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HR & TR in PVE/Dungeons

doktorelmodoktorelmo Member Posts: 0 Arc User
edited May 2014 in PvE Discussion
Right now, the devs can´t deny that HR & TR are useless in PVE.
I´ve been reading "LFG greed run without TR&HR pls" quiet a lot in the last time and with the new patch nerfing the HR even harder, it only got worse. I understand that this was mostly a PVP patch and that HR&TR perform quiet good in PVP, but if you (DEVS!) dont want them in dungeons, point that out in the character creation. Say that GWF & CW are dungeon runner classes and HR&TR are PVP classes in the character creation screen! I played my HR to 60, not reading the board till i was near to 60 and now i, as a PVE-player, am having a huge problem finding groups because he is just useless.

If you can take a CW with you, why would you take an HR or an TR in your group?

The problem is not the community, the problem is the content. Every dungeon, every boss is just all about aoe´ing the million adds and while i can live with that (indeed its quite funny), i cant live with CW´s and GWF´s immensly outperforming TR&HR.

Now my question to the Devs/CM: Is there anything planned for Mod4 with HR&TR or should i just reroll GWF/CW if i want to be a dungeonrunner? I like playing my HR, he is a well designed class, but with his current skills not for this kind of end content.
Post edited by doktorelmo on
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Comments

  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited May 2014
    you forgot to mention GF is nearly impossible to get in a group for dungeons
  • edited May 2014
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  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited May 2014
    magenubbie wrote: »
    Now, and here comes the other part of the problem, if the playerbase wouldn't be so eager for rewards and actually tried to enjoy a dungeon for the actual amount of time it's meant to take, there would be a lot less issues with HR and TR. That, to me, is the real problem.

    I enjoy a new dungeon the first time. The second time too. And probably the third and fourth time as well. On my 137th run I don't really know what I'm supposed to enjoy, as it will play exactly like the first time, not a slightest variation (I mean different paths, different/special enemies, randomized rewards etc.)
  • znudenejznudenej Member Posts: 0 Arc User
    edited May 2014
    magenubbie wrote: »
    While I agree some nerfs should never have gone live, they are -as you say- not the only problem. Yes, the content is a huge factor. CWs/GWFs are all you need, if you want to speed run. Now, and here comes the other part of the problem, if the playerbase wouldn't be so eager for rewards and actually tried to enjoy a dungeon for the actual amount of time it's meant to take, there would be a lot less issues with HR and TR. That, to me, is the real problem.

    People don't want to do dungeons. People want the rewards with as little work as possible, preferably at the expense of other people's chances to improve themselves (greed runs anyone?). If that's how you want to play, CWs and GWFs are more than enough to do whatever you want.

    The proof of the statement above is the /legit group. TRs and HRs still get parties there. Not because they are useless and need carrying, but because nobody cares if they finish the dungeon in 10 or 30 minutes. GFs. HRs, TRs and DCs are just as welcome as CWs. It's the run that's enjoyable. The chance for a reward is the reason to enter.

    Well, imho problem is that if you wanna gear up your character and you are a F2P player it takes ~300 CN split runs. So you think twice if you wanna 30 min run CN or hour and half.
  • doktorelmodoktorelmo Member Posts: 0 Arc User
    edited May 2014
    The fun things about dungeons are the rewards. The more rewards i am able to get, the more dungeons i run. I am sure, if we make a group with 2x tr, 2x hr and 1dc it will be near to impossible clearing the dungeon, while its fastest way doing it with 2gwf, 2cw & 1dc.

    The thing is, even if there is a group which takes me with them, i feel like a burden for the group. When i play MMO´s, i want to compete with the best, i want to be the carry and not the one being carried.

    Why not make a buff which is only there when u have only 1 of every class. For example, increase the movememt speed and droprates by 30%. Or, Devs could also give TR, HR and GF a really big group buff for like 20% power for the whole group.
  • itsclockworksitsclockworks Member Posts: 12 Arc User
    edited May 2014
    I do agree with you about the nerfs but I have out damaged a CW before and got the most kills as an HR it's not that bad... but we also kind of suck versus cc (fox cunning) was are bread and butter. So we are kind of **** in pvp ATM, other then that I been getting invites and everything else... it's not that bad.
  • itsclockworksitsclockworks Member Posts: 12 Arc User
    edited May 2014
    and to be honest I rather have a GF over any class for reason a good one keep the mobs off of the DPS... period. I seen and felt it before.
  • ryugasiriusryugasirius Member Posts: 996 Arc User
    edited May 2014
    and to be honest I rather have a GF over any class for reason a good one keep the mobs off of the DPS... period. I seen and felt it before.

    2 or 3 CWs will have absolutely no problem with aggro. With enough recovery, mobs will be permanently CC-ed. And with enough lifesteal, it won't really matter if they have a stray mob or two on them (or one of the few CC immune mobs), they can easily facetank them.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited May 2014
    Please-please-please-please don't put HR and TR in the same category!

    While HRs are just generally unaccepted by the community for dungeons running, they can still overdps almost any class. TRs CAN'T DO THAT!
    Period.
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited May 2014
    personally, i just make my own group with 2-3 wizards and the rest as gwf's. but i no longer dungeon run unless i want rough ad from pirate king
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited May 2014
    RIP Guardian fighter nobody cares about it anymore? is ok to talk about TR and HR issue with pve but about GF?
  • demonkyuubidemonkyuubi Member Posts: 0 Arc User
    edited May 2014
    RIP Guardian fighter nobody cares about it anymore? is ok to talk about TR and HR issue with pve but about GF?

    well, tanking in this game is overrated and would need to be completely reworked in order for them to be wanted. even rogues do just fine without a tank as we can do the job ourselves and i even have a frost mimic to forcefully aggro when necessary.

    another issue that guardians might not be aware of is that they are the enemy of rogues in pve. many of us rogues learn the hard way that guardians don't give a single warning about their knockbacks and end up killing us a lot along with the mobs. because of that 1 issue, i will never look for a guardian myself as we are just incompatible. wizards seem to knockback too fast to drag us with the mobs and some clerics are thoughtful enough to wait for our flurry to end.
  • wimpazoidwimpazoid Member Posts: 504 Arc User
    edited May 2014
    If your HR is not getting into groups, you are likely looking to get into the wrong groups. HR does pretty well in dungeons, what the GWF/CW stacking speed run groups don't want is amateur HRs that split up and push mobs away from their centric dps model. TRs and GFs on the other hand are unwanted because their means of DPS (or lack of) don't fit that model as well.

    It's a good idea to avoid such groups in LFG.
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  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited May 2014
    magenubbie wrote: »
    The rewards are just a bonus. A nice bonus, but still a bonus. I'll glady do multiple runs in a row as long as we all have enough keys to get everbody something useful.

    This remark made me want to chime in. I'm interested in how this is working out, as since the patch dropped, my guild seems to have lost the will to live, and I haven't seen a single DD running- nor have I seen any forming in the Legit channel. Admittedly, I am feeling a lot less motivated to play now, so I haven't been on as much, but still, it's normal to see at least some groups forming.

    I guess we will see over the weekend, which is normally the busy time..
  • alexgabriel23alexgabriel23 Member, Neverwinter Beta Users Posts: 276
    edited May 2014
    wimpazoid wrote: »
    If your HR is not getting into groups, you are likely looking to get into the wrong groups. HR does pretty well in dungeons, what the GWF/CW stacking speed run groups don't want is amateur HRs that split up and push mobs away from their centric dps model. TRs and GFs on the other hand are unwanted because their means of DPS (or lack of) don't fit that model as well.

    It's a good idea to avoid such groups in LFG.

    indeed good point , the only problems is most of guilds are empty and most of ppl play CW or gwf but 90% are cw.... and if ur a solo player like me there is gonna be a problem to play something exotic like GF/HR/TR
  • itsclockworksitsclockworks Member Posts: 12 Arc User
    edited May 2014
    2 or 3 CWs will have absolutely no problem with aggro. With enough recovery, mobs will be permanently CC-ed. And with enough lifesteal, it won't really matter if they have a stray mob or two on them (or one of the few CC immune mobs), they can easily facetank them.

    True so what you're saying every class should have an AOE cc which would make sense.
  • prancerhoodprancerhood Member Posts: 1 Arc User
    edited May 2014
    I usually don't feel too useless, unless a CW is around lmao
  • query523query523 Member Posts: 1,515 Arc User
    edited May 2014
    My HR consistantly comes in second or third regardless of how many CWFs are in the party. The problem is not the class. It is the community. The CWF Party can sleepwalk the dungeon because it is a deployment they are used to. Not because it is optimal.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited May 2014
    That's why I ask for parties in the legit channel, I haven't had any trouble finding groups that want a TR so far.
    I don't understand people that do dungeons JUST for the rewards, if you're not enjoying it, then why care about the reward? the reward only enables you to get to harder dungeons, that you don't enjoy either.
    I love doing dungeons, different people make different runs.
    2e2qwj6.jpg
  • query523query523 Member Posts: 1,515 Arc User
    edited May 2014
    kattefjaes wrote: »
    This remark made me want to chime in. I'm interested in how this is working out, as since the patch dropped, my guild seems to have lost the will to live, and I haven't seen a single DD running- nor have I seen any forming in the Legit channel. Admittedly, I am feeling a lot less motivated to play now, so I haven't been on as much, but still, it's normal to see at least some groups forming.

    I guess we will see over the weekend, which is normally the busy time..

    Everyone is farming ice and XP.
  • doktorelmodoktorelmo Member Posts: 0 Arc User
    edited May 2014
    K, did several dungeons today, outdps´ed most CW´s and GWF´s and now im on the friendlist of some of them constantly asking me to dungeonrun with them. So i got that going a bit. Still, finding random groups is really difficult and i´d really like to see gf´s and tr´s again, which, what is true, are even weaker for PVE.

    I still think, they should release harder dungeon content with tough bosses which need tanking and single-target dps, to make random groups a bit more diverse.
  • znudenejznudenej Member Posts: 0 Arc User
    edited May 2014
    doktorelmo wrote: »
    K, did several dungeons today, outdps´ed most CW´s and GWF´s and now im on the friendlist of some of them constantly asking me to dungeonrun with them. So i got that going a bit. Still, finding random groups is really difficult and i´d really like to see gf´s and tr´s again, which, what is true, are even weaker for PVE.

    I still think, they should release harder dungeon content with tough bosses which need tanking and single-target dps, to make random groups a bit more diverse.

    Don't trust to paingiver. HR does have minimal debuff & support for group. You can overdamage him but only thanks CWs debuffs. So even you can see yourself first in paingiver, run could be faster & smoother if there were another CW instead you.
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited May 2014
    With the exception of speed runs, none of the classes have it that bad. Take VT and MC for example. Neither of those last bosses benefits any more by having an only GWF/CW group. As long as you have high DPS it doesn't really matter what class you are. A CW is nice to have but only for the HV set bonus, not their encounters/dailies.

    The two hardest T2 bosses are usually considered to be SP and ToS. GF, DC, and TR are all very good for SP. A TR can solo the SP boss with as little as 13k gs, probably less.

    ToS does benefit from having more CWs, but with a DC, the last boss doesn't matter as much what classes you are running with.
  • prancerhoodprancerhood Member Posts: 1 Arc User
    edited May 2014
    reiwulf wrote: »
    That's why I ask for parties in the legit channel, I haven't had any trouble finding groups that want a TR so far.
    I don't understand people that do dungeons JUST for the rewards, if you're not enjoying it, then why care about the reward? the reward only enables you to get to harder dungeons, that you don't enjoy either.
    I love doing dungeons, different people make different runs.

    i like you, you speak my language often
  • tornnomartornnomar Member, NW M9 Playtest Posts: 403 Arc User
    edited May 2014
    Unpopular Opinion Time!

    The community is the the reason these types of runs have become the norm. Not the Devs. They only gave us the content, its the community that has decided the way to run the content.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited May 2014
    i like you, you speak my language often
    Thank you, my dear gold pantalooned friend ;)
    2e2qwj6.jpg
  • xaansteelxaansteel Member Posts: 62 Arc User
    edited May 2014
    We can blame the community and impulsive players who just want to run like hell through a dungeon, but we also can't blame people for wanting to do that because it just makes the most economic sense.

    As a HR, I'm blaming the HRs, but also the devs. Why? Because most HRs probably played WoW and want to be a pew-pew ranger and nothing but. Sit back and pew pew pew, and that's awful and it sucks and maybe the devs are to blame for killing the viability of a pew ranger, but the rangers who are still hell-bent on being pew rangers are to be blamed too because they'll just pew pew no matter what the reality is. There are other feat paths, guys. Nature build is very useful to a group and in the longer and harder dungeons you're valuable. And combat build stormwarden is my setup. Rain of arrows does the most damage so you need to be right next to the mobs, rain of arrows, split the sky, go to combat, clear the ground and fox shift with blade storm and twin blade storm as a whirling tornado of death. You have to stack deflect and then use fey thistle too. This works amazingly for the strategy that most people want, focusing the mobs around the fighters and aoeing with the wizards. If only people didn't expect every single ranger to be a lame pew pew ranger this wouldn't be a problem.

    So who's to blame? Everybody and nobody. The devs did a good thing and buffed a lot of skills for rangers like clear the ground and split the sky (honestly don't know anything about pathfinder yet) and maybe people just need to use better strategies and eventually the perception will change.
  • znudenejznudenej Member Posts: 0 Arc User
    edited May 2014
    tornnomar wrote: »
    Unpopular Opinion Time!

    The community is the the reason these types of runs have become the norm. Not the Devs. They only gave us the content, its the community that has decided the way to run the content.

    If you want progress your character (and don't pay xy €) you needs a lot AD. While you can refine 24k RAD / day and gear costs around 30M AD you have to do many runs to pay it. And not only this, even when you are making build to match it your playstyle its 120k-150k for retrain... mounts & companions... Milions and milions AD...Now when you count AD / time for dungeons there is almost no AD from T2 epics.
    Only dungeons where you can make some profit is DK & CN and even these have to go a few hundred times. Do you think its enjoyabe do CN 300x in row?
  • xaansteelxaansteel Member Posts: 62 Arc User
    edited May 2014
    Yeah so today I wanted to do either frozen heart or pirate king during dungeon delves, specified "Combat HR LFG for PK or FH" and bam, a fighter/wizard team took me in. Oh sure I wasn't as off-the-charts with the damage as the wizards, but they seemed to know that I was going to be fighting in the middle of the fray with the fighter to let them focus on the pool of mobs. It would be nice if clear the ground did even more damage, I don't think I'm being greedy to request that considering the disparity, but HRs don't have to be snubbed or get in the way of speed runs.
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