My orb is displaying sideways. (transmuted to Savage Skull of the Many Arrows).
The selection arrow (navigating arrow for choosing things on the UI) is not displaying. Makes it very interesting when you're trying to change chat channels or select something in your bags.
There is so much laggggggggggggggggggg in Caer. It's worse than PE auction area. Turning down the graphics helped a smidge but there are still times when I get basically 1 FPS, especially in the middle/upper area of town.
Oh, getting killed in the pvp area costs you an injury kit? Sweet!
Getting dc'd after accepting the pvp que (domination) and upon logging back in, I have the 30 minute debuff? YAY!
I realize this is a new patch, but some things should be a no-brainer, as in I shouldn't have to waste an injury kit after being killed in the pvp area.
All in all I love the game, don't get me wrong......BUT.........some things need tweaked. Anyone else have interesting bugs to report?
It depends if there are epic heroics on your instance, then everyone goes to it all the skills are popping and there tends to be tons of lag. Otherwise, it seems decent.
As for injuries, they are meant to give tangible consequences for open world death and tangible satisfaction for aggressors. Plus the gold isn't much. If you are having gold problems because of that, you need to read some guides.
It depends if there are epic heroics on your instance, then everyone goes to it all the skills are popping and there tends to be tons of lag. Otherwise, it seems decent.
As for injuries, they are meant to give tangible consequences for open world death and tangible satisfaction for aggressors. Plus the gold isn't much. If you are having gold problems because of that, you need to read some guides.
Which is stupid. You're only reward is the sadistic satisfaction of punishing others. It just discourages people from taking part. I'm not too fussed, I don't like it or expected to but it could've been done better.
It depends if there are epic heroics on your instance, then everyone goes to it all the skills are popping and there tends to be tons of lag. Otherwise, it seems decent.
As for injuries, they are meant to give tangible consequences for open world death and tangible satisfaction for aggressors. Plus the gold isn't much. If you are having gold problems because of that, you need to read some guides.
They are earning points for killing players, which is all well and good (it IS a pvp zone after all) but needing an injury kit each time is salt in the wound. No gold issues; just wondering about the logic of it.
As for the stealth someone else mentioned--here's my take: No class should have the capability to stay in stealth, untargetable, and whittle another player's hp down to 0. This is not QQ, it just seems unfair. I'm sure there will be changes to things like permastealth and chain proning in the future. Either that or the abilities of other classes will change to meet these threats.
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited May 2014
We have bug report threads for such things. If you're going to give opinions on other things, it's best to find existing threads first on it and not jumble it all into one post with this and that, which already have existing threads. Thanks!
Comments
As for injuries, they are meant to give tangible consequences for open world death and tangible satisfaction for aggressors. Plus the gold isn't much. If you are having gold problems because of that, you need to read some guides.
everyone has stealth now. enemies, teammates, myself and sometimes own scenario.
reminds me of a scene from family guy. which not only kill me variably makes me laugh too.
Which is stupid. You're only reward is the sadistic satisfaction of punishing others. It just discourages people from taking part. I'm not too fussed, I don't like it or expected to but it could've been done better.
They are earning points for killing players, which is all well and good (it IS a pvp zone after all) but needing an injury kit each time is salt in the wound. No gold issues; just wondering about the logic of it.
As for the stealth someone else mentioned--here's my take: No class should have the capability to stay in stealth, untargetable, and whittle another player's hp down to 0. This is not QQ, it just seems unfair. I'm sure there will be changes to things like permastealth and chain proning in the future. Either that or the abilities of other classes will change to meet these threats.
Nice sideways orb, eh?
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