I want to know when you would start the new campaign. A 60 TR with some boons, 10k GS but no IWD. 1st day was ok, but Ghost Stories and Culling the Cultists were real tough. Should I wait and go through the first 3 campaigns then come back?
Culling the Cultists is just killing X cultists weekly iirc. As far as Ghost Stories, it's so far the hardest lair in the campaign. I'd say just group up for it if you are having problems.
You can wait or get some friends to run Ghost Stories with you; Culling is not too bad. I had bit of a tough time on my SW yesterday. 11K GS, 2/4 Nether Mage set, Thayan Zealot blade. I ran around a lot, almost died twice. It's a tough one solo unless you're a CW or maybe a GWF. I haven't tried it on my GF yet. I don't have enough free time to run all the dailies on 6 toons.
I aim to misbehave
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rifter1969Member, NW M9 PlaytestPosts: 516Arc User
edited August 2014
Ghost Stories is a nightmare for TR's....
I tried so many time to solo it... lvl 60 gs close to 12k.... still multiple deaths at the little side graveyard... and the top one by the bridge...
So many area with confined space... can't dodge anywhere...
Never made it to the end boss solo.. always had to wait for guildmate to assist me...
I want to know when you would start the new campaign. A 60 TR with some boons, 10k GS but no IWD. 1st day was ok, but Ghost Stories and Culling the Cultists were real tough. Should I wait and go through the first 3 campaigns then come back?
Thanks
If that makes you feel better I die in Ghost Stories when playing normally.
I have to perma stealth in PVE SOLO too now to get the quest done. Rogue is in such a sorry state right now it's not even funny.
Ghost Stories is rock hard on a few classes. It's a cakewalk on a CW (even my MoF) but it's taken me an age to come up with an encounter loadout and strategy that works on my Archer HR. Plus a fairly tricked-out War Dog companion.
My SW on Preview didn't have too much trouble but I'm not even going to attempt it on my TR. She's not perma so will die. A lot.
doriangreighMember, NW M9 PlaytestPosts: 707Arc User
edited August 2014
I'm not sure why people are having trouble with these. You can start them anytime after 27 I think maybe its 28. All these activities/quests scale to level. Yes difficulty is there for Ghost stories but that is mainly due to the fact that there are these annoying spinning GWF like mobs that spit out freeze balls and HR like mobs that tend to show up in pairs that do a <font color="orange">HAMSTER</font> ton of damage if they hit you. However most can be dodged and if you actually have a stun use it on the spinning GWF.
Otherwise as other people noted go in with more people, there are usually people posting in the LFG or Zone chat channels for GS (ghost stories) which threw me for a loop for awhile as I thought people where asking to group up but wanting to know your GS (gear score) first LOL.
I have had no trouble on my level 28 - 42 warlock on doing any of the ToD campaign stuff, my 60 CW of course has no issue, however my DC is the only one that tends to have issues and that is on ghost stories as well. I can solo it but its not as fast nor as smooth as my other classes.
Lots of this is knowing your powers and what mobs cause trouble, as always any AoE is helpful but not necessary. The right powers goes a long way to help making a tough lair/dungeon a bit more manageable.
At least that is my 2 cents.
The ToD campaign is nice because you can get a boon or two before you even start the Sharrandar, Dread Ring and IWD campaigns. Depending on how fast you level you might get 3 boons before you reach 60.
The ToD campaign is nice because you can get a boon or two before you even start the Sharrandar, Dread Ring and IWD campaigns. Depending on how fast you level you might get 3 boons before you reach 60.
Only if you level slow. 30-60 doesn't take that long. I ran my tod quests, logged in the next day, ran them again and was 60 before I logged out. Someone a bit slower might get one or two more days in but no one is going to get three tod boons before 60 unless they only log in and level by doing the tod dailies.
I died a few times with my DC on my first solo runs of Ghost Stories too before adapting my strategies (and I'm 16K GS). So it's probably a bit difficult to solo, without being impossible either. It's certainly the most difficult of the 3 basic dungeons of the campaign.
A good occasion to duo I suppose.
My GF did not see much difficulties there and I do not have time to try the campaign with other characters at the moment. It must be interesting when leveling.
Olaf, freelance guardian fighter.
Enorla, Oh so devoted cleric.
My strategy for soloing Ghost Stories is the same for all of my chars: HR, GWF, GF, CW, DC. I assume it should work for the the other classes as well. I go through with no deaths usually except the occasional times where I get caught by the rangers and then pummeled by the rest of the adds.
Strategy: Do not try to pull too many mobs. Just kill every group as you meet them. If you are taking too much damage, try using a healing companion. My DC and GF uses the AoP; I assume the normal healing companion should probably work as well.
1. Highest priority - KILL THE RANGERS. Use your hardest hitting encounter/daily to nuke the <font color="orange">HAMSTER</font> out of the rangers first.
-- For DC, I try to save Flamestrike for those groups that include the rangers and then unload it directly on top of the rangers and keep moving out of the ranger roots.
-- GWF - pop unstoppable and just keep swinging away.
-- GF - pop Villain's Menace if up and keep swinging away. I use Anvil to take big chunks out of the rangers.
-- HR - drop Rain of Arrows and Thorn Ward on top of the rangers and they go down real quick.
-- CW - do what you do best and just kill everything.
2. 2nd priority - KILL the spinning GWF
-- repeat the actions in step 1 on the GWF if it's still alive.
My strategy for soloing Ghost Stories is the same for all of my chars: HR, GWF, GF, CW, DC. I assume it should work for the the other classes as well. I go through with no deaths usually except the occasional times where I get caught by the rangers and then pummeled by the rest of the adds.
Strategy: Do not try to pull too many mobs. Just kill every group as you meet them. If you are taking too much damage, try using a healing companion. My DC and GF uses the AoP; I assume the normal healing companion should probably work as well.
1. Highest priority - KILL THE RANGERS. Use your hardest hitting encounter/daily to nuke the <font color="orange">HAMSTER</font> out of the rangers first.
-- For DC, I try to save Flamestrike for those groups that include the rangers and then unload it directly on top of the rangers and keep moving out of the ranger roots.
-- GWF - pop unstoppable and just keep swinging away.
-- GF - pop Villain's Menace if up and keep swinging away. I use Anvil to take big chunks out of the rangers.
-- HR - drop Rain of Arrows and Thorn Ward on top of the rangers and they go down real quick.
-- CW - do what you do best and just kill everything.
2. 2nd priority - KILL the spinning GWF
-- repeat the actions in step 1 on the GWF if it's still alive.
3. Kill any remaining mobs.
I find the white dragon knights to be more of a threat than the rangers. The rangers are high dmg but the cc from the frozen balls the white dragonknights put out will kill you if you get locked down as everything will then gang up on you rapidly.
I find the white dragon knights to be more of a threat than the rangers. The rangers are high dmg but the cc from the frozen balls the white dragonknights put out will kill you if you get locked down as everything will then gang up on you rapidly.
Yeah. basically, you need to get rid of either the rangers or the gwf as quickly as possible. The rangers go down quicker for me usually so that's why they are the highest priority for me.
I did ghost stories both combat HR with 16k gs and main Archer HR - 17.5 gs.
Could solo all. No death.
I think its more depends on play style and how are you used to play it. I could not solo it while using Trapper - only melee or ranger.
Also I don't get iced or rooted in 90% of time.
Only problem I had sometimes - had to drink potions - was with last boss.
I'd advice
1. take care of all small ads - just spam some AoE on biggest group. for HR - thorn or Rain.
2. Get rid of archers - use rain on them - they can cc pretty good - but they are weak enough in health.
3. dodge or kite GWF till last. They are pretty slow if you move quickly.
3a you can also put dot on them at start of combat - and till the end they will be pretty dead.
13k GS Whisperknife TR here, ghost stories isn't too hard on me, but the boss is really tough, there are lots of enemies together.
I have all boons for the previous 3 campaigns.
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
Only if you level slow. 30-60 doesn't take that long. I ran my tod quests, logged in the next day, ran them again and was 60 before I logged out. Someone a bit slower might get one or two more days in but no one is going to get three tod boons before 60 unless they only log in and level by doing the tod dailies.
Thats almost what i've been doing on my warlock, have not been in too much a hurry to level him, been wanting to savior all the level as I go goodies (MH/OH, belt and ring). I also like running low level dungeons for fun, cept right now everyone is a freaking warlock and finding a mix group is near impossible, so i've been doing some dungeon runs in almost full warlock groups, not exactly ideal but so far its working.
However I am at level 42 as of today and frankly i'm about to that point where you just want to go ahead and hit 60. I'll drag my feet til about 55 and then i'll start popping all my xp boosters and such.
Ghost Stories is a toughie! I like it because its not a 'roll your face across the keyboard and collect reward" type of quest.
My priorities are the Spinning Strike Spammer, then the Rangers, followed by the Ghost things. Pretty much what everyone here has described.
For the boss, don't rush in. After you come down the stairs and kill the 4 Drakes inch closer until one of the Adds 'detects' you. Once they become aware of you, turn around and go back to the foot of the stairs. You'll have to avoid the Rangers rooting of course. The Boss won't join them, he'll stay down at the end. Deal with the two Rangers first, then the GF thing. Once you've killed them all the Boss one-on-one is a breeze. His attacks are easily telegraphed and thus easily avoided.
Ah, you can actually separate the mobs from the boss, that should be useful for the next time.
I've found the boss from the ebon downs dungeon pretty hard too, even if it's a solo fight, he has a lot of HP and teleports right next to me. (I'm mostly ranged to I spend quite some rolls to get away from him) and he hits prety hard when he actually gets to do it.
I died the first couple tries in Ghost Stories on a lvl 60 10.1k gear TR. Changed up my active powers to put Wicked Reminder in, then kited, dodged and spamed WR to drop all those annoying mobs outside. Still found it tough but didn't die on that try.
Found out a funny little thing though, I skipped the mob in the lower cemetery when working threw outside, went and killed the boss (tornnomar's tactics for the boss fight are correct, makes it pretty easy). Went back and killed the mob in the lower cemetery and when I went back to the boss encounter area to open the chest, guess who's back? The boss re-spawned but w/o the other mobs so it went real quick. Kind of a nice surprise, I got to kill him twice.
Question for you all though, how tough was the optional multi-golem fight in the temple, I skipped it this time.
I died the first couple tries in Ghost Stories on a lvl 60 10.1k gear TR. Changed up my active powers to put Wicked Reminder in, then kited, dodged and spamed WR to drop all those annoying mobs outside. Still found it tough but didn't die on that try.
Found out a funny little thing though, I skipped the mob in the lower cemetery when working threw outside, went and killed the boss (tornnomar's tactics for the boss fight are correct, makes it pretty easy). Went back and killed the mob in the lower cemetery and when I went back to the boss encounter area to open the chest, guess who's back? The boss re-spawned but w/o the other mobs so it went real quick. Kind of a nice surprise, I got to kill him twice.
Question for you all though, how tough was the optional multi-golem fight in the temple, I skipped it this time.
Really easy. There's just 2 of them and they're slow and easy to dodge.
For my TR (MI) I just started using Lurkers+DC artifact on the three tougher fights (side path graveyard, entrance to optional tomb, top of stairs) Doing that, I could kill the GWF and HR elites before Lurkers ended, then finish everything else off using my normal 'Combat' style. It's annoying that it doesn't work so well in the boss fight as the boss can see through stealth - seriously, where are the bosses that are unaffected by Spell Mastery, Unstoppable etc...?
On my ranged characters, I've used ranged attacks to pull the boss adds first and it works most of the time if careful. Just walk forward hitting the attack button, aimed at a mob farthest from the boss until you're in range, then withdraw immediately.
I haven't found the boss of the second lair to be at all difficult on my TR though. No control immunity makes him a sitting duck for Dazing and Smoke Bomb. This is with 15.7k GS, full Swash, FF weapons and perfect vorpal, so it doesn't take that long to go through his HP. Lesser geared TRs would need to time their CC pretty well and probably have to spend some time kiting him. He's pretty slow with his attacks and it's easy to just move when he teleports.
"We have always been at war with Dread Vault" ~ Little Brother
I have absolutely no issue with anything in the new campaign so far as a DC. That said I cannot solo Ghost stories. There is one pull in there that is beyond impossible for me to solo. The hunter ranger mobs that put down that cross shaped red spot on the ground hit for way too much damage.
[SIGPIC][/SIGPIC]
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I have absolutely no issue with anything in the new campaign so far as a DC. That said I cannot solo Ghost stories. There is one pull in there that is beyond impossible for me to solo. The hunter ranger mobs that put down that cross shaped red spot on the ground hit for way too much damage.
Nearly the same for me and my DC. But I did Ghost stories just twice so far. First time I went in solo and was very happy for my PVP gear Although I died a 4 or 5 times I could finish it The second time I grouped with a GWF. He ran through it as if he would get an extra credit for doing the quest in 30 seconds When I arrived at his fight it was already over. That was really boring
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited August 2014
Its actually ok to have hard content, the problem lays is that this is the starter zone , it being harder shouldve been at rothe or something at least. There are 3 pulls that are the hardest.. unlike the other Lairs, generally you dont have both the 2 archer 1 gf and ghost, but up by the graveyard (near the wizards entry) you also have a added 3 scrub mob pull, thats alot of mobs for a lowbie to handle at once and tons of incoming damage.
My toons are around 15-16k generally speaking except for my SW. With really no generally planning my CW can blow things up, though I might get down to 10% hps due to me not really trying to avoid damage.. which I then can replace in a matter of a seconds on life steal. This is with my purposely not using storm or orb atm , just because.. well to be contrary I guess =P .
GWF, destroyer has no issue either at this gear score and flies through.
Combat HR, has no issues either.. literally can stand there in middle of group , hit one At will and have my health points replaced via life steal and wild medicine, also using combat profound. Those three , plus deflect between 18-30 % most of the time make this class pretty hard to kill.
DC however, at 15.5k is much harder than those three... I havent died, but its so much of running around, dodging, over and over and over and over and over.. eating pots, self healing ect.. I can see a 12k dc just having ridiculous amount of issue with this. This IS ac spec with tons of armor 3k defense, 2k deflect 1.5k regen 6.5k power ... Its like all of these stats are worthless on the DC. Its just time for the update on this class.
SW at 11k is also VERY hard, using the fury line, the archers can one shot you and I have 27k hits points already. Low level doesn't seem to be conducive to do these.. its ok though, I get it done, just may take a few injury kits. Even though the SW does decent damage at low gs , it wont make up for the lack of CC and or damage mitagation, until you get to the point you can really blow things up with this class, its just going to be harder with it.
That said, I think any class around the 12k mark can solo this, just will take time, maybe a couple injury kits and some pots..
I want to know when you would start the new campaign. A 60 TR with some boons, 10k GS but no IWD. 1st day was ok, but Ghost Stories and Culling the Cultists were real tough. Should I wait and go through the first 3 campaigns then come back?
Thanks
Watch the Zone chat and join a group. Maybe take care the other ppl in the group are lvl 60 as you, maybe if other ppl are level 20 or 30 thay would not be of much help. Not sure how the foes scale, but just in case join a group of your level.
I wiped several times with my DC lvl60 10.6gear, until I tweaked out my powers, then it was still a challenge but at least I soloed it, chains/forgemasters flame/daunting fire... and hammer of fate for my daily, this combo seems to work best.
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dainderionMember, Neverwinter Beta UsersPosts: 1Arc User
I'm not sure why people are having trouble with these.
Why does there always have to be one guy whose only contribution is to brag about how easy a difficult section really is, if only you're him, of course? No advice, no information on the builds he uses, no suggestions for defeating the mobs, just - "Well, I can do it easily. I don't know why anyone else is having a problem."
The fact is, Ghost Stories is terribly tough even with a 10K+ GS. I'm not sure what the game designers were thinking when they came up with ToD, but the entire expansion is terribly overbalanced in favor of the mobs. I played it quite a lot the first week. I won't go near it now other than the dragon fights; which are fun. The effort vs reward for ToD is just not worth the time.
That has been true of just about every expansion for this game. The game itself is a lot of fun, but the expansions just add grinding for gear that really isn't worth the time. It may be the stories in the expansions are worth the time, but the gear certainly isn't and for ToD the mobs are just too difficult to make grinding for that gear worth the effort.
To the original poster, I'd forget ToD until you have a 15K+ GS. Of course, once you get that, ToD won't give you anything you'd want. Perhaps the story arcs will be worth the time it takes to grind through the terrible quests. If Sharandar is any indication, I wouldn't hold my breath.
Comments
I tried so many time to solo it... lvl 60 gs close to 12k.... still multiple deaths at the little side graveyard... and the top one by the bridge...
So many area with confined space... can't dodge anywhere...
Never made it to the end boss solo.. always had to wait for guildmate to assist me...
If that makes you feel better I die in Ghost Stories when playing normally.
I have to perma stealth in PVE SOLO too now to get the quest done. Rogue is in such a sorry state right now it's not even funny.
My SW on Preview didn't have too much trouble but I'm not even going to attempt it on my TR. She's not perma so will die. A lot.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Otherwise as other people noted go in with more people, there are usually people posting in the LFG or Zone chat channels for GS (ghost stories) which threw me for a loop for awhile as I thought people where asking to group up but wanting to know your GS (gear score) first LOL.
I have had no trouble on my level 28 - 42 warlock on doing any of the ToD campaign stuff, my 60 CW of course has no issue, however my DC is the only one that tends to have issues and that is on ghost stories as well. I can solo it but its not as fast nor as smooth as my other classes.
Lots of this is knowing your powers and what mobs cause trouble, as always any AoE is helpful but not necessary. The right powers goes a long way to help making a tough lair/dungeon a bit more manageable.
At least that is my 2 cents.
The ToD campaign is nice because you can get a boon or two before you even start the Sharrandar, Dread Ring and IWD campaigns. Depending on how fast you level you might get 3 boons before you reach 60.
Only if you level slow. 30-60 doesn't take that long. I ran my tod quests, logged in the next day, ran them again and was 60 before I logged out. Someone a bit slower might get one or two more days in but no one is going to get three tod boons before 60 unless they only log in and level by doing the tod dailies.
A good occasion to duo I suppose.
My GF did not see much difficulties there and I do not have time to try the campaign with other characters at the moment. It must be interesting when leveling.
Enorla, Oh so devoted cleric.
My HR can solo it, but I usually die 2 or 3 times before I'm done. What's your strat?
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But it is better to team up as you can finish it sooner.
Strategy: Do not try to pull too many mobs. Just kill every group as you meet them. If you are taking too much damage, try using a healing companion. My DC and GF uses the AoP; I assume the normal healing companion should probably work as well.
1. Highest priority - KILL THE RANGERS. Use your hardest hitting encounter/daily to nuke the <font color="orange">HAMSTER</font> out of the rangers first.
-- For DC, I try to save Flamestrike for those groups that include the rangers and then unload it directly on top of the rangers and keep moving out of the ranger roots.
-- GWF - pop unstoppable and just keep swinging away.
-- GF - pop Villain's Menace if up and keep swinging away. I use Anvil to take big chunks out of the rangers.
-- HR - drop Rain of Arrows and Thorn Ward on top of the rangers and they go down real quick.
-- CW - do what you do best and just kill everything.
2. 2nd priority - KILL the spinning GWF
-- repeat the actions in step 1 on the GWF if it's still alive.
3. Kill any remaining mobs.
Yeah. basically, you need to get rid of either the rangers or the gwf as quickly as possible. The rangers go down quicker for me usually so that's why they are the highest priority for me.
Could solo all. No death.
I think its more depends on play style and how are you used to play it. I could not solo it while using Trapper - only melee or ranger.
Also I don't get iced or rooted in 90% of time.
Only problem I had sometimes - had to drink potions - was with last boss.
I'd advice
1. take care of all small ads - just spam some AoE on biggest group. for HR - thorn or Rain.
2. Get rid of archers - use rain on them - they can cc pretty good - but they are weak enough in health.
3. dodge or kite GWF till last. They are pretty slow if you move quickly.
3a you can also put dot on them at start of combat - and till the end they will be pretty dead.
I have all boons for the previous 3 campaigns.
Thats almost what i've been doing on my warlock, have not been in too much a hurry to level him, been wanting to savior all the level as I go goodies (MH/OH, belt and ring). I also like running low level dungeons for fun, cept right now everyone is a freaking warlock and finding a mix group is near impossible, so i've been doing some dungeon runs in almost full warlock groups, not exactly ideal but so far its working.
However I am at level 42 as of today and frankly i'm about to that point where you just want to go ahead and hit 60. I'll drag my feet til about 55 and then i'll start popping all my xp boosters and such.
My priorities are the Spinning Strike Spammer, then the Rangers, followed by the Ghost things. Pretty much what everyone here has described.
For the boss, don't rush in. After you come down the stairs and kill the 4 Drakes inch closer until one of the Adds 'detects' you. Once they become aware of you, turn around and go back to the foot of the stairs. You'll have to avoid the Rangers rooting of course. The Boss won't join them, he'll stay down at the end. Deal with the two Rangers first, then the GF thing. Once you've killed them all the Boss one-on-one is a breeze. His attacks are easily telegraphed and thus easily avoided.
Branch Lead
I've found the boss from the ebon downs dungeon pretty hard too, even if it's a solo fight, he has a lot of HP and teleports right next to me. (I'm mostly ranged to I spend quite some rolls to get away from him) and he hits prety hard when he actually gets to do it.
Found out a funny little thing though, I skipped the mob in the lower cemetery when working threw outside, went and killed the boss (tornnomar's tactics for the boss fight are correct, makes it pretty easy). Went back and killed the mob in the lower cemetery and when I went back to the boss encounter area to open the chest, guess who's back? The boss re-spawned but w/o the other mobs so it went real quick. Kind of a nice surprise, I got to kill him twice.
Question for you all though, how tough was the optional multi-golem fight in the temple, I skipped it this time.
Really easy. There's just 2 of them and they're slow and easy to dodge.
Poor soul didnt have time to log out.
On my ranged characters, I've used ranged attacks to pull the boss adds first and it works most of the time if careful. Just walk forward hitting the attack button, aimed at a mob farthest from the boss until you're in range, then withdraw immediately.
I haven't found the boss of the second lair to be at all difficult on my TR though. No control immunity makes him a sitting duck for Dazing and Smoke Bomb. This is with 15.7k GS, full Swash, FF weapons and perfect vorpal, so it doesn't take that long to go through his HP. Lesser geared TRs would need to time their CC pretty well and probably have to spend some time kiting him. He's pretty slow with his attacks and it's easy to just move when he teleports.
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Nearly the same for me and my DC. But I did Ghost stories just twice so far. First time I went in solo and was very happy for my PVP gear Although I died a 4 or 5 times I could finish it The second time I grouped with a GWF. He ran through it as if he would get an extra credit for doing the quest in 30 seconds When I arrived at his fight it was already over. That was really boring
Funny to say it felt a lot worse in some of the IWD stuff, especially when I would sometimes accidentally agro a bunch of trolls (like 15 at once).
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
My toons are around 15-16k generally speaking except for my SW. With really no generally planning my CW can blow things up, though I might get down to 10% hps due to me not really trying to avoid damage.. which I then can replace in a matter of a seconds on life steal. This is with my purposely not using storm or orb atm , just because.. well to be contrary I guess =P .
GWF, destroyer has no issue either at this gear score and flies through.
Combat HR, has no issues either.. literally can stand there in middle of group , hit one At will and have my health points replaced via life steal and wild medicine, also using combat profound. Those three , plus deflect between 18-30 % most of the time make this class pretty hard to kill.
DC however, at 15.5k is much harder than those three... I havent died, but its so much of running around, dodging, over and over and over and over and over.. eating pots, self healing ect.. I can see a 12k dc just having ridiculous amount of issue with this. This IS ac spec with tons of armor 3k defense, 2k deflect 1.5k regen 6.5k power ... Its like all of these stats are worthless on the DC. Its just time for the update on this class.
SW at 11k is also VERY hard, using the fury line, the archers can one shot you and I have 27k hits points already. Low level doesn't seem to be conducive to do these.. its ok though, I get it done, just may take a few injury kits. Even though the SW does decent damage at low gs , it wont make up for the lack of CC and or damage mitagation, until you get to the point you can really blow things up with this class, its just going to be harder with it.
That said, I think any class around the 12k mark can solo this, just will take time, maybe a couple injury kits and some pots..
Watch the Zone chat and join a group. Maybe take care the other ppl in the group are lvl 60 as you, maybe if other ppl are level 20 or 30 thay would not be of much help. Not sure how the foes scale, but just in case join a group of your level.