Im opening this thread so i feel people opinions and possibly tested content on preview so it helps me make a decision for next module way to go as a CW.
Im not raging about the changes, im looking forward to them actualy. CW is realy too overpowered on PVE, in terms of potential. It might not be too easy to accompliosh that potential but its there... As a CW i can do TOP damage, i can do TOP control, i can heal myself better than any cleric... This makes it easy to solo lot of party content and to do consistent 3-man and 2-man runs of CN:
https://www.youtube.com/watch?v=pmvQeL9DAzc
I've been on preview and we lose a lot of damage potential, but we wont fall short on control. Opressor will be very good for controling mobs and buff party effectiveness, Renegade is a very interesting tree also. Thaum takes a bit of a bite but we cant say its bad... So CW is deffinitively more interesting now. Great spells like Icy Terrain will flourish again (plz fix the performande issues on it), eye of the storm wont be mandatory so more room to play with class features, lot of thinking to do!
Hope you can contribute with build ideas, tests, bugs you find, theorycrafting, etc.... I will whenever i can, lets make this a big thread to shape the CWs of tomorrow XD
Comments
I stated clearly PVE, CW on PVP can only serve as support dps.
And i dont even have 17k GS, surely not have any rank 10. It's all about build and playstyle. The thing is you can be on top of all of those topics without need for much gear. Sociopath who has same build as i do and does same dps, sold his vorpal and ran with GPF and the difference was about 15% less dmg. That is not that much, so even the perfects wont matter that much. Also i use a Lesser Soulforge... You made some incorrect assessments.
Don't bet on Assailant staying the way it is currently. It is not calculating damage correctly on preview.
Yep! But however it turns out, we can't argue that the CW will become more viable for PVP. Specially when you have a mechanic that shreds 15% of your opponents HP as unresistable damage.
First they'll have to fix Orb of Opposition since it's bugged and doesn't increase Control Duration. If and when they do it'll be good for Oppressor as a 75% increase will almost double CC duration. However lets not get ahead of ourselves here. Tenacity and CC immunity will minimize or negate its effectiveness in both pve and ,mostly, pvp.
man thats some op skill
teach me plz hehe
and 2nd thing if u want to make other class useffull go and make them better not nerfing CW every time to push player ...pick other classes
... i can also keep complain about TR in pvp coz he hit every 1 and no 1 can see him ...so i i say to DEVs i dont like the new nerf and u should work on other idea (make other classes better ) and I SAW TO ANY CW WRITE UR OPENEION ABOUT IT IF U R PLAY CW AS DPS. and if the nerf keep it on i ll stop playing this game...we playing the game for fun dont make it not funny with those nerfing (i supose to do Dps with any class there if i choose the right gears ..for ppl that saying CW too OP then u can say other classs r too low
http://nw-forum.perfectworld.com/showthread.php?692711-Official-Feedback-Thread-Control-Wizard-Changes
... not sure, but if you have 2.5 crit, and eots slotted, why are you still not better then all the other classes? even dots crit, plus fix of arp.
Still seems to me that vorp is best.
It really, really depends on the build now. Before Vorpal was best, no question. But that was when we have huge hits with extremely high crit % thanks to EoTS. Now that damage is way, way down there are now other builds that can be competitive with other enchants. In particular Dot's with Plague Fire can be mighty impressive.
For single target fights though, vorpal will still be nice, so will terror or GPF.
I was testing it on preview, and it seems really interesting. Icy Terrain + Chilling Presence + Chilling Advantage + Smolder seems a nice combo. The +15% crit severenity is also neat. I'm planning on going for 40% crit, with the added 5% from the feat, it sounds nice.
The only problem I noticed, is if I refresh a non-crit Smolder with another Smolder, it stays that way. Same with a crit Smolder, refreshing constantly makes it a perma crit Smolder.
Being Spellstorm now doesn't add too much advantage, aside from Sudden Storm's damage.
I've been playing MoF since it was added. I've never built my CW for pure dps, having just recently delved into dungeons for the first time, it performs well in terms of dps currently if played right, but the real benefit is the debuffs and the overall affect that has on a group run.
MoF has made for a great dps/control/support role and I don't see that changing come Mod 4. Infact with the gwf nerfs I suspect the field will simply be more even based on test shard play (personal skill levels aside).
In short, if you play your CW for something other than pure dps, you will not be so disappointed come Mod 4.
that debuff is crazy good and i only have normal one
Control Wizard: Freeze: This hold no longer breaks from damage. It is now only resisted with Control Resist.
now the control wizard is not a glass-cannon map-bombarding mage, it's a control freak, both PvE and PvP.
seem to me, currently, damage wise, CW are getting a ~33% nerf in damage purely looking at encounters. less than 20% damage nerf if looked as a whole as all feats got buffed. That isn't too bad for me even without the control ability buff.
MoF only has one debuff compared to SS, and its just a little bit above 1% damage increase.
But hey, I still love playing as a MoF.
"Control Wizard: Nightmare Wizardry: This feat has switched places with Energy Recovery and now requires 10 points in Renegade to access it.
Control Wizard: Energy Recovery: This feat has switched places with Nightmare Wizardry and now requires 5 points in Renegade to access it."
Even if Asssailang force is buffed and the pvp whining is smartly solved they are also getting away nightmare wizardry from Thaumaturgy.
So as they says: given with one hand taken back with the other...