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Clerics and module 3's solo content: the time it takes make me want to puke

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  • kamildowanakamildowana Member Posts: 3 Arc User
    edited May 2014
    I just wanted a classic D&D Cleric with a mace in a hand and a holy book in the other.
  • mittensofdoommittensofdoom Member, NW M9 Playtest Posts: 247 Arc User
    edited May 2014
    Oh no! The game got challenging, help!

    Sarcasm aside im actually having a ball in IWD on my crit based cleric I retooled for dps but no way in hell I am looking forward to doing it on my AC tank cleric :D
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited May 2014
    Try it as a GF! we hit so low it takes forever to kill stuff. My CW rolls through content and don't even usually get hit by the boss...
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited May 2014
    Try it as a GF! we hit so low it takes forever to kill stuff. My CW rolls through content and don't even usually get hit by the boss...

    I have done the class artifact quest with two characters...my DC and my GF (my third level 60 does not qualify yet) - the DC had no problems whatsoever with the beholder fight there - short and sweet. The GF....uhm, well...as you said, yeah, it took forever.
    Hoping for improvements...
  • vaultfairyvaultfairy Member Posts: 67 Arc User
    edited May 2014
    I just got into IWD and I'm struggling having the will to carry on playing a DC. Ekkkkk! :confused:
  • ohogohog Member, Neverwinter Beta Users Posts: 6 Arc User
    edited May 2014
    I just quitted playing the DC. Every fight takes minutes and at least 5-10 healing potions, and at the end somebody steals the quest mob.
    Who had the stupid idea that everybody can access the quest mob? Who thought now THAT would be fun?
    Fun is seeing the people standing around you, watching you fight, waiting to get the quest and meanwhile you are healing them while you try to stay alive!
    I have 4 other characters there, I don't need this #!=&)§
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited May 2014
    ohog wrote: »
    I just quitted playing the DC. Every fight takes minutes and at least 5-10 healing potions, and at the end somebody steals the quest mob.
    Who had the stupid idea that everybody can access the quest mob? Who thought now THAT would be fun?
    Fun is seeing the people standing around you, watching you fight, waiting to get the quest and meanwhile you are healing them while you try to stay alive!
    I have 4 other characters there, I don't need this #!=&)§

    that's part of my problem with the new content. so many people on the map that you can never kill something by yourself and have to be cautious to not lose your quest mob. people can even just walk up to the quest npc while you fight and take it from you (troll idols, cauldrons, etc).

    another issue is partly due to my own life-steal build. i don't use potions because i can heal myself whenever an encounter is off cooldown so when some wizard/gwf/hunter/guardian jumps in and knocks away the mobs or outright kills them deprives me of my own healing. puts me in danger of actually dying when i lose out on a heal like that. ironic how a support class can be crippled when it receives support xD
  • onodrainonodrain Member Posts: 334 Arc User
    edited May 2014
    It still amazes me that people do not use Forgemasters Flame. I use Astral Shield, Forgemasters Flame and usually Sun Burst. Mainly use feated hallowed Ground as Daily because it allows me to tank. I used Kaelic's guide for my feats.

    I use Brand of the Sun on everything and Astral Seal when I am waiting on cooldowns.

    Lay down Divine Atral Shield when things are attacking to give you to provie the buff and regen. When AS is at about 7 seconds left on cooldown I cast divine Forgemasters Flame on one of the mobs for larger heals and damage. Rotating between these two abilities allows me to tank much of the mobs. SB is cast as often as possible. But I am going to try trading that out with Chains of Blazing Light.

    Biggins tomb was a pain. Easy until I was in last fight then got my butt kicked when the three necros kept pulling up three pets each constantly. That overwhelmed me. I changed up my skills to include Daunting Light so I could AE the summoned zombies and the necros did not summon the zombies at all, making the fight much easier. Not sure of the game makes it easier after you die 3 times or if the game responds to your encounter loadout. Either way, it was much easier when I was not spammed with 9 summoned zombies exploding on me.

    Biggins has been the only daily to give me trouble. While fights can take time, they are doable. Not unlike the old EQ wizard kiting techniques of old. BotS for teh win! BotS, move out of red, BotS another mob, move out of red, etc. Lots of donkey kong jumping around. But once you get the skills, it is not too bad.
  • epclipseingmoonepclipseingmoon Member, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited May 2014
    ono dont forget to try my style trap dodge attack, leave tanking to the gf's btw :P instead of hallowed finish them of with flamestrike or single mob hammer like I said :P I use 2 dc styles 1 for groups surpport and one for soloing with ease. But I guess everyone does have there own style :P you are a great healer ono :)
    @dimensionallight
    Princess Amber - DC
    Shieldmaiden Amber - GF
    Valkyrie Amber - GWF
    Huntress Amber - HR
  • lyaiselyaise Member Posts: 491 Arc User
    edited May 2014
    It still amazes me that people do not use Forgemasters Flame. I use Astral Shield, Forgemasters Flame and usually Sun Burst. Mainly use feated hallowed Ground as Daily because it allows me to tank. I used Kaelic's guide for my feats.........

    Hi, even with the above (and I too have studied Kaelac's guide + others) the class is gimped significantly compared with others.

    .....lots of donkey kong jumping.....it is not too bad. - Yes it is. It is just bad.

    The previous two posts to yours highlight very accurately the condition of the DC. Fights becoming a drawn out, tortuous exercise watching the mobs health slowly creep downwards whilst you get through potions. All the while hoping that someone from the players around you will come in and assist, but actually seeing the quest targets repeatedly get taken whilst you are in this jumping, dodging, potion taking and ninja player healing rotation that somehow the game developers have interpreted as bringing enjoyment to the class.

    How many people will continue playing the DC when all they see is other classes storming through quest content day after day, whilst this class progresses through the same content comparable to a broken vehicle limping along in the slow lane watching the traffic speed past.
    ...............vote for your favourite expansion..........
    "Mod 6. Oh my f****** god. It gutted the game pure and simple. And what wasn't gutted was messed up by the poorly thought out new level cap and equip. The game never recovered from that atrocity".
    ..............not this one then.............
  • spani4rdspani4rd Member, Neverwinter Beta Users Posts: 297 Bounty Hunter
    edited May 2014
    Honestly, it doesn't seem that bad to me; and the DV dailies seem even easier than the IWP ones for whatever reason, or they seem to go faster for me, maybe because they tend to be more clumped together.

    I just do the dailys in my full PVP gear (MH set) and have a GPF wep enchant and my p.soul which doesn't really do anything for this. Tankier movs go down in two rotation and the squishy ones in one...I of course use flamestrike. I'm not using my stone though since I'm leveling companions, nor am I using HP set because I'm too lazy to swap all my gear around anymore just for dailies, plus the MH set helps keep me healed up. Never need any potions, maybe very rarerly I'll pop my artifact if my health is dropping down around 50%. Did all the DV dailies yesterday WITHOUT MY GPF, because I had it on my alt and it only took me 10-15 min, including the pvp daily.
    Is is faster on my gwf alt? Yes, but not that much faster. Just doesn't seem quite as terrible as people are making it out to be. I admit I have companions that help me take less dmg but it still seems like people should be able to do allright. I'd recomend trying the MH with full offensive loadout for encounters and make sure you're using flamestrike for a daily. GPF helps boost your dmg a bit, seemed more effective than my vorpal.

    My only other suggestion is that sucking down a few pots to save time should be more than worth it and if you're taking to much dmg from mob auto attacks don't stand around spaming your at-wills while your encounters are on CD. In that case just kite them around for 5s or so and then recast the encounter rotation again
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited May 2014
    From a fresh IWD-er perspective (rank 5s, Lesser Holy Avenger, HP set) it usually takes me two or so rotations to clear an IWP group using SB/DG/Daunting. Against giants/shamans I swap DG for FF, sometimes I switch SB and Daunting for DG or chains. It mostly depends on whether I have extra regen pots. Sometimes giants/barbarians spawn with more HP/damage than usual, I have no idea when this happens but when it does I simply move on.
    I can pull multiple groups in IWD to speed things up. I can only handle one DV group at a time, though moving from one group to another is faster in DV.
    Overall things are nowhere near as bleak as people are saying. This character is definitely not struggling, though he can't really afford to be cocky/careless either.

    From the higher end of things (rank 9s/10s, P. Vorp, PvP gear) I usually kill large groups in one rotation. I pull multiple (non-ranged) groups when I can. These days I use Daunting, Searing, Chains. I chug pots like mad, but I still make a profit in gold. I can deal with multiple pulls easy, the problem is when I have to deal with scattered mobs like Dwarven Bolters. People who try to "help" usually do more harm than good. Their attempts usually kill off weaker mobs, significantly reducing the AoE damage of Divine Searing Light and leaving me to deal with two+ very angry elite monsters, possibly with the rest of my encounter powers on cooldown. As a result I end up using an extra healing pot or two.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • onodrainonodrain Member Posts: 334 Arc User
    edited May 2014
    Sounds like people want to do the damage of a GWF and still be able to heal like a DC. Not going to happen. LOL!

    If you have to suck healing potions down all the time, then change your rotation so that you do not have to. I do not suck healing potions down all the time. I have to on heroic encounters. But the normal dailies, other than Biggrins, I take mobs down without potions. My gear is High Prophet mixed with T1/T2 and auction house lesser expensive upgrades. So not high end by any means.

    Yes it takes time to kill mobs. But the upside is, we are still the most "in demand" class for groups. You can't have it all. If you want the damage of a GWF, then play one. Really simple. If you want to roll thru the content, then group with someone.

    I like soloing difficult content. It pushes my skills to the next level. Learning is painful. Change is painful. As people, we do not like pain. No pain, no gain!
  • tyrtallowtyrtallow Member, NW M9 Playtest Posts: 747 Arc User
    edited May 2014
    Why would I want to kill slower just to not use potions? I still make a profit in gold, and with that extra time I could be somewhere else doing something more productive, like multiple CN runs.

    I understand this is a playstyle thing, but it never made sense to me. I'm pretty confident in my character's healing (we seem to be doing a much better job of that these days) so I save the support powers for group content. If I end up joining an encounter I usually swap in A.Seal, sometimes A.Shield, but once that's done I always go back to using my solo PvE loadout.
    You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
  • metaplexusmetaplexus Member Posts: 123 Arc User
    edited May 2014
    onodrain wrote: »
    Yes it takes time to kill mobs. But the upside is, we are still the most "in demand" class for groups.

    That's partially true; think of a CW. They down the content fast and are needed in instances.
    onodrain wrote: »
    I like soloing difficult content. It pushes my skills to the next level. Learning is painful. Change is painful. As people, we do not like pain. No pain, no gain!

    I like to do it as well, but the game mechanics aren't very challenging. I must admit I am purely pvp-tank cleric, so I can absorb pretty much damage. The fights for me are: avoid red, use cooldowns, use at wills until cooldowns up, repeat. No potions needed there and it will take some time. That's not hard by any means. Pushing 7 or 8 buttons in more or less pre-determined order?
  • refracted0dawnrefracted0dawn Member, NW M9 Playtest Posts: 894 Arc User
    edited May 2014
    onodrain wrote: »
    Sounds like people want to do the damage of a GWF and still be able to heal like a DC. Not going to happen. LOL!

    Well, in AD&D, with the various buffs, debuffs and damaging spells, a Cleric can sort of do that for some of the time - it's part of the point of the class.

    Not so in Neverwinter, though...

    ~
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