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Patch Notes: NW.15.20140528a.6

dwightmcdwightmc Member Posts: 95
edited June 2014 in Patch Notes (PC)
Content and Environment
• Sharandar: Removed collision that was blocking progress for the intro quest to Sharandar.
Post edited by dwightmc on

Comments

  • demidogzdemidogz Member Posts: 259 Bounty Hunter
    edited June 2014
    That's more like a patch note, not patch notes. :S
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited June 2014
    Aaaaah, I believe the fix for tiefling/half-orc appearance change options has been added ? :P

    Because in previous patch they did list it but I still wasn't able to do anything with the appearance of my character -.-
  • nwpilgrimnwpilgrim Member, NW M9 Playtest Posts: 36 Arc User
    edited June 2014
    Thanks for fixing this so quickly (while you're at it, feel free to remove a few walls in IWD too :D ).
    CVA49Iw.gif
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited June 2014
    Please do remember to keep your commentary constructive. Also, all maintenance times listed are estimates--they can run shorter or longer than stated.

    Furthermore, nothing is EVER simple when it comes to patching something and ensuring that the patch is stable.
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  • metalcollectormetalcollector Member Posts: 4 Arc User
    edited June 2014
    As far as I am concerned I believe the scheduling of the downtime has some room for improvement aswell. 2 hours of downtime at near primetime (CET). I suggest to plan the next downtimes a few hours earlier.

    I do agree with lewstelamon01 about the potential complexebility of a patch. In fact, usually patching is more complicated than deploying a new module or program.
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited June 2014
    As far as I am concerned I believe the scheduling of the downtime has some room for improvement aswell. 2 hours of downtime at near primetime (CET). I suggest to plan the next downtimes a few hours earlier.

    Would you rather they work overtime and do it at midnight their time zone just so they have to go back to work in a few hours? Times zones will always be inconvenient for someone no matter how they plan it, stop complaining about it.
  • metalcollectormetalcollector Member Posts: 4 Arc User
    edited June 2014
    Would you rather they work overtime and do it at midnight their time zone just so they have to go back to work in a few hours? Times zones will always be inconvenient for someone no matter how they plan it, stop complaining about it.

    In fact I would like that, yes. I work for a software company and am responsible for releasing applications and maintaining them for customers. We would loose every drop of work when we would schedule downtime at office hours. Is it too much to atleast suggest planning the downtime at alternate times?
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited June 2014
    In fact I would like that, yes. I work for a software company and am responsible for releasing applications and maintaining them for customers. We would loose every drop of work when we would schedule downtime at office hours. Is it too much to atleast suggest planning the downtime at alternate times?

    Nevertheless, you're 1) missing the other half of his point that someone is going to be unhappy no matter what time Cryptic chooses, and 2) probably develop software for a client base other than gamers. We can be an impatient lot.
    ROLL TIDE ROLL

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    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • metalcollectormetalcollector Member Posts: 4 Arc User
    edited June 2014
    Nevertheless, you're 1) missing the other half of his point that someone is going to be unhappy no matter what time Cryptic chooses, and 2) probably develop software for a client base other than gamers. We can be an impatient lot.

    1) Agreed, no matther what the choice is, some group will be disappointed.
    2) I doubt this, atleast the client I refer to, since they also have over 20.000 users at peak-times, which pick up the phone the second they are hindered or delayed at entering their data.

    But I think you're both also missing my point. I am not telling it need to change. I am merely suggesting to look at alternate times. If the conclusion is that the currently choosen times are the times that on average the least users are playing, it's fine by me. For now to me it seems there is room for improvement, concideren the number of players I run into at the various times. But that's my opion.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited June 2014
    demidogz wrote: »
    That's more like a patch note, not patch notes. :S

    A patch post-it-note :D

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  • freshourfreshour Member Posts: 623 Arc User
    edited June 2014
    We all know there is a lot more going in than this lol. Any chance you can give us a full list? We know the HR/GWF set bonus is going down, the HR healing ability is getting a timer b/w procs, roar is getting fixed, all that. So anything like that this patch? Or was it really a 1-2 hour shut down for a wall?
  • katbozejziemikatbozejziemi Member, NW M9 Playtest Posts: 856 Arc User
    edited June 2014
    Is 2 hours of downtime really necessary to apply a single fix?
    freshour wrote: »
    We all know there is a lot more going in than this lol. Any chance you can give us a full list? We know the HR/GWF set bonus is going down, the HR healing ability is getting a timer b/w procs, roar is getting fixed, all that. So anything like that this patch? Or was it really a 1-2 hour shut down for a wall?
    Those changes would be added in a regular patch, during the regular weekly update, not an emergency one like this.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited June 2014
    freshour wrote: »
    We all know there is a lot more going in than this lol. Any chance you can give us a full list? We know the HR/GWF set bonus is going down, the HR healing ability is getting a timer b/w procs, roar is getting fixed, all that. So anything like that this patch? Or was it really a 1-2 hour shut down for a wall?

    Regression testing. 2 hours isn't bad; where I work, software regression testing takes weeks (then again, when you're talking about aircraft...)
    Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X
    Blood Magic (RELEASED) - NW-DUU2P7HCO
    Children of the Fey (RELEASED) - NW-DKSSAPFPF
    Buried Under Blacklake (WIP) - NW-DEDV2PAEP
    The Redcap Rebels (WIP) - NW-DO23AFHFH
    My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    It's back up, not sure how long ago because I was on the phone.

    Point being, they always block out two hours but maint may take more or less time depending how it goes.
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  • metalcollectormetalcollector Member Posts: 4 Arc User
    edited June 2014
    hustin1 wrote: »
    Regression testing. 2 hours isn't bad; where I work, software regression testing takes weeks (then again, when you're talking about aircraft...)

    LOL. Well, if you know what modules are affected you might skip some. Then again, for game development the key word is "time to market", not security as it is with aircrafts...
  • nwpilgrimnwpilgrim Member, NW M9 Playtest Posts: 36 Arc User
    edited June 2014
    It's back up, not sure how long ago because I was on the phone.

    sitting or standing?
    CVA49Iw.gif
  • ganjahero91ganjahero91 Member Posts: 32 Arc User
    edited June 2014
    So roar isnt fixed?
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