Well, they could put it on $200 and there would be still ppl that would pay that, but devs or whatever, don't listen to OP, if you are gonna implement that put lower costs.
0
mentaltelepathyMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 15Arc User
While I would like and probably use a couple of these suggestions, I really like the fact that the Dev team focuses on new content to bring in money rather than services.
For example, I haven't played TERA in like 2 years and it still has the exact same end game. But probably 200 new outfits.
Changing the race and the roll should be allowed for like 1.5/2M ad and only with AD. Let rich people waste some money every now and then. They are ruining the economy
It makes sense to me to be able to unbind things at a reasonable cost. I've read that it's implemented, just disabled. I don't really follow the logic of not allowing things to be unbound, especially items that come from the zen store. If an item were to cost a small amount of AD to unbind to sell or move, it would both be heavily used and an AD sink.
Personally, I might find myself actually willing to buy companions from the ZEN store knowing that I can move them if I decide to switch characters or if I simply don't like it - same with items. I'm shopping for furniture and you are telling me I have to decide which room I want to put it in. If I want to move it later I can't, I have to buy another one. No thanks, I'll stick to things I can resell or move around at my own whims.
I've always disliked it when games force the player make a permanant choice that can't be reverted, the fact that it costs money is a dealbreaker for me. The arguments against this are really non-sensical. People who want to buy more than one are still going to buy more than 1 since moving something around will eventually cost as much AD as buying multiple copies if players actually move stuff so much.
This is actually the only thing that bugs me about neverwinter, otherwise, I like it very much.
0
mentaltelepathyMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 15Arc User
While I would like and probably use a couple of these suggestions, I really like the fact that the Dev team focuses on new content to bring in money rather than services.
For example, I haven't played TERA in like 2 years and it still has the exact same end game. But probably 200 new outfits.
I think there has to be a balance between the two.
Also, as a full-time professional programmer for over 15 years, there isn't really a huge amount of programming involved in allowing someone to modify their character or to come up with a new dye color (like gold or white - and not in a dye "pack") versus creating a whole new area, profession, or system. Granted, there would have to be UI support for rerolls, but that's it. It's a database change and can be done with SQL.
Comments
I love this idea too. The dye colors are extremely limited. It wouldn't take much at all to make some new colors.
Also, imo, attack customizations like CW shard as a giant burning skull or other options are nice thing as vanity item that can sell.
For example, I haven't played TERA in like 2 years and it still has the exact same end game. But probably 200 new outfits.
Personally, I might find myself actually willing to buy companions from the ZEN store knowing that I can move them if I decide to switch characters or if I simply don't like it - same with items. I'm shopping for furniture and you are telling me I have to decide which room I want to put it in. If I want to move it later I can't, I have to buy another one. No thanks, I'll stick to things I can resell or move around at my own whims.
I've always disliked it when games force the player make a permanant choice that can't be reverted, the fact that it costs money is a dealbreaker for me. The arguments against this are really non-sensical. People who want to buy more than one are still going to buy more than 1 since moving something around will eventually cost as much AD as buying multiple copies if players actually move stuff so much.
This is actually the only thing that bugs me about neverwinter, otherwise, I like it very much.
I think there has to be a balance between the two.
Also, as a full-time professional programmer for over 15 years, there isn't really a huge amount of programming involved in allowing someone to modify their character or to come up with a new dye color (like gold or white - and not in a dye "pack") versus creating a whole new area, profession, or system. Granted, there would have to be UI support for rerolls, but that's it. It's a database change and can be done with SQL.