After leveling 10 characters, I decided on this next one, I would use the currencies I had saved up on all 10 characters to buy gear using those bounty vendors. I thought, SURELY, there would be enough currency to gear this character out during the entire leveling experience with 10 characters worth of currencies that were never once turned in to the bounty NPCs. Right?
I mean, look... they can barely even all fit. lol
So I'm looking for the seal vendor (they really should all have an extra tab on the bounty guys to buy the seal gear - come on) and I find some gear and write down the cost.
Cowl of the Concentration - 10 Lion Seals
Eldritch Gloves - 10 Lion Seals
Cord of Restraint - 8 Lion Seals
Adept's Wraps - 12 Lion Seals
Okay, so just for these items, it's 40 Lion Seals. Right? So I go back to the Bounty guy in Neverdeath Graveyard.
To buy 1 Seal of the Lion, I need 20 Necromatic Sigils. I have a whoppin 329 of these things saved up.
Wait... hold it right there! I can only buy
ONE THING??? Ya... you got that right. Takes 200 Necromatic Sigils to get 10 Lion Seals to get ONE THING! LOL
So
10 characters worth of leveling... and
I can only buy ONE THING.
Not only is it that ridiculous in cost that 10 characters being leveled could only buy ONE piece of gear, but the item that you could buy, had no utility slot!
And by the time you level 10 characters, you learn real fast that enchants are super helpful and that putting Azures on your utility slots gives you more experience while leveling. Like, if you don't figure that out by the 10th character, and you don't already have some enchants you can put on there, then you are playing the game wrong.
And what's crazy, I can't afford any of the seal items with the bounty items from LEVELING 10 CHARACTERS. lol
Devs... come on. That's broken. That's not just broken, why would anyone ever even do it? Or collect them? Honestly, just go look at your database and see how many people have bought low level items with seals. Go look. It's useless.
And it's such a cool thing in the game... or at least it could be. But you need to cut that cost down by a TENTH to make it even feasible.
Like, by the time you have enough currency items to buy ONE PIECE OF GEAR, you would have leveled to 60 over 10 times. lol Think about that please.
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CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
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CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
By the time you can afford one 10th level seal item, you are already at 60th.
What's the point of even having them in game?
Encounter Matrix | Advanced Foundry Topics
And low lvl seal? I'd remove them altogether, nobody would miss them. If any, that would make people happier that they have less junk in their currency tab.
With bounties from all four 'Lion Seal zones':
17 (many arrows)
28 (blackdagger)
16 (necromantic)
29 (ashmadi)
= 90 Seals of the Lion
And for the sake of completeness:
7 (deathknell)
16 (grey wolf)
25 (blackdagger gold coin)
25 (mithral nugget)
= 73 seal of the manticore
26 (blue fire)
11 (lolth)
13 (ember shard)
10 (dwarf relic)
= 60 seal of the pegasus /pedantry
I never even bothered looking at the system, I use green junk till im 60 then move on.
Sometimes when i died a couple times while leveling I have to remember to actually slot new stuff, as sometimes forget and use stuff like 30 levels old.
I usually ignore bounty stuff and throw away the ones I accidentally pick up (have you noticed that bounty currency and lock boxes are picked up automatically, but you must press the F key to take anything else other than gold?)
I rest my case.
Edited again to remove something I read wrong.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I can't say I disagree but the problem I ran into, is it's hard to find people to run those dungeons with even the non epics tend to start failing after cragmire.
Another issue I had is that I tend to level past the dungeons long before getting enough seals to do anything with. I would have to play the game going through story to level tot he point you do the dungeon then stop playing and only do dungeons until I hit the level of the next dungeon and even at that rate I still tend to level before acquiring enough seals to do any good with.
The only productive dungeon runs are from DD events and most of the time while leveling from 0 - 60 I was rarely on during one of those and or was unable to get a group before the dungeon even time lapsed.
I get really tired of standing around asking people to run dungeons for like 2 hours to find a group willing to do one and most of those tend to fail for one reason or another. Even in a guild most players are in the elder game which means they don't really want to run through low level dungeons wasting their time.
At times this game does seem a bit hard to get decent groups with, especially at the non epic dungeon runs.
And even more so the bounty items that lead to them.
Why does it take 5+ characters worth of work to come up with enough bounties to afford enough seals to gear 1 character (for all of the few hours that gear remains useful, too)?
And anyway, the leveling campaign is so facerollingly easy, there's no point to buying blue gear anyway. So that just leaves cosmetic purposes?
It seems to me that these mechanics were from early game design and haven't seen any TLC since then. They could sorely use a re-think; perhaps add some level appropriate potions to the bounty vendor?
And, on the subject of vendor stuff that needs attention: the Adrent Coin vendor could use some TLC too; none of the blue weapons are even remotely worth buying (maybe if they were free transmutes they would be) and the only thing worth saving for is the Angel. I would love to see a bit more usefulness fleshed into this market.
Good point. I agree totally.