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Oghma's Token of Free Movement cooldown

koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
edited August 2014 in PvE Discussion
FOJKjy2.png

10 seconds really?
so people can be immune to non-prone cc's every 5 seconds?
NERF PL0X :)
Post edited by koalazebra1 on
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Comments

  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited August 2014
    will be a good cw counter
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited August 2014
    the only counter to a cw is to reroll a cw too
  • adernathadernath Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited August 2014
    It is like a new 10s ability which is only available by purchasing keys and open lockboxes... -.-
    Suggestions to improve NW:
    - Dualspec
    - Better rewarding foundry and foundry pvp maps
    - Custom PvP leagues with leaderboards instead of the current 'matchmaking'.
    - Armory
    - make jumping cost stamina (to reduce hopping in pvp)
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited August 2014
    It's probably a typo but if not, I see the reason behind making CWs somewhat overcontrolling in mod4. The best way to sell your snakeoil is to create something for it to remedy.

    Joking. 10 seconds is a long time in pvp. Time enough to get recontrolled, and die.
    No idea what my toon is now.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    If this thing is 10 seconds then I'll seriously have to get it. I was considering saving up for it assuming it was 3 minutes.
    the only counter to a cw is to reroll a cw too

    A cw with this should win every time against a CW without it.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • weyasago123weyasago123 Member Posts: 14 Arc User
    edited August 2014
    holy mother of...

    10second cooldown... 5 second control immunity...

    Anyone rich enough to test if the above is true? lol

    edit: Just saw the epic one on AH and it says it has a cd of 140s. The text for Legendary might be bugged.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    140 is the regular for epics, and it shows that on the epics.

    I kind of doubt it goes down to 10.

    Even still it's still a great item especially with CWs being so good now.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • velynnavelynna Member Posts: 336 Arc User
    edited August 2014
    140 is the regular for epics, and it shows that on the epics.

    I kind of doubt it goes down to 10.

    Even still it's still a great item especially with CWs being so good now.

    I have it. It is ten seconds. It can also immune certain prones that it is not supposed to.

    *Edit: I'm a DC, so I still die like crazy with it vs CWs.
  • grimahgrimah Member Posts: 1,658 Arc User
    edited August 2014
    It almost seems like an intentional bug to pull in those impulse buyers :P
    Creator of the featured survival horror foundry: "The Silence of Haydenwick" Video Review
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  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited August 2014
    1st emblem, 2nd kessels, next is this :p INB4 nerf!
    i hope DC sigil gets nerfed too, that sh*t is cray cray, really
  • meldan3nmeldan3n Member Posts: 0 Arc User
    edited August 2014
    grimah wrote: »
    It almost seems like an intentional bug to pull in those impulse buyers :P

    This! Every Module, Cryptic changes the complete meta of the game. Old builds become unviable (R.I.P. Renegade), new ones require completely new gear, artifacts, enchantments. Player suggestions are ignored and things are implemented no one is asking for. And there is ALWAYS one uber-OP build that forces the "e-peen enthusiasts" to play another class, forcing them to buy new artifacts, etc. I'm really asking myself sometimes if the devs aren't as stupid as some people think. :cool: Honestly, I think they know exactly how PvP works. Every single aspect of it. Maybe even better than we do.

    My prophecy: one-shotting TRs in Mod 5.
  • hamletswordshamletswords Member, Neverwinter Beta Users Posts: 1,320 Bounty Hunter
    edited August 2014
    Well, there you have it. All you need to beat the new CW is a legendary artifact (and don't be a DC).

    This thing would really help HRs too. Neither CW nor HR has a CC break.

    Hell you might even be able to go whisper knife TR with this.
    My Harem: Dawn HR, Erin CW, Piper TR, Zoe GWF
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited August 2014
    What the hell ! This artifact is bugged to hell ! I cant understand what is going on if this dosent get fixed
    Dr. Phil
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited August 2014
    Surely the 10s cooldown would be for the developers to be able to do internal testing ( do they even do that? ) I would guess they just forgot to put it back up to 120s after they tested (?) it.
    YourSecretsAreOurSecrets.gif
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited August 2014
    Thing is mad OP (especially PVP) if 10 sec is correct.. cant be.

    Getting to legendary is rough, but dang.
    We can pretend.
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    Rage, rage against the dying of the light.
    - Dylan Thomas
  • vedran541vedran541 Member Posts: 199 Arc User
    edited August 2014
    Every other legendary artifact has a cooldown of 2min. It will surely be fixed very soon.
  • froszztfroszzt Member, Neverwinter Beta Users Posts: 284 Bounty Hunter
    edited August 2014
    vedran541 wrote: »
    Every other legendary artifact has a cooldown of 2min. It will surely be fixed very soon.

    Does every other legendary artifact have a key function that is NEEDED in Mod 4 against CW's in PvP too?

    Don't answer that, it's rhetorical.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    vedran541 wrote: »
    Every other legendary artifact has a cooldown of 2min. It will surely be fixed very soon.

    Pretty much this. Anyone else remember that Lantern initially had a 10 second cooldown for all ranks when it was first put on preview and the crying from the TR community about it? Its most likely for internal testing since having to wait 2 minutes for each test attempt is not the best idea.
  • abecassisabecassis Member Posts: 255 Bounty Hunter
    edited August 2014
    HRs are so much more OP then CW atm. They are impossible to kill. if you saying that this artifact is needed a 10 SEC CD on a 5 SEC duration because of the CW in PvP you clearly have no idea what you are talking about
    Dr. Phil
  • velynnavelynna Member Posts: 336 Arc User
    edited August 2014
    abecassis wrote: »
    aaaaand people are abusing this like ****. I hope the people that abuse this bug get banned. Because they basically know its a bug and every legendary artifact has a CD of 120sec.

    So abusing this bug goes against the rules or ToS or whatever. So i expect people getting banned for this like some innocent people got banned for arcane resonator.

    What a joke. You could say the same about people "abusing" assailant force/storm spell, etc. I don't know how you can be so sure it's a bug when it's *written* that it has a 10s cooldown; maybe if it had a written cooldown of 120s that only lasted 10s. If it is a mistake, that is a huge oversight on cryptic's part (for instance, I would never have invested into it if the cooldown was 120s because I sacrifice good stats for it). I don't find it unbelievable that they would introduce new artefacts with variable cooldown rates, depending on their activated effect. I wasn't aware of the Lantern's 10s cooldown history, though.

    This artefact is mainly very detrimental to GWFs, since it's now only too easy to escape them. And in my experience as a DC, CWs damage output is so high that this artefact, while inconvenient, will in no way destroy them.
  • mxtimemxtime Member Posts: 316 Bounty Hunter
    edited August 2014
    vedran541 wrote: »
    Every other legendary artifact has a cooldown of 2min. It will surely be fixed very soon.

    this is not a bug
    2 min cooldown for 5 sec imune is just crazy
    10 sec is abouth right
    in the end it wont counter anything cw survive better then any gwf so i heard
    and one shot people along with perma freeze with that mark <font color="orange">HAMSTER</font>
    trs have 10 sec imune every rotation it dont help
    no tr can kill cw these days

    u have quite some nerv to even think its a bug
    u not op enough ?
    its tough to play cw righ now?
    looool
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    velynna wrote: »
    I wasn't aware of the Lantern's 10s cooldown history, though.

    There was another artifact (I think it was the "Heart of the Red Dragon" artifact) that had a 10 second cooldown as well on preview; it got changed to the normal cooldowns. Its a bug/oversight; deal with it.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited August 2014
    The 10s cooldown is clearly a leftover from internal testing , to start with the Heart of the Red dragon artifact had a 10s cooldown too and that got fixed -

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    YourSecretsAreOurSecrets.gif
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited August 2014
    mxtime wrote: »
    lantern ,akes no sence to use every 10 sec it would be to much in dmg buff

    Buy it and make it legendary for all I care but don't come crying to the forums when it gets put back to the 120 second cooldown.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited August 2014
    In combat 5 seconds can be an eternity sometimes. Cooldown of 10 seconds looks right.
  • magiquepursemagiquepurse Member Posts: 0 Arc User
    edited August 2014
    In combat 5 seconds can be an eternity sometimes. Cooldown of 10 seconds looks right.

    I kinda agree.

    Now, I would also want to proc my Waters each 10 secs. Also DC artifact proccing /10 secs would be welcome. Who needs encounters, you can just chain dailies.
  • revovlerjesus1revovlerjesus1 Member Posts: 481 Arc User
    edited August 2014
    In combat 5 seconds can be an eternity sometimes. Cooldown of 10 seconds looks right.

    Not in this mod however, 5 sec is the time u have to kill or be killed..
  • velynnavelynna Member Posts: 336 Arc User
    edited August 2014
    Not in this mod however, 5 sec is the time u have to kill or be killed..

    It seriously is.
  • josiahiyonjosiahiyon Member, NW M9 Playtest Posts: 396 Arc User
    edited August 2014
    http://neverwinter.gamepedia.com/Oghma's_Token_of_Free_Movement

    The legendary one is listed as having 120s cooldown on the gamepedia. So, yes, a bug.
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    Iyon the Dark
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited August 2014
    josiahiyon wrote: »
    http://neverwinter.gamepedia.com/Oghma's_Token_of_Free_Movement

    The legendary one is listed as having 120s cooldown on the gamepedia. So, yes, a bug.

    a moment of silence for those who wasted RP xD
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