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Will Cryptic ever sell us a re-roll ?

brotherbow123brotherbow123 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 1 Arc User
edited July 2014 in General Discussion (PC)
Anyone else start a toon and realize, down the road, they don't have the best stats? Well I did and I'm very unhappy that I can't do anything about it. I'd happily pay Cryptic to re-roll my base stats. I'd would like a way to legally fix my problem. Example GWF needs CON for HP and armpen but the game suggest that strength is your primary stat and we all know thats not true for pvp. So if your low on con your HP and armpen will suffer. Anyways ... you get the points. This could be a great way to modify your toon the way you like... making the players happy and at the same time Cryptic can make more money and stay in business :) I'd love to hear your thoughts on this matter:D:cool:
Post edited by brotherbow123 on
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Comments

  • saini50990saini50990 Member Posts: 309 Arc User
    edited July 2014
    i had to make my GWF from the start cause i rolled my stat in a noobish way , similarly 1 cw remade his cw from start to get netter stats, which is pretty frustrating.
  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User
    edited July 2014
    Yea, I have had to completely remake a toon because of a new guy mistake I didn't know about until much later (and much expensive gearing). I don't know if its by design to dissuade min-maxers from taking things too far or something they plan to offer for pay later, but I would agree that there is a genuine interest in this by players and wouldn't think it would be TOO game altering to allow.

    Perhaps make it some kind of quest you can do and at the end there is a tithing where you must make an offering of either AD or Zen to unlock the power of The Well of Statistical Transmogrification..or some such nonsense, and allow a reroll of stats when performing the regular respec. Or go cheap and simple, a double price respec token that allows reroll. Money in the bank one would think.

    Maybe Cryptic could lend an official response? Maybe make that a big surprise to players in Mod4, to help contend with the rising new threat of SWs flooding the game.
  • oicidrazoicidraz Member Posts: 627 Arc User
    edited July 2014
    Yeah, I did roll wrong with my GF but I'm not gona make a new one, I've spent too much time/AD in gear & companions, so I will wait until we can re-roll, and if it doesn't happen never... dam :)
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    This feature has been requested countless times, and we will continue to see the request as long as the feature hasn't been made available. The ability info in the character creation is misleading. I really hope they implement a solution asap.
  • daniell501daniell501 Member, NW M9 Playtest Posts: 16 Arc User
    edited July 2014
    I hope to implement it soon.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2014
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited July 2014
    eldarth wrote: »
    Ever "re-roll" a D&D character? Hmm. Nope. You are how you are "born." Deal.
    But you can "reborn" by going through reincarnation.
  • lolssi83lolssi83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 51
    edited July 2014
    I was putting points in charisma in character creation like always, but luckily I remembered that this is MMO and not actual D&D and I don't need charisma for conversations :P
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited July 2014
    eldarth wrote: »
    Ever "re-roll" a D&D character? Hmm. Nope. You are how you are "born." Deal.

    I like you a lot Eldarth.

    In true DnD you have to deal with what stats you have. In my current Pathfinder group I am a sorcerer with a 15 charisma. It sucks, but its good enough and its kind of fun to make fun of myself for it. Also, Neverwinter clearly takes a lot of inspiration from Neverwinter Nights (2001) and possibly the second one, though I've never played NWN2. That's one of the things that caused me to get so addicted to Neverwinter, the fact that, although the gameplay and combat are NOT DnD, the lore, environment, and feel of the game are true to what I love so much about Faerun.

    All of this said I don't see any harm in letting people reroll their base stats when you use a respec token to respec everything else.
    [SIGPIC][/SIGPIC]
    ...
    Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
    Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
    ...
  • lolssi83lolssi83 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 51
    edited July 2014
    zshikara wrote: »
    Also, Neverwinter clearly takes a lot of inspiration from Neverwinter Nights (2001) and possibly the second one, though I've never played NWN2. That's one of the things that caused me to get so addicted to Neverwinter, the fact that, although the gameplay and combat are NOT DnD, the lore, environment, and feel of the game are true to what I love so much about Faerun.
    You should really play NWN2. The story is pure Obsidian brilliance and made Dragon Age feels so generic after that.
    Also some lore in Neverwinter points to NWN2 just like some points to the original.
  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2014
    zshikara wrote: »
    All of this said I don't see any harm in letting people reroll their base stats when you use a respec token to respec everything else.

    True, and I'm being a little "role-play" centric about it, but why even bother with the fallacy of "re-roll" (or even the original roll) when everyone simply wants to min/max their stats based on their class. Just assign them the maximized stats.

    ...and, since a smaller target is harder to aim at in PvP, let's go ahead and just set everyones height to equal 4'.
    ...and as thin as possible.
    ...and neautral earth-tone colors for hair and skin to help blend in to backgrounds.

    ..and yeah, I'm being a little facetious...but where does one stop min/max'ing and simply enjoy and emrace their uniqueness over clones?
  • frishterfrishter Member Posts: 3,522 Arc User
    edited July 2014
    eldarth wrote: »
    True, and I'm being a little "role-play" centric about it, but why even bother with the fallacy of "re-roll" (or even the original roll) when everyone simply wants to min/max their stats based on their class. Just assign them the maximized stats.

    ...and, since a smaller target is harder to aim at in PvP, let's go ahead and just set everyones height to equal 4'.
    ...and as thin as possible.
    ...and neautral earth-tone colors for hair and skin to help blend in to backgrounds.

    ..and yeah, I'm being a little facetious...but where does one stop min/max'ing and simply enjoy and emrace their uniqueness over clones?

    No-ones forcing you to change. But because you don't know better, you're stuck with completely inefficient stats because cryptic gave you the idea that focusing on strength was the best idea. Alternatively the meta can change which also can affect what is most efficient. Why should someone be stuck with the same stats when someone else can always have the edge over you and you can't change that unless you spend a lot of time making a new character. In which case why should one do all of the content they've already accomplished and losing all of your gear, potentially really expensive mounts and artifacts which are freaking costly at high ranks. I always find people who defend the lack of reroll pretty selfish.
  • korpakukac1korpakukac1 Member Posts: 96 Arc User
    edited July 2014
    Thats why I read cw guides before starting my CW :P
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  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited July 2014
    eldarth wrote: »
    Ever "re-roll" a D&D character? Hmm. Nope. You are how you are "born." Deal.

    EXACTLY! This is Dungeons & Dragons, baby! That's how role-playing works. You can always modify gear choices to compensate for ability score shortfalls. :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited July 2014
    morenthar wrote: »
    This topic has been responded to by a Developer and the response was positive, but with no timetable given.

    Obviously that developer has little or no understanding of Dungeons & Dragons . . . :(

    Making this type of change pretty much groups this game with the myriad of mindless games and removes a chunk of the role-playing aspect. . .
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited July 2014
    frishter wrote: »
    But because you don't know better, you're stuck with completely inefficient stats because cryptic gave you the idea that focusing on strength was the best idea. Alternatively the meta can change which also can affect what is most efficient. Why should someone be stuck with the same stats when someone else can always have the edge over you and you can't change that unless you spend a lot of time making a new character.

    You can carefully select your gear options to compensate for ability score shortfalls. RPGs are designed for "role-playing." That does not include some sort of alteration of a character's core "make-up," at least not in Dungeons & Dragons.
    frishter wrote: »
    I always find people who defend the lack of reroll pretty selfish.

    I truly understand the frustration of wishing I could change my ability scores due to my gaining knowledge of the game over time. I feel the same way about many of my current toons. We who defend not being able to re-roll ability scores are not selfish at all. Most of us are role-playing and/or Dungeons & Dragons purists who desire to see the game retain authenticity.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • frishterfrishter Member Posts: 3,522 Arc User
    edited July 2014
    myowmyow wrote: »
    EXACTLY! This is Dungeons & Dragons, baby! That's how role-playing works. You can always modify gear choices to compensate for ability score shortfalls. :)

    I'm so glad that the ones who better allocated their ability scores can't do that too.
  • chaoscourtesanchaoscourtesan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2014
    The difference is that I had a very easy to follow rulebook when I made my PnP chars. I knew what the stats provided. There were no or very few guides and the wiki was very sparse when I made my main characters in this game.

    While I have never re-rolled a PnP DnD character, I never spent bucket-loads of real-world money, or months of character development on a character before tagging him as non-viable and canning him. Not going to do it now, either. So I see nothing wrong with wanting my game experience to suck just a little less.

    And this is not DnD by a long shot. This is a DnD themed action game with MMO functionality and some RPG aspects.

    As always, some people need to stop worrying that others might get what they want and get back to whatever it is that DOES impact them.

    Edit: Oh one other MAJOR point...
    Some of the stats no longer do what they did when they were chosen.. Example... for GF's, CON now gives twice the HP bonus it did when I created mine. And the class mechanics have changed drastically, to where that HP bonus now matters to a HUGE extent. There is zero justification for NOT allowing a reroll in cases like that. A single point in CON is a huge deal at 4% HP increase.
    Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
    Roland Mac Sheonin GF | Tarron Direheart SW |
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  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited July 2014
    frishter wrote: »
    I'm so glad that the ones who better allocated their ability scores can't do that too.

    I actually did not do a good job with my ability scores, as I mentioned above. But I am fine with my decisions because this is a Dungeons & Dragons RPG.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited July 2014
    morenthar wrote: »
    This where some of you people expose your ignorance. This is not D&D. This is a computer game based on D&D. It is subject to glaring misinterpretations and misinformation provided by the development team. On top of that, look how classes have changed since launch. It has rendered certain builds useless.

    Keep your D&D elitism to PnP because it doesn't transfer to an MMO very well. In fact, it makes you look pretty stupid.

    Wow! We are trying to discuss the topic, but you revert to crude name-calling tactics. Not very mature.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • edited July 2014
    This content has been removed.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited July 2014
    Some of the stats no longer do what they did when they were chosen.. Example... for GF's, CON now gives twice the HP bonus it did when I created mine. And the class mechanics have changed drastically, to where that HP bonus now matters to a HUGE extent. There is zero justification for NOT allowing a reroll in cases like that. A single point in CON is a huge deal at 4% HP increase.

    I can agree that THIS is justification for allowing a re-roll, because the game designers made a change which altered effects of previously rolled abilities. I can't think of anything else that would. They should allow GWFs a re-roll after having made that change, but not other classes.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • frishterfrishter Member Posts: 3,522 Arc User
    edited July 2014
    magenubbie wrote: »
    Exactly. In Dungeons & Dragons we live with our weaknesses. The game is not and never will be about min-maxing stats. Quite the opposite actually. Weaknesses add flavor to your character, prevents you from attaining godhood at all levels and creates obstacles for your character to overcome.

    Even outside the context of DnD, I don't feel the need for a re-roll token. You'll gain what? 3-4 stat point changes at max? And then only if you were really ignorant about the stat points. The tooltips explain enough of their workings not to screw up completely. Sure, it'll help, but it's nothing you can't do without.

    Except people can still min-max, but only upon character creation whilst others are unable to unless they spend a lot of time redoing everything which is a massive set back. And no the tooltips do not explain enough, in character creation they are extremely vague.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited July 2014
    frishter wrote: »
    Except people can still min-max, but only upon character creation whilst others are unable to unless they spend a lot of time redoing everything which is a massive set back. And no the tooltips do not explain enough, in character creation they are extremely vague.

    I definitely agree that the game is quite vague during character creation. I have always supported at least allowing a pop-up box when we hover over each ability score that shows the effect of that ability for the speccific class being rolled.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
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