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Reflections after 100 PuG's

forumnamesarelamforumnamesarelam Member Posts: 126 Bounty Hunter
edited May 2014 in PvE Discussion
So about 10 minutes ago I finished my 100th PuG in domination.

Current stats are:

Wins: 59
Losses: 41
Kills: 1162
Deaths: 423
Assists: 1279
Points Captured: 455
Points Defended: 494
Total Points: 293,725

I am a GWF. My GS is 17.2K in PvP.

Some observations:

1) Most of the games played were roflstomps with a single team scoring less than 1/3rd the score (or sometimes zero) of the winning team.
2) Of all 100 matches, there were only 3 games that went down to the final 1/3rd of the match that I can recall.
3) None of the wins were against 4/5 or 5/5 premade teams.
4) About a quarter of the losses were against 4/5 or 5/5 premade teams.
5) Most common classes on winning team were HR, TR, GWF, CW, DC, GF. In that order.
6) Most common classes on losing team were TR, CW, GWF, HR, DC, GF in that order.
7) In about 1/4th of the losses I had the highest GS on the team by 1500 pts.
8) In about 1/2 of the losses I had the highest GS on the team by 3000 pts.
9) In about 3/4th of the losses I had the highest GS on the team by 5000 pts (or more).

Anyway, interesting stuff. I'll let people make up their own conclusions from this.
Post edited by forumnamesarelam on

Comments

  • godlysoul2godlysoul2 Member Posts: 661 Bounty Hunter
    edited May 2014
    I like how 2nd most common winning team class was TR and first most common losing team class was TR.
  • forumnamesarelamforumnamesarelam Member Posts: 126 Bounty Hunter
    edited May 2014
    godlysoul2 wrote: »
    I like how 2nd most common winning team class was TR and first most common losing team class was TR.

    I think there are a lot of TR's that must play the game?
  • loboguildloboguild Member Posts: 2,371 Arc User
    edited May 2014
    That's not unusual. TRs are on par with HRs and GWFs when correctly specced and played, but since it is a popular class (everybody wants to be an assassin), you also have a lot of junk running around.

    I generally like how proven PVP players with a solid sample before and after Mod3 slowly discredit those still insisting that

    a) you rarely meet premades when pugging
    b) matchmaking provides more balanced matches than unbalanced ones

    I would go as far as saying that some of those are intentionally lying to protect their own status quo, but the majority just has a completely wrong perception.

    At least you can leave matches again and get an advantage out of it.
  • tcarncetcarnce Member, NW M9 Playtest Posts: 976 Arc User
    edited May 2014
    have also only 100 matches 61 wins.
    guess you need to win more to get rid of the low gs ;p
    it`s all good for the double/tripple kill tasks, but this isn`t right.
    after 100 matches you shouldn`t meet 7k players, happens to me also.
    not that the gear always matters that much but the experience.
    or a combination of those 2.
    but it shouldn`t be possible.

    if they play for circles and it goes a bit well i just keep play, but when they play off circle so much i just stop.
    but that counts for all ;p
    feels a bit like boosting sometimes.
    which i`m not going to do for lazy strangers.
  • masizin777masizin777 Member Posts: 181 Arc User
    edited May 2014
    Apparently, the amount of blahs you can fit in a sentence is less than the amount equality in classes.
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