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So any GWF adapted to M4 PvP? (Answer from Cryptic is welcomed too)

nekromaniak666nekromaniak666 Member, Neverwinter Beta Users Posts: 94
edited August 2014 in PvE Discussion
Just curious if any GWF player found item/power/feat build to do anything in PvP now..
I am 19k GS PvP geared GWF and i am counting myself as a experienced GWF and PvP player. Same goes for people who know me and PvPing with me.

So i am humble asking (more experienced players or Cryptics´), what should i do in PvP vs Control Wizards?
I have 41k HP with decent defense stats but when any CW targets me, i am off..
Better geared CWs are able to take 3/4 of my HP before i will reach them (even with buffed sprint)..
Middle geared CWs are able to take 1/2 of my HP before i will reach them (even with buffed sprint)..
Being in Unstoppable or sprinting with dmg reduction doesnt make any change..

To be honest, i found one secret essence how to fight in PvP and this secret essence is: LUCK
If you are lucky and not targeted by CW, you can catch anyone you want and kill him (still doing very high dmg, but cant use my mighty powers cos i am dead before i will reach melee range to attack)..
Also control effects persist much longer than before..
Damage of time (DoT) can also take 15-20k HP (from one CW and during cca 2sec half of my health is gone)
Archery based HRs are doing much higher dmg..

And one more thing, i have also 14,5k GS HR.. Tested few PvP matches (sorry for people who was in team with me) and almost every CW could ONE SHOT kill me. If i wasnt one shotted, i got under control effect and died anyway, just one or two seconds later..

Going to work, when i will be back, hope i will see some constructive solutions how to fight in PvP as a GWF..
I will very appreciate help from Cryptic´s employees..
Thank you and happy hunting..
[SIGPIC]Hellsing[/SIGPIC]
Post edited by nekromaniak666 on
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Comments

  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2014
    Drop the pre-mod4 attitude of thinking you can simply run towards your target and give him the burp and then bust him down to less than half-HP with chain prones... because clearly, the differentiation between "tanky tree" and "DPS tree" is now more evident than ever. Sentinels are still tough, but they really don't hurt as much. Destroyers are now quite squishy (relatively speaking), and simply cannot roll with pre-mod4 tactics of "Oooh.. enemy.. me go burp up.. me prone prone.. IBS yummy..! GWFulk Smash!" any more.

    Fighting as a team is known to help.


    Other than this, its still too early to really contemplate on what the next meta would settle down to.


    (ps) on the flip side, I've seen some GWFs really making use of their new Sprint effectively, short bursts with every combat move, using it as an active CC-immunity defense... Like, they see a HR or a CW, they first approach with Sprint to neuter the first few CC attempts, get into melee range, attack a few, and then actually time/anticipate the next CCs and enter Sprint around in short bursts to negate that too. It was interesting to watch what some of the better GWF players can do with it.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • froszztfroszzt Member, Neverwinter Beta Users Posts: 284 Bounty Hunter
    edited August 2014
    Who are you in-game kweassa? You are hilarious! :D
  • godhricgodhric Member, Neverwinter Beta Users Posts: 437 Bounty Hunter
    edited August 2014
    GWFulk Smash!! lololol that had me for a while... made my day. haha
  • thirty6chambersthirty6chambers Member Posts: 11 Arc User
    edited August 2014
    godhric wrote: »
    GWFulk Smash!! lololol that had me for a while... made my day.

    Not sure who's doing all the whining. CWs definitely hit a lot harder, but I still eat them. 17.5 gwf here, 41k hp cookie cutter purified destroyer. If anything, the fights are more fun now. Why no one is talking about marked targets and the damage they receive now, is beyond me. Critted a couple cws/hrs through the map...(while they were at full hp!) for 19-25k.

    Will test out sent later.

    Seriously. Only noobs are complaining and even bigger noobs think real gwfs can't go "GWFulk" anymore. It just takes a little bit more to make us angry.
  • mat44444mat44444 Member Posts: 116 Arc User
    edited August 2014
    Hi

    Try being a TR with no defence and no hit points - oh and yes I forgot so badly picked on they have no attack either - I need to hit anything about 30 times before they die - some chance of that then

    Have a happy pvp
  • tobixnewtobixnew Member Posts: 40 Arc User
    edited August 2014
    CW is atm better than gwf ever was. I did 2 pvp yesterday as gwf and normally CW was the easiest enemny for a gwf in m3 now it is very very hard or sometimes impossible to kill a CW with same gs like you. GWF destroyer : ->CW will oneshot you
    GWF sentinel: - >you have absolutely no chance to deal some damage
    what I will do is play pve only now :)
    [SIGPIC][/SIGPIC]
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited August 2014
    mat44444 wrote: »
    Hi

    Try being a TR with no defence and no hit points - oh and yes I forgot so badly picked on they have no attack either - I need to hit anything about 30 times before they die - some chance of that then

    Have a happy pvp

    You don't exist as far as I'm concerned.


    CW: (sees me) permafreeze
    ME: ITC ... Stealth ... Daily!
    CW: (freaks out, half his HP gone)
    ME: Artifact! Impact Spam for 5 secs ...
    CW: (pissed off, perma-interrupted)
    ME: Daily!
    CW: dead :(

    (suggestion)

    CW: (sees GWF) Nuke!
    GWF: (HP gone omg) Unstoppable!
    GWF: (Run)
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited August 2014
    And one more thing, i have also 14,5k GS HR.. Tested few PvP matches (sorry for people who was in team with me) and almost every CW could ONE SHOT kill me. If i wasnt one shotted, i got under control effect and died anyway, just one or two seconds later..

    Ahaha oh yeah, my 14.8k GS HR with 35k HP, 34% DR and 50% deflect is getting killed within 3-5 seconds if CW targets me. I have no tool to fight back, Aspect of the Lone Wolf is gone, Constricting Arrow is gone, PvP set, 20% healing - everything's gone. Wild Medicine can't stack more then 6 stacks but even if it could - what's the point if their assailant hits me for 5k+ unresistable damage?

    GWF could've been fine, still weaker then current HR, but playable, if only they fixed those <font color="orange">HAMSTER</font> CWs.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    Checked the leaderboard a few hours ago. Top two were from EoA - CW and GWF in that order. Dont judge your class and performance based on random Doms. Team setup plays a HUGE role in those matches. The GWF while really nerfed has viable builds, you may not like to be the perma sprinter but Im sure some TR dont like being perma stealth either - tis just the one thing that works. Anyways Doms remain pretty much the same in Mod 4 for my GWF. If my team is solid Im solid too. If each of us takes care of business we win, if the team leaves 2 points empty and you end up facing 2-3 enemies you fall regardless of class ( actually my Destro can outrun anything in mod 4 lol )

    PS: My GF on the other hand is having a blast :cool:
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited August 2014
    tobixnew wrote: »
    CW is atm better than gwf ever was. I did 2 pvp yesterday as gwf and normally CW was the easiest enemny for a gwf in m3 now it is very very hard or sometimes impossible to kill a CW with same gs like you. GWF destroyer : ->CW will oneshot you
    GWF sentinel: - >you have absolutely no chance to deal some damage
    what I will do is play pve only now :)

    CWs can still die easily though
  • shadowbunsliceshadowbunslice Member Posts: 175 Bounty Hunter
    edited August 2014
    CWs can still die easily though

    Kinda funny, the age of the node contester has kind of dissipated, even TRs can't do it all the well anymore and any other class can't do it at all.
  • candinho2candinho2 Member Posts: 550 Arc User
    edited August 2014
    mat44444 wrote: »
    Hi

    Try being a TR with no defence and no hit points - oh and yes I forgot so badly picked on they have no attack either - I need to hit anything about 30 times before they die - some chance of that then

    Have a happy pvp

    Well my guildies TRs told me they are very effective against CW's, if you is having trouble, means you'r too weak or still haven't adpted to new playstyle, cause mostly ppl is still thinking CW was a piece of paper and run to kill then without thinking, mainly GWF's/TR's, something like that" wow a CW, my free kill, runn unstopable, sprint, hit, kill, or i'n the TR i'll use ITC and kill hin, and the result is u end up dead.
  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited August 2014
    candinho2 wrote: »
    Well my guildies TRs told me they are very effective against CW's, if you is having trouble, means you'r too weak or still haven't adpted to new playstyle, cause mostly ppl is still thinking CW was a piece of paper and run to kill then without thinking, mainly GWF's/TR's, something like that" wow a CW, my free kill, runn unstopable, sprint, hit, kill, or i'n the TR i'll use ITC and kill hin, and the result is u end up dead.

    A bad mod4 CW will just spam his encounter/at-will to kill you as fast as possible
    A good mod4 CW will take his time alternating At-Will, dodges and encounters. And it's really hard to kill.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    candinho2 wrote: »
    Well my guildies TRs told me they are very effective against CW's, if you is having trouble, means you'r too weak or still haven't adpted to new playstyle, cause mostly ppl is still thinking CW was a piece of paper and run to kill then without thinking, mainly GWF's/TR's, something like that" wow a CW, my free kill, runn unstopable, sprint, hit, kill, or i'n the TR i'll use ITC and kill hin, and the result is u end up dead.

    Sorry what ? Can you people write even one comment without taking cheap shots at other classes ? FYI a GWF's only way to damage/kill a ranged class is to sprint, hit, run unstoppable do avoid cc and hit some more. That's how a melee works its not all pew pew from 80 yards away
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    cerberobot wrote: »
    A bad mod4 CW will just spam his encounter/at-will to kill you as fast as possible
    A good mod4 CW will take his time alternating At-Will, dodges and encounters. And it's really hard to kill.

    Good/bad, it means nothing. CWs are in the spot GWFs Sents once were, the damage is off the chart while they can do you in from a safe distance. It should be a rule in RPGs: potent control or high damage. Once you give both to a class, a ranged class at that, it goes overboard... And HRs are next in line having the same tools as the CW - range, damage, cc with more dodge etc.

    That being said the current state of affairs makes taking down a CW as satisfactory as it was taking down a GWF before. Im content
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2014
    emilemo wrote: »
    Good/bad, it means nothing. CWs are in the spot GWFs Sents once were, the damage is off the chart while they can do you in from a safe distance. It should be a rule in RPGs: potent control or high damage. Once you give both to a class, a ranged class at that, it goes overboard... And HRs are next in line having the same tools as the CW - range, damage, cc with more dodge etc.

    That being said the current state of affairs makes taking down a CW as satisfactory as it was taking down a GWF before. Im content

    Sorry, but even the new CWs are pale in comparison to what pile of crockshi* the GWFs were circa. mod2.

    Considering top-level players are usually very proud, egomaniacs who would never admit there is someone better than they, mod2 GWFs were one of the most rare cases where all of them unanimously agreed that assuming same level of BiS gear, and top-level skill, it is simply impossible to beat it 1vs1. I've seen the top-level TR guys say this, the HR players, the CWs, heck even GWF players themselves.

    The victoms of the recent nerf-bat would want to paint it any other way around, but meh. CWs still go down. At least they go down easily when focused, no matter what. They're quite more powerful than they were before, that's true, but still ain't nothing like how mod2 GWFs simply rip through two, three, even four or five people and tear them to pieces.


    So, no, they are NOT in the spot where GWF Sents were.

    The CWs are currently being called "OP", and the truth is they don't even come close to what the GWFs were.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited August 2014
    kweassa wrote: »
    Sorry, but even the new CWs are pale in comparison to what pile of crockshi* the GWFs were circa. mod2.

    Considering top-level players are usually very proud, egomaniacs who would never admit there is someone better than they, mod2 GWFs were one of the most rare cases where all of them unanimously agreed that assuming same level of BiS gear, and top-level skill, it is simply impossible to beat it 1vs1. I've seen the top-level TR guys say this, the HR players, the CWs, heck even GWF players themselves.

    The victoms of the recent nerf-bat would want to paint it any other way around, but meh. CWs still go down. At least they go down easily when focused, no matter what. They're quite more powerful than they were before, that's true, but still ain't nothing like how mod2 GWFs simply rip through two, three, even four or five people and tear them to pieces.


    So, no, they are NOT in the spot where GWF Sents were.

    The CWs are currently being called "OP", and the truth is they don't even come close to what the GWFs were.

    The CW may not be able to lolstomp 5 people at once, but perma-CCing a GF with ~45k HP to death in seconds is not exactly not OP. Not even a Mod 3 Destroyer could kill me that fast. I at least had the means to survive his Roar-Takedown-IBS rotation and then survive follow up attacks for a while, but these CWs are nailing you through your immunity in many cases (shield being one) and then you may as well ignore W-A-D-S-Mouse and get ready to press Shift-2 because you are dead.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    thestaggy wrote: »
    The CW may not be able to lolstomp 5 people at once, but perma-CCing a GF with ~45k HP to death in seconds is not exactly not OP. Not even a Mod 3 Destroyer could kill me that fast. I at least had the means to survive his Roar-Takedown-IBS rotation and then survive follow up attacks for a while, but these CWs are nailing you through your immunity in many cases (shield being one) and then you may as well ignore W-A-D-S-Mouse and get ready to press Shift-2 because you are dead.

    Those casters just dont get it(or the troll level is high). A melee may be OP, the GWF was OP but he was still a melee. Half the time he had to chase his target to cc/kill it. A ranged class having great cc and great damage leaves no room for anything. You lunge strike at them, you are caught mid animation and if you're lucky by the time the choke ends you still have 1/2 HP... and then the next cc hits. If you're unlucky the spell of doom kills you while you dangle in there like a rag doll. My GF had a very good chance to win/stalemate when focused by a GWF in mod 3. In mod 4 if a CW focuses my GF/GWF it's game over in ~80% of cases with just a few casts and auto procs from range.

    The issue is not the OP mechanics themselves - we can adapt, the real issue is whether those mechanics leave room for any counter at all. Good GWFs still could be countered , currently good CWs cannot. Basically you kill one only if he isnt looking. Everyone needs to acknowledge that so we can move on
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2014
    thestaggy wrote: »
    The CW may not be able to lolstomp 5 people at once, but perma-CCing a GF with ~45k HP to death in seconds is not exactly not OP. Not even a Mod 3 Destroyer could kill me that fast. I at least had the means to survive his Roar-Takedown-IBS rotation and then survive follow up attacks for a while, but these CWs are nailing you through your immunity in many cases (shield being one) and then you may as well ignore W-A-D-S-Mouse and get ready to press Shift-2 because you are dead.

    ...and your talking if that's something new.

    Well perhaps its new to you, since if you're a GF you'd not have experienced any of the crockshi* that was mod2. As a matter of fact, if you're a GF then you've probably been on the inflicting end of the crockshi* prone-fest where 2~3 GFs or GWFs as a "vanguard" of the team would be spewing out bullshi* AoE prones at all ranges and angles that nobody could be standing on the node doing something for more than 5 seconds straight before he falls down and gets bombarded by 6~8k hits coming from GFs and GWFs again and again.

    FYI, the other "squishy" classes have been experiencing it since mod2. Compared to mod2, at least the CW can be killed much easier, so long as the team is smart enough to have someone harassing them constantly, preferably a TR.


    Live and learn.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited August 2014
    emilemo wrote: »
    Those casters just dont get it(or the troll level is high). A melee may be OP, the GWF was OP but he was still a melee. Half the time he had to chase his target to cc/kill it. A ranged class having great cc and great damage leaves no room for anything. You lunge strike at them, you are caught mid animation and if you're lucky by the time the choke ends you still have 1/2 HP... and then the next cc hits. If you're unlucky the spell of doom kills you while you dangle in there like a rag doll. My GF had a very good chance to win/stalemate when focused by a GWF in mod 3. In mod 4 if a CW focuses my GF/GWF it's game over in ~80% of cases with just a few casts and auto procs from range.

    The issue is not the OP mechanics themselves - we can adapt, the real issue is whether those mechanics leave room for any counter at all. Good GWFs still could be countered , currently good CWs cannot. Basically you kill one only if he isnt looking. Everyone needs to acknowledge that so we can move on

    That's is it. When if I fought a vastly superior GWF in Mod 3 he would kill me, but I could contest long enough for someone else to come and takeover once I died. I could also actually hit him and soften him up for the next person.

    Yesterday I was running to home node in Hotenow after disengaging from mid. I had ~80% health (~32000 HP). I saw an enemy CW halfway up the stairs, he had ~10% health. He CC'd me mid-Bull Charge. I never hit him once.
    kweassa wrote: »
    ...and your talking if that's something new.

    Well perhaps its new to you, since if you're a GF you'd not have experienced any of the crockshi* that was mod2. As a matter of fact, if you're a GF then you've probably been on the inflicting end of the crockshi* prone-fest where 2~3 GFs or GWFs as a "vanguard" of the team would be spewing out bullshi* AoE prones at all ranges and angles that nobody could be standing on the node doing something for more than 5 seconds straight before he falls down and gets bombarded by 6~8k hits coming from GFs and GWFs again and again.

    FYI, the other "squishy" classes have been experiencing it since mod2. Compared to mod2, at least the CW can be killed much easier, so long as the team is smart enough to have someone harassing them constantly, preferably a TR.


    Live and learn.

    See above. The Roar-Takedown-IBS spammer, I could hit him. I could fight back once his opening salvo was over, and then I could respond in kind with my take on the Game of Prones. I could block his next rotation. That CW that caught me by the stairs and the many others that trolled me this weekend, I never got to land a single blow. Also, freeze penetrates our sweet new guard.

    And there you made another mistake. Yes, 2 - 3 IV GFs/GWFs could perma prone me to death. We are talking about ONE CW locking you down until you die. It isn't even remotely the same. AT 40K hp I am a ''soft'' GF, but I know of 45 - 47k GFs getting the same treatment at the hands of a lone CW.

    I have no problem dying in PVP to any class. I just think that a CW shredding you in seconds when not even a Mod 3 Destroyer could do that is a bit silly. This is worsened by the fact that the CW can do that to me and I will not get a chance to hit him.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2014
    emilemo wrote: »
    Those casters just dont get it(or the troll level is high). A melee may be OP, the GWF was OP but he was still a melee. Half the time he had to chase his target to cc/kill it. A ranged class having great cc and great damage leaves no room for anything. You lunge strike at them, you are caught mid animation and if you're lucky by the time the choke ends you still have 1/2 HP... and then the next cc hits. If you're unlucky the spell of doom kills you while you dangle in there like a rag doll. My GF had a very good chance to win/stalemate when focused by a GWF in mod 3. In mod 4 if a CW focuses my GF/GWF it's game over in ~80% of cases with just a few casts and auto procs from range.

    The issue is not the OP mechanics themselves - we can adapt, the real issue is whether those mechanics leave room for any counter at all. Good GWFs still could be countered , currently good CWs cannot. Basically you kill one only if he isnt looking. Everyone needs to acknowledge that so we can move on

    It's funny coming from (I assume) a GWF sympathizer, being the monstrosity that in mod2~mod3 would be a combination of ALL of the following factors crammed into one playable class:

    ■ one of the strongest hitting DPS
    ■ the absolutely strongest defense/damage reduction
    ■ the most easily repeated back-to-back CC immunity
    ■ the generally unkillable regen freak
    ■ a melee class that deals more potent CCs than any CW or HR (ah, the "good ol' days" of chain prones, eh?)
    ■ a melee class that throws around those CCs in AoE, ranged form
    ■ a melee class with an AoE ranged CC that dazes, interrupts, and roots all in one
    ■ a melee class with CCs that are compensated by recharging at ridiculous speeds just because it 'missed'
    ■ a melee class in heavy armour that runs around faster than light armored classes
    ■ a melee class with a zero-recharge at-will gap-closer that guarantees nobody runs away from you

    ... and now what, the CWs can deal "both CC and damage" that is strong enough to bring down the previously god-mode classes, so it suddenly makes them the "OP" class?

    I don't disagree that the CW is a bit overboard in certain areas. But man, look behind and read the trackcharts of what the GWF has been doing, and I dare say no GWF player every has any right to complain about some other class being OP, because that's sheer fallacy and hypocrisy.

    To the rest of us who were never "40k-ish GF/GWFs that can tank your tail end, cram it into your mouth until it busts out through the wazoo, and laugh about it with barely a dent in their own HP bar", nothing's changed. At least, the CWs are a lot more squishier and easier to corner.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • kweassakweassa Member Posts: 2,390 Arc User
    edited August 2014
    thestaggy wrote: »
    And there you made another mistake. Yes, 2 - 3 IV GFs/GWFs could perma prone me to death. We are talking about ONE CW locking you down until you die. It isn't even remotely the same. AT 40K hp I am a ''soft'' GF, but I know of 45 - 47k GFs getting the same treatment at the hands of a lone CW.

    Wrong, feller.

    It's about 1 CW locking YOU down until you die. For the rest of us, it's not different from one godd*mn GF or GWF simply doing the cheesy "chain-prone <font color="orange">HAMSTER</font> your <font color="orange">HAMSTER</font>" until you die. Prone, prone, prone, prone, dead. Nothing different.

    The difference being, at least with a good initiative other classes have better chances in ganging up on the CW and bringing it down.

    (ps) Welcome to the "I now realize how frickin' crappy it feels to be chain CCd to death" club. Pass the drinks around. It's initiation night. *goofaw*
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    kweassa wrote: »
    ...and your talking if that's something new.

    Well perhaps its new to you, since if you're a GF you'd not have experienced any of the crockshi* that was mod2. As a matter of fact, if you're a GF then you've probably been on the inflicting end of the crockshi* prone-fest where 2~3 GFs or GWFs as a "vanguard" of the team would be spewing out bullshi* AoE prones at all ranges and angles that nobody could be standing on the node doing something for more than 5 seconds straight before he falls down and gets bombarded by 6~8k hits coming from GFs and GWFs again and again.

    FYI, the other "squishy" classes have been experiencing it since mod2. Compared to mod2, at least the CW can be killed much easier, so long as the team is smart enough to have someone harassing them constantly, preferably a TR.


    Live and learn.

    You do make sense and I get it however you cant adapt to 1 cast-death, god forbid if two CWs cast it at once.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited August 2014
    kweassa wrote: »
    Wrong, feller.

    It's about 1 CW locking YOU down until you die. For the rest of us, it's not different from one godd*mn GF or GWF simply doing the cheesy "chain-prone <font color="orange">HAMSTER</font> your <font color="orange">HAMSTER</font>" until you die. Prone, prone, prone, prone, dead. Nothing different.

    The difference being, at least with a good initiative other classes have better chances in ganging up on the CW and bringing it down.

    (ps) Welcome to the "I now realize how frickin' crappy it feels to be chain CCd to death" club. Pass the drinks around. It's initiation night. *goofaw*

    I'm a GF. I live on nodes. I ate GWF steel for months on nodes. In a 1v1 I could survive his opening rotation, get up, hit him back, prone him, create distance and survive his Hulk phase, block his follow-up rotation, in general prolong the fight against a better class.

    Now, a CW that is a flick away from dying can lock me and kill me in seconds when I still have 32k HP. Amazing.

    What you are failing to grasp here is that when fighting the god of Mod 3 I could actually fight back. When fighting the god of Mod 4 I am going back to the spawn point in a few seconds. There is no way to L2P against the new CW if it is a 1v1 and he knows you are there.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    kweassa wrote: »
    It's funny coming from (I assume) a GWF sympathizer, being the monstrosity that in mod2~mod3 would be a combination of ALL of the following factors crammed into one playable class:

    ■ one of the strongest hitting DPS
    ■ the absolutely strongest defense/damage reduction
    ■ the most easily repeated back-to-back CC immunity
    ■ the generally unkillable regen freak
    ■ a melee class that deals more potent CCs than any CW or HR (ah, the "good ol' days" of chain prones, eh?)
    ■ a melee class that throws around those CCs in AoE, ranged form
    ■ a melee class with an AoE ranged CC that dazes, interrupts, and roots all in one
    ■ a melee class with CCs that are compensated by recharging at ridiculous speeds just because it 'missed'
    ■ a melee class in heavy armour that runs around faster than light armored classes
    ■ a melee class with a zero-recharge at-will gap-closer that guarantees nobody runs away from you

    ... and now what, the CWs can deal "both CC and damage" that is strong enough to bring down the previously god-mode classes, so it suddenly makes them the "OP" class?

    I don't disagree that the CW is a bit overboard in certain areas. But man, look behind and read the trackcharts of what the GWF has been doing, and I dare say no GWF player every has any right to complain about some other class being OP, because that's sheer fallacy and hypocrisy.

    To the rest of us who were never "40k-ish GF/GWFs that can tank your tail end, cram it into your mouth until it busts out through the wazoo, and laugh about it with barely a dent in their own HP bar", nothing's changed. At least, the CWs are a lot more squishier and easier to corner.

    Dude half your post is old news, stop living in the past and get over the "GWFs killed me every time I PVPed". We are talking about Mod 4 now, scrapping one monster to create another(worse imo) aint the way to go is all Im saying.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    emilemo wrote: »
    You do make sense and I get it however you cant adapt to 1 cast-death, god forbid if two CWs cast it at once.

    Nobody could survive 2 GWFs in the past modules either.

    However, this is not to say CW is not broken. Of course it is. And it's dumb to play.

    Just as GWFs were broken, HRs were broken and so on.

    By the way, 32K HP GF is quite low. A PvP CW will have 41-43K Hp these days. A GF should have even more.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    Nobody could survive 2 GWFs in the past modules either.

    However, this is not to say CW is not broken. Of course it is. And it's dumb to play.

    Just as GWFs were broken, HRs were broken and so on.

    By the way, 32K HP GF is quite low. A PvP CW will have 41-43K Hp these days. A GF should have even more.

    Yes but the GWFs had to be next to you/on you to do it. The range makes all the difference. This isnt all that hard to understand, I am trying to write in acceptable english here am i not
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • emilemoemilemo Member Posts: 1,718 Arc User
    edited August 2014
    Nobody could survive 2 GWFs in the past modules either.

    However, this is not to say CW is not broken. Of course it is. And it's dumb to play.

    Just as GWFs were broken, HRs were broken and so on.

    By the way, 32K HP GF is quite low. A PvP CW will have 41-43K Hp these days. A GF should have even more.

    You did not read his post comprehensively. He said he was down to 32K HP after suffering some damage.
    Also PVP CWs will go full tank now since they dont need offensive stats to kill and we can expect even more health and DR from them.
    Row, row, row your boat, Gently down the stream.
    Merrily, merrily, merrily, merrily, Life is but a dream.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited August 2014
    as a combat rogue, i can personally say this mod is actually better for pvp

    not being able to fight against a single gwf because of how much prones they had, the tankiness of their god-mode tab skill, that spammable gap-closer of an at-will that prevents you from escaping their range after dodging a big hit, and the fact that they practically stole the title of strongest single-target dps from rogues made it so annoying to even fight that 1 class. guardians less so, but still are capable of wiping half your hp in a single chain with ease. gwf's r so powerful that even though gwf's might think hunters r more "op," i could simply force the hunters into dying by dazing them or forcefully slowing them to a crawl for 10 sec so the gwf can beat them down.

    ^exchanging all of that for a squishy wizard or 2 that can perma-cc whoever they target and kill them in 3-10 seconds? i am actually preferring this because wizards r so much easier to deal with. since they stay so far away, they won't notice when/if i enter stealth after hiding behind a pillar/wall and then i just daze them. they have no cc immunity nor are they able to actually take a beating when ganked by multiple people. i will admit that it's impossible for me to ever keep up with that dps of theirs, but i never really had actual dps since the tenacity patch so meh.

    the end of the prone garbage is probably the only good thing that happened to rogues
  • fantasycharacterfantasycharacter Member, NW M9 Playtest Posts: 675 Arc User
    edited August 2014
    Playing a rogue and having a better time than mod 3 : D. I very much enjoy all the mages in Dom!

    GWF seems pretty capable to me. Had some good ones on my teams and faced some other good ones too!
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