So I'm trying to get a basic understanding here as to what will happen to the HR class and builds as I'm seeing no real concrete answers here just personal opinions.
I need this thread to sum it up please.
Will profound gear still be the best gear to run maxing hps,regen,ap,power?...
I currently am running around in royal guard gear with rank8 radians/darks and ancient trapper weapon combo.
I normally stay bow but swap when I see them getting low, marauder rush fox cunning hunter teamwork melee debuff tab constrict fox dodge buff disrupt and repeat my cycle.
Big case of no-one knows. Some people on the pvp guild forums are probably researching a build, but they don't post their findings here. Cheeky monkeys.
However, HR being such a versatile platform for building, I daresay a new OP build will percolate down the grapevine sometime. I'm thinking a ranged high power killing machine is the most likely this time, as I don't think, with the set nerf, and the deflect feat loss, that melee survivalist builds will remain viable.
I'm only talking pvp btw. I have no clue how a top class pve HR operates.
Welcome to the forums, expect views not replies, you have to understand most people don't login/have an account created for the forums. Regardless I don't see how you can expect "concrete answers" from something that may still change and isn't even out yet.
I'm going to update my pvp guide once mod 4 hits, and I'm sure many other people as well. So I suggest just waiting because there is no point of speculating right now.
Nothing is stopping you from going onto Preview and trying things out for yourself.
There actually is....something called Time and wife. I figured I'd ask the online pros who find enjoyment to do this stuff and share their knowledge so part timers like me can just log in and enjoy the game
There actually is....something called Time and wife. I figured I'd ask the online pros who find enjoyment to do this stuff and share their knowledge so part timers like me can just log in and enjoy the game
That is very true, and the pros have time and wife too, so we all need to have a little patience while the HR changes are still being tested. Don't worry, the pros will definitely have their numbers in time
60 Hunter Ranger
The rest still up-and-coming!
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
there is actually a build for pvp but its too lame for me to share it.
even tho "lame" will be the "how to" for mod 4 from what i have seen.
Even more lame than the current PF build where you TW, CA and kite and watch as the dots kill your opponent? About as lame as perma stealth TR's if you ask me. I like killing with my blades and occasionally my arrows tyvm.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
edited July 2014
Usually someone will post a build within a couple of weeks, the better the build/info the longer it stays around typically.
Im expecting that as Im working on gearing out my HR right now in anticipation of the GWF wrecking ball (ug , that class is a mess now).
From my testing CWs are going to lock a HR down if they go oppressor , or burn through things as a thaum , the current meta or those going renegade will be gone though)
Im no smartie, there are those on these forums that theory craft with #s, show distinct advantages ect, I usually listen to them and build off what they do, maybe make minor adjustments, just based on what I feel I can perform best at.
My initial plan is still pathfinder combat spec, built with profound combat armour and the wild medicine feat, with aspect of the lone wolf a must.
I have no ideal if it will be viable and there are concerns about lack of HR CC, especially now that the CW , if oppressor built can really lock down a player if they want to (which if they fix the class feat "EVER" to extend cc, wow)
GFs just have a TON of hps now, I mean a ton, their block gets worse though, but to eat through the pool is ridiculous.
Im sort of a average type player (my toons get to like 15k atm , with all the boons, normal enchants and 8s as the best enchants I will ever use probably) (my best weapon enchant is just a greater vorpal atm).
I am not a BiS type as of right now , so take it all with a grain of salt and in particular im still gearing and booning my HR in preparation of this mod 4 change to the GWF basically. (be thankful your not main-ing one of them.. it wont be viable in mod 4)
At the moment it looks as if the one and only viable PvP build will be a Combat survivalist. Although DPS will be poor you'll pretty much be unkillable if built and played right. Except 1v1 where you'll be weaker than the current PF tank builds.
Archer is dead meat in PvP, Trapper a little less so. Too many nerfs.
Personally, I'm quite excited for the new changes, atleast for a little while, it's going to be fun experimenting and trying out new builds. Until someone figures something out that will be completely broken and 99% of the people will copy it. Should be a fun few days at most lol
I am going to write up a revamped HR guide when i get the time its will require me re level a new preview ranger though there so many changes relvling a new ranger will be the only way i can test every thing,
Gang Busters PvP Guild Recruiting When Mod 6 goes live Pm Me for more Info If you have any Paladin question Message Me and i will get back to you ASAP
[SIGPIC][/SIGPIC]
Personally, I'm quite excited for the new changes, atleast for a little while, it's going to be fun experimenting and trying out new builds. Until someone figures something out that will be completely broken and 99% of the people will copy it. Should be a fun few days at most lol
After testing all path on preview both pve solo group and pvp 1-1 and match set up I wish you all the luck finding something completely broken :-).
Trapper - nice solo
Archer - nice pve (watch aggro)
Meele - pvp only (unless you have some friends that you can have fun with in dungeons that let you tag along).
Hybrid - nop will only gimp you in all ways possible....
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
After testing all path on preview both pve solo group and pvp 1-1 and match set up I wish you all the luck finding something completely broken :-).
Trapper - nice solo
Archer - nice pve (watch aggro)
Meele - pvp only (unless you have some friends that you can have fun with in dungeons that let you tag along).
Hybrid - nop will only gimp you in all ways possible....
Why you say combat is pvp only? Life steal boosts are useless for pvp and would benefit pve. Deals AoE, easier to land hits than a TR is capable of.
Why you say combat is pvp only? Life steal boosts are useless for pvp and would benefit pve. Deals AoE, easier to land hits than a TR is capable of.
Well meele path is way way way less dps then archer path so not many going to take you to a dungeon as meele unless you play with friends as i mentioned.
And its not life steal that is good from meele path is wild medicine and as t3 feet you have to go max t3 in archer to have both as hybrid whish in turns means you are less dps making hybrid as good as the worst shoise you can make.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Well meele path is way way way less dps then archer path so not many going to take you to a dungeon as meele unless you play with friends as i mentioned.
You sound like one of those people who refuse TRs for dungeons....
I don't have a HR but i test against the a lot on preview server and as a 18.5k gf can say that the hr even with 4k less gs is a very very challenging opponent but only if they are combat/regen spec with wild medicine. Out of all the hr I have fought the only one i could not beat was the same regen build type that is on live now.
You sound like one of those people who refuse TRs for dungeons...
*smiles ...
No I dont care about making *fast run groups in pve dungeons. I play dungeons nm party and are always the last to leave when peeps give up. That is more for all *lfg hrs that am talking about as many will have a hard time if they try getting groups with an inferior class/build.
I don't have a HR but i test against the a lot on preview server and as a 18.5k gf can say that the hr even with 4k less gs is a very very challenging opponent but only if they are archer/regen spec with wild medicine. Out of all the hr I have fought the only one i could not beat was the same regen build type that is on live now.
It was me that you lost against on preview and am fully Meele build whish imho oppinion is only valid build right now for pvp. You can go hybrid with t3 archer build and t3 wild medicine from meele but overall you will loose more then you gain doing so.
*smiles ...
No I dont care about making *fast run groups in pve dungeons. I play dungeons nm party and are always the last to leave when peeps give up. That is more for all *lfg hrs that am talking about as many will have a hard time if they try getting groups with an inferior class/build.
It was me that you lost against on preview and am fully Meele build whish imho oppinion is only valid build right now for pvp. You can go hybrid with t3 archer build and t3 wild medicine from meele but overall you will loose more then you gain doing so.
Ah ok, thanks for posting to give others a good idea because it definitely works lol, that regen is so hard to take down and the dmg you deal was good too.
I am going to write up a revamped HR guide when i get the time its will require me re level a new preview ranger though there so many changes relvling a new ranger will be the only way i can test every thing,
I appreciate the guide you've already built, a lot of thought and work went into it. Thanks!
j
is GPF still going to be effective or is vorpal going to be better
I'm curently testing perfect vorpal and GPF and depending on what class your fighting either or could be superrior. I'm currently finding if you have someone running GPF and your focusing a target, for a HR, Vorpal will be better but if you are solo then for helping the team and overall debuffing the hell out of tanks, GPF is superior. You will see a lot of people still stacking these two enchants (to me they are still the best two to have in PvP). Lightning is very good for them groups that like to zerg but is very, very situational in PvP (very good in PvE).
I wanted to note also if you are planning on plinking at GF and GWF in PvP, then yeah, HR is a lot less effective in doing so, especially against GWF (their new sprint buff makes them a non-desirable target, especially if they are tunneling you).
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
So not caring at all about PVP in the least, HR's are still nice and viable PVE wise basically?
I didn't realize we are viable in PVE. Actually Archery should be a bit better in mod 4 for PVE (still not as good as some other classes though I don't think).
Even more lame than the current PF build where you TW, CA and kite and watch as the dots kill your opponent? About as lame as perma stealth TR's if you ask me. I like killing with my blades and occasionally my arrows tyvm.
Each to their own?
I like killing with my bow and my blades pretty much never come off my hips, tyvm.
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bensupremacyMember, Neverwinter Knight of the Feywild UsersPosts: 23Arc User
edited August 2014
Hi guys, I'm an italian player, I write on this forum because it's much more populated than italian.
I played HR in preview a few days ago and I think for PvP combat's talent is better then ranged. what do you think?
PS. sorry for possible writing errors
PPS. please, don't reply with short
I didn't realize we are viable in PVE. Actually Archery should be a bit better in mod 4 for PVE (still not as good as some other classes though I don't think).
If aggro is managed properly the Archer Ranger is a real blaster right now. I did quite some runs at Lostmauth and so far only warlocks have been doing more damage, but I'm not sure whther that was due to the Burning Guidance bug as the difference was huge (3 times more than my HR).
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
Yes please. As a GWF/GF I can mess my pants when the CWs/HR decide to start blasting away before I start building threat.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
Comments
However, HR being such a versatile platform for building, I daresay a new OP build will percolate down the grapevine sometime. I'm thinking a ranged high power killing machine is the most likely this time, as I don't think, with the set nerf, and the deflect feat loss, that melee survivalist builds will remain viable.
I'm only talking pvp btw. I have no clue how a top class pve HR operates.
I'm going to update my pvp guide once mod 4 hits, and I'm sure many other people as well. So I suggest just waiting because there is no point of speculating right now.
The rest still up-and-coming!
There actually is....something called Time and wife. I figured I'd ask the online pros who find enjoyment to do this stuff and share their knowledge so part timers like me can just log in and enjoy the game
even tho "lame" will be the "how to" for mod 4 from what i have seen.
That is very true, and the pros have time and wife too, so we all need to have a little patience while the HR changes are still being tested. Don't worry, the pros will definitely have their numbers in time
The rest still up-and-coming!
Even more lame than the current PF build where you TW, CA and kite and watch as the dots kill your opponent? About as lame as perma stealth TR's if you ask me. I like killing with my blades and occasionally my arrows tyvm.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Im expecting that as Im working on gearing out my HR right now in anticipation of the GWF wrecking ball (ug , that class is a mess now).
From my testing CWs are going to lock a HR down if they go oppressor , or burn through things as a thaum , the current meta or those going renegade will be gone though)
Im no smartie, there are those on these forums that theory craft with #s, show distinct advantages ect, I usually listen to them and build off what they do, maybe make minor adjustments, just based on what I feel I can perform best at.
My initial plan is still pathfinder combat spec, built with profound combat armour and the wild medicine feat, with aspect of the lone wolf a must.
I have no ideal if it will be viable and there are concerns about lack of HR CC, especially now that the CW , if oppressor built can really lock down a player if they want to (which if they fix the class feat "EVER" to extend cc, wow)
GFs just have a TON of hps now, I mean a ton, their block gets worse though, but to eat through the pool is ridiculous.
Im sort of a average type player (my toons get to like 15k atm , with all the boons, normal enchants and 8s as the best enchants I will ever use probably) (my best weapon enchant is just a greater vorpal atm).
I am not a BiS type as of right now , so take it all with a grain of salt and in particular im still gearing and booning my HR in preparation of this mod 4 change to the GWF basically. (be thankful your not main-ing one of them.. it wont be viable in mod 4)
Archer is dead meat in PvP, Trapper a little less so. Too many nerfs.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
[SIGPIC][/SIGPIC]
Join Date
Jun 2014
After testing all path on preview both pve solo group and pvp 1-1 and match set up I wish you all the luck finding something completely broken :-).
Trapper - nice solo
Archer - nice pve (watch aggro)
Meele - pvp only (unless you have some friends that you can have fun with in dungeons that let you tag along).
Hybrid - nop will only gimp you in all ways possible....
Why you say combat is pvp only? Life steal boosts are useless for pvp and would benefit pve. Deals AoE, easier to land hits than a TR is capable of.
Well meele path is way way way less dps then archer path so not many going to take you to a dungeon as meele unless you play with friends as i mentioned.
And its not life steal that is good from meele path is wild medicine and as t3 feet you have to go max t3 in archer to have both as hybrid whish in turns means you are less dps making hybrid as good as the worst shoise you can make.
You sound like one of those people who refuse TRs for dungeons....
[SIGPIC][/SIGPIC]
No I dont care about making *fast run groups in pve dungeons. I play dungeons nm party and are always the last to leave when peeps give up. That is more for all *lfg hrs that am talking about as many will have a hard time if they try getting groups with an inferior class/build.
It was me that you lost against on preview and am fully Meele build whish imho oppinion is only valid build right now for pvp. You can go hybrid with t3 archer build and t3 wild medicine from meele but overall you will loose more then you gain doing so.
Ah ok, thanks for posting to give others a good idea because it definitely works lol, that regen is so hard to take down and the dmg you deal was good too.
[SIGPIC][/SIGPIC]
I appreciate the guide you've already built, a lot of thought and work went into it. Thanks!
j
As long as pathfinder doesn't get nerfed next, then yes, GFP will still be BIS.
The new builds will be similar to how PVP HR's work now but they will be combat spec instead of archer spec.
I'm curently testing perfect vorpal and GPF and depending on what class your fighting either or could be superrior. I'm currently finding if you have someone running GPF and your focusing a target, for a HR, Vorpal will be better but if you are solo then for helping the team and overall debuffing the hell out of tanks, GPF is superior. You will see a lot of people still stacking these two enchants (to me they are still the best two to have in PvP). Lightning is very good for them groups that like to zerg but is very, very situational in PvP (very good in PvE).
I wanted to note also if you are planning on plinking at GF and GWF in PvP, then yeah, HR is a lot less effective in doing so, especially against GWF (their new sprint buff makes them a non-desirable target, especially if they are tunneling you).
-Kymos
I didn't realize we are viable in PVE. Actually Archery should be a bit better in mod 4 for PVE (still not as good as some other classes though I don't think).
Each to their own?
I like killing with my bow and my blades pretty much never come off my hips, tyvm.
I played HR in preview a few days ago and I think for PvP combat's talent is better then ranged. what do you think?
PS. sorry for possible writing errors
PPS. please, don't reply with short
Good game
You're correct
If aggro is managed properly the Archer Ranger is a real blaster right now. I did quite some runs at Lostmauth and so far only warlocks have been doing more damage, but I'm not sure whther that was due to the Burning Guidance bug as the difference was huge (3 times more than my HR).
Born of Black Wind: SW Level 80
Yes please. As a GWF/GF I can mess my pants when the CWs/HR decide to start blasting away before I start building threat.