Ok...I get the idea of the Heroic encounters, and it is a good one. However, in practice, this is just getting solo adventurers killed. The initial quests in Icewind send you off to do a Heroic quest, but give no indication of what you're getting yourself into. Unless there happen to be other adventurers around to lend a hand, chances are good you'll just die. Now, having wasted several Life scrolls and numerous charges of a Health Stone, I have to reconsider tactics to complete this questline.
My initial impression had been that Heroic quests were an OPTION that you could prepare for, gather friends if need be, and know in advance what you're up against. This does not appear to be the case at all. They are just scattered about at random, at varying degrees of difficulty and no obvious indication of how elite they will be. Half the time the path you may be following will lead you right through the middle of one. There also appears to be no differentiation between those in PvE areas and those in PvP areas as far as the sparkly trail is concerned...it will just steer you toward the nearest, whatever it may be.
Heroic encounters are supposed to be done in groups. you can do SOME of them on your own, but for best results you should try to group, they're called "heroic encounters" for a reason.
Icewind dale is a much tougher place for everyone, you should walk carefully, not just zerging in the middle of rasdom enemy groups.
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited May 2014
1) For PvE different factions should be able to join together.
2) Needs a "Join public group" option like Rift.
3) Raid format to allow more than 5 people in one group would be welcome. (this would help in Gauntlgrym pvp too)
When you get close to a HE you get a screen wide message and it clearly states how many players it is intended for , just join or form a group specifically for doing HE's.
Heroic encounters are supposed to be done in groups. you can do SOME of them on your own, but for best results you should try to group, they're called "heroic encounters" for a reason.
Icewind dale is a much tougher place for everyone, you should walk carefully, not just zerging in the middle of rasdom enemy groups.
Calling something or someone heroic as no indication whatsoever, of how challenging it will be in Neverwinter. A single Paragon Hero should be able to do Heroic Encounters by definition.
Ok...I get the idea of the Heroic encounters, and it is a good one. However, in practice, this is just getting solo adventurers killed. The initial quests in Icewind send you off to do a Heroic quest, but give no indication of what you're getting yourself into. Unless there happen to be other adventurers around to lend a hand, chances are good you'll just die. Now, having wasted several Life scrolls and numerous charges of a Health Stone, I have to reconsider tactics to complete this questline.
My initial impression had been that Heroic quests were an OPTION that you could prepare for, gather friends if need be, and know in advance what you're up against. This does not appear to be the case at all. They are just scattered about at random, at varying degrees of difficulty and no obvious indication of how elite they will be. Half the time the path you may be following will lead you right through the middle of one. There also appears to be no differentiation between those in PvE areas and those in PvP areas as far as the sparkly trail is concerned...it will just steer you toward the nearest, whatever it may be.
Honestly, this needs to be re-thought.
1. They are appear in usual places (one can anticipate where a certain type encounter will appear).
2. There is an indication of difficulty, similar to runes Rank, the more spikes the icon has and the bigger it is the harder the encounter is.
3. It doesn't require a party, and will reward anyone participating in the vicinity.
4. It's not meant for Solo play, and as such finally challenging. Perhaps Use chat, guild, or just follow/wait other people before jumping into hard encounter ?
5. Perhaps it was a good time to ask how to differentiate their difficulty before waisting scrolls of life / health stone and such and not after.. you died / found it difficult, try to adapt before being stubborn about it... or ask.. especially when it says in the middle of the screen encounter for x people...
6. After leveling to 60, i honestly believe one should learn how to choose active quest for the sparky line, and use the map to see which one is PvP and PvE which is clearly marked by red paint.
I apologize if my tone seems harsh, but finally there is new content that can be done in groups and actually somewhat challenging (require more than 2-3 people to destroy everything). The first post i see sounds like "It's hard, nerf it". This is not a Solo game, it's MMO. this is not a solo content.. please dont try to do it like a single player campaign and then ask to rework it when it fails. What i can agree with / or suggest is that the tool tips on the map will indicate how many people needed for the encounter in addition to the visual indicator of the icon itself to aid new players to the zone.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited May 2014
Just look on the zone map - HE's w/ a 1 or 2 can be soloed by almost anyone. Higher than 2, well, get some others to help.
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
1. that is possible. You don't need to party to join in. everyone who participates gets credit.
2. no need. see 1.
3. again, see 1.
Have you even been there yet?
You don't need a party, but it certainly helps. Several class buffs are party-only and keeping track of people's health for healers can be a nightmare without party's UI. I don't see how anyone could be against those changes, unless he's just willing to argue on forums because of boredom.
i did the heroic encounters with a bunch of randoms who happened to be there and still got my credit. it's only tough when you solo, but is ridiculously easy with help. so easy with just 1 other person that I still didn't need to use pots.
i actually thought it was a joke with how easy these heroic encounters are when a bunch of the testers said we were all gonna die a lot and 1-shots would be frequent.
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
i did the heroic encounters with a bunch of randoms who happened to be there and still got my credit. it's only tough when you solo, but is ridiculously easy with help. so easy with just 1 other person that I still didn't need to use pots.
i actually thought it was a joke with how easy these heroic encounters are when a bunch of the testers said we were all gonna die a lot and 1-shots would be frequent.
They're not all the same difficulty.
The ones you mentioned are probably Auril's Totem, Merchant in Distress and (something) Marauders, those are designed for a couple of persons. But the harder ones like Raid the Raiders, Rhemoraz Hunt, ecc... cannot be duoed without pots.
i did the heroic encounters with a bunch of randoms who happened to be there and still got my credit. it's only tough when you solo, but is ridiculously easy with help. so easy with just 1 other person that I still didn't need to use pots.
i actually thought it was a joke with how easy these heroic encounters are when a bunch of the testers said we were all gonna die a lot and 1-shots would be frequent.
Riiiiight. You and one other person try taking down Remorhaz. Let me know how that works out for you.
They're not all the same difficulty.
The ones you mentioned are probably Auril's Totem, Merchant in Distress and (something) Marauders, those are designed for a couple of persons. But the harder ones like Raid the Raiders, Rhemoraz Hunt, ecc... cannot be duoed without pots.
Black ice beholder and remorhaz are also tougher, but assuming enough people come it's not too bad. If they don't you'll get wrecked and need to try and get more to join.
I like them and good on Cryptic for trying something new!
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I like them and good on Cryptic for trying something new!
Its not really new. Cryptic has been doing open missions like this for years now. There are dozens of encounters like these in Champions and Star Trek and have been from their launches.
Granted, these seem more polished and refined then past versions. But any old Champs vet who has played on a Bloodmoon event will feel right at home with these.
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited May 2014
Never completely trust the sparkle path. It's like trying to follow glitter at a night club.
Also, the PvP areas are marked by a red indication on the map, and there IS that warning if you cross the red light wall you'll be flagged for PvP.
Rhemoraz... they are a pretty blue and rainbow. Don't let the rainbow fool you!
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This is supposed to be a tough area. Thank god it is kind of tough. With the exception of Remorhaz, all of the HE's are more difficult than either shar or dr enemies but a fraction of the difficulty of even the worst enemy pug in domination pvp. I would not want this watered down any more. It is a challenge to solo, but not even close to really really hard. It is really the only non-dungeon semi-difficult pve content that has been released period imo. This area is hard for a good reason; it represents the latest end-game content and has a fairly high requirement to get in. I am liking it a lot.
This is supposed to be a tough area. Thank god it is kind of tough. With the exception of Remorhaz, all of the HE's are more difficult than either shar or dr enemies but a fraction of the difficulty of even the worst enemy pug in domination pvp. I would not want this watered down any more. It is a challenge to solo, but not even close to really really hard. It is really the only non-dungeon semi-difficult pve content that has been released period imo. This area is hard for a good reason; it represents the latest end-game content and has a fairly high requirement to get in. I am liking it a lot.
Shamely kessels retreat doesn't live up to being an "epic skirmish" and the 12k gs requirement (compared to other dungeon gs requirements)
Shamely kessels retreat doesn't live up to being an "epic skirmish" and the 12k gs requirement (compared to other dungeon gs requirements)
Let's face it. If it did live up to the requirement, we'd have tons of threads complaining about the difficulty.
There are tons of "fake" 12kgs players out there. That means that they got to 12k because of gear inflation. It is far too easy to get 12k nowadays. They are nowhere near the caliber of 12k gs players last year
Several class buffs are party-only and keeping track of people's health for healers can be a nightmare without party's UI.
This. ^^ I like the HE but as a DC ,having an actual Party would help me help the other participants. The whole concept is new but I can see how preformed groups might have more fun because they could actually support each other instead of spamming the bad guys and grabbing the loot. We will all have to adapt
For what it's worth, I'm loving the content of Mod 3 so far. Heroic encounters are a heck of a lot more fun than "go kill three of these, collect the doo-dads they drop, then return here. Repeat the same thing tomorrow." It's fun sneaking up to the edge of a 6-10 man encounter with two or three other people nearby and all of you thinking "what the heck" and trying to take it down. It puts you through your paces much more so than Sharandar and Dread Ring ever did.
Let's face it. If it did live up to the requirement, we'd have tons of threads complaining about the difficulty.
There are tons of "fake" 12kgs players out there. That means that they got to 12k because of gear inflation. It is far too easy to get 12k nowadays. They are nowhere near the caliber of 12k gs players last year
The thing is despite the likes of CN/MC/VT having a much lower gs requirement (which is way under what you actually need), it's no where near the difficulty and some of the HEs are even tougher. I think that some of the older players will get bored after 2 months max when theres nothing rewarding left to do.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
For what it's worth, I'm loving the content of Mod 3 so far. Heroic encounters are a heck of a lot more fun than "go kill three of these, collect the doo-dads they drop, then return here. Repeat the same thing tomorrow." It's fun sneaking up to the edge of a 6-10 man encounter with two or three other people nearby and all of you thinking "what the heck" and trying to take it down. It puts you through your paces much more so than Sharandar and Dread Ring ever did.
Sure does.
I was just addicted to these for like a week straight. Lol course when it went live the larger encounters aren't spawning as often, and in this case they really need to. Lol I've been running around tonight and there's like 10 people running around just pasting the 2-3 man encounters because there's just no more 3-5 and 6-10 spawning.
I think they're seriously going to need to increase the spawn rate so the lower geared players can take on the 2-3 man while the rest of us gang pile the 3-5 and 6-10 mans. Those are just a rush.
Deadly... but a rush like nothing else.
Right now you've got like 20 people gang piling them, but I remember in the Preview sometimes we'd be doing 3-5 mans with just 3 people lol.
well, i take back my earlier post as i finally did run into Kaetil. someone dying every 5 seconds and i can't put up my ITC b4 that aoe kills me. definitely rare though.
LOL silver...we did some of them with just 4...you know the one I mean.
Lol I remember when we started that Black Ice Beholder one with 4 people, luckily we got another 2 towards the end, but I don't think I've seen so many people drop so fast.
Its almost a let down now when you jump on one and there's like 20 people all over a 2-3 man.
I think that Bug from Preview may be back though,
The 3-5 mans are not spawning at this point. I only saw the Remhoraz once. So I think they're all bugged out again.
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hexanna22Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 204Bounty Hunter
edited May 2014
I ran around solo for an hour and just went to HEs that other people were already working on....AND you don't even have to stay for the whole thing to get credit...which I found out by stumbling into one while trying to follow quest path, and then leaving since it looked like they had it handled.
Comments
Icewind dale is a much tougher place for everyone, you should walk carefully, not just zerging in the middle of rasdom enemy groups.
2) Needs a "Join public group" option like Rift.
3) Raid format to allow more than 5 people in one group would be welcome. (this would help in Gauntlgrym pvp too)
Calling something or someone heroic as no indication whatsoever, of how challenging it will be in Neverwinter. A single Paragon Hero should be able to do Heroic Encounters by definition.
I'm ok with this anyway, loads of fun for me to be honest.
1. They are appear in usual places (one can anticipate where a certain type encounter will appear).
2. There is an indication of difficulty, similar to runes Rank, the more spikes the icon has and the bigger it is the harder the encounter is.
3. It doesn't require a party, and will reward anyone participating in the vicinity.
4. It's not meant for Solo play, and as such finally challenging. Perhaps Use chat, guild, or just follow/wait other people before jumping into hard encounter ?
5. Perhaps it was a good time to ask how to differentiate their difficulty before waisting scrolls of life / health stone and such and not after.. you died / found it difficult, try to adapt before being stubborn about it... or ask.. especially when it says in the middle of the screen encounter for x people...
6. After leveling to 60, i honestly believe one should learn how to choose active quest for the sparky line, and use the map to see which one is PvP and PvE which is clearly marked by red paint.
I apologize if my tone seems harsh, but finally there is new content that can be done in groups and actually somewhat challenging (require more than 2-3 people to destroy everything). The first post i see sounds like "It's hard, nerf it". This is not a Solo game, it's MMO. this is not a solo content.. please dont try to do it like a single player campaign and then ask to rework it when it fails. What i can agree with / or suggest is that the tool tips on the map will indicate how many people needed for the encounter in addition to the visual indicator of the icon itself to aid new players to the zone.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
You don't need a party, but it certainly helps. Several class buffs are party-only and keeping track of people's health for healers can be a nightmare without party's UI. I don't see how anyone could be against those changes, unless he's just willing to argue on forums because of boredom.
i actually thought it was a joke with how easy these heroic encounters are when a bunch of the testers said we were all gonna die a lot and 1-shots would be frequent.
They're not all the same difficulty.
The ones you mentioned are probably Auril's Totem, Merchant in Distress and (something) Marauders, those are designed for a couple of persons. But the harder ones like Raid the Raiders, Rhemoraz Hunt, ecc... cannot be duoed without pots.
Riiiiight. You and one other person try taking down Remorhaz. Let me know how that works out for you.
Black ice beholder and remorhaz are also tougher, but assuming enough people come it's not too bad. If they don't you'll get wrecked and need to try and get more to join.
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They should just randomly flagged some high geared GWF and have player man hunt him, it would be a much more challenging and meaningful encounter.
Its not really new. Cryptic has been doing open missions like this for years now. There are dozens of encounters like these in Champions and Star Trek and have been from their launches.
Granted, these seem more polished and refined then past versions. But any old Champs vet who has played on a Bloodmoon event will feel right at home with these.
Also, the PvP areas are marked by a red indication on the map, and there IS that warning if you cross the red light wall you'll be flagged for PvP.
Rhemoraz... they are a pretty blue and rainbow. Don't let the rainbow fool you!
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Jugger Conq GF
....
Shamely kessels retreat doesn't live up to being an "epic skirmish" and the 12k gs requirement (compared to other dungeon gs requirements)
Let's face it. If it did live up to the requirement, we'd have tons of threads complaining about the difficulty.
There are tons of "fake" 12kgs players out there. That means that they got to 12k because of gear inflation. It is far too easy to get 12k nowadays. They are nowhere near the caliber of 12k gs players last year
The thing is despite the likes of CN/MC/VT having a much lower gs requirement (which is way under what you actually need), it's no where near the difficulty and some of the HEs are even tougher. I think that some of the older players will get bored after 2 months max when theres nothing rewarding left to do.
Sure does.
I was just addicted to these for like a week straight. Lol course when it went live the larger encounters aren't spawning as often, and in this case they really need to. Lol I've been running around tonight and there's like 10 people running around just pasting the 2-3 man encounters because there's just no more 3-5 and 6-10 spawning.
I think they're seriously going to need to increase the spawn rate so the lower geared players can take on the 2-3 man while the rest of us gang pile the 3-5 and 6-10 mans. Those are just a rush.
Deadly... but a rush like nothing else.
Right now you've got like 20 people gang piling them, but I remember in the Preview sometimes we'd be doing 3-5 mans with just 3 people lol.
They need to increase the spawn rate on these.
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^so much this. good for quick farming of the small encounters though, but each encounter is ending in like 2 mins.
Lol I remember when we started that Black Ice Beholder one with 4 people, luckily we got another 2 towards the end, but I don't think I've seen so many people drop so fast.
Its almost a let down now when you jump on one and there's like 20 people all over a 2-3 man.
I think that Bug from Preview may be back though,
The 3-5 mans are not spawning at this point. I only saw the Remhoraz once. So I think they're all bugged out again.
I thought it was a ton of fun.