Hi everyone who has been a victim of the frustrating play that is Perma/Semi perma TR. I feel your pain, I have 4 TRs of different flavours, and they are all retired except a best starting stat recovery halfling. Not because I WANT to play him, but because every other TR is cannon fodder to almost all classes. I have been messing with WK (non perma) all week just for fun, but even when I play flawlessly I cannot do much. It's because of TRs being pidgeonholed into Perma by having a large majority of their encounters nerfed to uselessness.
Lashing, too easy to dodge
Impact terrible damage after the first hit, and the mini stun was designed pre tenacity, its now usless without followup cc, and the TR is not exactly a class rife with CC abilities.
VP bugged in so many ways, useless since the WK came out, and still not a comment or hint at a fix. This one is really insulting.
Shocking Execution. Lets be honest, it was too strong, but the nerf was way over the top.
Lurkers: its so bad right now, the gap closer is neat, but no one wants to rely on a daily as their main gap closer and its an ability that is supposed to enter you in stealth faster. That has no synergy with standing next to an enemy target. The dmg buff now is insultingly low.
some TRs will claim the loss of 4 CoS stacks hurt a lot, I think it was a needed nerf when tenes were a thing, but not really anymore. Still, we can survive with it now.
Regardless; DF and chip damage from using our one defense left is all we have. IE CoS/POB. Help us out, reword your complaints. We are really tired of the targetted blanket nerfs, and your frustration, however warrented, is not at the level of ours. Trust me.
Every time you complain about having perma nerfed what you should be asking is for these skills to be re balanced. Trust me when I say the TR's you hate so much would be right beside you asking for it too.
PS On a completely unrelated but equally as insulting note: TR's stones should not reveal them in Open pvp, this is a huge handicap. It's not such a big deal right now as open pvp released broken and no one does it (which is another glaring problem) but if it ever gets fixed we basically cannot partake without being 2-4k gs behind everyone else. Really CRYPTIC?
Perma is super lame and annoying but my bane is GWF, and the new unkillable HRs!
TR hit my GF with 4k defense and a shield for 17-20k still so I don't see how you are cannon fodder? You still have massive deflection, dodges and ITC, oh and stealth to get away or restart the fight.
I think you guys use the easy path as an excuse, instead of trying harder in other specs. Playing always invisible isn't very challenging!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Perma is super lame and annoying but my bane is GWF, and the new unkillable HRs!
TR hit my GF with 4k defense and a shield for 17-20k still so I don't see how you are cannon fodder? You still have massive deflection, dodges and ITC, oh and stealth to get away or restart the fight.
I think you guys use the easy path as an excuse, instead of trying harder in other specs. Playing always invisible isn't very challenging!
We were playing yday together . i didn't see you having any problems with the 2 trs of the enemy team. Not mentioning that i was killing them both as a semi perma hybrid tr .Those trs that land high dps they don't have space to slot decent dps skills and the via versa . So trs themselves cancel each other .
0
maroucatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2014
I left for months and returned to find my beloved TR nerfed into something I didn't like anymore. So, I retired it. I'd love to dust it off, but using a cheese spec like the ITC/Perma build is just not appealing to me at all.
I'd like to play my DC, but the only viable playstyle for them is ridiculously painful, and is penalized by every scoring mechanic in the game.
I'd like to play my HR, but the only really powerful spec after nerfs and the addition of Pathfinder is the ultra-cheese deflection based build. Not only is it exceeding expensive to set up and gear properly, but it's lame to a high degree.
I love my GF, but it definitely has issues. At the same time, I'm afraid when they buff it they'll go overboard, cause it to be FOTM for a quarter or more, and then break it more than it is now when they "nerf" things that were never broken to begin with, but that were caused to be broken by the buff.
In short, I agree with everything you're saying, but my faith any of it will be fixed properly isn't very high.
We were playing yday together . i didn't see you having any problems with the 2 trs of the enemy team. Not mentioning that i was killing them both as a semi perma hybrid tr .Those trs that land high dps they don't have space to slot decent dps skills and the via versa . So trs themselves cancel each other .
The TRs I was killing had maybe 12k GS and telegraphed their moves.
EDIT: WHo were you on my team and was I on my CW or GF?
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Perma is super lame and annoying but my bane is GWF, and the new unkillable HRs!
TR hit my GF with 4k defense and a shield for 17-20k still so I don't see how you are cannon fodder? You still have massive deflection, dodges and ITC, oh and stealth to get away or restart the fight.
I think you guys use the easy path as an excuse, instead of trying harder in other specs. Playing always invisible isn't very challenging!
In D&D, no rogue can still be "in stealth" once he/she starts attacking. Even an invisible wizard who is under the effect of Invisibility spell have to become visible once he/she starts attacking. Perma-stealth violates D&D rules and is simply cheating. It should be disallowed.
I have no problem with stealth going out when attacking, but that would mean a complete skill rework, feat rework, and basically a complete class overhaul, and I don't see that happening anytime soon.
Also they would need to give TRs something really nice to trade in for the loss of stealth the way it works now. Stealth attacks are the core of the class.
In D&D, no rogue can still be "in stealth" once he/she starts attacking. Even an invisible wizard who is under the effect of Invisibility spell have to become visible once he/she starts attacking. Perma-stealth violates D&D rules and is simply cheating. It should be disallowed.
This is NeverWinter. not D&D .And since older and more high esteemed mmos have this feature i don't see the reason for it to be nerfed especially to satisfy handles pugs that can't think .Trs are nerfed like 75-80 % Since Beta. They are totally unwanted on any dungeon because of the nerfs on their dmg burst . So shut up and L2P .You won't ruin my or any other tr's gameplay just because you are a pug player that want his "Godlike toon" to be non killable .
In D&D, no rogue can still be "in stealth" once he/she starts attacking. Even an invisible wizard who is under the effect of Invisibility spell have to become visible once he/she starts attacking. Perma-stealth violates D&D rules and is simply cheating. It should be disallowed.
Do lockboxes drop in D&D that require a $1 key to unlock?
This is NeverWinter. not D&D .And since older and more high esteemed mmos have this feature i don't see the reason for it to be nerfed especially to satisfy handles pugs that can't think .Trs are nerfed like 75-80 % Since Beta. They are totally unwanted on any dungeon because of the nerfs on their dmg burst . So shut up and L2P .You won't ruin my or any other tr's gameplay just because you are a pug player that want his "Godlike toon" to be non killable .
How does one THINK to defend themselves against an invisible target? Other then lantern or random aoe encounters hoping to catch them and get a hit on them what more can they do?
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
How does one THINK to defend themselves against an invisible target? Other then lantern or random aoe encounters hoping to catch them and get a hit on them what more can they do?
You have a CW. Spec MoF Thaum, slot the highest rank Bilethorn you can afford, run with RoF as one at-will and watch Perma TRs melt while unable to stay in stealth for more than a picosecond. If you're up against a good one who doesn't blink into visibility now and again slot Steal Time and dodge-cancel it for a 4s cooldown AoE that builds Bile stacks like crazy.
You have a CW. Spec MoF Thaum, slot the highest rank Bilethorn you can afford, run with RoF as one at-will and watch Perma TRs melt while unable to stay in stealth for more than a picosecond. If you're up against a good one who doesn't blink into visibility now and again slot Steal Time and dodge-cancel it for a 4s cooldown AoE that builds Bile stacks like crazy.
You're welcome.
I run Bilethorn on my CW and when I can hit them yes it works well, but until which time he is visible there is nothing I or anyone else can do. To suggest we ALL need to L2p to justify an exploit in mechanics as fair is not right!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Perma is super lame and annoying but my bane is GWF, and the new unkillable HRs!
TR hit my GF with 4k defense and a shield for 17-20k still so I don't see how you are cannon fodder? You still have massive deflection, dodges and ITC, oh and stealth to get away or restart the fight.
I think you guys use the easy path as an excuse, instead of trying harder in other specs. Playing always invisible isn't very challenging!
GFs should not be asking for nerfs. They should be asking for buffs. Even if the top 3 classes are nerfed, GF is still going to be the worst class in PVP.
jeffro9000Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 121Bounty Hunter
edited June 2014
Most of the people who complain about TR have never played one, and have no idea what they are talking about. The OP is pretty much right on.
Tenacity was supposed to stop people from dying to one rotation. My rogue has 33k hp and 1100 tenacity. It can die to 2 gw encounters, not even one full rotation.
The rogue is actually pretty balanced, knowing how to fight a rogue is the most important thing.
GFs should not be asking for nerfs. They should be asking for buffs. Even if the top 3 classes are nerfed, GF is still going to be the worst class in PVP.
I didn't ask for nerfs at all in this thread?
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I run Bilethorn on my CW and when I can hit them yes it works well, but until which time he is visible there is nothing I or anyone else can do. To suggest we ALL need to L2p to justify an exploit in mechanics as fair is not right!
It's not an exploit. If the devs didn't intend for hugely extended stealth they wouldn't have packed the TR trees with so many stealth-extending feats and/or so many feats that only work when in stealth. Not to mention the set bonus on PvP gear. They also wouldn't have nerfed all the out-of-stealth powers into oblivion. They clearly want TRs in stealth as much as possible for as long as possible. I have no idea why.
It's not an exploit. If the devs didn't intend for hugely extended stealth they wouldn't have packed the TR trees with so many stealth-extending feats and/or so many feats that only work when in stealth. Not to mention the set bonus on PvP gear. They also wouldn't have nerfed all the out-of-stealth powers into oblivion. They clearly want TRs in stealth as much as possible for as long as possible. I have no idea why.
Well good point maybe they just never thought someone would roll INT so high it would be perma... Who knows, TRs are a pain in the rear but not the Mod 3 problems atm!
GWF are far to strong and HR pathfinder are unkillable, at least by lower tier classes.
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
GWF are far to strong and HR pathfinder are unkillable, at least by lower tier classes.
Haha, yeah about that, id like to say hi to gwf, from synergy i believe, who 2 shot me today (im tr around 30k hp, 40% deflect, 1000 tenacity). Also wanna congratulate a HR pathfinder from same match who couldnt be killed by 1 tr and 2 gwfs 15-16k gs - good job bro, awesome health regen, my df couldnt keep up!
In D&D, no rogue can still be "in stealth" once he/she starts attacking. Even an invisible wizard who is under the effect of Invisibility spell have to become visible once he/she starts attacking. Perma-stealth violates D&D rules and is simply cheating. It should be disallowed.
You know what "Unstoppable" is like in D&D 4th? :rolleyes:
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Every class has one good paragon and one not so good paragon. Within the good paragon, there is generally one good build, one decent build, and then not so good builds. Further, every class is forced into a good, decent, and then not so good playstyles utilizing each class' limited number of viable PvP spells.
You mention perma AND semi-perma... that is 2 very powerful and very viable PvP builds/playstyles, that is two more than most classes have. No pity at all.
--- Ranked matches need to be solo-queue only
Enforce rainbow parties in PvP ---- 10v10 PvP ----
Every class has one good paragon and one not so good paragon. Within the good paragon, there is generally one good build, one decent build, and then not so good builds. Further, every class is forced into a good, decent, and then not so good playstyles utilizing each class' limited number of viable PvP spells.
You mention perma AND semi-perma... that is 2 very powerful and very viable PvP builds/playstyles, that is two more than most classes have. No pity at all.
We aren't asking for pity. We're asking for options so that we don't need to rely on that godda*n perma/semi-perma in the first place.
Contrary to popular belief, not all of us TRs want perma/semi-permas. Some of us even hate it.
Take me for instance.
Anyone in the TR forums knows that I've shown face there starting off as someone expressing questions and doubts against the main-stream perma/semi-perma/bilethorn/MI builds. I've went through the process of practically being martyred by people who'd express ridicule against anything that wasn't the "standard build". Back then nobody asked any questions about "Whisperknives" and stuff. The only questions coming up in those forums were about "How do I make a perma?" by TR newcomers.
Only a handful of people encouraged me and took time to listen. With a bit of exaggeration I'm the only person that ever spoke out openly about the possibility of WK builds and different playstyles. Clashed a lot with "premade l33T" people about what's viable or not. Many of them still hate me and send hate/ridicule PMs in game. Met people in duels and got destroyed again and again, and each time tweaked and fixed new builds so it would better contend with MIs.
I sincerely *hate* the ranged, "throw knives from stealth" tactic, and have made progress through coming up with different builds, different paragon paths... some promising, others failing miserably, and on and on for coming up with a build that does not rely 100% on stealth, ITC, CoS and DF.
...and then *poof* one day, they killed it. Now, literally -- I have no option. I'm now reverted back to the WK version of perma build. I hate having to use BnS and SS, and use CoS and DF ranged attacks from stealth. I like melee. I like technical fighting. I hate passive defenses like stealth, and if TRs had an active, timing-based power like riposte or reflect attack or anything I'd gladly use it. Heck I'd even go through unrealistical amount of practice required to make it work in real life -- if only, there was an option to do so.
Nope. No option. Especially in light of HRs and GWFs which became even stronger, the moment a non-perma shows his face to any disgusting burp-up GWF build and its lights out. I dare any GWF to say otherwise, that he can't destroy a non-stealth TR that doesn't have ITC within 3 seconds. You can't even get away from the damned freak since he burps with AoE root every 7 seconds or so at random directions and it still hits you.
...
So no, us TRs aren't asking for pity.
We're asking for a total renewal of the class so we can fight technically, without relying on any cheesy "stay in stealth 99% of the time" OP HAMSTER, because some of us sincerely hate what we have become.
What do we want? This is what TRsd want.
If not using a perma/semi-perma build, our stealth lasts for 6 seconds default, and 7.2 seconds with 5/5 investment into stealth extension feat. After that 7.2 seconds, since we ain't going perma/semi-perma, we have no way to immediately re-enter stealth. And in that situation, there comes the big bad burping freak, sprinting and brandishing his weapon 6' tall, immune to CCs, runs as fast as a horse and not effected by slows, ready to rain down on you with the game's most powerful prone, a 7sec recharge AoE root that don't even need a target to fire off, and an encounter that blows 15k of your HP per pop.
Give us something to do, some way to stand against the freak and fight.
That's what us TRs want, some means, tools to be able to fight, so we won't have to keep returning to the safety of stealth.
Give us real CCs.
Make our dazing strike activate faster
Make our dazes apply slow at the same time
Give us more potent, longer slows.
Give our "movement" powers (...like VP, Blitz, Deft Strike, BnS) an immunity time so it can be timed and used like a dodge.
Make our smokebomb give protection against ranged attacks.
Make our at-wills attack faster and advance more with each attack.
Give us a movement speed buff while not at stealth.
Give us more combat buffs that allow higher penetration
Lower recharge times on some of our crucial melee encounters
....
Please, help us fight while outside of stealth, so we don't need to stay in shadows forever like a coward. Give us something, please.
Stop making excuses. Be a man. If you know something to be broken, stop using it. Otherwise, you've got no right to be speaking of 'balance.'
Comments
TR hit my GF with 4k defense and a shield for 17-20k still so I don't see how you are cannon fodder? You still have massive deflection, dodges and ITC, oh and stealth to get away or restart the fight.
I think you guys use the easy path as an excuse, instead of trying harder in other specs. Playing always invisible isn't very challenging!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
We were playing yday together . i didn't see you having any problems with the 2 trs of the enemy team. Not mentioning that i was killing them both as a semi perma hybrid tr .Those trs that land high dps they don't have space to slot decent dps skills and the via versa . So trs themselves cancel each other .
I'd like to play my DC, but the only viable playstyle for them is ridiculously painful, and is penalized by every scoring mechanic in the game.
I'd like to play my HR, but the only really powerful spec after nerfs and the addition of Pathfinder is the ultra-cheese deflection based build. Not only is it exceeding expensive to set up and gear properly, but it's lame to a high degree.
I love my GF, but it definitely has issues. At the same time, I'm afraid when they buff it they'll go overboard, cause it to be FOTM for a quarter or more, and then break it more than it is now when they "nerf" things that were never broken to begin with, but that were caused to be broken by the buff.
In short, I agree with everything you're saying, but my faith any of it will be fixed properly isn't very high.
The TRs I was killing had maybe 12k GS and telegraphed their moves.
EDIT: WHo were you on my team and was I on my CW or GF?
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
HRs seemed to do just fine before pathfinder? Now we have HRs that literally take 4 ppl to kill them! Of topic though this was about TR
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
20k pre or post mod3?
also, did he have a p vorp?
Yesterday!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Also they would need to give TRs something really nice to trade in for the loss of stealth the way it works now. Stealth attacks are the core of the class.
Gf . I was the tr with name Reine . I was pretty annoying for the enemy team i can ensure you
This is NeverWinter. not D&D .And since older and more high esteemed mmos have this feature i don't see the reason for it to be nerfed especially to satisfy handles pugs that can't think .Trs are nerfed like 75-80 % Since Beta. They are totally unwanted on any dungeon because of the nerfs on their dmg burst . So shut up and L2P .You won't ruin my or any other tr's gameplay just because you are a pug player that want his "Godlike toon" to be non killable .
Oh ok yea, You and I were rocking them pretty good! They were low GS though .
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Do lockboxes drop in D&D that require a $1 key to unlock?
How does one THINK to defend themselves against an invisible target? Other then lantern or random aoe encounters hoping to catch them and get a hit on them what more can they do?
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
You're welcome.
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
I run Bilethorn on my CW and when I can hit them yes it works well, but until which time he is visible there is nothing I or anyone else can do. To suggest we ALL need to L2p to justify an exploit in mechanics as fair is not right!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
GFs should not be asking for nerfs. They should be asking for buffs. Even if the top 3 classes are nerfed, GF is still going to be the worst class in PVP.
Cloth armor. Only two dodges. ITC is an encounter so that leaves them two slots. Most tr dps encounters are only good when fired from stealth.
TR's are not the problem, it is hr's and gwf's, both of which when played right should be able to kill a TR
Tenacity was supposed to stop people from dying to one rotation. My rogue has 33k hp and 1100 tenacity. It can die to 2 gw encounters, not even one full rotation.
The rogue is actually pretty balanced, knowing how to fight a rogue is the most important thing.
Jeffrina Jones, GWF
Jeffrodo, CW
Jeffrogue, Rog
Jelfro, GF
Jeffrogolas Do'Urden, HR
Jeffrodo Jaggins, SW
I didn't ask for nerfs at all in this thread?
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Aelar Hawkwind - Archer
Karrin Feywinter - Mistress of Flame
Errin Duskwalker - Executioner
Darquess - Soulbinder
Well good point maybe they just never thought someone would roll INT so high it would be perma... Who knows, TRs are a pain in the rear but not the Mod 3 problems atm!
GWF are far to strong and HR pathfinder are unkillable, at least by lower tier classes.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Haha, yeah about that, id like to say hi to gwf, from synergy i believe, who 2 shot me today (im tr around 30k hp, 40% deflect, 1000 tenacity). Also wanna congratulate a HR pathfinder from same match who couldnt be killed by 1 tr and 2 gwfs 15-16k gs - good job bro, awesome health regen, my df couldnt keep up!
You know what "Unstoppable" is like in D&D 4th? :rolleyes:
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Every class has one good paragon and one not so good paragon. Within the good paragon, there is generally one good build, one decent build, and then not so good builds. Further, every class is forced into a good, decent, and then not so good playstyles utilizing each class' limited number of viable PvP spells.
You mention perma AND semi-perma... that is 2 very powerful and very viable PvP builds/playstyles, that is two more than most classes have. No pity at all.
Enforce rainbow parties in PvP ---- 10v10 PvP ----
We aren't asking for pity. We're asking for options so that we don't need to rely on that godda*n perma/semi-perma in the first place.
Contrary to popular belief, not all of us TRs want perma/semi-permas. Some of us even hate it.
Take me for instance.
Anyone in the TR forums knows that I've shown face there starting off as someone expressing questions and doubts against the main-stream perma/semi-perma/bilethorn/MI builds. I've went through the process of practically being martyred by people who'd express ridicule against anything that wasn't the "standard build". Back then nobody asked any questions about "Whisperknives" and stuff. The only questions coming up in those forums were about "How do I make a perma?" by TR newcomers.
Only a handful of people encouraged me and took time to listen. With a bit of exaggeration I'm the only person that ever spoke out openly about the possibility of WK builds and different playstyles. Clashed a lot with "premade l33T" people about what's viable or not. Many of them still hate me and send hate/ridicule PMs in game. Met people in duels and got destroyed again and again, and each time tweaked and fixed new builds so it would better contend with MIs.
I sincerely *hate* the ranged, "throw knives from stealth" tactic, and have made progress through coming up with different builds, different paragon paths... some promising, others failing miserably, and on and on for coming up with a build that does not rely 100% on stealth, ITC, CoS and DF.
...and then *poof* one day, they killed it. Now, literally -- I have no option. I'm now reverted back to the WK version of perma build. I hate having to use BnS and SS, and use CoS and DF ranged attacks from stealth. I like melee. I like technical fighting. I hate passive defenses like stealth, and if TRs had an active, timing-based power like riposte or reflect attack or anything I'd gladly use it. Heck I'd even go through unrealistical amount of practice required to make it work in real life -- if only, there was an option to do so.
Nope. No option. Especially in light of HRs and GWFs which became even stronger, the moment a non-perma shows his face to any disgusting burp-up GWF build and its lights out. I dare any GWF to say otherwise, that he can't destroy a non-stealth TR that doesn't have ITC within 3 seconds. You can't even get away from the damned freak since he burps with AoE root every 7 seconds or so at random directions and it still hits you.
...
So no, us TRs aren't asking for pity.
We're asking for a total renewal of the class so we can fight technically, without relying on any cheesy "stay in stealth 99% of the time" OP HAMSTER, because some of us sincerely hate what we have become.
What do we want? This is what TRsd want.
If not using a perma/semi-perma build, our stealth lasts for 6 seconds default, and 7.2 seconds with 5/5 investment into stealth extension feat. After that 7.2 seconds, since we ain't going perma/semi-perma, we have no way to immediately re-enter stealth. And in that situation, there comes the big bad burping freak, sprinting and brandishing his weapon 6' tall, immune to CCs, runs as fast as a horse and not effected by slows, ready to rain down on you with the game's most powerful prone, a 7sec recharge AoE root that don't even need a target to fire off, and an encounter that blows 15k of your HP per pop.
Give us something to do, some way to stand against the freak and fight.
That's what us TRs want, some means, tools to be able to fight, so we won't have to keep returning to the safety of stealth.
Give us real CCs.
Make our dazing strike activate faster
Make our dazes apply slow at the same time
Give us more potent, longer slows.
Give our "movement" powers (...like VP, Blitz, Deft Strike, BnS) an immunity time so it can be timed and used like a dodge.
Make our smokebomb give protection against ranged attacks.
Make our at-wills attack faster and advance more with each attack.
Give us a movement speed buff while not at stealth.
Give us more combat buffs that allow higher penetration
Lower recharge times on some of our crucial melee encounters
....
Please, help us fight while outside of stealth, so we don't need to stay in shadows forever like a coward. Give us something, please.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'