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What is wrong with this game's community? -.-

iambecks1iambecks1 Member Posts: 4,044 Arc User
edited September 2014 in PvE Discussion
So I am totally annoyed and frustrated at the moment and here is why , yesterday I unlocked the new skirmish and ran it with PuG groups several dozen times both last night and this morning with very little difficulty then I logged on tonight and the people who seem seem to have unlocked it today seem to be complete idiots .

So the easiest way to kill the boss is for a tank character to get agro and stay infront of the boss , move to the side to avoid his telegraph attack then go back into position and keep tanking/agro with everybody else behind the boss in melee range to stop him using his firebomb/fireball attack or whatever it is , this way is super easy and boss burns down fast and simple .

Tonight the groups I joined seemed to have no idea what to do so I explained what to do ,it isn't exactly rocket science let tank keep agro , tank moves slightly left or right to avoid telegraph attack then back infront of boss , everybody else behind boss in melee range so he won't throw firebombs , simple right?

Ohhhh noooo , I explain what to do and almost everybody does the exact opposite ,they stay at extreme range , try their hardest to take agro off the tank , run about like headless chickens .

What is so different between the PuG groups who were running the skirmish last night and the ones who have unlocked it tonight ? or have I just had a bad run of very bad luck with the people I got teamed up with?
YourSecretsAreOurSecrets.gif
Post edited by Unknown User on
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Comments

  • bobherkamerbobherkamer Member Posts: 62
    edited September 2014
    I find you need to explain in detail to them and proceed to get confirmation from them.
    Try doing that with 54 man raids.
    Oh how I miss the old Everquest pre knowledge!
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited September 2014
    Try doing that with 54 man raids.

    Lucky enough I have never been a raid leader although I did run them fairly often in WoW, I think I would end up either throwing my computer out the window or even jumping out the window myself if I had to try to organize anything like that , at least based on tonights abortion , ugh so frustrating xD
    YourSecretsAreOurSecrets.gif
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    This is why in every game, there are people that don't pug and only run guildies and friends. The common pugger will do everything in their power to fail a run sometimes.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited September 2014
    What is so different between the PuG groups who were running the skirmish last night and the ones who have unlocked it tonight ? or have I just had a bad run of very bad luck with the people I got teamed up with?

    Past couple of days in pvp dom, my pugluck has been atrocious. It's getting to the point where I dread just doing my dailies. I don't ask for much - don't camp, don't node farm - too much to ask..?
    No idea what my toon is now.
  • sonofraistlinsonofraistlin Member Posts: 178 Arc User
    edited September 2014
    It's everybodies game...it doesn't belong to the most knowledgeable, experienced or whatever. Some people like to find their own way, learn by experience. Just because other players don't do what we tell them to do, doesn't mean there's anything 'wrong' with them.
    “and someday, fat innkeepers will bow to me.”
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited September 2014
    i don`t know, didn`t play this yet because the game isn`t realy interesting for me at this time.
    but expecting people to be pro in 1,2 tries is rarely going to happen i guess ;p
    weird line i know, but you get the point. if not then it`s your own problem, not the community ;p
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited September 2014
    There aren't that many ways to find though really, are there..? I mean, we're not in some self-realization class here, we're killing bad pixels with our good pixels.
    No idea what my toon is now.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited September 2014
    charononus wrote: »
    This is why in every game, there are people that don't pug and only run guildies and friends. The common pugger will do everything in their power to fail a run sometimes.

    Yeah back to joining parties in town or legit , it just seems weird that the runs last night were all so easy and clean and the ones tonight were a real mess.
    It's everybodies game...it doesn't belong to the most knowledgeable, experienced or whatever. Some people like to find their own way, learn by experience. Just because other players don't do what we tell them to do, doesn't mean there's anything 'wrong' with them.

    So if the boss has a mechanic that will kill most ranged classes in a couple of seconds and a clear and easy way to defeat the boss has been found and explained and you do the complete opposite you don't think that there is anything wrong with that? like wasting everybody else's time etc? experiment by all means but not during a boss fight that has pretty much one clear and easy way to beat it.
    YourSecretsAreOurSecrets.gif
  • sonofraistlinsonofraistlin Member Posts: 178 Arc User
    edited September 2014
    i agree, fundamentally, however some people simply like 'messing about in boats'...and that their choice, and there's nothing wrong with that choice.
    “and someday, fat innkeepers will bow to me.”
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited September 2014
    Don't blame them, they didn't have enough sleep trying to unlock that skirmish as soon as possible :D
  • query523query523 Member Posts: 1,515 Arc User
    edited September 2014
    Unfortunately they likely are not new. The fact that they are in the skirmish this early kind of indicates that they are avid players. The problem is that the prevailing meta has been to nuke everything. There was little in the game that needed tanks. So most players, even experienced players, don't have a clue as to how to work with a tank. Because they have had little experience doing so.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2014
    These people must be new to MMOs, the basics of tanking is the same in like every game Ive played.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • edited September 2014
    This content has been removed.
  • anharmonanharmon Member Posts: 175
    edited September 2014
    These people must be new to MMOs, the basics of tanking is the same in like every game Ive played.

    Well, tanking works the same in NW. It's just that in all (but one, I guess) of the dungeons, they're unneeded and you just nuke everything.
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited September 2014
    This is one of the reasons I tend to avoid 'organised' group content, too much potential for frustration due to the unpredictable nature of teams.

    I should be able to unlock the skirmish tonight, maybe tomorrow. Are other skirmishes like this or is it just a learning phase? I'm wondering if I should just skip it.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited September 2014
    These people must be new to MMOs, the basics of tanking is the same in like every game Ive played.

    Not this game.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2014
    No I believe OP heh. Should of said PUG = expect some crazy <font color="orange">HAMSTER</font>. But I know OP knows that.
    We can pretend.
    Fox Stevenson - Sandblast
    Oh Wonder - Without You

    Do not go gentle into that good night.
    Rage, rage against the dying of the light.
    - Dylan Thomas
  • kralmoekralmoe Member Posts: 42 Arc User
    edited September 2014
    One of the biggest problems of this game is communication. In my experience ppl just don't read at all what you write. Not in party chat, not in general, not even if you send them a private message (tell).
    I run the daily skirmishes every day in pug and you can explain to them the basics and ask them not to use certain spells, etc. but ppl just do not respond. They just keep doing what they want frustrating and lenghtening unnecessary the skirmishes.
    When I started this game I tried voice chat but it seems that nobody uses it so I dont even bother with that. I have come to the conclusion that people in this game are just not reading at all. I suppose they are only using guild chat and ignore the rest.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    anharmon wrote: »
    Well, tanking works the same in NW. It's just that in all (but one, I guess) of the dungeons, they're unneeded and you just nuke everything.

    And at least until m4 and to some extent in m4 if you tried to tank like in any other mmo the tank will get turned into paste. Tanking in this game usually means kiting.
  • valoraniusvaloranius Member, Neverwinter Beta Users Posts: 10 Arc User
    edited September 2014
    Because the strategy you're asking pugs to follow is too complicated for most that jump in from the queue. However, if you read the lore text that came with this skirmish, the optimal strategy for subpar parties is already explained there: don't kill the drakes.

    The boss powers up for each drake that dies (you can even see this visually because he grows in size). When both are dead, the flame attack from his hand one-shots most squishies. If you leave them alive (have a GF taunt them far away, or a CW entangle at least one away from the boss) and focus on burning the boss, you can finish this skirmish without doing any advanced dodging or footwork or tanking, because his attacks barely do any damage until the drakes die.

    Explain to the pugs to not kill drakes and focus on boss. This is simple enough that most will do it correctly after a try or two. I ran this with 7 or 8 different pug parties the last two days, and only once did we fail even after explaining the simpler strategy. A high DPS party can do this without any strategy at all, but you can't expect that from random people from the queue.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited September 2014
    It's just that PuGs nowadays aren't what they used to be... or rather, on general the average skill level of gamers have been going down since after the advent of the generations that require instant gratification in whatever they do.

    Back when the very first MMOs started, stuff like grinding, penalties of death, murderous PKs on the prowl, hard and sometimes plain impossible boss mobs, difficult dungeons which require precision teamwork, etc etc.. all of these were expected. Getting a drop on the specific item you want would sometimes take weeks, months, even more than a year.

    Granted, many of those early MMOs had problems with QOL issues since, well, it was literally the early days. There weren't any references about how to make the game, so there were all sorts of stuff which some of them plain sucked, but others made the game CHALLENGING. Yes, that's the word -- challenging.


    Nowadays, these new generations of kids would throw down their mouse or joypad or whatever if they actually *GASP!!* die, doing a normal plain mission/quest because the enemies, mobs, npcs are *SHUDDER!!* actually tougher than just point and click.. and if you have to use both brains and determination, simple grit, to bring down.

    NW is pretty much the same in that its casual -- sometimes way too casual -- and most quests missions whatever are simply "Go somewhere and kill something or touch something". Needless to say not many people ever experience an actual "mission failure" because either the mobs were actually tough and challenging, or the in-game puzzles were difficult enough to make you try over again.

    These days, its simply point, click, flashy effects, mob dead.


    Compare it to WoW and some of their tougher mode dungeons, where the going gets so tough, that dedicated player groups actually gain fame in real life to have become the first group to succeed it in the world. Where people actually set up places to trade ideas on how to clear something, because its actually difficult enough to make people think.

    Games these days are just too easy. And players are simply only as good as the level of game they play.

    Old-timers like me, we've spent our teens and younger days during the dawn of video gaming, so we remember how the games have both evolved and devolved over the years. In that sense I can really say MMOs have evolved in terms of flashy graphics and general systemization, but in terms of game content, its actually devolved over the years.

    Back then, games were challenging, and the experience of finally being able to clear something which you could not was the exhiliarting moment, the reason why we used to play those games.

    Nowadays, games don't offer challenges anymore. They offer bribes, quick-and-easy path to becoming powerful in the game -- like, pay enough cash and you're stronger than someone regardless of skill.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited September 2014
    kweassa wrote: »
    It's just that PuGs nowadays aren't what they used to be... or rather, on general the average skill level of gamers have been going down since after the advent of the generations that require instant gratification in whatever they do.

    Back when the very first MMOs started, stuff like grinding, penalties of death, murderous PKs on the prowl, hard and sometimes plain impossible boss mobs, difficult dungeons which require precision teamwork, etc etc.. all of these were expected. Getting a drop on the specific item you want would sometimes take weeks, months, even more than a year.

    Granted, many of those early MMOs had problems with QOL issues since, well, it was literally the early days. There weren't any references about how to make the game, so there were all sorts of stuff which some of them plain sucked, but others made the game CHALLENGING. Yes, that's the word -- challenging.


    Nowadays, these new generations of kids would throw down their mouse or joypad or whatever if they actually *GASP!!* die, doing a normal plain mission/quest because the enemies, mobs, npcs are *SHUDDER!!* actually tougher than just point and click.. and if you have to use both brains and determination, simple grit, to bring down.

    NW is pretty much the same in that its casual -- sometimes way too casual -- and most quests missions whatever are simply "Go somewhere and kill something or touch something". Needless to say not many people ever experience an actual "mission failure" because either the mobs were actually tough and challenging, or the in-game puzzles were difficult enough to make you try over again.

    These days, its simply point, click, flashy effects, mob dead.

    Compare it to WoW and some of their tougher mode dungeons, where the going gets so tough, that dedicated player groups actually gain fame in real life to have become the first group to succeed it in the world. Where people actually set up places to trade ideas on how to clear something, because its actually difficult enough to make people think.

    Games these days are just too easy. And players are simply only as good as the level of game they play.

    Old-timers like me, we've spent our teens and younger days during the dawn of video gaming, so we remember how the games have both evolved and devolved over the years. In that sense I can really say MMOs have evolved in terms of flashy graphics and general systemization, but in terms of game content, its actually devolved over the years.

    Back then, games were challenging, and the experience of finally being able to clear something which you could not was the exhiliarting moment, the reason why we used to play those games.

    Nowadays, games don't offer challenges anymore. They offer bribes, quick-and-easy path to becoming powerful in the game -- like, pay enough cash and you're stronger than someone regardless of skill.

    Yeah, I miss that kind of MMORPG, for example, in RO you have the cards that are dropped at 0.01%, almost each mob has his card that will have differente effects (in my case, for 2-3 weeks several hours a day, i was trying to get a card that could help me to kill certain type of mobs a little faster, and the only goal to do all that was to level faster, cause to be max lvl could make you to spend like 8x times you spend lvling to 60 here, or more i think), getting the bosses's cards could be the job of an entire guild for months and months, you had to pay to play, but you knew that everyone there didn't get their items with money (BTW now it's free on steam), I also played Tibia where in the old times getting 'x' item could make you a Legend... you could be the only guy that had that item on the entire server for weeks or months because you were a extremelly geared player who Tanked a insane Boss on a very rare raid... these kind of MMORPG was the kind of games where experienced players were needed to go to the most difficult dungeons, and when you completed them you feel a dam good and epic, etc...

    You got respect doing the hardest things in those games, maybe doing stuff that noone would be able to do it for weeks or that only the 5% better geared player could do (strategizing, dying several times, etc...).

    I don't know what happened to these new MMORPGs :(.
  • arimikamiarimikami Member Posts: 439 Arc User
    edited September 2014
    oicidraz wrote: »
    I don't know what happened to these new MMORPGs :(.

    I'll tell you what happened. Modern gamers never played the ice level on Megaman or tried to beat the original Ninja Gaiden. You could tell when a kid tried to do that. They'd pulled half their hair out in frustration.
  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    arimikami wrote: »
    I'll tell you what happened. Modern gamers never played the ice level on Megaman or tried to beat the original Ninja Gaiden. You could tell when a kid tried to do that. They'd pulled half their hair out in frustration.
    I just started swearing at the memory of that blanking ice level.
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited September 2014
    Oh, don't. I have lead raids in other games, and found it hard to control the sarcasm with certain players. It's bad for the blood pressure :)
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited September 2014
    To the OP: are you a GF? I ran the skirmish from queue about 25 times and only once we got a GF in the party. I even got a group with one CW, two TRs and two HRs.
    Le-Shan: HR level 80 (main)
    Born of Black Wind: SW Level 80
  • edited September 2014
    This content has been removed.
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited September 2014
    arimikami wrote: »
    I'll tell you what happened. Modern gamers never played the ice level on Megaman or tried to beat the original Ninja Gaiden. You could tell when a kid tried to do that. They'd pulled half their hair out in frustration.

    Haha, pure win. I have nostalgia for the NES days.
    [SIGPIC][/SIGPIC]
    ...
    Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
    Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
    ...
  • kweassakweassa Member Posts: 2,390 Arc User
    edited September 2014
    1But honestly, even the original Mario was more challenging than most MMOs these days. Heck, even Flappy bird is more challenging xD

    Hey, Mario was a tough game for the thumb-action impaired folk like me.

    ...

    So was Metroid.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited September 2014
    Well, when I first did the skirmish a few days ago, we had no idea that killing the drakes was not optimal, so we went for them first - noticed the boss hit hard, but well, our gear was pretty good (GS 17-19K), so it was not an issue. I did however expect that PUGs of people barely meeting the 13K minimum would have serious issues. Switching to "kill the drakes last" makes the skirmish really changes that, and makes the "epic" skirmish pretty trivial.

    As for the dungeon, well, I went there with PUG we wiped on our first try there - not surprising - only one of us had been there before, and his English was not that great.

    Anyhow, the dungeon is not that hard either - don't fall in the lava, run to the center at the right time, stay out of the red .... all pretty straight-forward and not too hard to follow.

    One thing I have noticed, however, is that a good GF really makes a big difference for both the skirmish and the dungeon.
    Hoping for improvements...
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