What are you going to do against them? I'm tired of fighting around quest mobs while other players are finishing it. It's particularly funny when I'm playing my DC.
I made the fault and started to complain to this guys, but usually they only laugh at you and are even more motivated to steal every quest from you. Is this intended to work this way?
If you mean the toilets who run in for the quest items in Dwarf valley it has been reported , hopefully the developers will make it so everybody within range gets credit for the item when somebody interacts with it same as caravan survivors in IWP or they could make it so every player gets their own version of the item ,it is frustrating at the moment having to watch for other players and make sure the coast is clear before attacking xD.
I was collecting the wooden troll altar thingies in Dwarven Valley. I killed the group of trolls around it, and someone else ran in and grabbed the altar while I was finishing them off. I shrugged, rode my horse 10 seconds in another direction and killed another group of trolls and grabbed that altar and went on my merry way. It was less than a minute of inconvenience.
No need for drama. No need to freak out. If that's how some people want to be, so be it. I'm not going to let it ruin my day.
I was collecting the wooden troll altar thingies in Dwarven Valley. I killed the group of trolls around it, and someone else ran in and grabbed the altar while I was finishing them off. I shrugged, rode my horse 10 seconds in another direction and killed another group of trolls and grabbed that altar and went on my merry way. It was less than a minute of inconvenience.
No need for drama. No need to freak out. If that's how some people want to be, so be it. I'm not going to let it ruin my day.
Still no reason not to make improvements, if improvements can be made...
And oh by the way... the mine shafts quest is much more annoying, as they are fewer and farther between...
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited June 2014
I am no more than mildly irked, if that, when ninjaed while playing a character that has no trouble destroying the mobs. More often, I will run around blowing stuff up for people who appear to be struggling, while making it clear that I'm not trying to jack their item.
I am considerably more annoyed when ninjaed while playing a character that can't mow down everything with AoE. One TR against several high HP mobs *will* kill them, don't get me wrong, but only one at a time.
That in turn blows up into full-on frustration if it happens repeatedly in spite of trying to take precautions.
Worse still are the quest triggers like the mineshafts where interacting can potentially spawn more mobs. If you're still fighting the first group, and someone triggers a second one and then runs away without even bothering to try to help with the combat, it can be a very unpleasant experience.
Still no reason not to make improvements, if improvements can be made...
And oh by the way... the mine shafts quest is much more annoying, as they are fewer and farther between...
Of course they should make improvements wherever they can. But it's a matter of whether their time at a keyboard programming would be better spent elsewhere. It's only my opinion, but as far as in-game problems go this is pretty far down the list for me. It's just not that big of an inconvenience--a few additional minutes of riding around and killing stuff--which you may have done anyway.
Of course they should make improvements wherever they can. But it's a matter of whether their time at a keyboard programming would be better spent elsewhere. It's only my opinion, but as far as in-game problems go this is pretty far down the list for me. It's just not that big of an inconvenience--a few additional minutes of riding around and killing stuff--which you may have done anyway.
You also primarily play a CW, which can finish off the mobs guarding nodes with one rotation, if you even need to finish the rotation. I know I can on my CW, and she isn't even well-geared.
The level of irritation caused by quest ninjas directly correlates to how easily the person being ninjaed can just move on and wipe out a different group.
I wasn't thinking and accidentally ninjaed a guy's troll idol earlier today and felt bad, because just moments before my idol got ninjaed while I was fighting and that irked me. So, sorry CW dude, that jerk TR didn't mean to be a jerk.
I've taken to during times when other people are running around, spawn camping. You can claim the idol before the mobs react, and then kill them on your way out. No ninjas. (You can also escape without conflict, but that's mean. :P)
It's always been a problem with the inconsistent as hell programming in this game for who can claim/get credit from quest objectives. And frustrating.
I think people are just noticing it more now because in previous modules, if it was too busy/you had a ninja, you could just transfer to a mostly empty instance; but since you can't transfer instances in IWD you can't escape.
syka08Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2014
Here's a thing about the troll idols. If you time it so that you both click on it before one of you finishes, you both can get credit for the idol. Granted, this doesn't help you at all if you're in the middle of battle. But, its food for thought for possible ninjas out there reading this. Help people kill the mobs and the two of you can share the rewards together.
And I agree, depending on what class I'm playing is how varied my irksome will be if I get ninja'd. CW? Could care less, but that's no excuse to steal from my work. My DC? When it takes me about an hour to solo quest through all of IWD? Ooooh irked. You wont be getting heals from me on the field, you can just eat your potion. I know, thats hardly a punishment but its all i got -chuckles-.
On CW it isn't a issue , one shard usually kills everything if aimed properly but my DC is another matter completely xD but yeah it is annoying and will hopefully have a 'fix' soon .
You also primarily play a CW, which can finish off the mobs guarding nodes with one rotation, if you even need to finish the rotation. I know I can on my CW, and she isn't even well-geared.
The level of irritation caused by quest ninjas directly correlates to how easily the person being ninjaed can just move on and wipe out a different group.
I also have a TR that is pretty terrible that I started running through IWD. It's more of a burden if someone swipes the quest item I've been working on procuring, but it's still not something I let get to me. How much frustration this situation causes is completely dependent on ones self.
[SIGPIC][/SIGPIC]
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited June 2014
They already have tech in place to allow quest objects to remain, even after someone else has interacted with it - like the Dwarven goods that you need to get for another quest - just allow the totems to persist for other people, (and just render them unable to be interacted with by the person who already clicked it).
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
"Blaming the victim" is a tactic whereby you say that it is someone's fault that something bad happened to them. I.E. telling the victim of an crime that they were asking for it and had it coming. If I were doing that in this instance then I would say "It's your fault those people stole those quest items from you." Nowhere have I said anything of the sort.
Second, my response of "walk it off" is not a blanket policy that applies to all situations. My response to slavery is not "walk it off." My response to "ouch, I have a mosquito bite" is "walk it off." This situation is far, far, far more like the latter situation than the former.
The very question I'm raising is where on the spectrum of outrage "this guy took my quest item" should fall. People are perfectly free to voice their opinion on the matter to the others. And I, as one of the others, am perfectly free to critique those who I believe are taking it far, far too seriously. I'm not obligated to stay out of it just because I don't share their position.
These are very similar issues that had surfaced in Mod1 in Sharandar, the quests that had been modified since then were the Taming the Portal Dogs and Saving the Guardians. I guess the devs got shuffled around and learning points had also got lost in the shuffle hence the same mistakes happen again. It seemed to be quite easy to fix but unlike Sharandar these fixes have not been put in place as quickly. Perhaps open world pvp and encounters are more complex issues with higher priority so eventually they'll get to these ones at a later date.A suggestion to the devs is to remove these quests temporarily until they are ready to fix them (I seem to remember that's what they did for Sharandar, I'm not sure).
I was collecting the wooden troll altar thingies in Dwarven Valley. I killed the group of trolls around it, and someone else ran in and grabbed the altar while I was finishing them off. I shrugged, rode my horse 10 seconds in another direction and killed another group of trolls and grabbed that altar and went on my merry way. It was less than a minute of inconvenience.
No need for drama. No need to freak out. If that's how some people want to be, so be it. I'm not going to let it ruin my day.
Are you a GF, by any chance? Ever had to slowly work your way through Trolls and/or Dwarves only to have someone collapse the mine or take the totem?
This is particularly infuriating if the instance is busy and you end up riding around for a few minutes waiting for the mines and totems to reset, so this idea that the next mine or totem is 10 seconds away is nonsense and cannot be used to justify the behaviour of some players.
PSA: You don't need to grind Spinward Rise for your Elemental artifact main hand if you have some AD lying around. You can craft it via the Tyranny of Dragon's campaign screen.
I was collecting the wooden troll altar thingies in Dwarven Valley. I killed the group of trolls around it, and someone else ran in and grabbed the altar while I was finishing them off. I shrugged, rode my horse 10 seconds in another direction and killed another group of trolls and grabbed that altar and went on my merry way. It was less than a minute of inconvenience.
No need for drama. No need to freak out. If that's how some people want to be, so be it. I'm not going to let it ruin my day.
Could not disagree more. It has to be instanced, this way the quest-stealer gets the reward, which is irritating, but at least you get it as well. The way it is, you do the job and do not get the reward while the bot does nothing and gets the reward. This is completely wrong. At best it could be almost acceptable in an open pvp area, where the bot somehow takes a risk by stealing the reward. But certainly not in PvE IWD/DV. See, you kill the bears/barbarians/wolves who are threatening the survivor, the bot then talks to the said survivor, now what? You wait ten minutes for the repop? With the bot also waiting near you to steal it as well? Nonsense.
The argument can be equally made for "do something about it" as can be "it's just a game, chill". Bottom line is that Cryptic has to take both of these camps into consideration.
Nonetheless, neither argument is particularly constructive and both are leading into comments that really don't need to be made...so I'm going to close this.
ROLL TIDE ROLL
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Comments
No need for drama. No need to freak out. If that's how some people want to be, so be it. I'm not going to let it ruin my day.
Still no reason not to make improvements, if improvements can be made...
And oh by the way... the mine shafts quest is much more annoying, as they are fewer and farther between...
I am considerably more annoyed when ninjaed while playing a character that can't mow down everything with AoE. One TR against several high HP mobs *will* kill them, don't get me wrong, but only one at a time.
That in turn blows up into full-on frustration if it happens repeatedly in spite of trying to take precautions.
Worse still are the quest triggers like the mineshafts where interacting can potentially spawn more mobs. If you're still fighting the first group, and someone triggers a second one and then runs away without even bothering to try to help with the combat, it can be a very unpleasant experience.
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All posts pending disapproval by Cecilia
Of course they should make improvements wherever they can. But it's a matter of whether their time at a keyboard programming would be better spent elsewhere. It's only my opinion, but as far as in-game problems go this is pretty far down the list for me. It's just not that big of an inconvenience--a few additional minutes of riding around and killing stuff--which you may have done anyway.
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You also primarily play a CW, which can finish off the mobs guarding nodes with one rotation, if you even need to finish the rotation. I know I can on my CW, and she isn't even well-geared.
The level of irritation caused by quest ninjas directly correlates to how easily the person being ninjaed can just move on and wipe out a different group.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I've taken to during times when other people are running around, spawn camping. You can claim the idol before the mobs react, and then kill them on your way out. No ninjas. (You can also escape without conflict, but that's mean. :P)
It's always been a problem with the inconsistent as hell programming in this game for who can claim/get credit from quest objectives. And frustrating.
I think people are just noticing it more now because in previous modules, if it was too busy/you had a ninja, you could just transfer to a mostly empty instance; but since you can't transfer instances in IWD you can't escape.
Stand where the idol would be and wait for it to respawn. Grab, then kill the trolls....REPEAT.
Twice some silly ninja's tried to rush in while I was grabbing the idol. I quickly left and they had to deal with the trolls.
P.S. Never leave an Idol-less troll around......it's just tooo sad. :rolleyes:
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And I agree, depending on what class I'm playing is how varied my irksome will be if I get ninja'd. CW? Could care less, but that's no excuse to steal from my work. My DC? When it takes me about an hour to solo quest through all of IWD? Ooooh irked. You wont be getting heals from me on the field, you can just eat your potion. I know, thats hardly a punishment but its all i got -chuckles-.
I also have a TR that is pretty terrible that I started running through IWD. It's more of a burden if someone swipes the quest item I've been working on procuring, but it's still not something I let get to me. How much frustration this situation causes is completely dependent on ones self.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Second, my response of "walk it off" is not a blanket policy that applies to all situations. My response to slavery is not "walk it off." My response to "ouch, I have a mosquito bite" is "walk it off." This situation is far, far, far more like the latter situation than the former.
The very question I'm raising is where on the spectrum of outrage "this guy took my quest item" should fall. People are perfectly free to voice their opinion on the matter to the others. And I, as one of the others, am perfectly free to critique those who I believe are taking it far, far too seriously. I'm not obligated to stay out of it just because I don't share their position.
Are you a GF, by any chance? Ever had to slowly work your way through Trolls and/or Dwarves only to have someone collapse the mine or take the totem?
This is particularly infuriating if the instance is busy and you end up riding around for a few minutes waiting for the mines and totems to reset, so this idea that the next mine or totem is 10 seconds away is nonsense and cannot be used to justify the behaviour of some players.
Could not disagree more. It has to be instanced, this way the quest-stealer gets the reward, which is irritating, but at least you get it as well. The way it is, you do the job and do not get the reward while the bot does nothing and gets the reward. This is completely wrong. At best it could be almost acceptable in an open pvp area, where the bot somehow takes a risk by stealing the reward. But certainly not in PvE IWD/DV. See, you kill the bears/barbarians/wolves who are threatening the survivor, the bot then talks to the said survivor, now what? You wait ten minutes for the repop? With the bot also waiting near you to steal it as well? Nonsense.
Nonetheless, neither argument is particularly constructive and both are leading into comments that really don't need to be made...so I'm going to close this.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com