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Vote kicking needs to be addressed..Too Many Are abusing this privilage!

doomessadoomessa Member Posts: 4 Arc User
edited April 2014 in PvE Discussion
There needs to be set time limitations..People being kicked after killing the boss is Ridiculous...There is a severe Lack of manners in gaming.. If someone has helped you get through a dungeon they should not be kicked and denied loot..Amount of cheating shows you do not care to learn...nor do you care about other players time or effort
Many are abusing kick options.. as they did in Wow when I played it.. Wow fixed them by setting time limitations...once the boss fight begins that should be where no kicking will be allowed..
A little kindness goes a long way kids...
Post edited by doomessa on

Comments

  • drsconedrscone Member Posts: 309 Arc User
    edited April 2014
    It seems to be a 'need or greed' thing on the boss drop. If the party has agreed a greed run and then someone needs on the drop I have seen them kicked. Sometimes this agreement appears to be only in the head of the vote kicker however.....
    Tele Savalas, Dwarf Thaumaturge CW
    Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
  • dragoness10dragoness10 Member, NW M9 Playtest Posts: 780 Arc User
    edited April 2014
    Kicking people from party can lead to "ghosts" so you CANNOT get a party of five to complete a dungeon. This is especially frustrating if you're holding onto the chance for the chest from Dungeon Delves.

    Also it sucks if you're kicked from a party just for being Class X instead of "the proven combination" for defeating a dungeon.

    Suggestions -

    1) Need or Greed needs to be set by the party at the start of every dungeon. I believe this is already possible in the current game when you press O to look at party options. That'll stop the random "HEY HE PRESSED NEED!!!" frustrations.

    2) On the game end of it anyone whom is disconnected from a party for 15 minutes needs to be autokicked from the party BY THE GAME. I understand sometimes people drop signal, or lose internet, but random logging to another character leaves the OTHER character as a Disconect in that party. In cases where Vote kick doesn't work to remove them this could help out.

    3) An option to get back to the dungeon should you kill the boss should be there. Irregardless of Vote kick you should be able to go claim your chest if the boss died! This REALLY should apply during Dungeon Delves event. "Return to Instance" would help in that respect.

    Other opinions?
    " I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep

    "Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."

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  • doomessadoomessa Member Posts: 4 Arc User
    edited April 2014
    doomessa wrote: »
    There needs to be set time limitations..People being kicked after killing the boss is Ridiculous...There is a severe Lack of manners in gaming.. If someone has helped you get through a dungeon they should not be kicked and denied loot..Amount of cheating shows you do not care to learn...nor do you care about other players time or effort
    Many are abusing kick options.. as they did in Wow when I played it.. Wow fixed them by setting time limitations...once the boss fight begins that should be where no kicking will be allowed..
    A little kindness goes a long way kids...
    I am not speaking of a need or greed roll I'm speaking of Greedy people not wanting to share loot.. They kick you before loot is picked up so you won't get anything....
  • hefisdohefisdo Member Posts: 709 Bounty Hunter
    edited April 2014
    Make it not be possible to kick during combat, right after combat and during rolls.

    That's it.
    (´・ ω ・`)
  • doctordnadoctordna Member Posts: 65 Arc User
    edited April 2014
    But will they address this issue or even acknowledge it exists? If you read the Star Trek Online forums, Cryptic has not repaired the PvP or fixed any similar issues there either. Personally I haven't play ST in a few years, since it went F2P and they turned it into an online lock box dropping casino. If lock boxes stopped dropping they would be all over that in a heartbeat. ;D
  • iliveforpvpiliveforpvp Member Posts: 268 Bounty Hunter
    edited April 2014
    Anyone want to run a T2? My guild has 1 spot open :) let me know!
  • superjokeboy651superjokeboy651 Member Posts: 0 Arc User
    edited April 2014
    This has happened to me twice now, first time a few weeks ago it was 4 players from 1 guild I was helping them in a dungeon and they kicked me after I pretty much practically soloed the boss...then again today I got kicked and another person got kicked as well after boss died at the end. I don't understand why this hasn't been fixed and I don't have any knowledge of this being fixed, I am so angry right now that this is allowed to happen, people who do this should be banned from the game for a month or something at least a month, this is incredibly bad for the game and this 1 issue is major and might, just might turn me to look for a game elsewhere, I really like the good stuff about this game but the bad stuff can ruin the experience a lot...please fix this, you cannot continue to allow people to cheat other people for their greedy and evil intentions of ruining the fun for everyone in the game...sorry if I was rambling there. Thanks for listening this far..
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited April 2014
    It makes me wonder what the cost/benefit of even letting players kick others in dungeons are
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited April 2014
    As long as party loot restriction options aren't available we need something like this. When that player rolls need on a greed run, the only option available is to kick them.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited April 2014
    This has happened to me twice now, first time a few weeks ago it was 4 players from 1 guild I was helping them in a dungeon and they kicked me after I pretty much practically soloed the boss...then again today I got kicked and another person got kicked as well after boss died at the end. I don't understand why this hasn't been fixed and I don't have any knowledge of this being fixed, I am so angry right now that this is allowed to happen, people who do this should be banned from the game for a month or something at least a month, this is incredibly bad for the game and this 1 issue is major and might, just might turn me to look for a game elsewhere, I really like the good stuff about this game but the bad stuff can ruin the experience a lot...please fix this, you cannot continue to allow people to cheat other people for their greedy and evil intentions of ruining the fun for everyone in the game...sorry if I was rambling there. Thanks for listening this far..
    It makes me wonder what the cost/benefit of even letting players kick others in dungeons are
    bucklittle wrote: »
    As long as party loot restriction options aren't available we need something like this. When that player rolls need on a greed run, the only option available is to kick them.

    . . .
    This is being looked into by the Devs. We have threads on this already. I'll merge this into one when I get a chance. Until then, locking it up.

    Update: Merger done. Added quotes to show the posts that were added to this thread.



    . . . Just to chime in as a player... Vote-kicking does need to be addressed, overhauled, and made fair. Firstly, it should be a unanimous (4 people) to kick someone. Secondly, once the final boss is engaged, vote-kicking should be disabled.


    . . . As a Moderator... In any case, this issue is on the table for the Developers. They're looking into it but that's all I know right now. If you've been the victim of vote-kicking abuse, please report the player(s) using the in-game GM Help menu and choose Behavior as the category. Be sure to include the players' @handles and not just their character name, as character names are not unique, just their @handles are. Be as specific as possible and remain calm and respectful. Tickets with profanity and ranting do not do any good.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited April 2014
    I used to agree that there should be no vote kicking at or after final boss fight.

    Because it is abused by scummy players who kick people when the boss is down to 1% health, or when they see that an artifact or some particularly pricey loot has dropped and they want it all for themselves.

    However.

    Now that I have seen my fair share of pugs (particularly in the GG dungeons) who agree to a greed run but who then mysteriously "accidentally" click need after final boss fight when it's their class's loot that drops, not to mention final boss leechers who do nothing but solo queue in hopes of landing at final boss campfire and contribute only a small amount of work to the overall dungeon run but who nevertheless expect an equal shot at the final boss loot, kicking these leechers and moochers after the final boss fight is the only way to stop them from getting away with their perfidy.

    So I still agree that vote kicking at the final boss fight should be prohibited, but *only if* the team is able to enforce a greed-only policy *after the dungeon run has already started*. That way it also covers people who add late into the dungeon run.
  • d4rthd00fusd4rthd00fus Member Posts: 453 Arc User
    edited April 2014
    Vote kicking is an nasty way to deal with a worse problem. As others pointed out, the unscrupulous can and do Need on final drops and then drop party. In the middle of GG runs this is particularly problematic as not only did you lose the drop you need to reform with another unknown player. I don't agree with this method even though it is needed with the current game setup.

    A better idea is to have a pre party screen where the leader sets drop rules and members agree or drop from the party. Defaulting to "greed only" also makes sense as only very rarely is a need option actually needed. Until one of these things is implemented vote kicks after the boss fight will continue to be needed even if abused.
  • rittzbitzrittzbitz Member Posts: 116 Bounty Hunter
    edited April 2014
    I agree it should be overhauled, as it's quite exploitable, however some suggestions I disagree with. It's the groups decision to kick a member, at any given time; I don't care if it's 5 minutes into the run, during the final boss fight or after it dies. If it's a majority decision (3/4), the player who is a hindrance to the group should be kicked.

    However, reports should still be possible to file, and each instance should be reviewed on a case-by-case basis. If a certain group or guild becomes notorious for vote-kicking people with no wrong-doing, then there should be action taken against them. I suppose it's probable the system doesn't log enough data nor does PWE have enough customer support staff to review all the tickets sent to them.

    A lot of issues that have me argue in the favor of vote-kicking could probably be alleviated with a revamp of the loot rolling system, but meh, take what you can get.
  • malignantmanormalignantmanor Member Posts: 32
    edited April 2014
    Loot and kicking issues are always being talked about in chat.

    Can we please get better defaults for loot like auto roll (greed) on blue and above? Maybe have the results hidden (on blues and above) unless you won (be on the ground instanced for that player), but have a party option to display it the roll and item won. This is especially needed for endgame but causes issues at all levels. Have it do round robin on greens and below. Special drops and artifacts would be auto roll (greed) if not blue or above (I don't think this is currently possible). This is the best way to avoid loot drama, but it doesn't stop people from using kick as an exploit before bosses are killed.

    Make it require a unanimous decision to change loot settings when a party is already formed especially queue. Random queues shouldn't have a party leader or at least, don't make the leader more restricted and subject to review.

    We need a vote kick that anyone can initiate. I've had a lot of issues with afk players (likely botters) in skirmishes that cannot be kicked because they are the leader. One got away with it when not leader because I could not initiate a vote kick.

    Definitely don't allow kicking during boss loot and fight. Don't allow a kick to stop loot rolls in progress or loot spawned when that character was in the party.

    One major problem that I have is that I have never gotten a notification that I was kicked. I just get a loading screen. Some players may not know what happened. If someone doesn't write down or memorize the leader's handle beforehand, then they cannot report when a kick was being abused. Taking the time to do this wastes a good party's (any my) time so I never do this.


    P.S. I cannot drag the loot popups and the UI customizer doesn't have anything that works (that I can see) so they are always in the way.
  • fgreyspearfgreyspear Member, Neverwinter Beta Users Posts: 472 Bounty Hunter
    edited April 2014
    pointsman wrote: »
    ...

    However.

    Now that I have seen my fair share of pugs (particularly in the GG dungeons) who agree to a greed run but who then mysteriously "accidentally" click need after final boss fight when it's their class's loot that drops ...
    I urge you not to do Greed runs in open parties. I do not do Greed runs for several reasons and every time someone wants to do it in an open party do I say No. If it still comes to a Greed run will I still press Need as I see fit.

    People do get kicked from parties for many reasons regardless if they agreed to Greed runs or not. And people press Need even when they have agreed to not doing it. There is just no way you can ensure that everyone will stick to the same rules unless these are the rules set by the game itself. It is simply delusional to believe one could talk everyone into agreeing to a new set of rules.

    When someone kicks me just after the boss or pulls some other nonsense then I do it back to others 3 times as often. This gets me flamed and hated by others, but I will not allow anyone to screw with me and just take it. I kick back even if it means it will set the game on fire.
    Stay frosty.
  • bucklittlebucklittle Member Posts: 1 Arc User
    edited April 2014
    There was a dungeon delve that happened not too long ago in Spellplagued Caverns. It was agreed upon by all parties that it was a greed run. After the second boss, one person needed. He apologized, three of the other party members told the person it was okay and not to worry about it. After the final boss, this person was kicked from the group before rolls finished and before the person looted their extra dungeon delve event chest.

    All of the players that rolled greed on the second boss loot were in private conversation and it was agreed upon to kick the individual before final boss loot distribution. Three of them even made comments in party chat to the individual that rolled need to not worry about it and that it wasn't a problem. Why did this happen?

    The players felt cheated.
    The players wanted the individual to stay to increase the chances of completing the dungeon, so convinced the individual that they were forgiven.
    It's also important to note that the individual didn't have time to take the extra dungeon delve event chest loot. The vote kick finished this quickly probably out of spite.

    The result is that the individual feels pretty angry and frustrated that the game allows this to happen to them. Sure they got a 5k~ AH/Salvage item, but they lost a good 60 minutes and a chance at final boss loot and dd event chest loot. The other players are angry immediately after the second boss loot rolls and end up feeling guilty that they denied this person their dungeon delve event chest.

    The system should be changed so situations like this can't happen. If everyone agrees upon a greed only run, greed and pass should be the only options.
  • lowstormlowstorm Member, Neverwinter Beta Users Posts: 1 Arc User
    edited April 2014
    So I may be new here, but.. Why not have some loot auto loot, and other loot extra. So in the event you're booted from a boss, even if that boss is killed you get SOMETHING.
  • hobbito1hobbito1 Member, Neverwinter Beta Users Posts: 5 Arc User
    edited April 2014
    I agree. It's happened to me 4 times now. Every time right after I help kill the boss they kick me and I don't even get to open the chest. I chose greed on every item and they still kicked me.
  • ashnvfashnvf Member Posts: 294 Arc User
    edited April 2014
    pointsman wrote: »
    I used to agree that there should be no vote kicking at or after final boss fight.

    Because it is abused by scummy players who kick people when the boss is down to 1% health, or when they see that an artifact or some particularly pricey loot has dropped and they want it all for themselves.

    However.

    Now that I have seen my fair share of pugs (particularly in the GG dungeons) who agree to a greed run but who then mysteriously "accidentally" click need after final boss fight when it's their class's loot that drops, not to mention final boss leechers who do nothing but solo queue in hopes of landing at final boss campfire and contribute only a small amount of work to the overall dungeon run but who nevertheless expect an equal shot at the final boss loot, kicking these leechers and moochers after the final boss fight is the only way to stop them from getting away with their perfidy.

    So I still agree that vote kicking at the final boss fight should be prohibited, but *only if* the team is able to enforce a greed-only policy *after the dungeon run has already started*. That way it also covers people who add late into the dungeon run.


    The obvious fix for that is to allow a greed loot mode where you can only roll greed. Then remove kicking after boss fights and it will be a LOT better than it is now.
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  • ashnvfashnvf Member Posts: 294 Arc User
    edited April 2014
    magenubbie wrote: »
    The other way around would suit people a lot better. It's your choice to trust people on greed runs. It's not your choice to get booted for whatever reason after the boss is dead. If someone breaks the agreement at least be a man and kick him on the spot. Don't abuse him to get to the last boss before you kick him. 'nuff said.

    Yeah but if the group agrees to a greed run, why not just allow a loot mode where you can only greed or pass. People do accidentally hit keys by accident. Should they get booted and lose their chest loot when it's far simpler to just have a greed mode.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited April 2014
    I'd like to see this:

    1. Once everyone zones into a dungeon, a loot mode vote is initiated, (normal, greed only, round robin, etc). Said loot mode CANNOT be changed once all parties have voted.

    2. No vote kicks can occur from the time a boss fight has started until AFTER the loot from said boss has been won by a player.

    3. If someone should attempt to initiate a vote kick too many times in a certain period of time, they will be blocked form initiating any further votes for some period of time, (like maybe 15 or 20 mins).
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  • aakrasiaaaakrasiaa Member, NW M9 Playtest Posts: 17 Arc User
    edited April 2014
    Ahh, kicking. This very nearly caused me to retire my account.

    My two cents:

    - Disable kicking once boss fight begins -or- make kicked player not drop from instance once boss fight begins & keep loot roll available until player has exited the instance. Heck, stick all the loot from every dungeon in a chest in Protector's Enclave for all I care! :)

    - Unanimous kick vote won't work.

    - Greed-only option would be a secondary keep-everyone-happy step worth considering, but it hardly concerns me. The need/greed system works if people don't have silly expectations, and those silly people should first be prohibited from abusing other players to exert control and/or monopolize loot.

    - Probably the most efficient fix would be to put the dropped loot into the chest instead. Like getting a companion during CTA. So chests contain the usual stuff incl the BoP gear, and sometimes a BoE.

    - Gear score limits currently assigned to dungeon tiers are likely a major cause of this problem outside of final boss loot scenarios.


    Nothing that hasn't been said dozens of times, I'm sure. Seems like a really easy fix.
  • hibooboohibooboo Member Posts: 1 Arc User
    edited April 2014
    I also have a problem with Vote Kicks but for a different reason than you guys have said. With me, I am a fresh lvl 60 CW and so my gear score is not yet great. My biggest problem is people using me to cheat a queue and then kicking me as soon as the dungeon starts. I will find a group in chat and ask if my gear score is okay, they will say yes and then just kick me as soon as they get in. This has happened to me more than once so far, and I find it very rude and trashy. I have also been kicked once after a wipe of the final boss, even though I lived the longest during the fight and didn't have the lowest DPS, maybe because of loot reasons, I don't know. Was there the whole dungeon and got kicked for final boss. Makes me mad because I wasted an hour helping them and now I get nothing to show for it, not even a chance at loot.
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