bump in stats.
Lots of things are very dependant on play style, what works for some (or many) might not work for another person, it does not mean its wrong to play that way, at worst its just outside the norm.
I have to disagree. If one set allows your party to finish the dungeon 10% faster and 10% easier, I'm afraid the extra 10% DC will get invited to more groups than the other. It sucks, but it's unavoidable. Cryptic should have made it +30% to healing.
If someone wants to correct me but the draconic set seems to have a pretty big increase in stats over the HP set +707 increase in power +234 crit +350 rec and +350 to defense. Even spending a bunch of money reinforcing HP set you will only increase its stats by +400 total where as draconic is increasing those stats by +1641, that is a pretty big bump in stats.
The bump in stats is very good personally and for solo content, I just wonder how much of an advantage it would actually create from the party's perspective. In other words, do the bumps to power/crit/recovery (def is less affecting) make a DC a more effective healer to the point of being preferred over an equally-skilled DC with the HP set?
Your initial assumption is wrong. It has never been stated, or even implied, that newer gear was to replace older gear. Cryptic has always maintained a more lateral style with gear. New gear is meant to expand options, rather then be direct replacements.
Black ice gear might not be over all better then some T2 gear but offers a single set of hybrid PvE/PVP armor.
Deaconic might not offer the best set bonuses but you get an overload slot.
It's simply about options. And I'd personally rather have a game that has several sets of of gear that can fill different functions or needs. Rather then have one single best in slot set that I have to upgrade to with each expansion.
Well the new gear neither expands nor moves laterally from the existing gear. I just used it for transformation if it looks good. I'd hardly call the new gear an acceptable effort by the development team.
Even still, in what scenario would a 20%healing buff be better than a 30% damage buff?
The only scenario that it is better is when doing HE's and trying to get great success. Buffs don't count for a DC, only heals, so maximizing the amount of healing you do helps you achieve a great success.
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fusionawesomeMember, NW M9 PlaytestPosts: 121Arc User
edited September 2014
I don't know exactly but as far as i know with righteousness we heal within 50' 170% to allies (even 200% in astral shield) so an extra 20% on top of that would be a 10% increase not 20%. If someone who does know for sure could say whether or not this is correct.
Totaly agreed.Both black ice sets good only for pvp,dread legion still best pve gear.Draconic-full <font color="orange">HAMSTER</font>.Anyway thx for arti weps and belts,coz iwd was worst compaigh, i didnt feel rewarded after finish it...Only winters bounty boon was good!
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
I think the description is very badly written, but Iif I look at every other Draconic set they make it clear that the aura of the wearer affects all nearby allies...for example the TR set:
You gain an Aura that increase Combat Advantage Bonus of allies within 50' by 10%
So, I interpret this as "Your Aura will increase the healing that all your allies receive from cleric spells." I see no reason why the DC draconic set should work in a different way than all the other Draconic sets.
Hoping for improvements...
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
The only scenario that it is better is when doing HE's and trying to get great success. Buffs don't count for a DC, only heals, so maximizing the amount of healing you do helps you achieve a great success.
Indeed. As I have said before... for PvE DCs, HP is the best 90% of the time - one of the healing sets is the one to use for HEs.
Hoping for improvements...
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
edited September 2014
I have not examined all the new sets, but It seems to be that either a) it will severely overcap some stat and while increasing my gs, make my effectiveness worse, or b) the set bonus is so terrible that it is pointless.
The only character of mine that wears non t2 gear is my gwf (mc gear), everyone else wars t2, except dc has hp.
I will probably farm and test the new sets, get my collection, conclude they are worthless, then salvage.
clericalistMember, NW M9 PlaytestPosts: 595Arc User
edited September 2014
I had a glance at the prices of the high prophet and draconic bracers in the auction, the high prophets cost more, considering that they have been around much longer and there are more of them for sale, it shows what most think is more valuable. The benefit of having useless armour sets is that if you are a collector of sets, then one can get them cheap in the auction.
Be careful. Cryptic don't improve gear, they nerf it. Ask any GF that has used Stalwart Bulwark and Knight Captain's gear. Both were nerfed while the rest have been left as they are and most of them are pants.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Draconic set bonus is:
"You gain an aura that increased the healing received from Cleric spells of allies within 50"
Note is says "of allies" - so it can be read as "healing of allies by cleric spells... or healing of yourself by cleric allies... I so hate the way they phrase this stuff (I mean: RELLY!) LOL So am I simply reading this wrong, that this Draconic set is not so useless and that it is actually healing my allies an additional 20% (within limits of course)?
Thanks if you can clarify this for me because I've been interested in this set but confusion of it's bonus has put me off.
Let me clarify it for you..
I'd say that this draconic set is THE BEST set for HEALING. Why? Because it will give a buff called "Divine Aura" which affects EVERYONE within 50' INCLUDING yourself. So, with this we can actually say good bye to Miracle Healer set.
I'm not sure it is WaI, but currently it also affects those outside of our party. (so im pretty sure other cleric outside of of pt that doesnt wear this set [in HE mostly] also benefit from the healing bonus). Even the npc is given this buff. The only thing i dont like about it is its buff icon.. Seems like a purple spider or something... YUCK!
Comments
We have asked for a viable upgrade for HP ... it feels kind of silly to run around eLoL win a T1 set ... but so far we have been ignored - however, big changes to DCs (and TRs) are coming in the next module, so hopefully this will be considered then.
i think well be running in t2 for a long time, since they cant create challenging content.
I've said it before and I'll say it again . . . There are a lot of players that are challenged by the PvE content. I see it all the time as I watch people die in front of me. And I am a casual player only (12-15 hours a week max)
The developers have to design the game for ALL player types, not just the skilled ones. If not, most of the not-as-skilled players would leave the game out of frustration.
(I fall in the middle for sure - I don't worry about attack rotations a lot because my older brain can't deal with that - too stressful and not as much fun as just unleashing attacks as they come off cool-down.)
There are still some challenging dungeons, especially VT. I haven't even finished it yet because of the Valindra fight being a bit tough for me.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
I used to use Miracle Healer mainly because I never got to run the T1's I went straight to T2 in my guild and never got around to pugging the T1 to try for. In the end I got 3 pieces from running CN or other T2 dungeons and a guildy took pity on me and bought me boots. Now I run around with it as enchanted out as I can get, its a nice set just wish they would release the same set with better stats in later mods as that appears to be a better quality set than anything else for end game.
Now as for dragon fighting, I have no trouble with great success as long as the dragon isn't dead in less than 1 minute. Need at least 2 or 3 minutes of fighting and I get great success. I think I can get it at the 60 second mark but the dragon has to hit people a few times at least. What I do is throw out AS (if another DC is out there then I just put it where that other DC didn't, so if one went at the feet of the dragon I threw mine out where ranged people are) and used sunburst and forgemaster flame. I also keep a pet out as my always takes damage and if it goes down I res my pet if I can (probably to the annoyance of others). Between all that I can hit great success quite a lot as long as the dragon isn't dead in less than 60 seconds, which is the more problematic issue now that so many have these dragons unlocked for quests.
Black ice gear might not be over all better then some T2 gear but offers a single set of hybrid PvE/PVP armor.
Deaconic might not offer the best set bonuses but you get an overload slot.
It's simply about options. And I'd personally rather have a game that has several sets of of gear that can fill different functions or needs. Rather then have one single best in slot set that I have to upgrade to with each expansion.
Most of the draconic gear doesn't seem all that great, stats on some seem OK but overall seemingly very ... meh. I was kinda jazzed about my CW set as i'd really like to move away from my HV, but it looks like i'd be better off salvaging everything but my MH/OH set and just dumping money into adding reinforcement to my HV. I will say the increase in recharge allows for a bump in other stats but the loss of the HV full set debuff just is almost not worth trading for. Think I had about 6k power with mine (including what was stacked on stone) which was fine for me, so maybe i'll just dump a bunch of defense reinforcements to bring the defense up closer to that 2k+ that the higher end sets provide as I rather enjoy not getting one shot by trash mobs, which happens fairly often in my HV if I don't get a nice rotation off that amps up my defense. Charging mobs and spitting mobs just murder me for some reason, even if i'm waiting til melee or anyone else to attack first.
no
the new/bad players can run t1, t2, skirmishes etc, the main mod dungeon must be for good players and reward accordingly
enough of these participation prizes breeding ppl useless to society
BI at tier 3 is still BIS. and its real easy to keep charged. i have over 100k black ice on my cw that was just from doing the campaign. at this rate it will be months if not years before I need to "farm" black ice...
and u dont have to farm something thats impossible to get
If you are talking about PvP perhaps. But otherwise BI gear sucks for every class (sep HR)
and also the featured satirical comedic adventure "A Call for Heroes".
After crafting my set and having done a few weekly's after the fact, i'm sitting at about 25k. After playing a couple of hours it seems its down a few %, after about two days of playing its needing a recharge and its running easily a couple to several thousand ice to recharge from about 80% all pieces including MH/OH. I love the set but I don't want to farm ice anymore and 25k isn't going to last.
Personally I think it would be neat to run a group with people giving each other auras and see what happens ... not even sure they stack but would be funny if they did and 3 - 4 CW in a group with draconic gear boosting recharge 30-40%, on my CW with a recharge speed of 50% it'd be interesting to see how that affects my powers if I was at 80 - 90% recharge. And before you argue that isn't how it works, I have the full set and that is exactly how it works, if you 40% recharge and i'm in the group it gets bumped to 50%.
I probably should be, it seems I have been fortunate to get pretty much all pieces. 5 of my toons have full black ice armor sets, 4 have the MH/OH sets. I got my draconic full set the same day I unlocked the dungeon (the skirmish took me quite a few runs to get the pieces from it the dungeon took me I think 4 or 5).
Here is one thing to consider, I just thought of this ... at least for the time being its relatively easy to pick up groups for skirmish and the dungeon (although dungeon pugs are harder to come by due to people running them demanding 16k GS people) and get your gear a tad bit easier than some of the T2 dungeons. Although completing epic LoL (that abbreviation still makes me giggle) can be tricky if the whole group is just at the 13k requirement. The normal versions of both are pretty casual player/pug friendly and gives out halfway decent non-set piece gear for fairly minimal effort.
But still when new content is released it would be nice to see somewhere something that makes me ditch armor i've been wearing for months (for some people over a year) for something fresh and new.
Again MMO's are about progress are they not?
CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
So... am I misreading the set bonus or are you?
Draconic set bonus is:
"You gain an aura that increased the healing received from Cleric spells of allies within 50"
Note is says "of allies" - so it can be read as "healing of allies by cleric spells... or healing of yourself by cleric allies... I so hate the way they phrase this stuff (I mean: RELLY!) LOL So am I simply reading this wrong, that this Draconic set is not so useless and that it is actually healing my allies an additional 20% (within limits of course)?
Thanks if you can clarify this for me because I've been interested in this set but confusion of it's bonus has put me off.
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OK I can concede to the idea that the new MODs are meant more for new options, I can even go with the idea that the gear is for players that might not be in dedicated guilds so they can get gear that at least makes them survive better or be more useful to a group even if they have not been able to get successful runs (or blessed with RNG love) to get best T2 gear sets.
However one of the issues I have encountered (and by no means all encompassing) is the fact there are people that have such strong opinions of what gear you should have might not even want to run end game content unless you are in HV for a CW or the like. Its a community culture issue or mentality of the community. As far as many elder community members go there is only one set of armor for a class it seems (well for most classes) and there is often only one build with one set of power rotations and to play any other way is not optimal and therefore stupid if you do any other way. Again not to say that is everyone out there but if you are a new player asking around or even a casual player who has been around a while you will get the same things told to you by just about everyone you talk to. So i'm all for actual options but the mindset of the players in the game kinda stifle that.
I personally have pretty much every set of armor for a CW (just recently salvaged my archmage set to make room for all this <font color="orange">HAMSTER</font> i'm hoarding for double RP weekend). About the only options that I can consistantly use comfortably happen to be the black ice set or the HV set. I worked hard for my black ice set so I will be d@mned if i'm gonna salvage that set, plus it works as you said great for PVP, in fact its good enough to make me consider dropping my profound set I have and salvage it.
I am currently trying out the draconic set, I like to try new things but not only am I told but i'm also seeing that over all its still not a replacement as you said ... it might be an option but certainly not a replacement.
What I would like is to see cryptic come out with some nice replacements in the next mod, especially since if the next mod follows the D&D game as it should, will end up with prime potential for truly epic dungeons as I believe the end of that scenario is going to be fighting Tiamat herself or at the very least an avatar of Tiamat (not sure what rules D&D operates under these days since at one time you didn't fight gods only their avatars).
So it would be really hot to see maybe a new set of dungeons that drop armor pieces that leads up to fighting Tiamat (who maybe drops say both MH and OH pieces or make hers at least a two boss, boss 1 drops OH and Tiamat dropping MH). Something like a story driven line where the daily is to run a dungeon (one dungeon that has an end boss that drops, or has a chance to drop, a set piece). Perhaps to make it fall in line with having to do them daily make the dungeons drop tokens or whatever that can only be acquired 1/day for campaign progress purposes. So we would have a nice new series of dungeons to run all with story driven motives to run them that prepare you for the final encounter of the campaign which then drops the best stuff players would want to have on their characters.
I don't have the set but based on how the set I do have works, i'm pretty sure that this set increases all healing by cleric spells 20% that means AS increases by 20% the healing done by astra seal is increased by 20% etc. Which is kind of nice especially given the fact that the armor set gives some pretty hefty bonuses to your key stats its a pretty good sell. However, as others have stated there maybe some tough calls on whether your should abandon your HP set for this.
My opinion is keep the HP set (you can refinforce it with kits now) but try out the draconic set and see how it works. Debuffing is very nice but you can still use hallowed ground and divine glow to debuff (feat divine glow to make it better as I recall) since the HP set only debuffs what you attack constantly so its only really effective on boss fights where you can swing at the boss a few times use encounters and swing at the boss some more. A DC AoE debuff tends to be better overall than the single target debuff from the HP set. I'm sure someone will correct me as i'm not sure how long the HP set debuff lasts but i'm assuming its like everything else where it only lasts for like 4 - 6 seconds meaning you have to keep hitting something to keep the debuff going, tricky when you have to stop and dodge or do some actual healing.
Lots of things are very dependant on play style, what works for some (or many) might not work for another person, it does not mean its wrong to play that way, at worst its just outside the norm. To answer that question, throwing down AS and it healing more than it does now would be pretty nice as the miracle healer set did NOT affect AS (unless that has changed). You can still debuff and buff using hallowed ground and divine glow, and those tend to be more consistent on the debuff side than the bonus from the HP set unless you are soloing or fighting major bosses like dracolich.
I'm not arguing against the HP set I have it myself, but other sets might offer higher survivabilty or maybe more desirable stat distribution that might cause someone to want to change. If you look at the draconic set that stat distribution is EXACTLY what ever person says should have for stat bonus and its a pretty hefty boost in those stats. Personally I can't wait to get the set on my DC just so I can see if its as nice as it looks or if my HP is going to get longer life and just have me spend oodles of money reinforcing it to bring it up to par with T3 stuff.
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If someone wants to correct me but the draconic set seems to have a pretty big increase in stats over the HP set +707 increase in power +234 crit +350 rec and +350 to defense. Even spending a bunch of money reinforcing HP set you will only increase its stats by +400 total where as draconic is increasing those stats by +1641, that is a pretty big bump in stats.
The bump in stats is very good personally and for solo content, I just wonder how much of an advantage it would actually create from the party's perspective. In other words, do the bumps to power/crit/recovery (def is less affecting) make a DC a more effective healer to the point of being preferred over an equally-skilled DC with the HP set?
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Well the new gear neither expands nor moves laterally from the existing gear. I just used it for transformation if it looks good. I'd hardly call the new gear an acceptable effort by the development team.
The only scenario that it is better is when doing HE's and trying to get great success. Buffs don't count for a DC, only heals, so maximizing the amount of healing you do helps you achieve a great success.
I think the description is very badly written, but Iif I look at every other Draconic set they make it clear that the aura of the wearer affects all nearby allies...for example the TR set:
So, I interpret this as "Your Aura will increase the healing that all your allies receive from cleric spells." I see no reason why the DC draconic set should work in a different way than all the other Draconic sets.
Indeed. As I have said before... for PvE DCs, HP is the best 90% of the time - one of the healing sets is the one to use for HEs.
The only character of mine that wears non t2 gear is my gwf (mc gear), everyone else wars t2, except dc has hp.
I will probably farm and test the new sets, get my collection, conclude they are worthless, then salvage.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Let me clarify it for you..
I'd say that this draconic set is THE BEST set for HEALING. Why? Because it will give a buff called "Divine Aura" which affects EVERYONE within 50' INCLUDING yourself. So, with this we can actually say good bye to Miracle Healer set.
I'm not sure it is WaI, but currently it also affects those outside of our party. (so im pretty sure other cleric outside of of pt that doesnt wear this set [in HE mostly] also benefit from the healing bonus). Even the npc is given this buff. The only thing i dont like about it is its buff icon.. Seems like a purple spider or something... YUCK!
Hope this helps