Drow have received updates to their character creation presets and options.
Made Halfling faces a little narrower and their eyes slightly larger.
Combat and Balance
Black Ice damage can now be properly dodged and avoided.
Great Weapon Fighter: Feats: Destroyers Purpose: Destroyer's Purpose now correctly operates in its own damage layer rather than in the Critical Severity damage layer.
Trickster Rogue: Vengeance's Pursuit now properly triggers the second effect when used goes on cooldown.
Content and Environment
Castle Never: Fixed an issue that could cause one of the gates to not properly open.
Castle Never: This map will no longer accept new players from the queue after the Dracolich has been defeated.
Domination: Leaving a PvP match and not returning will now count as a loss for the purposes of leaderboard rankings and domination matchmaking.
Gauntlgrym events now run every 3 hours.
Heroic Encounters: Fixed a few more cases of enemies not leashing in some encounters properly.
Heroic Encounters: There is added collision to the top of the Motherlodes so mined Black Ice wont end up in an unreachable area.
Mercenary Contracts: Resolved an issue where Ten Towns could still be offered contracts when they should have already given out too many more than the Arcane Brotherhood.
The new Black Ice Warhorse is now on display at the Shandakul Stables.
The Rehmoraz quest can now be properly completed.
Gateway
Resolved an issue with some characters unable to make Auction Hall transactions if they had certain special characters in their name.
Items and Economy
The rewards for Heroic Encounters have been unified to be more consistent between the different variations.
The Zen Market now has a few more categories to help sort and find items better.
Zen Market mounts Gelatinous Cube, Reanimated Destrier and the Hell Hound have had their quality increase from Uncommon to Rare to better match their unique look and speed. They are otherwise unchanged.
User Interface
Auction House: Clicking on a category no longer initiates a search. Searching will now only happen when you actually click Search.
Scoreboards now display the proper data in some edge cases.
5/12/14 3:15pm PST: Updated with the .17 build updates. Added 2 fixes for one of the daily quests and Vengeance's Pursuit in green. This is now on Preview!
5/9/14 1:25pm PST: This is going to preview today at 4pm PST. This will likley be the final version that goes live for the M3 launch, we are already looking at issues to get fixed up for the following week but please call out anything else you may see to make sure we've got it noted.
This will likley be the final version that goes live for the M3 launch, we are already looking at issues to get fixed up for the following week but please call out anything else you may see to make sure we've got it noted.
Very surprised by this considering the number of minor bugs that have been reported but have no listed fix in this patch.
Domination: Leaving a PvP match and not returning will now count as a loss for the purposes of leaderboard rankings and domination matchmaking.
Does this only count for disconnects or also for leavers? I'm irritated by the term "and not returning". I assume if you get hit with the leavers penalty, you'll also get a loss?
The yeti treat being rejected ( by the few lucky enough to get it so far ) or is it meant to be subject to 2 rounds of RNG - ie lucky to get Yeti to spawn first and then lucky to get yeti pet in tavern to accept the treat and then become a pet ( if so then this pet should be legendary status with some kick *** stats and not the low level pet it currently is ) .
5/9/14 1:25pm PST: This is going to preview today at 4pm PST. This will likley be the final version that goes live for the M3 launch, we are already looking at issues to get fixed up for the following week but please call out anything else you may see to make sure we've got it noted.
Plz fix penetration and control bonus for CW.....cuz in m3 u kill contol...
And FIX freaking immortal pet "cat" cuz i can target dat monster
GWF Swordmaster skill Flourish is still bugged and doesnt benefit from Armor Penetration this has been reported uncountable amount of times and still no fixes
also still no fixes to GWF horrible weapon clipping this has been reported alot of times aswell, the greatswords all of them go through GWF body and legs
All these bugs have been reported over the past 2 months but still exist ....
BUG- If you die while you are queued up for kessels retreat you get kicked from the queue , my guess is the black ice resistance probably resets to zero on death meaning you no longer reach the instance requirements.
BUG- Headdress of the Wild Noble is still completely invisible , I think it is hidden under my characters hair.
BUG- Shard of the Endless Avalanche ( not in tab ) when cast on random occasions it is impossible to push the shard .
One positive - New character creation for Wood Elves is ok .
If u dont fix arm pen on CW and control bonus u kill dat class!
0
nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2014
I'm not sure making Gauntlgrym run every 3 hours is going to be a good idea. Here's why:
1. Dwarf King Crypt drops a random Tier 2 set item (90%) or Tier 2 Accessory (10%) which is Bind on Equip. This dungeon can be completed up to 6 times during the 30 minutes of Delzoun Crypts (last one started in the last 2 minutes). That's approximately 5.5 minutes per completion. Less geared teams will usually complete it 4-5 times in the 30 minutes. Considering that actual Tier 2 dungeons take 15-40 minutes and have a much smaller chance at a Tier 2 set* item (both BoE drop from boss and BoP from Delve Chest), having Gauntlgrym occur this often will cheapen set items considerably and make gearing up to "best" equipment extremely fast compared to now.
This applies to Fardelver Crypt as well of course, but the main issue is Dwarf King Crypt.
*Dungeon bosses outside of Gauntlgrym can drop Tier 2 non-set or Tier 1.5/2 dungeon related items (70%) instead of Tier 2 set item (30%). Delve chest has only a 20% chance of having Tier 2 set choice.
2. Dwarf King Crypt/Fardelver boss drop is too good for the difficulty of the dungeons. Tier 1/2 standard dungeons are considerably more difficult to complete compared to the Gauntlgrym ones, and having Gauntlgrym events every 6 hours made this somewhat balanced. Now that it will be the most common event, there is actually very little reason to run actual Tier 1/2 standard dungeons or purchase Dungeon Delve keys in Module 3.
3. With Grym Coins and Tier 2 set items becoming so much more available, Unicorn and Drake Seals become even less relevant than they are now, and will be delegated purely to salvage for Rough Astral Diamonds/Collections and not actually be used as main equipment by players.
4. Dwarf King Crypt is listed as 6800 Gear Score required when other Tier 2 dungeons are all 8300. Moving this to 8300 required and upping the difficulty would bring it more in line with the rest of the content.
So unless the difficulty of the Gauntlgrym Dungeons is adjusted upwards to justify the extremely high rewards in the very short time span or the rewards adjusted downwards to make them suit the effort, Dungeon Delve times and Dungeon Delve keys for Tier 1/2 dungeons will become something only those without a guild will participate in. The remainder would get their equipment from Gauntlgrym or do Malabog's Castle/Valindra's Tower during Dungeon Delve times instead.
Maybe that is what the development team wants to do, to accelerate fully gearing pre-Black Ice equipment so that more players can access Icewind Dale quickly and do well there, but I personally think this is the wrong way to go about it and will negatively impact the game economy (in terms of core content outside of Module 3) and make Dungeon Delves much less relevant.
I hope this will be reconsidered to leave it at 6 hours per event, or adjust the difficulty/rewards of Gauntlgrym.
***********
Something else that I think could be considered in Module 3, with the many profession changes is adding a Mass Aqua Vitae/Regia task to Alchemy. Needing to make these 1 by 1 when the tasks all require 2 or more of them makes it extremely tedious to actually do Alchemy as a Profession.
Example: Rank 20 potion requires 2 Aqua Regia. To make 1 Aqua Regia, you need to make 2 Aqua Vitae first. So you need to run 4 slots Aqua Vitae, then 2 slots Aqua Regiae, then 1 slot for the potion in order to make this 1 potion.
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2014
I'm curious how you are completing DK in 5.5 minutes unless you are exploiting to skip the majority of the dungeon, and pretty much just fighting the boss.
0
nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited May 2014
14k+ (5k+ Power, 24% ArmorPen, 8%+ Lifesteal) perfect enchants group (2/3 CW (High Vizier, Plague Fire)/GWF (Avatar, Vorpal)) running to door and burning everything there in 1 step without exploits is possible.
Those who do exploit probably find it just as fast to do.
To fix the exploits, just add a door like the one in Fardelver Crypt midway through Dwarf King Crypt.
Bug: Disciple Cleric Not quite a bug, as I'm sure the change was intentional, but the change itself seems to have been left out of the patch notes. The DC Faithful Paragon feat "Moon Touched" has been changed from 1%/2%/3%/4%/5% heal per 3 seconds to .6%/1.2%/1.8%/2.4%/3% per 3 seconds.
However, we can still pick not to use that feat isn't it? In open pvp zone, it will be 1.5% hp heal per 3 sec, imo as a Tier 4 paragon feat it is a little weak when compared with other classes feat. Anointed Army when feated 5/5 will heal for 1.5% when it expired under Healing Depression, even worse than Moontouched ninja nerf.
Why is it 1.5%? Is percentage healing affected by HD now?
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
Is it not affected? However i am pretty sure HD cuts all temp hp healing percentage by half.
HD affects percentage temp hp, but not percentage healing such as feated Unstoppable activation, feated Hollowed Ground, Ferocious Reaction and may be something else which I can't remember. However, even after the nerf, feated HG will be our highest healing ability.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
I'm not sure why there is all this hostility toward cryptic not fixing reported bugs. I will 100% admit that there are some bugs they should have payed attention to and didn't fix, but that was before the color coded bug reports as I recall. I have personally reported many bugs and seen them fixed. Perhaps not immediately as you might wish, but when and where it was possible.
Also, please note, for those of you whom are not programmers, not all bugs are created equal. You might report a bug that would require a day of coding to fix. Well, yes, it would be nice to have an environment where you don't ship a product until it is 100% bug free, that simply does not exist in a commercial world. Yes, the game is free to play, but no, it is _for profit_. Not to mention, regardless of the commercial pressure, if they took 6 months to release a bug free module the very same people here complaining about bugs would instead be complaining about slipping release dates as new bugs are found.
I assure you, every reported bug is filed away somewhere at cryptic. However, cryptic has finite developer time. Minor bugs that have been in since release, that may seem trivial fixes to you, often are not. If for no reason other than the sheer _massive_ number of lines of code it takes to make a MMO, there is a large investment of time simply finding the cause of some of these bugs. Once that cause is found, it may become obvious that the bug is related to a core game mechanic for which there is never a "simple" adjustment. If fixing a bug means changing something that affects many other aspects of the game, making a fix for a single little bug can turn into a week long project of tracking down every effect that little change to a line of code could have elsewhere in the game. A bug is rarely ever a case of "change one line in a database."
Furthermore, look at the current state of class balance, and tell me you would rather have the development team spending weeks fixing minor bugs than fixing things of "greater scope" to the long-term survivability of the title? For goodness sakes, you don't even have to PAY to play this tripple A quality game. The development team simple _must_ keep the game fresh and attractive to new players.
If you _really_ want old bugs squished, instead of complaining, do something active. Ask cryptic for a completely optional monthly subscription. The proceeds of which would pay for new hire(s) whom's soul job would be to dig through the bug pile.
I wonder how many of you would pay for that subscription?
Honestly, this is the first time I have ever seen a patch note thread get to the point where I am stunned it is not locked before a new note thread comes out. If the community continues to behave in such a way I would not be at all surprised to find the public test forum devoid of posts from any actual developers as it currently enjoys. They will be forced, from simple community hostility, to speak to the community in third person only, through private forums where trusted moderators can condense community issues and bug reports to a level readable without a developer feeling personally attacked.
I have no affiliation with cryptic, I do not have access to any special forums. I would hate to loose my contact with the developers because some people want to scream bloody murder when they don't get their way.
I'm part of the same community as yourselves, and I'm asking you, sincerely, and from the bottom of my heart: chill.
I've pruned this thread because of the massive dev flaming going on here, off topic commentary, and quoting of violating posts. I'd type a general response to people complaining about bugs not getting fixed when they feel they should, but macaran summed up what my response would have been quite succinctly.
Do not reply to this note, but rather, PM me about it if you have concerns, per Rules of Conduct.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
I got the Elk tribes noble orb and Transmuted it over my Formorian orb and now there is no enchantment effect for the perfect vorpal , I unequipped the orb and reequipped it and still nothing then I took the vorpal enchantment out of the orb and refitted it and still no enchantment effect .
I got the Elk tribes noble orb and Transmuted it over my Formorian orb and now there is no enchantment effect for the perfect vorpal , I unequipped the orb and reequipped it and still nothing then I took the vorpal enchantment out of the orb and refitted it and still no enchantment effect .
Comments
5/9/14 1:25pm PST: This is going to preview today at 4pm PST. This will likley be the final version that goes live for the M3 launch, we are already looking at issues to get fixed up for the following week but please call out anything else you may see to make sure we've got it noted.
Very surprised by this considering the number of minor bugs that have been reported but have no listed fix in this patch.
Nice fix , should have a nice fast AH all the time from now on .
Thanks Cryptic. More PVP modes is always a good thing (whether it is created organically or artificially)
*cough*>20% black ice resistance needed for the skirmish instead of the 20 listed
Does this only count for disconnects or also for leavers? I'm irritated by the term "and not returning". I assume if you get hit with the leavers penalty, you'll also get a loss?
Plz fix penetration and control bonus for CW.....cuz in m3 u kill contol...
And FIX freaking immortal pet "cat" cuz i can target dat monster
Armor pen still not working for most CW skills?
yeah :*( and i think devs forgot it...
also still no fixes to GWF horrible weapon clipping this has been reported alot of times aswell, the greatswords all of them go through GWF body and legs
hallelujah!
Encounter Matrix | Advanced Foundry Topics
I don't think they're going to touch the CW until it's time for the big rework.
After patch A/B/C class encounters rotation was really good, but several hours later class A/B encounters spawn rate dropped.
Cant find bugged "Three Bears", so something else goes here now.
BUG- If you die while you are queued up for kessels retreat you get kicked from the queue , my guess is the black ice resistance probably resets to zero on death meaning you no longer reach the instance requirements.
BUG- Headdress of the Wild Noble is still completely invisible , I think it is hidden under my characters hair.
BUG- Shard of the Endless Avalanche ( not in tab ) when cast on random occasions it is impossible to push the shard .
One positive - New character creation for Wood Elves is ok .
1. Dwarf King Crypt drops a random Tier 2 set item (90%) or Tier 2 Accessory (10%) which is Bind on Equip. This dungeon can be completed up to 6 times during the 30 minutes of Delzoun Crypts (last one started in the last 2 minutes). That's approximately 5.5 minutes per completion. Less geared teams will usually complete it 4-5 times in the 30 minutes. Considering that actual Tier 2 dungeons take 15-40 minutes and have a much smaller chance at a Tier 2 set* item (both BoE drop from boss and BoP from Delve Chest), having Gauntlgrym occur this often will cheapen set items considerably and make gearing up to "best" equipment extremely fast compared to now.
This applies to Fardelver Crypt as well of course, but the main issue is Dwarf King Crypt.
*Dungeon bosses outside of Gauntlgrym can drop Tier 2 non-set or Tier 1.5/2 dungeon related items (70%) instead of Tier 2 set item (30%). Delve chest has only a 20% chance of having Tier 2 set choice.
2. Dwarf King Crypt/Fardelver boss drop is too good for the difficulty of the dungeons. Tier 1/2 standard dungeons are considerably more difficult to complete compared to the Gauntlgrym ones, and having Gauntlgrym events every 6 hours made this somewhat balanced. Now that it will be the most common event, there is actually very little reason to run actual Tier 1/2 standard dungeons or purchase Dungeon Delve keys in Module 3.
3. With Grym Coins and Tier 2 set items becoming so much more available, Unicorn and Drake Seals become even less relevant than they are now, and will be delegated purely to salvage for Rough Astral Diamonds/Collections and not actually be used as main equipment by players.
4. Dwarf King Crypt is listed as 6800 Gear Score required when other Tier 2 dungeons are all 8300. Moving this to 8300 required and upping the difficulty would bring it more in line with the rest of the content.
So unless the difficulty of the Gauntlgrym Dungeons is adjusted upwards to justify the extremely high rewards in the very short time span or the rewards adjusted downwards to make them suit the effort, Dungeon Delve times and Dungeon Delve keys for Tier 1/2 dungeons will become something only those without a guild will participate in. The remainder would get their equipment from Gauntlgrym or do Malabog's Castle/Valindra's Tower during Dungeon Delve times instead.
Maybe that is what the development team wants to do, to accelerate fully gearing pre-Black Ice equipment so that more players can access Icewind Dale quickly and do well there, but I personally think this is the wrong way to go about it and will negatively impact the game economy (in terms of core content outside of Module 3) and make Dungeon Delves much less relevant.
I hope this will be reconsidered to leave it at 6 hours per event, or adjust the difficulty/rewards of Gauntlgrym.
***********
Something else that I think could be considered in Module 3, with the many profession changes is adding a Mass Aqua Vitae/Regia task to Alchemy. Needing to make these 1 by 1 when the tasks all require 2 or more of them makes it extremely tedious to actually do Alchemy as a Profession.
Example: Rank 20 potion requires 2 Aqua Regia. To make 1 Aqua Regia, you need to make 2 Aqua Vitae first. So you need to run 4 slots Aqua Vitae, then 2 slots Aqua Regiae, then 1 slot for the potion in order to make this 1 potion.
Those who do exploit probably find it just as fast to do.
To fix the exploits, just add a door like the one in Fardelver Crypt midway through Dwarf King Crypt.
Not quite a bug, as I'm sure the change was intentional, but the change itself seems to have been left out of the patch notes.
The DC Faithful Paragon feat "Moon Touched" has been changed from 1%/2%/3%/4%/5% heal per 3 seconds to .6%/1.2%/1.8%/2.4%/3% per 3 seconds.
Why is it 1.5%? Is percentage healing affected by HD now?
HD affects percentage temp hp, but not percentage healing such as feated Unstoppable activation, feated Hollowed Ground, Ferocious Reaction and may be something else which I can't remember. However, even after the nerf, feated HG will be our highest healing ability.
Also, please note, for those of you whom are not programmers, not all bugs are created equal. You might report a bug that would require a day of coding to fix. Well, yes, it would be nice to have an environment where you don't ship a product until it is 100% bug free, that simply does not exist in a commercial world. Yes, the game is free to play, but no, it is _for profit_. Not to mention, regardless of the commercial pressure, if they took 6 months to release a bug free module the very same people here complaining about bugs would instead be complaining about slipping release dates as new bugs are found.
I assure you, every reported bug is filed away somewhere at cryptic. However, cryptic has finite developer time. Minor bugs that have been in since release, that may seem trivial fixes to you, often are not. If for no reason other than the sheer _massive_ number of lines of code it takes to make a MMO, there is a large investment of time simply finding the cause of some of these bugs. Once that cause is found, it may become obvious that the bug is related to a core game mechanic for which there is never a "simple" adjustment. If fixing a bug means changing something that affects many other aspects of the game, making a fix for a single little bug can turn into a week long project of tracking down every effect that little change to a line of code could have elsewhere in the game. A bug is rarely ever a case of "change one line in a database."
Furthermore, look at the current state of class balance, and tell me you would rather have the development team spending weeks fixing minor bugs than fixing things of "greater scope" to the long-term survivability of the title? For goodness sakes, you don't even have to PAY to play this tripple A quality game. The development team simple _must_ keep the game fresh and attractive to new players.
If you _really_ want old bugs squished, instead of complaining, do something active. Ask cryptic for a completely optional monthly subscription. The proceeds of which would pay for new hire(s) whom's soul job would be to dig through the bug pile.
I wonder how many of you would pay for that subscription?
Honestly, this is the first time I have ever seen a patch note thread get to the point where I am stunned it is not locked before a new note thread comes out. If the community continues to behave in such a way I would not be at all surprised to find the public test forum devoid of posts from any actual developers as it currently enjoys. They will be forced, from simple community hostility, to speak to the community in third person only, through private forums where trusted moderators can condense community issues and bug reports to a level readable without a developer feeling personally attacked.
I have no affiliation with cryptic, I do not have access to any special forums. I would hate to loose my contact with the developers because some people want to scream bloody murder when they don't get their way.
I'm part of the same community as yourselves, and I'm asking you, sincerely, and from the bottom of my heart: chill.
Cheers,
-Helos
Is this possibly reffering to this?
http://nw-forum.perfectworld.com/showthread.php?659391-Drow-HRs-need-a-desperate-bug-fix!-Please-read-it-s-important-that-this-gets-fixed
Do not reply to this note, but rather, PM me about it if you have concerns, per Rules of Conduct.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Sounds like a feature to me.