With the new changes on test, CW's in Oppressor will be able to perma lock down one target (so they will destroy in 1v1s), gwfs will be immune to cc in unstoppable AND sprint, and GFs (I like this one) will be cc immune in guard (which is also getting a massive duration increase).
TRs need to be updated. (esp WK Vengeance's Pursuit but not exclusively that power).
If you could keep a thread alive with contructive feedback about us wanting an update as well, that would be awesome. Or atleast state that you too would like to see WK's VP be reworked.
http://nw-forum.perfectworld.com/showthread.php?695911-One-major-fix-missing-with-these-changes-so-far&p=8247091#post8247091
Comments
just spec full perma pvorp,pob,ss,bait all ranged and have fun.
no need for buffs realy.
vp is meh anyway even with no cooldown
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
the problem with that is the improvements to CW control, GF's everything, and GWFs having even more immune to cc will put us even lower on the totem pole in pvp until they fix us. The very fuggin LEAST they coudl do is make ITC work as intended again and reword VP. That would make many TR's if not all much much happier and less neglected feeling.
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
Ain't that the truth ....
Well i am done with GWF devs dont lisen (nerfed it too a dead class). I will put my enchnats to my WK perma cuz the current changes will make HR AND CW dominant and the way i see the only one hou can counter it is invisible ranged force.
Or what i am hoping the warlock will beat all our *** .
I only play a TR and admit to an incredible hatred towards GWFs ... lol ... but even I felt sorry for them on seeing the proposed nerfs. Not sure why devs seem to swing like a pendulum on either OP or crazy nerfs. Can it be that hard to find some middle ground?
Also find it amusing that after months of WK sucks, dead spec, MI is so much better ... some are coming around back to it. I have used it the whole time and it is entirely playable .... BUT ...
NEWSFLASH! As a WK, your greatest nemesis (let's leave the OP HR out of this for a moment) is the CW. You don't have ITC. Right now, when I get caught by a good CW, I am locked to death. If, as proposed, they get better at that, then don't be too excited about hunting them down!
There's nothing to be sorry about -- it's simply moving to what it should have been long time ago.
Sentinel's will be the true-tank build, which will now suffer in damage -- AS IT SHOULD HAVE BEEN -- somewhat, but in compensation will have the old, powerful Unstoppable. Non-Sentinels will be able to wield powerful damage, but its Unstoppable is going to be only a CC immunity mostly, and will melt quicker. So effectively, the abominable [super tank + mega-damage], "no-weakness" status is removed, and righfully so. It's either be the super-tank, or be the mega-damage. Never both.
Also, prones turning to stuns don't mean much -- it means classes with CC escape/immunities will at least have a chance to avoid the shi**y no-skill prone-prone-IBS tactic which is as easy as melting a snowball in hell.
Besides, now, since sprint is yet another CC immunity, this aspect is actually a buff then. Effectively, the GWF becomes a total CC-immunity class while on the move.
Why should anyone be sorry for those who've enjoyed a period of invincibility and FotM longer than any other class in game?
A prime opportunity for my suggestion to change VP to come into works, if the developers ever considered it.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Slot smoke bomb . Before y get out of hide get closer to CW and let them eat the smoke .
Not even 1 GWF ever beat my WK TR (perma) we have the best daly aganst GWF sent or destro not matter hou much they are graded 1 Courage Breaker and they are done . And i can have my daly when ever i want cuz DC artifact. I dont know why ppl belive the GWF is soo op .
I would expect recovery/INT but not only that.
Losing ITC you also gain one free encounter slot << the original perma will have SS BnS. WK makes a mean perma!
It's usually a perma with 2~5 seconds of vulnerability time with every 2~3 extended stealth rotations.
In my case, my WK was never intended as a perma. It was built for the exact opposite (which I personally consider it to be the ancestor of the modern "Combat TR" concept, although not necessarily the build, btw) by utilizing VP-Dazing Strike combos which worked beautifully back when there wasn't Tenacity or @#!*^%!* VP recharge time. So even after respec my INT stat is only 16, and this gives me the vulenerability time above.
Unless you can actually bring down SS recharge to under 10 seconds (which is impossible IIRC, the max being maybe 11? 12?), every perma has this vulnerability time and MIs use ITC to cover it up. WKs don't have such, so this becomes the inherent weakness of WK permas -- no WK perma can truly contest and shi* on enemy nodes like MIs. Ofcourse, WKs can do upto an admirable job, but if there are multiple ranged-CC casters around then that's as far as WK permas go.
The true quality of WK permas is that, like rustlord mentioned, the loss of ITC in turn frees up one encounter slot and gives an opportunity to use different optional encounters of your choice according to the situation. In a 1-vs-1 scale, WKs permas are easier to 'customize' or 'tweak' according to the opponent, and hence, more flexible to adapt.
Ofcourse, our damage and efficiency as WK permas equipped with an offensive encounter + CoS + DH easily outdoes the amount of damage a DF/CoS MI perma can put up. For instance, my usual setting is actually BnS / SS ... and Dazing Strike. Dazing Strike is difficult to use well, but it has medium~heavy damage and is the only true, potent CC power a TR has. Mastery of Dazing Strike makes a very fun game, often a very useful escape tool when caught up in a rut, and against strong HRs, provides the much needed "Ooomph" factor with the crucial Hateful Knives -- Dazing Strike -- CoS combo. No MI can put up that much spike damage, whereas WK permas can, while still retaining the ability to perma.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
That's assuming if your targets are the crash-test dummies that stand still in the middle of Trade&Blades. Good luck landing your DF when the enemy is defensive, moving around, and scot-free of the small node circle restrictions by just simply ignoring it or in the freedom of open world.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I knew it, Niko would never talk like that. Thought "...how the heck is Niko speaking like this all of a sudden?"
WB brother.
I second on that. It is not easy to land the 3rd strike of DF against a veteran PvP opponent who is very good at moving around. Even with smoke bomb, unless caught off guard, a veteran is able to "dodge/evade" it as there is a small delay before the smoke bomb effect kicked in. I was able to dodge away from a smoke bomb quite frequently.
Ebony (Whisperknife)
one courage breaker and game over.
2df in a row no wk can survive after.
So what's stopping the WK from simply doing the same? Neither DF nor CB is exclusive to MIs, as well as most WKs who've played through the dark and gloomy days (...and still dark and gloomy most of the time) make it a habit of switching around powers/skills as much as possible.
...
I don't doubt any of you are just stating what you observe everytime, but I've played long enough to realize;
(1) there really ain't true "1vs1" in a regular team-based domination match-up nor should there be
(2) ...as well as most opponents TRs meet who try to defend nodes are usually confined to the node-circle either practically or psychologically
(3) ...and any real "1vs" match up the players are as much psychologically committed to close quarters, since running away and using lots of space usually makes you look like the clear loser
Again, see if that works against an enemy who truly seeks nothing but to win against you 1vs1 -- who doesn't give jack-<font color="orange">HAMSTER</font> about the node, and will use anything possible -- obstacles, distance, plain running away straight if necessary, and see how much DF you land against them. Like, try it against some of the better HRs or GWFs in OPvP. It's difficult to just even stay in CoS range most of the time since they will choose to keep distance as far as necessary until your stealth is smoked, since there isn't any node-objective on the field.
In the end, most people who get hit by DF are those who usually risk it on purpose for some other objective they cannot let go of = Domination match parameters. As long as there are people who try to contest the node, you'll be landing DF no doubt. But what if they don't?
What is the semi-perma gonna hit them with once the 8 CoS charges are spent? Deft Strike?
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
looks like u never played this game mate.
no wk uses or should use dualist flury so even if u land courage breaker what then i can dodge encounter and have itc.
u on other hand have to eat my 2 df
when i cap no one can kill me until he doesnt cap first.
in order to cap he must stay on point were i can land df easy.
if they dont contest node i dont care i can stay perma with bait ss easy.27% recharge speed
i dont care what happens off node if its blue i dont need a kill and im not getting killed certanly lol
i
So you think that he would stay still and wait for your df just because he is a wk? you might don't know but third strike of df can be dodged
top trs normaly dont get caught in full df .
but just a scratch from third strike makes huge difference in later fight coz there goes your stealth
top trs jump in df constantly waisting no time while wk just run around doing nothing
its just matter of time wk is going to run out of luck