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Open world pvp guild alliance wars invitation

azrael778azrael778 Member Posts: 86 Arc User
edited July 2014 in PvE Discussion
Hi!

I am AZRAEL the guildmaster of the Greycloaks. We are 800 strong divided into 4 guilds(greycloaks ,Blackcloaks,Whitecloaks,Browncloaks) I also lead the Ten Towns faction alliance together with the leaders of other guilds such as

1. Nikostratos
2. ALT F4
3. 3 stars and a sun
4. Revival

Together we form on what we call the Tentowns UNHOLY ALLIANCE.

I think most of you have heard the massive open world pvp battles in Icewind Pass and Dwarven Valley that was happening for a week now.

Some of the guild on Arcane Brotherhood faction that we invited to join us in a friendly brawl every day at 8pm PDT were our friends from Exodus guild, Synergy guild Essence of Aggression guild and Smurfs guild.

All I can say is that the open world 20 vs 20 fights that we had are way too awesome!Truly, I sight indeed! double and triple kills are everywhere so you can get your Icewind Dale PVP campaign rewards in no time.

I am now inviting all to come join us everyday at 8pmPDT in IWD for a friendly battle.

Represent and bring honor and pride to your guild!!!! Join the fun!

Thanks and see you soon!

Here's a link on how massive it is on what we organize:
<link removed>
Post edited by azrael778 on
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Comments

  • proneificationproneification Member, Neverwinter Beta Users Posts: 494 Bounty Hunter
    edited June 2014
    Cockatrice spam :)
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    It is sad that open world pvp is scattered and dead in most instances because of the way it is set-up. You cannot change instances, there isn't enough incentive to have players participate in it and there are too many instances available.

    What could've been such a great feature is a little lacking and ignored by a lot of the playerbase.

    And now this thread isn't even getting enough attention.

    Kudos to you and your guild though for taking this initiative
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited June 2014
    its pretty hard to get everyone on the same instance at once, and even then this game isnt good when there is alot of characters in the same area, but ive been to a few of them and they were pretty fun, felt like castle never but with actual people :D
    Coach Mike - 19.1k PvP CW
    CRAZY MIKE - 14.6k PvE CW

    Backbone - 16.7k PvP HR
    [SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
  • edited June 2014
    This content has been removed.
  • caexarcaexar Member Posts: 355 Arc User
    edited June 2014
    It is sad that open world pvp is scattered and dead in most instances because of the way it is set-up. You cannot change instances, there isn't enough incentive to have players participate in it and there are too many instances available.

    What could've been such a great feature is a little lacking and ignored by a lot of the playerbase.

    And now this thread isn't even getting enough attention.

    Kudos to you and your guild though for taking this initiative

    Maybe the vocal PvP players on the forums oversold how important PvP actually is to this game. It was lobbied for, it was implemented, and it is pretty much ignored.
    Can't really blame all the people for not participating though.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    caexar wrote: »
    Maybe the vocal PvP players on the forums oversold how important PvP actually is to this game. It was lobbied for, it was implemented, and it is pretty much ignored.
    Can't really blame all the people for not participating though.

    I don't really blame the players, I blame the system.

    First of all, it is a hassle and a nightmare to try and consistently organize big wars like this. Second, open world pvp is just usually a single player getting ganked by a party of 5 overgeared players.

    I would really prefer fewer instances or a more extreme suggestion being having to queue to get into a 100-man instance wherein 95% of the map is flagged. Fewer instances would mean more battles and more players on each team.

    Again, kudos to OP's guild for taking initiative. It is just a shame Cryptic's decisions regarding the design which means big wars like this will likely not happen consistently.
  • azrael778azrael778 Member Posts: 86 Arc User
    edited June 2014
    I'll try to post some photos /videos of the brawl for you guys to see how massive it is. Its really fun
  • azrael778azrael778 Member Posts: 86 Arc User
    edited June 2014
    open world pvp happening now
  • valencayvalencay Member Posts: 431 Bounty Hunter
    edited June 2014
    EDIT: didn't understand it was pvp guilds-exclusive ;)
    Aset Xharran, Oppressor CW
  • edited June 2014
    This content has been removed.
  • azrael778azrael778 Member Posts: 86 Arc User
    edited June 2014
    Hi Guys!

    Here's a photo of our recent battle!

    Thanks to Synergy for being such good sport! Kudos to you guys! See you again tomorrow! :D

    [IMG][/img]guildwar_zpsf73c7e33.png
  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited June 2014
    I honestly dunno what is the fun in open zone PVP. It is just ULTRA broken with companions. There is no build effort when you can afford all the BIS stuff you just stack all stats you want and go smash things. In domination at least the gap between the top tier and second tier are not that huge, mostly would be a difference between 10s/9s to 8s/7s, and orange artifacts to purple artifacts.

    Community urge DEV to introduce new PVP mode, and we have this. Upcoming mod 4 is unknown at this time but it has been indicated that would not come with heavy PVP content since we just have Tenacity and Open World PVP. So for PVP this game is again stuck and dying, can't wait to see how many people quit when mod 4 arrives.
  • thestaggythestaggy Member Posts: 1,102 Bounty Hunter
    edited June 2014
    Look, I don't want to rain on your parade as that must be a fun event for the PVP guilds, but what business do modest players like myself have being in a fight like that? My R6s, 7s, normal enchants, blue artifacts and lack of PVP companions will see me last no more than 10 seconds in the open against PVP guilds out in force.
    PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited June 2014
    you know how interesting that pvp is when all tasks are done?
    totaly not ;p
    too much trouble to put all people in 1 instance and stuf, shouldn`t be handled by players but by cryptic.
    just add a pvp channel for that area which players can choose.
    it`s more fun 20v20 with 3 nodes i think instead of gg`s 5
  • nem3zissnem3ziss Member Posts: 97 Arc User
    edited June 2014
    Ty for very good game Azrael. 20v20 is little tricky to do because server will slow down a lot :d We managed to do some 10v10 some 1v1 and after pvp even started there were like 40 people involved :D almost 2 hours of just having fun in open world. I like the fact that there were no drama, even tho that was prem vs prem. Good game, and we are open for more player created events like this.

    Greetings from Synergy
    Selunitea
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited June 2014
    tcarnce wrote: »
    you know how interesting that pvp is when all tasks are done?
    totaly not ;p
    too much trouble to put all people in 1 instance and stuf, shouldn`t be handled by players but by cryptic.
    just add a pvp channel for that area which players can choose.
    it`s more fun 20v20 with 3 nodes i think instead of gg`s 5

    Yeah now that the IWP and DV opvp zones exist they should create some kind of guild based tourney on those maps , kinda like GG but 20v20 guild battles , no doubt one or two guilds would dominate but it can still be fun playing large scale pvp on large maps like this , I used to love guild pvp nights in Grand fantasia ,it was crazy fun xD
    YourSecretsAreOurSecrets.gif
  • spongebob56spongebob56 Member Posts: 234 Arc User
    edited June 2014
    OWPVP is as deserted as a desert. One time I was jumped by a GWF. After some time of fighting he decided to run away. I tried to chase but I don't have sprint. That pretty much sums it up. This really is a bad feature that hardly anyone asked for.
  • naicalusnaicalus Member Posts: 645 Arc User
    edited June 2014
    thestaggy wrote: »
    Look, I don't want to rain on your parade as that must be a fun event for the PVP guilds, but what business do modest players like myself have being in a fight like that? My R6s, 7s, normal enchants, blue artifacts and lack of PVP companions will see me last no more than 10 seconds in the open against PVP guilds out in force.

    That's pretty much it. The other day was annoying doing my PvP dailies, a bunch of AB all sitting in PvP area waiting for someone to be trying to collect a daily item to go start ganking them, and given that I'm a PvE-spec TR who just does them for the extra companion XP, I don't last long, especially not if it's the usual 2+v1, or anyone geared for PvP, or any kind of GWF. :P Although oddly I do best against Permas. Be as annoying as GG PvP. I've got slightly better gear than you, I'm still rank 6/7s but I've got a G.Vorp and two of my artis are purple, but yeah, the idea of going into OPvP with the actual goal of fighting other people is laughable. I don't have the gear or the resources.
    Largely inactive, playing Skyforge as Nai Calus.
  • cristianrossicristianrossi Member, Neverwinter Beta Users Posts: 32
    edited June 2014
    Awesome initiative!

    I'll try to go too, thought the hour will be a little late for me (00:00 Brazil's time...)
    EguaDoidOx - Rock'n'roll DC / EguaDoidOx - Dominion Champion CW
    Ancient Warriors Guild
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    Hey azrael,

    Did any of you guys manage to record the match? I'd appreciate a link to the VOD.

    Again, kudos for this initiative.
  • linoge63linoge63 Member, NW M9 Playtest Posts: 373 Arc User
    edited June 2014
    One of the reasons I have never engaged PVP is that its based (at least its my assumption) that the only one rewarded be it with gear or experience is the winner. Now, how realistic is that? In the so calld "real world" those that "lose" are the ones that GAIN the most from it. So, how inviting is it for newbie PVPs with a hunter ranger designed for long range sniping to get involved when id end up at the firepit licking my wounds each and EVERYtime with ZERO...0 gain.

    No thanks..
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    linoge63 wrote: »
    One of the reasons I have never engaged PVP is that its based (at least its my assumption) that the only one rewarded be it with gear or experience is the winner. Now, how realistic is that? In the so calld "real world" those that "lose" are the ones that GAIN the most from it. So, how inviting is it for newbie PVPs with a hunter ranger designed for long range sniping to get involved when id end up at the firepit licking my wounds each and EVERYtime with ZERO...0 gain.

    No thanks..

    Like I said in other posts, the current setup is stupid. It is 1 player getting ganked by a party of 5 members.

    If the areas where condensed, you wouldn't be at such a disadvantage since you'd have overgeared players on your map all the time and you can hunt as a pack or play support.

    Also, there is very little to be gained in PVP flagged areas. They did a good job in making it irrelevant reward-wise so you don't even need to go if you don't want to.
  • caexarcaexar Member Posts: 355 Arc User
    edited June 2014
    Nor should open world PvP or any PvP for that matter be incetivized any more than it already has been. A penalty for leaving PvP matches was implemented as "incentive" to fight which was preposterous. It resulted in campers and crying about that then ensued. I ask what did you expect?
    Now there are calls for condensing the OPvP area, "incentivizing" it, or otherwise making it to where more people must some how participate. What do you think will happen then?
    There are far too many pandering for petty solutions without much thought to what would happen after implementation.
    You want mass PvP matches without companion influence? Gauntlgrym works just fine for that and they increased the frequency that it is open. It apparently is not good enough though.
    You wanted better rewards for PvP to try to increase participation? They introduced unique seals and gear for just that. Apparently not good enough still.
    You wanted an open world PvP without structured rules but instead allowed for random griefing and got one. This too, apparently not good enough.

    All the effort into implementing things based on PvP player input and it isn't good enough can only draw the conclusion that either the player's suggestions were wrong from the start or it is wasted effort to even attempt to satisfy so many individual egos.

    At this point about the only thing PvP related that I would endorse is selective queueing. All else has proven to be a failure.
    I truly hope that mod 4 gets back to fixing and improving the PvE experience which is the vast majority of this game.
    Threat level 60 Guardian Fighter
    Gloom level 60 Control Wizard
    Dusk level 60 Trickster Rogue
    Dawn level 60 Devoted Cleric
    Eclipse level 60 Hunter Ranger
    Wrath level 60 Great Weapon Fighter
    Jinx level 60 Scourge Warlock
  • mesaloxmesalox Member Posts: 18 Arc User
    edited June 2014
    Hey Azrael,

    Hope to have events like this each night. Cheers to EOA, Exodus, Synergy , the Unholly Alliance and all others pvpers who come.
    Cya on the battlefield


    Mulot, ALT-F4
    [SIGPIC][/SIGPIC]
    - Mulot -
  • soulrahcsoulrahc Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited June 2014
    They should drop beholder or remo on the pvp area or a stronger boss that would drop an epic or rare item. Its gonna be more fun and that boss can 1 hit us.
  • soulrahcsoulrahc Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited June 2014
    linoge63 wrote: »
    One of the reasons I have never engaged PVP is that its based (at least its my assumption) that the only one rewarded be it with gear or experience is the winner. Now, how realistic is that? In the so calld "real world" those that "lose" are the ones that GAIN the most from it. So, how inviting is it for newbie PVPs with a hunter ranger designed for long range sniping to get involved when id end up at the firepit licking my wounds each and EVERYtime with ZERO...0 gain.

    No thanks..

    To be honest hr hurt a lot on opvp. Pvp boons are good reward plus u have a chance too face those high end players. Yeah u gain good loot and ad on pve but what are u gonna do with your ad? Why not just invest it in good pvp gears and join us.
  • azrael778azrael778 Member Posts: 86 Arc User
    edited June 2014
    thestaggy wrote: »
    Look, I don't want to rain on your parade as that must be a fun event for the PVP guilds, but what business do modest players like myself have being in a fight like that? My R6s, 7s, normal enchants, blue artifacts and lack of PVP companions will see me last no more than 10 seconds in the open against PVP guilds out in force.

    I understand your concern mate but you have to realize that the end game content of the game boils down to who's got the best gears, best enchants and most importantly who has the skill to outwit, outplay the competing team. Its a known fact even on other games. You will be surprised to know that 60% of my guildies ain't the pvp type. Majority of the Greycloaks are PVE oriented. Yes we are the ones who farm your CN weapons :o but we are slowly being known to be a premade guild we tend to help our guildmates to learn the other facets of the game which is open PVP. One thing you are forgetting on what open pvp offers, we may face a solid premade pvp guild such as our friends from EOA and Synergy that are really geared to the teeth but we have the numbers... and that proves to be an formidable match. We dont give up and we give them a good fight...:cool:

    AZRAEL
  • valencayvalencay Member Posts: 431 Bounty Hunter
    edited June 2014
    I think I lost the point of this thread
    Aset Xharran, Oppressor CW
  • kalyuxakalyuxa Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2014
    I'm from a spanish-latin guild and we had something like a premade with Nikostratos on Icewind Pass and it was EPIC. Like 50 guys hiting each other, lagging like nuts and trying to make some strategy to cap in squads.
    It will be cool take part of this kind of event.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited June 2014
    valencay wrote: »
    I think I lost the point of this thread

    The point of this thread is to bring attention to the fact that something good is coming out of open world pvp despite Cryptic and PWE's stupid restrictions and decisions with regards to designing some of its aspects
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