Since this game is after the 4E D&D I wonder how many classes does this game can have if it will have them. Also is it true that 4E has fewer classes then the previous edition?
22 classes from the 3 PH's. Note that Fighter has already been broken into 2 "classes". Paladin and Warlord are remaining from the PH. I'd say that Paladin, Druid, Bard, Monk, Warlord, Barbarian and Sorcerer would be the classes with the best chances of eventually making it to NW.
Hope this helps, and naw, no one really gets mad at questions like that, just a bunch of @*#&$^ looking to be *@&#$^.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Didn't want to get into a nerd duel with which would be recognized and which wouldn't.
Bah nerd duel away. You're the only forum poster with a companion named after ya. That kind of epic nerd cred should be used to your advantage.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited July 2014
Classes: PHB1: Fighter, Cleric, Rogue, Ranger, Paladin, Warlock, Warlord, and Wizard. PHB2: Avenger, Bard, Barbarian, Druid, Invoker, Shaman, Sorcerer, and Warden. PHB3: Ardent, Battlemind, Monk, Psion, Runepriest, and Seeker (PHB3 also introduces hybrid classes for Artificer, Ardent, Avenger, Barbarian, Bard, Battlemind, Cleric, Druid, Fighter, Invoker, Monk, Paladin, Psion, Ranger, Rogue, Runepriest, Seeker, Shaman, Sorcerer, Swordmage, Warden, Warlock, Warlord, and Wizard). NWCS: Swordmage, Warlock, and Spellscarred.
Races:
PHB1: Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
PHB2: Deva, Gnome, Goliath, Half-Orc, and Shifter.
PHB3: Githzerai, Minotaur, Sharmind, and Wilden.
FRPG: Drow, Genasi, Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
NWCS: (Racial Variants) Dwarf, Eladrin, and Elf.
All this information comes from my own 4e Rulebooks and not from Wikis. These are Core Rulebooks and not Supplements. Classes: This does not take into account that each class, in effect, has a few classes within itself called "Roles." Races: This does not take into account all the various sub-races within many of the races.
Key:
PHB1 = 4e Player's Handbook: Arcane, Divine, and Martial Heroes
PHB2 = 4e Player's Handbook 2: Primal, Arcane, and Divine Heroes
PHB3 = 4e Player's Handbook 3: Psionic, Divine, and Primal Heroes
FRPG = 4e Forgotten Realms Player's Guide
NWCS = 4e Neverwinter Campaign Setting
Well, then it's obvious (to me) that the next class should be: WARLORD!
It is from PHB1 and one of the initial classes after all.
I can totally imagine a play mechanism where I aim at a colleague, right-click, and their attack rate doubles! w00t!
You know it would be easy to just add some of these as roles to some of the classes like Great Weapon Fighter = Barbarian role, and Paladin a role for Guardian Fighter. You would pick it as an option from the start would have some or all the powers altered, it would save time and not having to build a hole new class. Not sure how the gear thing would work or how to adjust it to were it would .
You know it would be easy to just add some of these as roles to some of the classes like Great Weapon Fighter = Barbarian role, and Paladin a role for Guardian Fighter. You would pick it as an option from the start would have some or all the powers altered, it would save time and not having to build a hole new class. Not sure how the gear thing would work or how to adjust it to were it would .
No, no, and for the millionth time NO. A paragon path only changes three powers and three passives. Thats it.
Do you honestly think that 1 at-will, 1 encounter, and 1 daily change can make a GF into a satisfactory Paladin? Would you honestly be happy if we tossed the current Warlock for a Wizard paragon, with just 3 powers changed?
You either need to change the entire paragon system or you need to give up on this idea that you can make new classes by altering existing ones. Its just not going to please anyone.
22 classes in the 4E PHBs, yes. But as classes translated into Neverwinter? Closer to 66+ (22x3 at least). Each class in 4E has different build options which will need to be made into a separate class by Neverwinter standards because of weapon and/or class mechanic restrictions.
[QUOTE=zebular;8485391All this information comes from my own 4e Rulebooks and not from Wikis. These are Core Rulebooks and not Supplements. Classes: This does not take into account that each class, in effect, has a few classes within itself called "Roles." Races: This does not take into account all the various sub-races within many of the races.
[/QUOTE]
Zeb While these may be from the books you own, there are a lot more classes from Core Rule Books that you did not list. As much as I think they are trash books that tried to dumb the game down, the Player Essential books are core rule books. The only class I listed that wasn't from a rulebook was the Assassin which was from Dragon magazine instead.
Wow, back when I played we only had 3 books, Player's Handbook, Monster Manual, and Dungeon Master's Guide. The basic classes were fighter, magic user, cleric, and thief. Ranger, paladin, druid, bard, and illusionist were there for added flavor. Ah, times were simpler back then.
I'm pretty surprised the fighter was broken down ... we can't be doing that to all the classes, can we?
Also, the answer depends on whether or not you count the classes from HoFL/HotFK, since they're technically just "subclasses" of one parent class. If yes, then 60-70. If not, probably 22, as others have said.
Comments
*with love! not hate*. Player's handbook.
RARRRRR!!!!!!!!!!!
NERD SMASH!!!!!!!!!!!!!!!!!!!!!!!!!
Sorry, now that I have that out of my system, here's a link to Google Docs. version of the various Players' Handbooks:
https://docs.google.com/folderview?id=0B-5cE1l_HXL4ZjA3NWFmMTYtYzY2ZS00MTNiLWE0ZmEtMzQ0ZTc5ZDRiM2M2
Hope this helps, and naw, no one really gets mad at questions like that, just a bunch of @*#&$^ looking to be *@&#$^.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
Binder, Blackguard, Bladesinger, Cavalier, Executioner, Hexblade, Hunter, Knight, Mage, Scout, Sentinel, Slayer, Theif, Vampire, Warpriest, Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard, Avenger, Barbarian, Bard, Druid, Invoker, Shaman, Sorcerer, Warden, Ardent, Battlemind, Monk, Psion, Runepriest, Seeker, Artificer, Assassin, Berserker, Elementalist, Protector, Sha'ir, Skald, Swordmage, Witch.
by my count that is 46 different classes from the published 4e books.
Bah nerd duel away. You're the only forum poster with a companion named after ya. That kind of epic nerd cred should be used to your advantage.
PHB1: Fighter, Cleric, Rogue, Ranger, Paladin, Warlock, Warlord, and Wizard.
PHB2: Avenger, Bard, Barbarian, Druid, Invoker, Shaman, Sorcerer, and Warden.
PHB3: Ardent, Battlemind, Monk, Psion, Runepriest, and Seeker (PHB3 also introduces hybrid classes for Artificer, Ardent, Avenger, Barbarian, Bard, Battlemind, Cleric, Druid, Fighter, Invoker, Monk, Paladin, Psion, Ranger, Rogue, Runepriest, Seeker, Shaman, Sorcerer, Swordmage, Warden, Warlock, Warlord, and Wizard).
NWCS: Swordmage, Warlock, and Spellscarred.
Races:
PHB1: Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
PHB2: Deva, Gnome, Goliath, Half-Orc, and Shifter.
PHB3: Githzerai, Minotaur, Sharmind, and Wilden.
FRPG: Drow, Genasi, Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
NWCS: (Racial Variants) Dwarf, Eladrin, and Elf.
All this information comes from my own 4e Rulebooks and not from Wikis. These are Core Rulebooks and not Supplements. Classes: This does not take into account that each class, in effect, has a few classes within itself called "Roles." Races: This does not take into account all the various sub-races within many of the races.
Key:
PHB1 = 4e Player's Handbook: Arcane, Divine, and Martial Heroes
PHB2 = 4e Player's Handbook 2: Primal, Arcane, and Divine Heroes
PHB3 = 4e Player's Handbook 3: Psionic, Divine, and Primal Heroes
FRPG = 4e Forgotten Realms Player's Guide
NWCS = 4e Neverwinter Campaign Setting
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Well, then it's obvious (to me) that the next class should be: WARLORD!
It is from PHB1 and one of the initial classes after all.
I can totally imagine a play mechanism where I aim at a colleague, right-click, and their attack rate doubles! w00t!
WARLORD ... WARLORD ...WARLORD ... WARLORD ...WARLORD ... WARLORD !
Encounter Matrix | Advanced Foundry Topics
No, no, and for the millionth time NO. A paragon path only changes three powers and three passives. Thats it.
Do you honestly think that 1 at-will, 1 encounter, and 1 daily change can make a GF into a satisfactory Paladin? Would you honestly be happy if we tossed the current Warlock for a Wizard paragon, with just 3 powers changed?
You either need to change the entire paragon system or you need to give up on this idea that you can make new classes by altering existing ones. Its just not going to please anyone.
The rest still up-and-coming!
[/QUOTE]
Zeb While these may be from the books you own, there are a lot more classes from Core Rule Books that you did not list. As much as I think they are trash books that tried to dumb the game down, the Player Essential books are core rule books. The only class I listed that wasn't from a rulebook was the Assassin which was from Dragon magazine instead.
Also, the answer depends on whether or not you count the classes from HoFL/HotFK, since they're technically just "subclasses" of one parent class. If yes, then 60-70. If not, probably 22, as others have said.
*Snort* HOW CAN YOU NOT KNOW WHAT THE PLAYERS HANDBOOK IS!