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How many classes does 4E has in total?

gladiatorulgladiatorul Member, Neverwinter Beta Users Posts: 40
edited August 2014 in General Discussion (PC)
Since this game is after the 4E D&D I wonder how many classes does this game can have if it will have them. Also is it true that 4E has fewer classes then the previous edition?
Post edited by gladiatorul on

Comments

  • mystagoguemystagogue Member Posts: 322 Arc User
    edited July 2014
    22 classes from the 3 PH's. Note that Fighter has already been broken into 2 "classes". Paladin and Warlord are remaining from the PH. I'd say that Paladin, Druid, Bard, Monk, Warlord, Barbarian and Sorcerer would be the classes with the best chances of eventually making it to NW.
  • gladiatorulgladiatorul Member, Neverwinter Beta Users Posts: 40
    edited July 2014
    I know I will be hated if ask this but what is PH? I never played d&d only d&d like video games and I do not know much.
  • fantasycharacterfantasycharacter Member, NW M9 Playtest Posts: 675 Arc User
    edited July 2014
    I know I will be hated if ask this but what is PH? I never played d&d only d&d like video games and I do not know much.

    *with love! not hate*. Player's handbook.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited July 2014
    I know I will be hated if ask this but what is PH? I never played d&d only d&d like video games and I do not know much.

    RARRRRR!!!!!!!!!!!
    NERD SMASH!!!!!!!!!!!!!!!!!!!!!!!!!

    Sorry, now that I have that out of my system, here's a link to Google Docs. version of the various Players' Handbooks:
    https://docs.google.com/folderview?id=0B-5cE1l_HXL4ZjA3NWFmMTYtYzY2ZS00MTNiLWE0ZmEtMzQ0ZTc5ZDRiM2M2

    Hope this helps, and naw, no one really gets mad at questions like that, just a bunch of @*#&$^ looking to be *@&#$^.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • akemnosakemnos Member Posts: 597 Arc User
    edited July 2014
    there are actually more than 22 though from published material.

    Binder, Blackguard, Bladesinger, Cavalier, Executioner, Hexblade, Hunter, Knight, Mage, Scout, Sentinel, Slayer, Theif, Vampire, Warpriest, Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard, Avenger, Barbarian, Bard, Druid, Invoker, Shaman, Sorcerer, Warden, Ardent, Battlemind, Monk, Psion, Runepriest, Seeker, Artificer, Assassin, Berserker, Elementalist, Protector, Sha'ir, Skald, Swordmage, Witch.


    by my count that is 46 different classes from the published 4e books.
  • mystagoguemystagogue Member Posts: 322 Arc User
    edited July 2014
    Didn't want to get into a nerd duel with which would be recognized and which wouldn't.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited July 2014
    mystagogue wrote: »
    Didn't want to get into a nerd duel with which would be recognized and which wouldn't.

    Bah nerd duel away. You're the only forum poster with a companion named after ya. That kind of epic nerd cred should be used to your advantage. :D
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2014
    Classes:
    PHB1: Fighter, Cleric, Rogue, Ranger, Paladin, Warlock, Warlord, and Wizard.
    PHB2: Avenger, Bard, Barbarian, Druid, Invoker, Shaman, Sorcerer, and Warden.
    PHB3: Ardent, Battlemind, Monk, Psion, Runepriest, and Seeker (PHB3 also introduces hybrid classes for Artificer, Ardent, Avenger, Barbarian, Bard, Battlemind, Cleric, Druid, Fighter, Invoker, Monk, Paladin, Psion, Ranger, Rogue, Runepriest, Seeker, Shaman, Sorcerer, Swordmage, Warden, Warlock, Warlord, and Wizard).
    NWCS: Swordmage, Warlock, and Spellscarred.

    Races:
    PHB1: Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
    PHB2: Deva, Gnome, Goliath, Half-Orc, and Shifter.
    PHB3: Githzerai, Minotaur, Sharmind, and Wilden.
    FRPG: Drow, Genasi, Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
    NWCS: (Racial Variants) Dwarf, Eladrin, and Elf.

    All this information comes from my own 4e Rulebooks and not from Wikis. These are Core Rulebooks and not Supplements. Classes: This does not take into account that each class, in effect, has a few classes within itself called "Roles." Races: This does not take into account all the various sub-races within many of the races.

    Key:
    PHB1 = 4e Player's Handbook: Arcane, Divine, and Martial Heroes
    PHB2 = 4e Player's Handbook 2: Primal, Arcane, and Divine Heroes
    PHB3 = 4e Player's Handbook 3: Psionic, Divine, and Primal Heroes
    FRPG = 4e Forgotten Realms Player's Guide
    NWCS = 4e Neverwinter Campaign Setting
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2014
    zebular wrote: »
    Classes:
    PHB1: Fighter, Cleric, Rogue, Ranger, Paladin, Warlock, Warlord, and Wizard.

    Well, then it's obvious (to me) that the next class should be: WARLORD!
    It is from PHB1 and one of the initial classes after all.
    I can totally imagine a play mechanism where I aim at a colleague, right-click, and their attack rate doubles! w00t!

    WARLORD ... WARLORD ...WARLORD ... WARLORD ...WARLORD ... WARLORD ! :D
  • psychicslugpsychicslug Member Posts: 210 Arc User
    edited July 2014
    You know it would be easy to just add some of these as roles to some of the classes like Great Weapon Fighter = Barbarian role, and Paladin a role for Guardian Fighter. You would pick it as an option from the start would have some or all the powers altered, it would save time and not having to build a hole new class. Not sure how the gear thing would work or how to adjust it to were it would .
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    edited July 2014
    You know it would be easy to just add some of these as roles to some of the classes like Great Weapon Fighter = Barbarian role, and Paladin a role for Guardian Fighter. You would pick it as an option from the start would have some or all the powers altered, it would save time and not having to build a hole new class. Not sure how the gear thing would work or how to adjust it to were it would .

    No, no, and for the millionth time NO. A paragon path only changes three powers and three passives. Thats it.

    Do you honestly think that 1 at-will, 1 encounter, and 1 daily change can make a GF into a satisfactory Paladin? Would you honestly be happy if we tossed the current Warlock for a Wizard paragon, with just 3 powers changed?

    You either need to change the entire paragon system or you need to give up on this idea that you can make new classes by altering existing ones. Its just not going to please anyone.
  • serowforsakenserowforsaken Member Posts: 0 Arc User
    edited July 2014
    22 classes in the 4E PHBs, yes. But as classes translated into Neverwinter? Closer to 66+ (22x3 at least). Each class in 4E has different build options which will need to be made into a separate class by Neverwinter standards because of weapon and/or class mechanic restrictions.
    60 Hunter Ranger
    The rest still up-and-coming!
  • akemnosakemnos Member Posts: 597 Arc User
    edited July 2014
    [QUOTE=zebular;8485391All this information comes from my own 4e Rulebooks and not from Wikis. These are Core Rulebooks and not Supplements. Classes: This does not take into account that each class, in effect, has a few classes within itself called "Roles." Races: This does not take into account all the various sub-races within many of the races.
    [/QUOTE]

    Zeb While these may be from the books you own, there are a lot more classes from Core Rule Books that you did not list. As much as I think they are trash books that tried to dumb the game down, the Player Essential books are core rule books. The only class I listed that wasn't from a rulebook was the Assassin which was from Dragon magazine instead.
  • maroon89maroon89 Member Posts: 51 Arc User
    edited July 2014
    Wow, back when I played we only had 3 books, Player's Handbook, Monster Manual, and Dungeon Master's Guide. The basic classes were fighter, magic user, cleric, and thief. Ranger, paladin, druid, bard, and illusionist were there for added flavor. Ah, times were simpler back then. :)
  • razorrxgdbrazorrxgdb Member Posts: 0 Arc User
    edited August 2014
    Actually, Swordmage is from the FRPG and Bladesinger is in NWCS.
  • anharmonanharmon Member Posts: 175
    edited August 2014
    I'm pretty surprised the fighter was broken down ... we can't be doing that to all the classes, can we?

    Also, the answer depends on whether or not you count the classes from HoFL/HotFK, since they're technically just "subclasses" of one parent class. If yes, then 60-70. If not, probably 22, as others have said.
  • razorrxgdbrazorrxgdb Member Posts: 0 Arc User
    edited August 2014
    They are breaking all classes into pieces vs the full class. Control Wizard is a path in 4e - not a class. Same for gwf, gf, tr, dc, etc.
  • tharenisistharenisis Member Posts: 8 Arc User
    edited August 2014
    *cast finger of death and prays this man fails his fortitude save*

    *Snort* HOW CAN YOU NOT KNOW WHAT THE PLAYERS HANDBOOK IS!
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