I have Will-O'-Wisp as one of active companions which suppose to give control resist and control bonuses. However on chracter page there are no bonuses in corresponding statistics fields. Also during encounters I didn't notice nor shortening of periods while I'm controlled by enemies nor lengthening while controlling mobs.
So bying it for those bonuses appears to be complete waist of ZENs.
I has it exactly as you show on a printscreen, but those bonuses aren't reflected in character sheet. While checking GS and all related statistics control resistans and control bonuses (not counting artefacts) are zero.
(Sorry, don't know how to put a printscreen on form page to show exactly what I mean)
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited May 2014
Those are percentage bonuses and as far as I understand the stats we have are actual non-percentage stats, so if that is correct (which I really am not sure about), that would mean 25% or 15% of 0 is still 0.
Zebular thank you for your profound explanation.
I see a deep logic in introducing in Mod 2 companion which gives no bonuses exept having artifact as Shard of Valindras Crown (I believe it was only one artifact before Mode3 with control bonuses). And same wisdom I see in Control Wizard (stress on Control) having this statistic base-level in control zero.
I'm not sure if some other characters have control resistance level higher than zero either (without artifacts).
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited May 2014
Let's say, for argument's sake, that a power disabled an enemy for 2 seconds. With the 25% bonus, it should be 2.5 seconds. Have you setup something that can reliably measure the time of application to it wearing off, that you can safely conclude that the bonus is or is not working? Your anecdotal evidence of not noticing a difference really isn't conlusive...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I have both epic Cantankerous Mage and Will-O'-Wisp. When they are active, the durations of my stun, chock, and freeze increase about 2 seconds. So they seem to work.
Thank you bioshrike for your polite comment, it helps a lot.
If you check my thread it was more about introducing percentage bonus for zero as zebular mentioned previously.
I've told about not noticing any perceptible difference in control/control resistance exactly because I couldn't measure it another way.
If you could prove otherwise, that this bonus is actually working I would be most pleased to see it.
If not, your comment is useless same way as my statement.
Zebular thank you for your profound explanation.
I see a deep logic in introducing in Mod 2 companion which gives no bonuses exept having artifact as Shard of Valindras Crown (I believe it was only one artifact before Mode3 with control bonuses). And same wisdom I see in Control Wizard (stress on Control) having this statistic base-level in control zero.
I'm not sure if some other characters have control resistance level higher than zero either (without artifacts).
. . . I'm really not sure myself as these bonuses have confounded me as well as to why we would get a percentage bonus to stats that only a few things in the game give an actual stat to. I'll see if I can lure a developer to pop in and give us an explanation of these stats and how the bonuses actually work, as there is a lot of confusion about this and I admit that my explanation above may not be entirely accurate as I truly do not know how these stats work myself, I only have my math to give me some idea - which may not be correct if those aren't the actual stats they adjust.
. . . Regardless, I have the Wisp companion and despite it's active bonus, it really is a nice companion to have summoned. If I didn't wear a rank 30 ioun stone of allue, I'd probably use my Wisp as my summoned companion. Aslo, the Wisp kicks butt in Sword Coast Adventures at rank 30.
. . . For the time being, I'm moving this over to Gameplay forum, as it might be spotted by players with a deeper insight and would be able to explain it better. If this is found to be a bug, we'll move it back.
25% or 15% of 0 is still 0. Those are percentage bonuses.
Control bonus works as % of time you control enemies. (and i think it works wisp + mage gives visible increase of control time)
Control resist doesn't work as % of time you are controlled - I think it is obviously buggy, or at least wrong explanation.
About showing stats in char screen - vorpal doesn't show increased critical severity too, but companion does - obvious bug again.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Control bonus works as % of time you control enemies. (and i think it works wisp + mage gives visible increase of control time)
Control resist doesn't work as % of time you are controlled - I think it is obviously buggy, or at least wrong explanation.
About showing stats in char screen - vorpal doesn't show increased critical severity too, but companion does - obvious bug again.
. . . I hope this is correct, for if it is then they really need to have these bonuses display on the character stats screens. What confuses me about this is why there is an actual non-percentage stat for each of these, which is why I've come to the conclusion in my quote you posted. Sorry about posting the way I did up there, was on my kindle and didn't explain properly that it was just my opinion and not fact.
These bonuses are confusing and obscure at best. I don't really see the necessity to have 2 types (stat and %) as the stat just adds some %. They should be reworked to add stats corresponding to the current bonus (i.e. 25% control bonus should be changed as 2500 control bonus stat, or whatever amount corresponds to that percentage).
There's no point in having "hidden" bonuses (so that you don't really know if they work properly or not without a good amount of testing).
These bonuses are confusing and obscure at best. I don't really see the necessity to have 2 types (stat and %) as the stat just adds some %. They should be reworked to add stats corresponding to the current bonus (i.e. 25% control bonus should be changed as 2500 control bonus stat, or whatever amount corresponds to that percentage).
There's no point in having "hidden" bonuses (so that you don't really know if they work properly or not without a good amount of testing).
Having raw stat + % is not that bad, we just need some visible and understandable end result.
I've seen in other games - combat calculator - you enter you stats, boons, powers, etc and enemy stat in some calculator and it gives you possible damage or other effect after all boons/powers stats, applied the way game understands them. Now the only way to do something like this is with combatlog, but it is not all that useful and fine-tuning and seeing what result will be is practically impossible.
I has it exactly as you show on a printscreen, but those bonuses aren't reflected in character sheet. While checking GS and all related statistics control resistans and control bonuses (not counting artefacts) are zero.
(Sorry, don't know how to put a printscreen on form page to show exactly what I mean)
Here is how you can verify it! Search for a target dummy. You can find them in the Trade of Blades, near Sgt. Knox in the Dread Ring, and there is also at least one in Cear King down at the docks.
Then put Entangling Force into a slot and target a dummy. Use the cooldown timer on the slot as your stop watch and watch for how long you can hold a target dummy up.
For example... The cooldown for Entangling Force for me is 10.7 seconds. So it starts by showing me an 11 and counts down from there. Without Will-O-Wisp will it hold the dummy up to where it shows a 7 on the timer, meaning, it took about 4 seconds. If I slot the Will-O-Wisp in will it stop on 6, meaning, it took about 5 seconds. And if I slot Will-O-Wisp and combine it with Orb of Imposition will it hold the dummy up for about 6 seconds.
Stay frosty.
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chaoscourtesanMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2014
I don't know if my CantMage or WillWisp is working or not.
WIKI says-
Control Resistance: reduces the duration of Control Effects (aka Crowd Control).
The formula is: Reduced Duration = 1 / (1 + CR%)
As an example, 25% Control Resistance will reduce a base 5-second stun to a 4-second stun.
Control Bonus: Wisdom grants you a 1% bonus to Control Effects (aka Crowd Control) effects per point after a Wisdom score of 10.
Example A: Wisdom Score of 10 = No Control bonus.
Example B: Wisdom Score of 12 = +2% Control bonus. (If you were to cast a spell that immobilizes your target for a base of one second, a Wisdom Score of 12 would increase that to 1.02 seconds).
Example C: Wisdom Score of 20 = +10% Control bonus. (If you were to cast a spell that immobilizes your target for a base of one second, a Wisdom Score of 20 would increase that to 1.10 seconds).
These (if accurate) suggest that the percentages both relate to the duration of the power being used, incoming or outgoing.
Bonuses apart from ability score (i.e. Wisdom) need to be indicated somewhere as applied, either as a buff or a stat, in my opinion. The companions that grant these bonuses are not cheap, whether you pay cash or AD. I'd love to know that they are working.. beats HOPING they are working, hands down.
(Edit- Not that these numbers are awe-inspiring anyway.. I know half a second is a long time in a five second battle. But I should have done the math before buying, because.. well, just because. HAHAHA)
Rhyon Cawdorian GWF | Opa Loka TR | Cormac Argentus III DC | Annika Thornblade GF | Aerys Skydark HR | Bartin Findlor TR | Aellia Baalthrall CW | Lucan Hawkmoon CW | Opa Brahk GWF | Korzbyrk DC | Den Kruk GWF | Jherek Skarsin CW |
Roland Mac Sheonin GF | Tarron Direheart SW |
Comments
(Sorry, don't know how to put a printscreen on form page to show exactly what I mean)
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I see a deep logic in introducing in Mod 2 companion which gives no bonuses exept having artifact as Shard of Valindras Crown (I believe it was only one artifact before Mode3 with control bonuses). And same wisdom I see in Control Wizard (stress on Control) having this statistic base-level in control zero.
I'm not sure if some other characters have control resistance level higher than zero either (without artifacts).
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
If you check my thread it was more about introducing percentage bonus for zero as zebular mentioned previously.
I've told about not noticing any perceptible difference in control/control resistance exactly because I couldn't measure it another way.
If you could prove otherwise, that this bonus is actually working I would be most pleased to see it.
If not, your comment is useless same way as my statement.
Your post gives me some hope that bonus is actually working despite not being visible in character sheet.
. . . Regardless, I have the Wisp companion and despite it's active bonus, it really is a nice companion to have summoned. If I didn't wear a rank 30 ioun stone of allue, I'd probably use my Wisp as my summoned companion. Aslo, the Wisp kicks butt in Sword Coast Adventures at rank 30.
. . . For the time being, I'm moving this over to Gameplay forum, as it might be spotted by players with a deeper insight and would be able to explain it better. If this is found to be a bug, we'll move it back.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Control resist doesn't work as % of time you are controlled - I think it is obviously buggy, or at least wrong explanation.
About showing stats in char screen - vorpal doesn't show increased critical severity too, but companion does - obvious bug again.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
There's no point in having "hidden" bonuses (so that you don't really know if they work properly or not without a good amount of testing).
Having raw stat + % is not that bad, we just need some visible and understandable end result.
I've seen in other games - combat calculator - you enter you stats, boons, powers, etc and enemy stat in some calculator and it gives you possible damage or other effect after all boons/powers stats, applied the way game understands them. Now the only way to do something like this is with combatlog, but it is not all that useful and fine-tuning and seeing what result will be is practically impossible.
Then put Entangling Force into a slot and target a dummy. Use the cooldown timer on the slot as your stop watch and watch for how long you can hold a target dummy up.
For example... The cooldown for Entangling Force for me is 10.7 seconds. So it starts by showing me an 11 and counts down from there. Without Will-O-Wisp will it hold the dummy up to where it shows a 7 on the timer, meaning, it took about 4 seconds. If I slot the Will-O-Wisp in will it stop on 6, meaning, it took about 5 seconds. And if I slot Will-O-Wisp and combine it with Orb of Imposition will it hold the dummy up for about 6 seconds.
WIKI says-
Control Resistance: reduces the duration of Control Effects (aka Crowd Control).
The formula is: Reduced Duration = 1 / (1 + CR%)
As an example, 25% Control Resistance will reduce a base 5-second stun to a 4-second stun.
Control Bonus: Wisdom grants you a 1% bonus to Control Effects (aka Crowd Control) effects per point after a Wisdom score of 10.
Example A: Wisdom Score of 10 = No Control bonus.
Example B: Wisdom Score of 12 = +2% Control bonus. (If you were to cast a spell that immobilizes your target for a base of one second, a Wisdom Score of 12 would increase that to 1.02 seconds).
Example C: Wisdom Score of 20 = +10% Control bonus. (If you were to cast a spell that immobilizes your target for a base of one second, a Wisdom Score of 20 would increase that to 1.10 seconds).
These (if accurate) suggest that the percentages both relate to the duration of the power being used, incoming or outgoing.
Bonuses apart from ability score (i.e. Wisdom) need to be indicated somewhere as applied, either as a buff or a stat, in my opinion. The companions that grant these bonuses are not cheap, whether you pay cash or AD. I'd love to know that they are working.. beats HOPING they are working, hands down.
(Edit- Not that these numbers are awe-inspiring anyway.. I know half a second is a long time in a five second battle. But I should have done the math before buying, because.. well, just because. HAHAHA)
Roland Mac Sheonin GF | Tarron Direheart SW |