if you have 75 crit severity and crit 50% of the time, the dancing blade is worth a mere 1.42% dps increase.
Not very good. This get worse with more crit severity and better with higher crit % but I doubt you have more than 50% of your attacks as crits.
As for the wild hunt rider, does the proc chance occur based on the amount of target hits or only on the use of the encounter power? If it's on use of it, I estimate it to a low 1% dps increase overall.
hi, Enko!
if i remember correctly you were the 1st cw outdpsed me by 3kk in vt and rolled away fallen dragon talisman great game
as for my set of companions it's all the same except skull - i have will-o-wisp for more control effect.
hunter ranger procs as mad and really boosts overall dps.
since we have a lot of crit.severity (if p.vorp) don't think of dancing blade..probably lightfoot thief will serve better. however it's super rare.
I don't have combat advantage everytime so crit severity or maybe +300 Power from epic Sellsword will be better. Wild Hunt Rider proc only when you use encounter power, doesn't matter if you hit 1 or 10 targets. If you run CN or any long dungeon it's really good companion.
hi, Enko!
if i remember correctly you were the 1st cw outdpsed me by 3kk in vt and rolled away fallen dragon talisman great game
as for my set of companions it's all the same except skull - i have will-o-wisp for more control effect.
hunter ranger procs as mad and really boosts overall dps.
since we have a lot of crit.severity (if p.vorp) don't think of dancing blade..probably lightfoot thief will serve better. however it's super rare.
Yep it was good game but i didnt had those companions before so I think now it will be more :P
if you have 75 crit severity and crit 50% of the time, the dancing blade is worth a mere 1.42% dps increase.
Not very good. This get worse with more crit severity and better with higher crit % but I doubt you have more than 50% of your attacks as crits.
As for the wild hunt rider, does the proc chance occur based on the amount of target hits or only on the use of the encounter power? If it's on use of it, I estimate it to a low 1% dps increase overall.
The proc chance varies with the encounter power used. Some encounter powers count as one spell when you use it. Others, like Conduit of Ice and Steal Time count as an encounter power every time they hit a target During a recent 35 minute Castle Never run Wild Hunt Rider proced 94 times. That's 15 2/3 minutes of up time out of 35 minutes, or 44% of the time. That's a 4.4% damage increase, minimum. If you take into account that a lot of the down time is time spent running between battles that is likely conservative estimate. You won't find many better active companion bonuses.
The companions I use are the Ioun Stone of Allure, Laughing Skull, Wild Hunt Rider, Sellsword fully upgraded (+300 power), and Galeb Duhr (+1% damage for every 10% of health missing). I'm still trying to get my hands on a Lightfoot Thief to see if his bleeding damage amounts to much.
nice for the wild hunt rider. I didn't know it was working that way (although I'm not surprised it doesn't work as described).
I had heard that the laughing skull was bugged though.
I just bought it yesterday and haven't tested it, but I did do a quick check to make sure it was working. It was giving me +500 power
and recovery the few times I checked.
It should have CD for refresh effect because you need to exit/enter combat so if you fight boss or you just dont leave combat for long time you wont have this bonus, he is only for 25 seconds so it will be really good if they add CD for it for example 60 seconds or something like that to be usefull for boss fighting also
I guess I was dumb enough to upgrade my free Cleric to lvl 30. I solo'ed the campaigns (other than the 5-party finishers) so far up to Sharanade (forgot the spelling but that's where I'm at). I reached 60 after completing Hotenow completely out of order thanks to Sgt Knox!!! I mean, why Knox? Why suggest like 3 different campaigns at the same time that are significantly different in level and now I have 2 whole lower level campaigns that can't be worth my time?
Well it's a good predicament in a way. I need to buy (by any means necessary) another companion that min-max's a CW relationship. Unfinished campaigns, the way I see it, are highly valuable for a new bought companion to get the quest xp, and I really need to know what companion is best for a CW that TOTALLY tanks with his face!
The cleric has saved me ungodly money in healing potions. I need to drink them at crucial times but it's absolutely nothing like if I didn't have her. Even with a tank companion, at the end of the fight I'm not willing to sit and wait till my meager Regeneration takes me back to the point that's good to continue. And an augment companion like Will-Wisp looks awesome for the control, but still, that lack of healing to my newbie mind is daunting.
yep, the only encouraging thing for me is more than 1k dif in gs =P
yesterday tried out my newly bought skull in 4 runs - overall dps before valindra fight raised up to 11-12m (from about 9.5-10.5m)..
tho i still switching to +2% AP gain (epic flame sprite) during final boss fights..
The cleric has saved me ungodly money in healing potions. I need to drink them at crucial times but it's absolutely nothing like if I didn't have her. Even with a tank companion, at the end of the fight I'm not willing to sit and wait till my meager Regeneration takes me back to the point that's good to continue. And an augment companion like Will-Wisp looks awesome for the control, but still, that lack of healing to my newbie mind is daunting.
When you reach level 60, get a good build, and deck out your character with good gear then you can easily top 20,000 damage per second in a fight. 1500 lifesteal or so will give you back around 12% of your damage as healing. That's 2400 hit points healed per second during combat. Combine that with regen and you absolutely never need a Cleric in end game content. Even DC's become basically unnecessary for healing and are mostly invited in groups for their buffing and debuffing abilities.
Allure
E.Dancing blade
Laughing Skull: (awesome bonuses) / Fire Archon: I swap it for final boss in CN
Wild Hunt Rider: high uptime
E.Sellsword: I switched this instead of E.Blink Dog
Blink Dog gives 5% more CA dmg which is if I am correct :0,15 * 0.05 =0,75% if we would be constantly in combat advantage but we are not.
E.Sellswords 300power is ~1,8% if I am correct again.
So Sellsword >Blink dog for me.
Allure
E.Dancing blade
Laughing Skull: (awesome bonuses) / Fire Archon: I swap it for final boss in CN
Wild Hunt Rider: high uptime
E.Sellsword: I switched this instead of E.Blink Dog
Blink Dog gives 5% more CA dmg which is if I am correct :0,15 * 0.05 =0,75% if we would be constantly in combat advantage but we are not.
E.Sellswords 300power is ~1,8% if I am correct again.
So Sellsword >Blink dog for me.
Next one is Tomb Spider to be tested!
From what I've read, it's a flat 5% bonus as soon as you do combat advantage damage.
0
isammaxMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 121Bounty Hunter
I guess I was dumb enough to upgrade my free Cleric to lvl 30.
The cleric has saved me ungodly money in healing potions.
Nope, I don't think so. You could have bought roughly 62000 healing potions for 300+500+750=1.55 mil ad ;D
For campaigns and solo quests cw does not need tanking/healing companions. At all. Waste of money and potential power.
All cw needs is augment companion and decent amount of lifesteal.
From what I've read, it's a flat 5% bonus as soon as you do combat advantage damage.
We discussed this several times.
Blink Dog(/Charisma/Lantern) is not a flat 5% bonus in addition to CA(15%+5%=20%). Its the 5% boost of the 15% of CA... (15%*105%=15,75%)
I'm surprised no one has brought up the Vicious Dire Wolf.
Its active bonus is an interrupt. I find it proccing quite often in dungeons. So for instance, it can interrupt a Plaguechanged Maw about to throw a fireball. Plus it is surprisingly stout while soloing. It can prone enemies at epic level.
I'm surprised no one has brought up the Vicious Dire Wolf.
Its active bonus is an interrupt. I find it proccing quite often in dungeons. So for instance, it can interrupt a Plaguechanged Maw about to throw a fireball. Plus it is surprisingly stout while soloing. It can prone enemies at epic level.
Ditto this. Also the Fae that comes in the Feywild Pack has a 50% reduction in CC (constant, no cool down, etc.) - so whenever I'm knocked prone, I'm back up in half the time. This in combination with the Dire Wolf does wonders and why these two are *always* in my Active Slots on every character (account-wide availability is superbonus-hellyeah).
I'm surprised no one has brought up the Vicious Dire Wolf.
Its active bonus is an interrupt. I find it proccing quite often in dungeons. So for instance, it can interrupt a Plaguechanged Maw about to throw a fireball. Plus it is surprisingly stout while soloing. It can prone enemies at epic level.
We discussed this several times.
Blink Dog(/Charisma/Lantern) is not a flat 5% bonus in addition to CA(15%+5%=20%). Its the 5% boost of the 15% of CA... (15%*105%=15,75%)
huh, no. It's very VERY easy for me to see the huge dps gain when I have combat advantage. It's much much more than 20%~
I have 12% from cha, 7.6% from combat advantage bonus, 5% from blink dog and 2% from intellect devourer.
My top magic missile non crit is about 1040 and with combat advantage it goes to 1530.
So this pretty much blow away what you were saying.
The average of my MM is about 850 and with combat advantage 1250
Gives about 47% increased damage on combat advantage.
1.15*1.12*1.076*1.05*1.02 = 1.48
Looks like everything is multiplied together to me.
I dont actively use any +damage compainons on my wizard. right now hes using will o wisp, slyph, cantankerous mage, allure stone, galeb duhr (because i bought him). I have some other purples lying about, but i like what i use now, i would swap out the galeb for something else if i had to, but i like bringing him out when i want to try and tank a boss.
Have not finished leveling Devourer and did not have a blink dog, still unsure if there isn't a better option for that last active bonus but I'm just not starting to get into the min/max stats here in Neverwinter.
-Dag
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited July 2014
Skeletal dog for me. CW abuses endless consumption like no other.
Ditto this. Also the Fae that comes in the Feywild Pack has a 50% reduction in CC (constant, no cool down, etc.) - so whenever I'm knocked prone, I'm back up in half the time. This in combination with the Dire Wolf does wonders and why these two are *always* in my Active Slots on every character (account-wide availability is superbonus-hellyeah).
Hi.. Just wanna make sure. Someone in the forum said something about the 25% Control Resist bonus from Will o Wisp's active bonus is actually 25% increase of Control Resist stat. So therefore, if you have 0 Control Resist stat, this 25% active bonus wont have any effect. It most probably apply to Sylph too on how they calculate the bonus.
But I wanna make sure, is the 50% resist a flat increase? Therefore giving you the 50% Resistance to CC regardless of your Control Resist stat?
Also, second question, I realize you have said this.. but is the Control Resist not only applicable to CC (slow, root, etc), but also to prones & knockbacks?? This CC thing and bonuses are quite ambiguous to me and hope you can clear this up.
Have not finished leveling Devourer and did not have a blink dog, still unsure if there isn't a better option for that last active bonus but I'm just not starting to get into the min/max stats here in Neverwinter.
-Dag
and what's your impression from using the rarest in the whole NW universe companion ?
any significant increase in damage?
Also, second question, I realize you have said this.. but is the Control Resist not only applicable to CC (slow, root, etc), but also to prones & knockbacks?? This CC thing and bonuses are quite ambiguous to me and hope you can clear this up.
thanks
I think Draco is pushing me much less further with wing attack if I wear the Sylph.
I also stand up much faster in VT where long prones became more common for some reason.
I think Draco is pushing me much less further with wing attack if I wear the Sylph.
I also stand up much faster in VT where long prones became more common for some reason.
Thanks for your response. Do you stack Control Resist stat or leave it at 0?
and what's your impression from using the rarest in the whole NW universe companion ?
any significant increase in damage?
I cant find significant boost of dmg while using LF Thief.
As PvE CW i use:
For campaigns and skirmishes:
IS of Radiance
Dancing Blade
Sellsword
Hawk
Skeleton /changing it with Slyblade Kobold if CWs in dungeon party are 3 or more, if less, with LF Thief and for boss fight from time to time i use Fire Archon/.
Can anyone recommend equipment for a non augment main pet? I'm using the Angel currently and was wondering what people were equipping those with. If there is another thread on this already, please link it so I can take a look.
Comments
Not very good. This get worse with more crit severity and better with higher crit % but I doubt you have more than 50% of your attacks as crits.
As for the wild hunt rider, does the proc chance occur based on the amount of target hits or only on the use of the encounter power? If it's on use of it, I estimate it to a low 1% dps increase overall.
if i remember correctly you were the 1st cw outdpsed me by 3kk in vt and rolled away fallen dragon talisman great game
as for my set of companions it's all the same except skull - i have will-o-wisp for more control effect.
hunter ranger procs as mad and really boosts overall dps.
since we have a lot of crit.severity (if p.vorp) don't think of dancing blade..probably lightfoot thief will serve better. however it's super rare.
Yep it was good game but i didnt had those companions before so I think now it will be more :P
The proc chance varies with the encounter power used. Some encounter powers count as one spell when you use it. Others, like Conduit of Ice and Steal Time count as an encounter power every time they hit a target During a recent 35 minute Castle Never run Wild Hunt Rider proced 94 times. That's 15 2/3 minutes of up time out of 35 minutes, or 44% of the time. That's a 4.4% damage increase, minimum. If you take into account that a lot of the down time is time spent running between battles that is likely conservative estimate. You won't find many better active companion bonuses.
The companions I use are the Ioun Stone of Allure, Laughing Skull, Wild Hunt Rider, Sellsword fully upgraded (+300 power), and Galeb Duhr (+1% damage for every 10% of health missing). I'm still trying to get my hands on a Lightfoot Thief to see if his bleeding damage amounts to much.
I had heard that the laughing skull was bugged though.
I just bought it yesterday and haven't tested it, but I did do a quick check to make sure it was working. It was giving me +500 power
and recovery the few times I checked.
Well it's a good predicament in a way. I need to buy (by any means necessary) another companion that min-max's a CW relationship. Unfinished campaigns, the way I see it, are highly valuable for a new bought companion to get the quest xp, and I really need to know what companion is best for a CW that TOTALLY tanks with his face!
The cleric has saved me ungodly money in healing potions. I need to drink them at crucial times but it's absolutely nothing like if I didn't have her. Even with a tank companion, at the end of the fight I'm not willing to sit and wait till my meager Regeneration takes me back to the point that's good to continue. And an augment companion like Will-Wisp looks awesome for the control, but still, that lack of healing to my newbie mind is daunting.
yesterday tried out my newly bought skull in 4 runs - overall dps before valindra fight raised up to 11-12m (from about 9.5-10.5m)..
tho i still switching to +2% AP gain (epic flame sprite) during final boss fights..
Will-o-wisp is not an augment companion AFAIK
When you reach level 60, get a good build, and deck out your character with good gear then you can easily top 20,000 damage per second in a fight. 1500 lifesteal or so will give you back around 12% of your damage as healing. That's 2400 hit points healed per second during combat. Combine that with regen and you absolutely never need a Cleric in end game content. Even DC's become basically unnecessary for healing and are mostly invited in groups for their buffing and debuffing abilities.
E.Dancing blade
Laughing Skull: (awesome bonuses) / Fire Archon: I swap it for final boss in CN
Wild Hunt Rider: high uptime
E.Sellsword: I switched this instead of E.Blink Dog
Blink Dog gives 5% more CA dmg which is if I am correct :0,15 * 0.05 =0,75% if we would be constantly in combat advantage but we are not.
E.Sellswords 300power is ~1,8% if I am correct again.
So Sellsword >Blink dog for me.
Next one is Tomb Spider to be tested!
From what I've read, it's a flat 5% bonus as soon as you do combat advantage damage.
Nope, I don't think so. You could have bought roughly 62000 healing potions for 300+500+750=1.55 mil ad ;D
For campaigns and solo quests cw does not need tanking/healing companions. At all. Waste of money and potential power.
All cw needs is augment companion and decent amount of lifesteal.
We discussed this several times.
Blink Dog(/Charisma/Lantern) is not a flat 5% bonus in addition to CA(15%+5%=20%). Its the 5% boost of the 15% of CA... (15%*105%=15,75%)
Its active bonus is an interrupt. I find it proccing quite often in dungeons. So for instance, it can interrupt a Plaguechanged Maw about to throw a fireball. Plus it is surprisingly stout while soloing. It can prone enemies at epic level.
Ditto this. Also the Fae that comes in the Feywild Pack has a 50% reduction in CC (constant, no cool down, etc.) - so whenever I'm knocked prone, I'm back up in half the time. This in combination with the Dire Wolf does wonders and why these two are *always* in my Active Slots on every character (account-wide availability is superbonus-hellyeah).
Well, if you can get one, sure....
Would make a very good companion for a renegade.
huh, no. It's very VERY easy for me to see the huge dps gain when I have combat advantage. It's much much more than 20%~
I have 12% from cha, 7.6% from combat advantage bonus, 5% from blink dog and 2% from intellect devourer.
My top magic missile non crit is about 1040 and with combat advantage it goes to 1530.
So this pretty much blow away what you were saying.
The average of my MM is about 850 and with combat advantage 1250
Gives about 47% increased damage on combat advantage.
1.15*1.12*1.076*1.05*1.02 = 1.48
Looks like everything is multiplied together to me.
and also the featured satirical comedic adventure "A Call for Heroes".
Wild Hunt
Owl
Lightfoot Thief
Intellect Devourer
Have not finished leveling Devourer and did not have a blink dog, still unsure if there isn't a better option for that last active bonus but I'm just not starting to get into the min/max stats here in Neverwinter.
-Dag
Hi.. Just wanna make sure. Someone in the forum said something about the 25% Control Resist bonus from Will o Wisp's active bonus is actually 25% increase of Control Resist stat. So therefore, if you have 0 Control Resist stat, this 25% active bonus wont have any effect. It most probably apply to Sylph too on how they calculate the bonus.
But I wanna make sure, is the 50% resist a flat increase? Therefore giving you the 50% Resistance to CC regardless of your Control Resist stat?
Also, second question, I realize you have said this.. but is the Control Resist not only applicable to CC (slow, root, etc), but also to prones & knockbacks?? This CC thing and bonuses are quite ambiguous to me and hope you can clear this up.
thanks
and what's your impression from using the rarest in the whole NW universe companion ?
any significant increase in damage?
I think Draco is pushing me much less further with wing attack if I wear the Sylph.
I also stand up much faster in VT where long prones became more common for some reason.
Thanks for your response. Do you stack Control Resist stat or leave it at 0?
I cant find significant boost of dmg while using LF Thief.
As PvE CW i use:
For campaigns and skirmishes:
IS of Radiance
Dancing Blade
Sellsword
Hawk
Skeleton /changing it with Slyblade Kobold if CWs in dungeon party are 3 or more, if less, with LF Thief and for boss fight from time to time i use Fire Archon/.