I've been running a Thaum Wizard focused on debuffing dmg mitigation. 15% from Assailing Force, 10% from Elemental Empowerment, Ray of Enfeeblement as a slotted Encounter and Plaguefire for enchant. I naturally have a 20% ArP. Thing is, I recently read that most enemies (maybe except for the mod 3 guys) have no more than 25% dmg mitigation. So my question is: is all that mitigation debuffing going to waste? After all, my intention is not only raising my own dps, but more than anything, the party's, and as I progress, I see more and more dps chars with ArP no smaller than 20%. Also, lots and lots of other classes have their own way of debuffing dmg mitigation. So it would be a real shame if all that hard work I'm doing is plainly doing nothing....... I'm hoping there is such a thing as negative dmg mitigation (ie, increasing the dmg they take)?
Post edited by fmulti on
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2014
Well with the Changes to how power works, it may not be as important as it used to be.
So the power rework may have have changed the way things are done. I cannot be sure at present without extensive testing. (ArP that is)
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited May 2014
Oh yeah... also, to let you know the Damage Mitigation debuffs work regardless, the way the engine works, its actually an outright damage increase... at least in how its treated by the engine.
This is unaffected by the power increase or by an ArP effectiveness decrease.
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited May 2014
Think of it this way.
Armor Penetration DECREASES their defenses. All the defense debuffs INCREASE the damage they take.
In a nut shell, ArmPen above 20% is great. 24% is the cap. And you can never have too many debuffs
Armor Penetration DECREASES their defenses. All the defense debuffs INCREASE the damage they take.
In a nut shell, ArmPen above 20% is great. 24% is the cap. And you can never have too many debuffs
That's great to hear! Can you confirm that also works for Plaguefire Enchant?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited May 2014
Debuffs stack. They don't stack with themselves, which is why you're better off in a party to have one person with Plaguefire and another with Terror than two Plaguefires (for example). But stacking as many different debuffs as are available allows for crazy monster-melting.
OK thank you fr all the input. On a side note, I really wish they'd word it "enemies take x% extra damage".... so much clearer and just as easy to fit in the space they have for descriptions.
Comments
So the power rework may have have changed the way things are done. I cannot be sure at present without extensive testing. (ArP that is)
This is unaffected by the power increase or by an ArP effectiveness decrease.
Armor Penetration DECREASES their defenses. All the defense debuffs INCREASE the damage they take.
In a nut shell, ArmPen above 20% is great. 24% is the cap. And you can never have too many debuffs
That's great to hear! Can you confirm that also works for Plaguefire Enchant?
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