Been doing dungeons for quite a while now (GF) with my DC friend. We use the grouping tool. Based on these, I can say the average player is below 10k GS, has no weapon / armour enchant, other enchants are rank 4 to rank 6, artifact is usually a 29 (green) waiting to be upgraded. They usually do less dps than the DC and join starting T2, making it quite a frustrating experience on bosses like the last one in Temple of the Spider. We often end up 3-manning Karru last boss since people don't seem to grasp moving out of the big red circle and die in the first few seconds.
Somehow, when it's a wipe, the lowest dps people never seem to leave, only the higher dps ones do.
Is this 'challenging'? In a way, yes, because you have to make do with what you were given. But mostly, it is frustrating beyond words. And is also a huge waste of time.
Sorry, but those that use the queuing interface are those that don't know better, they will either find a better option or leave the game all together from frustration.
Those that will play are those that in worst case can live with the lfg channel or in better case found a guild / friends / channels or other options.
And imo, those are the majority of players, and from my experience after enough runs all we do with our hard earned gear is sit, chat and joke around in guild chat.
When you have people that in example can solo SP (epic), there is no much challenge left.
And we are not a negligible minority, we just don't use the queue system.
More so to those that suggested doing dungeons with all blue/green gear:
Done T1 with nothing but main hand, off hand, and companions, can wear only things that drop on the way, and no potions except on bosses. We got killed few times, laughed alot, but finished it fast and without set-backs (all legit; experience with the dungeons and the class does make a difference). So it is fun to do once, but then why i'm playing a year and getting all that gear ? just to put it in the inventory and look at that horrid clown mask (swash tr) ?
The only thing that left is PvP and, sorry, while i do PvP from time to time, I dont feel like re-specing, getting an additional p.bile to only face the other problems that this in essence PvE game has in regards of PvP. For that i go to other games that are made for PvP (dota2,sc2,cs:s) and have the variety of game modes, balance and the whole other QoL things related to PvP . Here i would like to have a PvE experience. And for now, it does not exists.
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!" pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all." looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
On one hand, you have a bunch of people who are saying that the content is too easy. They have nothing challenging to do.
On the other hand, you also have a bunch of people who struggle with the existing content. They have a hard time getting their T2 gear. For them the content is not too easy.
So are the second group of players all just "bad" players? I don't think they are ALL "bad" players. Or, did the first group of players figure out "tricks" to facilitate their progress? The "tricks" may be in the form of exploits (all the T2 dungeons were exploitable for a long period of time), or they may be totally legit but just more obscure ways to make AD that are not readily obvious to new or the "average"/"casual" player. For instance, before Trace posted his wealth creation guide, I had no idea that people would make AD by manipulating the ZAX or by manipulating the Auction House. It simply never occurred to me and it is not made obvious by any introductory quests to the AH provided by the leveling process. (And there is no introduction at all to the ZAX.) I also didn't realize that people actually bought healing potions from the AH. Why would someone buy healing potions on the AH when they are so easy to buy with gold? But apparently this is an effective way to make AD.
And again this isn't saying anything negative about those players who have figured out the "tricks", in fact good for you for finding a way to make some legitimate coin that doesn't rely so heavily on DD RNG, but if the reason why you are so overgeared is because you took advantage of some of these obscure methods for making AD, then what you did is basically shortcut the usual gear progression process, and it's not really the developers' fault that you're now bored when you rushed the process in the first place. I'm not saying that this is true of the OP or of anyone in particular, just pointing out that maybe the overgeared folks shouldn't hold it against the "average" player for, in their eyes, being potentially "bad" players when really all they haven't done is figure out the obscure tricks.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
On one hand, you have a bunch of people who are saying that the content is too easy. They have nothing challenging to do.
On the other hand, you also have a bunch of people who struggle with the existing content. They have a hard time getting their T2 gear. For them the content is not too easy.
So are the second group of players all just "bad" players? I don't think they are ALL "bad" players. Or, did the first group of players figure out "tricks" to facilitate their progress? The "tricks" may be in the form of exploits (all the T2 dungeons were exploitable for a long period of time), or they may be totally legit but just more obscure ways to make AD that are not readily obvious to new or the "average"/"casual" player. For instance, before Trace posted his wealth creation guide, I had no idea that people would make AD by manipulating the ZAX or by manipulating the Auction House. It simply never occurred to me and it is not made obvious by any introductory quests to the AH provided by the leveling process. (And there is no introduction at all to the ZAX.) I also didn't realize that people actually bought healing potions from the AH. Why would someone buy healing potions on the AH when they are so easy to buy with gold? But apparently this is an effective way to make AD.
And again this isn't saying anything negative about those players who have figured out the "tricks", in fact good for you for finding a way to make some legitimate coin that doesn't rely so heavily on DD RNG, but if the reason why you are so overgeared is because you took advantage of some of these obscure methods for making AD, then what you did is basically shortcut the usual gear progression process, and it's not really the developers' fault that you're now bored when you rushed the process in the first place. I'm not saying that this is true of the OP or of anyone in particular, just pointing out that maybe the overgeared folks shouldn't hold it against the "average" player for, in their eyes, being potentially "bad" players when really all they haven't done is figure out the obscure tricks.
OP is a legit player..
All t2s can be done fairly easy with a group of 13+ players, 13k isnt anything anymore, every player can roll 2 toons and have 3 good artifacts now (1 free, 1 class, 1 additional class) this is just r/6/7 enchants as well. Nothing outrageous.
This can all be done legit with just basic knowledge of game mechanics /DDs. You dont have to exploit, cheat or be all that overgeared to do these fairly easily. 13k isnt overgeared in this game.. its achievable by anyone with about 60 days playtime (AD purchases, glory sets, artifacts and boons)
The challenge only comes in maybe with your first sixty and without joining a guild or having others show you the way.
Join Channel Legit and ask advice, lots of good players in every class. I know if I roll a new class, Ill have a deep pool of people to draw from.
Who's trolling? the guy said he could solo the basic dread vault and complained that basic T1 dungeons offer no challenge , big whoopie , I pointed out that epic dread vault was much more of a challenge , solo epic dread vault , CN , MC and VT then complain that you have no challenging content ,or to put another way why would the developers go out of their way to concentrate on creating content for the top 5% of overgeared players when they have 95% of regular players to cater to , especially when there is lots of challenging content that already exists . On top of that on the 14th of August GWF is being nerfed considerably as well as other classes , see if it is possible to solo dread vault after that before complaining , using a overgeared unbalanced OP class as a standard for the rest of the playerbase is kind of unrealistic.
yes let me see if I can follow his logic
1. pays to win*
2. wins
3. complains that he won.
wow just wow
*please don't try to tell me you get all perfect/level 10 enchants and 3 orange artifacts without dumping $100s of dollars into this game. seriously, save your breath.
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iaccidentally47Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
*please don't try to tell me you get all perfect/level 10 enchants and 3 orange artifacts without dumping $100s of dollars into this game. seriously, save your breath.
I have 0 rank 10's, 0 orange artifacts, and have only bought the feywild pack (Because i wanted a unicorn and fashion clothes) and $10 of zen for the account bound stones. I didn't pay for any sort of advantage. Please don't make these sort of baseless accusations, especially when they are dead wrong. Don't believe me? Go look me up on gateway. rank 8/9 and purples.
Miss Anthropy - 15.7k CW | Miss Andrist - 19k GWF | DC (14.5k) | TR (14.5k) | HR(14k) | GF(15.5k)
Lowbies: DC (level 31) | HR (level 16)
You can almost always find me in the legit channel. Happy Adventuring!
GWF guide: click me
I know the OP is a legit player. I'm a member of the Legit channel myself. I did not mean to imply otherwise.
And I'm not really asking for advice for myself.
I'm simply pointing out that there is a deeper part to this game that many casual or "average" players may not have figured out.
For example, manipulating the AH or ZAX to make AD. Again I'm not criticizing the practice. I'm just pointing out that it's not a part of the "standard" gameplay.
Another example is the efficient use of the refinement system. While leveling up, the player is instructed on how to use the refinement system in a very rudimentary way. There is no explanation given on the "best" use of the refinement system, however. Using the refinement system in the wrong way will cost a lot of AD in the form of marks.
My point really is that if you play the game in a naive straightforward way, without learning about or doing any of these other obscure AD-generation methods, then you likely won't get up to the 20k stratosphere of GS in a short amount of time. Furthermore, that it's not really "wrong" or "bad" to just play the game as merely a game.
How is it possible that an hr soloed epic TOS? The amount of dps required is far beyond what a single player can provide, also the add hits too hard
Noooo, the normal ToS, not the epic one! I doubt my HR, even at 19.3k, could solo even the lowest-level epic dungeon (level-62 monsters). Epic dungeons have different mechanics for boss fights, for instance.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Steamrolling stuff solo is totally doable even with r6s and lessers if you're a GWF or a CW (the former because they thrive on being hit and not dying, the latter because everything is either immobile or dead, so getting hit isn't too much of an issue. Also lifesteal exists), and MissA is a fairly monstrous GWF anyway. :P
Of course it'd be harder to do as a DC or a GF, but that's because AoE dps + lifesteal is what this game is basically all about at the moment. If the game was entirely soloable with an ostensible support class, it'd be even more tragically broken than it is already.
As it stands, I agree that addition of harder content would be a welcome thing (rather than just hamstringing the GWFs and CWs so the same content becomes harder). Facerolling dungeons is fun, but gets old fairly fast. "Do the same dungeons again but now you're less OP" is not the best solution.
If the OP had posted the very same picture and the toon was a lonely little 'ol Devoted Cleric instead of a GWF, this would be a very different thread.
[img][/img]
Branch Lead
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
Noooo, the normal ToS, not the epic one! I doubt my HR, even at 19.3k, could solo even the lowest-level epic dungeon (level-62 monsters). Epic dungeons have different mechanics for boss fights, for instance.
I clearly pointed out Epic ToS not normal, sorry :P
But look, someone wrote that Epic ToS is soloable because he's mentioning along with VT and MC and I would like to know how is possible for a single player to outdps the insane selfhealing that Syndryth does.
I clearly pointed out Epic ToS not normal, sorry :P
But look, someone wrote that Epic ToS is soloable because he's mentioning along with VT and MC and I would like to know how is possible for a single player to outdps the insane selfhealing that Syndryth does.
Be stupidly overgeared for the content, stack pots and respec/change pets specifically for that fight.
RIP Neverwinter 26/06/2014
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Steamrolling stuff solo is totally doable even with r6s and lessers if you're a GWF or a CW (the former because they thrive on being hit and not dying, the latter because everything is either immobile or dead, so getting hit isn't too much of an issue. Also lifesteal exists), and MissA is a fairly monstrous GWF anyway. :P
Of course it'd be harder to do as a DC or a GF, but that's because AoE dps + lifesteal is what this game is basically all about at the moment. If the game was entirely soloable with an ostensible support class, it'd be even more tragically broken than it is already.
As it stands, I agree that addition of harder content would be a welcome thing (rather than just hamstringing the GWFs and CWs so the same content becomes harder). Facerolling dungeons is fun, but gets old fairly fast. "Do the same dungeons again but now you're less OP" is not the best solution.
To be honest, I am not surprised that Miss A soloed DV normal. I´m more surprised she didnt solo one of the epic dungeons. Sure one cant enter them alone, but one can ask the friends with who you entered to leave again and not log on until the sayso.
Persinally i only soloed the lower normal dungeons out of fun. And boredom. Well, cool enough for the "normal level player of that area" that i usually have to tag along to pick up the gold and the gear he wants, but that isnt really endgame content is it?
A while back i would have shaken the head at such a post and thought that i wanna get there too. Now? I wouldnt say I´m fully there, but enough that i´m starting to feel the consequences. Me and my friends dont die at draco because the content is too hard, we die because of the lag and because we rubber-band into the reds (Devs, here´s a quite good idea: Forget the nerfs you are planning, add more lag!). I still remember the days when my gear and my rotation weren't good yet and normal Dread Vault took 5 wipes, 2 teammates quit in frustration, the rest following 10 minutes later because we couldn't get a replacement. Or my 20 deaths in a row at epic ToS. That is BEFORE the second boss. I started to hate ToS then because when i went there 10 times, with luck i´d finish one run. barely, and the loot wouldn't fully pay for the kits and pots i used in that time. (Yes, i queued back then, obvious, isn't it? =P)
So yes, to a new 60 those dungeons ARE challenging i´d say (Or i was really really bad those months back, =P your pick).
But like me, most of you too will get to the point where the dungeons are a snore fest, and less a challenge but more "the slim possibility to get something nicely sellable".
Now i read the questions on WHY the devs should make dungeons for the top 5%? In my opinion the answer is easy: Because YOU will also benefit from it. YOU are happy with the now challenging dungeons of T1 and T2, you are looking forward to get your first Valindra kill in VT, or to see draco. But once you mastered it, got the loot, be too powerfull for the content, guess what, you will be bored too.
And please don't give me the argument about "Queue to have a challenge" I play the game to have a fun time with friends. i shouldnt be penalised for wanting to run dungeons with them.
All of you that are against the idea of an andvanced dungeon for the top players: I don't cry to make your dungeons harder to make it more fun for me, we leave you your fun and challenges, but accept that we want some fun and challenges too.
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iaccidentally47Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
To be honest, I am not surprised that Miss A soloed DV normal. I´m more surprised she didnt solo one of the epic dungeons. Sure one cant enter them alone, but one can ask the friends with who you entered to leave again and not log on until the sayso.
Persinally i only soloed the lower normal dungeons out of fun. And boredom. Well, cool enough for the "normal level player of that area" that i usually have to tag along to pick up the gold and the gear he wants, but that isnt really endgame content is it?
A while back i would have shaken the head at such a post and thought that i wanna get there too. Now? I wouldnt say I´m fully there, but enough that i´m starting to feel the consequences. Me and my friends dont die at draco because the content is too hard, we die because of the lag and because we rubber-band into the reds (Devs, here´s a quite good idea: Forget the nerfs you are planning, add more lag!). I still remember the days when my gear and my rotation weren't good yet and normal Dread Vault took 5 wipes, 2 teammates quit in frustration, the rest following 10 minutes later because we couldn't get a replacement. Or my 20 deaths in a row at epic ToS. That is BEFORE the second boss. I started to hate ToS then because when i went there 10 times, with luck i´d finish one run. barely, and the loot wouldn't fully pay for the kits and pots i used in that time. (Yes, i queued back then, obvious, isn't it? =P)
So yes, to a new 60 those dungeons ARE challenging i´d say (Or i was really really bad those months back, =P your pick).
But like me, most of you too will get to the point where the dungeons are a snore fest, and less a challenge but more "the slim possibility to get something nicely sellable".
Now i read the questions on WHY the devs should make dungeons for the top 5%? In my opinion the answer is easy: Because YOU will also benefit from it. YOU are happy with the now challenging dungeons of T1 and T2, you are looking forward to get your first Valindra kill in VT, or to see draco. But once you mastered it, got the loot, be too powerfull for the content, guess what, you will be bored too.
And please don't give me the argument about "Queue to have a challenge" I play the game to have a fun time with friends. i shouldnt be penalised for wanting to run dungeons with them.
All of you that are against the idea of an andvanced dungeon for the top players: I don't cry to make your dungeons harder to make it more fun for me, we leave you your fun and challenges, but accept that we want some fun and challenges too.
Well said. I have actually soloed all the epic T1 and two of the epic T2 dungeons, but I didn't really take screenshots at the time. I think you were one of the few people who actually got the point of my thread, so I thank you for that.
Miss Anthropy - 15.7k CW | Miss Andrist - 19k GWF | DC (14.5k) | TR (14.5k) | HR(14k) | GF(15.5k)
Lowbies: DC (level 31) | HR (level 16)
You can almost always find me in the legit channel. Happy Adventuring!
GWF guide: click me
Noooo, the normal ToS, not the epic one! I doubt my HR, even at 19.3k, could solo even the lowest-level epic dungeon (level-62 monsters). Epic dungeons have different mechanics for boss fights, for instance.
Exactly. Some people are tossing around epic in this thread when they mean the non epic. I don't think anyone could solo Epic ToS without using an exploit.
All of you that are against the idea of an andvanced dungeon for the top players: I don't cry to make your dungeons harder to make it more fun for me, we leave you your fun and challenges, but accept that we want some fun and challenges too.
I've said it before and I'll say it again. With some new expansions they need to add a new SET of dungeons, rather than a boatload of boring dailies with 1 dungeon.
The current set of dungeons really can't be touched as new players need to be able to do them as part of their progression.
Still, a new set of 6 dungeons is needed to keep things interesting for the 15K+ geared folks. I'd even recommend having these dungeons drop upgrade components such that you can upgrade existing T2 gear to be T3, rather than designing new gear that no one will use because the 2 piece and 4 piece bonuses are bad compared to the BiS T2 gear.
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lazaroth666Member, NW M9 PlaytestPosts: 1,332Arc User
Exactly. Some people are tossing around epic in this thread when they mean the non epic. I don't think anyone could solo Epic ToS without using an exploit.
Well, someone in this very same thread already mentioned that is possible to solo Syndryth in Epic ToS.
Soloing Normal Dungeons is very easy, even some Epic Dungeons like Karrundax or PK (at least for a GWF) but ToS I would like to see it, just for fun.
soloing epic tos is impossible without any exploit, if u have done it make a video and show , however i doubt it , the last has crazy heal and CW cant aoe all mobs even if he tried to since if u have to high dps they will start healing from there re-spawn point which is far away from each other.
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totenkopf77Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 32Arc User
If the OP had posted the very same picture and the toon was a lonely little 'ol Devoted Cleric instead of a GWF, this would be a very different thread.
Not sure why that would be. The OP is making the point that new content is needed, especially for higher gear score toons. I am just a lonely little 14k DC with both lesser weapon and armor enchants plus a mix of rank 5-7 enchants and I soloed DV normal with relative ease. I have been playing a long time, I would never say DC is overpowered and in fact the devs have let this class slip into way underpowered/ broken status, but that is a different argument. I'm an old guy and not the most internet savvy so I'll try to put up a pic;
Does the fact I could do this change the OP's point? Not really, us longtimers need some new digs to plough through...chop chop devs!!
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
dude u play the most "balanced pve class atm" try doing it as a GF even haveing 20k GS.
post ur results ?
do is as HR and CW also plax?
i am so happy that GWF's will be in line in mod 4..... hopefully.
Oh look. What now?
Bit short of 15K GS.
And if you think CW or HR would have any problems with this I don't know what to tell you besides 'Learn how to play". Maybe if you spent more time actually playing instead of whining about GWF on the forums...
And if you think CW or HR would have any problems with this I don't know what to tell you besides 'Learn how to play". Maybe if you spent more time actually playing instead of whining about GWF on the forums...
time needed ? 2h ? When SS was taken ? just after beta ?
^^ mabe the problem is you people only look for " LFM 15K+" wtf is this garbage? people like this make me sick. im not even 15k, and when i run a T2, and i have a last slot for someone, ill let a low gear guy take last slot.
ofc the content is easy if ur a FULL PARTY of 18k gs players why dont you try to make a pt, without gs caps. you will see content is not as roflsotomp as you make it seem. ive been in parties to valindra with 18k cw. and we got wiped, so ye even 1 high gs cant carry high end dungeons. but ofc if u have 5 monsters then it too easy. how about u make new friends who are smaller?
also i dont disagree that new content is always fun. and im sure they are making some right now, im just saying content is still hard if u take the time to go in dungeons with smaller gs guys.
also: people dont take ur post seriously, cuz u took a non - epic dungeon to "prove a point" which was very silly of you, because those non epics are for people not even in purples even T1 are still not for purple gears, cuz its fresh lvl 60 who farming thier first purples. even T2 is hard when u are in T1 gear. its normal for these T1 and non epics to bee easy for the average purple geared player.
so ur point would have been taken more seriously if u had solod mabe Epic FH, SP,DV with any class besides gwf ^^ but i see what u tried to say, u just went the wrong way to go about it.
Comments
Sorry, but those that use the queuing interface are those that don't know better, they will either find a better option or leave the game all together from frustration.
Those that will play are those that in worst case can live with the lfg channel or in better case found a guild / friends / channels or other options.
And imo, those are the majority of players, and from my experience after enough runs all we do with our hard earned gear is sit, chat and joke around in guild chat.
When you have people that in example can solo SP (epic), there is no much challenge left.
And we are not a negligible minority, we just don't use the queue system.
More so to those that suggested doing dungeons with all blue/green gear:
Done T1 with nothing but main hand, off hand, and companions, can wear only things that drop on the way, and no potions except on bosses. We got killed few times, laughed alot, but finished it fast and without set-backs (all legit; experience with the dungeons and the class does make a difference). So it is fun to do once, but then why i'm playing a year and getting all that gear ? just to put it in the inventory and look at that horrid clown mask (swash tr) ?
The only thing that left is PvP and, sorry, while i do PvP from time to time, I dont feel like re-specing, getting an additional p.bile to only face the other problems that this in essence PvE game has in regards of PvP. For that i go to other games that are made for PvP (dota2,sc2,cs:s) and have the variety of game modes, balance and the whole other QoL things related to PvP . Here i would like to have a PvE experience. And for now, it does not exists.
I'm a casual (average) player and some of the content challenges me, especially when surrounded by masses or creature pounding on my toon all at once!
myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
On one hand, you have a bunch of people who are saying that the content is too easy. They have nothing challenging to do.
On the other hand, you also have a bunch of people who struggle with the existing content. They have a hard time getting their T2 gear. For them the content is not too easy.
So are the second group of players all just "bad" players? I don't think they are ALL "bad" players. Or, did the first group of players figure out "tricks" to facilitate their progress? The "tricks" may be in the form of exploits (all the T2 dungeons were exploitable for a long period of time), or they may be totally legit but just more obscure ways to make AD that are not readily obvious to new or the "average"/"casual" player. For instance, before Trace posted his wealth creation guide, I had no idea that people would make AD by manipulating the ZAX or by manipulating the Auction House. It simply never occurred to me and it is not made obvious by any introductory quests to the AH provided by the leveling process. (And there is no introduction at all to the ZAX.) I also didn't realize that people actually bought healing potions from the AH. Why would someone buy healing potions on the AH when they are so easy to buy with gold? But apparently this is an effective way to make AD.
And again this isn't saying anything negative about those players who have figured out the "tricks", in fact good for you for finding a way to make some legitimate coin that doesn't rely so heavily on DD RNG, but if the reason why you are so overgeared is because you took advantage of some of these obscure methods for making AD, then what you did is basically shortcut the usual gear progression process, and it's not really the developers' fault that you're now bored when you rushed the process in the first place. I'm not saying that this is true of the OP or of anyone in particular, just pointing out that maybe the overgeared folks shouldn't hold it against the "average" player for, in their eyes, being potentially "bad" players when really all they haven't done is figure out the obscure tricks.
OP is a legit player..
All t2s can be done fairly easy with a group of 13+ players, 13k isnt anything anymore, every player can roll 2 toons and have 3 good artifacts now (1 free, 1 class, 1 additional class) this is just r/6/7 enchants as well. Nothing outrageous.
This can all be done legit with just basic knowledge of game mechanics /DDs. You dont have to exploit, cheat or be all that overgeared to do these fairly easily. 13k isnt overgeared in this game.. its achievable by anyone with about 60 days playtime (AD purchases, glory sets, artifacts and boons)
The challenge only comes in maybe with your first sixty and without joining a guild or having others show you the way.
Join Channel Legit and ask advice, lots of good players in every class. I know if I roll a new class, Ill have a deep pool of people to draw from.
yes let me see if I can follow his logic
1. pays to win*
2. wins
3. complains that he won.
wow just wow
*please don't try to tell me you get all perfect/level 10 enchants and 3 orange artifacts without dumping $100s of dollars into this game. seriously, save your breath.
I have 0 rank 10's, 0 orange artifacts, and have only bought the feywild pack (Because i wanted a unicorn and fashion clothes) and $10 of zen for the account bound stones. I didn't pay for any sort of advantage. Please don't make these sort of baseless accusations, especially when they are dead wrong. Don't believe me? Go look me up on gateway. rank 8/9 and purples.
Lowbies: DC (level 31) | HR (level 16)
You can almost always find me in the legit channel. Happy Adventuring!
GWF guide: click me
And I'm not really asking for advice for myself.
I'm simply pointing out that there is a deeper part to this game that many casual or "average" players may not have figured out.
For example, manipulating the AH or ZAX to make AD. Again I'm not criticizing the practice. I'm just pointing out that it's not a part of the "standard" gameplay.
Another example is the efficient use of the refinement system. While leveling up, the player is instructed on how to use the refinement system in a very rudimentary way. There is no explanation given on the "best" use of the refinement system, however. Using the refinement system in the wrong way will cost a lot of AD in the form of marks.
My point really is that if you play the game in a naive straightforward way, without learning about or doing any of these other obscure AD-generation methods, then you likely won't get up to the 20k stratosphere of GS in a short amount of time. Furthermore, that it's not really "wrong" or "bad" to just play the game as merely a game.
Noooo, the normal ToS, not the epic one! I doubt my HR, even at 19.3k, could solo even the lowest-level epic dungeon (level-62 monsters). Epic dungeons have different mechanics for boss fights, for instance.
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Of course it'd be harder to do as a DC or a GF, but that's because AoE dps + lifesteal is what this game is basically all about at the moment. If the game was entirely soloable with an ostensible support class, it'd be even more tragically broken than it is already.
As it stands, I agree that addition of harder content would be a welcome thing (rather than just hamstringing the GWFs and CWs so the same content becomes harder). Facerolling dungeons is fun, but gets old fairly fast. "Do the same dungeons again but now you're less OP" is not the best solution.
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I clearly pointed out Epic ToS not normal, sorry :P
But look, someone wrote that Epic ToS is soloable because he's mentioning along with VT and MC and I would like to know how is possible for a single player to outdps the insane selfhealing that Syndryth does.
Be stupidly overgeared for the content, stack pots and respec/change pets specifically for that fight.
Well I agree 100% with this..
Persinally i only soloed the lower normal dungeons out of fun. And boredom. Well, cool enough for the "normal level player of that area" that i usually have to tag along to pick up the gold and the gear he wants, but that isnt really endgame content is it?
A while back i would have shaken the head at such a post and thought that i wanna get there too. Now? I wouldnt say I´m fully there, but enough that i´m starting to feel the consequences. Me and my friends dont die at draco because the content is too hard, we die because of the lag and because we rubber-band into the reds (Devs, here´s a quite good idea: Forget the nerfs you are planning, add more lag!). I still remember the days when my gear and my rotation weren't good yet and normal Dread Vault took 5 wipes, 2 teammates quit in frustration, the rest following 10 minutes later because we couldn't get a replacement. Or my 20 deaths in a row at epic ToS. That is BEFORE the second boss. I started to hate ToS then because when i went there 10 times, with luck i´d finish one run. barely, and the loot wouldn't fully pay for the kits and pots i used in that time. (Yes, i queued back then, obvious, isn't it? =P)
So yes, to a new 60 those dungeons ARE challenging i´d say (Or i was really really bad those months back, =P your pick).
But like me, most of you too will get to the point where the dungeons are a snore fest, and less a challenge but more "the slim possibility to get something nicely sellable".
Now i read the questions on WHY the devs should make dungeons for the top 5%? In my opinion the answer is easy: Because YOU will also benefit from it. YOU are happy with the now challenging dungeons of T1 and T2, you are looking forward to get your first Valindra kill in VT, or to see draco. But once you mastered it, got the loot, be too powerfull for the content, guess what, you will be bored too.
And please don't give me the argument about "Queue to have a challenge" I play the game to have a fun time with friends. i shouldnt be penalised for wanting to run dungeons with them.
All of you that are against the idea of an andvanced dungeon for the top players: I don't cry to make your dungeons harder to make it more fun for me, we leave you your fun and challenges, but accept that we want some fun and challenges too.
Well said. I have actually soloed all the epic T1 and two of the epic T2 dungeons, but I didn't really take screenshots at the time. I think you were one of the few people who actually got the point of my thread, so I thank you for that.
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Exactly. Some people are tossing around epic in this thread when they mean the non epic. I don't think anyone could solo Epic ToS without using an exploit.
I've said it before and I'll say it again. With some new expansions they need to add a new SET of dungeons, rather than a boatload of boring dailies with 1 dungeon.
The current set of dungeons really can't be touched as new players need to be able to do them as part of their progression.
Still, a new set of 6 dungeons is needed to keep things interesting for the 15K+ geared folks. I'd even recommend having these dungeons drop upgrade components such that you can upgrade existing T2 gear to be T3, rather than designing new gear that no one will use because the 2 piece and 4 piece bonuses are bad compared to the BiS T2 gear.
Well, someone in this very same thread already mentioned that is possible to solo Syndryth in Epic ToS.
Soloing Normal Dungeons is very easy, even some Epic Dungeons like Karrundax or PK (at least for a GWF) but ToS I would like to see it, just for fun.
Not sure why that would be. The OP is making the point that new content is needed, especially for higher gear score toons. I am just a lonely little 14k DC with both lesser weapon and armor enchants plus a mix of rank 5-7 enchants and I soloed DV normal with relative ease. I have been playing a long time, I would never say DC is overpowered and in fact the devs have let this class slip into way underpowered/ broken status, but that is a different argument. I'm an old guy and not the most internet savvy so I'll try to put up a pic;
Does the fact I could do this change the OP's point? Not really, us longtimers need some new digs to plough through...chop chop devs!!
Oh look. What now?
Bit short of 15K GS.
And if you think CW or HR would have any problems with this I don't know what to tell you besides 'Learn how to play". Maybe if you spent more time actually playing instead of whining about GWF on the forums...
I'd like to see a video of someone soloing Epic TOS's final boss
time needed ? 2h ? When SS was taken ? just after beta ?
Yea, and they just photo shopped in the 3 artifacts, one being a Sigil that you could only get after mod 3.
Its pretty obvious this was recent.
See that main hand weapon? The fallen dragon one? Mod 2. Don't make assumptions if you can't back them up.
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ofc the content is easy if ur a FULL PARTY of 18k gs players why dont you try to make a pt, without gs caps. you will see content is not as roflsotomp as you make it seem. ive been in parties to valindra with 18k cw. and we got wiped, so ye even 1 high gs cant carry high end dungeons. but ofc if u have 5 monsters then it too easy. how about u make new friends who are smaller?
also i dont disagree that new content is always fun. and im sure they are making some right now, im just saying content is still hard if u take the time to go in dungeons with smaller gs guys.
also: people dont take ur post seriously, cuz u took a non - epic dungeon to "prove a point" which was very silly of you, because those non epics are for people not even in purples even T1 are still not for purple gears, cuz its fresh lvl 60 who farming thier first purples. even T2 is hard when u are in T1 gear. its normal for these T1 and non epics to bee easy for the average purple geared player.
so ur point would have been taken more seriously if u had solod mabe Epic FH, SP,DV with any class besides gwf ^^ but i see what u tried to say, u just went the wrong way to go about it.
Miss OP, nerf Veldrin.
Yes, it was taken just after beta and I had a Barkshield and the new buff icon display then.