None of the above. I'd want a Neverwinter Nights style DM client (though much more limited; no loot tossing, restrict number of adds a DM can drop by time played, etc). But it would allow for some pretty cool content.
Want challenging bosses? The DM can play the end boss and make full use of its powers.
Want varied quest paths? The DM can port the party to different endings.
Want scaled difficulty? The DM can drop adds here and there and possess one of them.
Of course, it would require a whole lot of infrastructure (rating systems, queues, opt outs, disable injuries, zone templates, etc), but there are still people logging in to NWN1 servers to play with a live DM, 12 years later.
Not going to lie, this would be pretty awesome. Difficult to implement, but awesome none the less.
Comments
Not going to lie, this would be pretty awesome. Difficult to implement, but awesome none the less.